Explorers Interactive Dice Game - social...
Transcript of Explorers Interactive Dice Game - social...
Explorers InteractiveDice Game
The first page of this packet contains the standards covered by this project. I always printed the page out and used it as my “cheat sheet” while teaching. It helped me ensure I was covering what I needed to.
Page 2 is a graphic organizer I gave to students to glue into their social studies notebooks. We fillled them in together before starting the game, but you could also use it as a reflection sheet and complete it after the game.
Page 3 is the answer key for the graphic organizer. Again, helpful for me to ensure I was covering everything.
Essential/Teacher Background KnowledgeStandards: VA USI.4a-c
Motivating forces for exploration• Economic – Gold, natural resources, and trade• Religious – Spread of Christianity• Competitions for empire and belief in superiority of own culture
Obstacles to exploration• Poor maps and navigational tools• Disease and starvation• Fear of unknown• Lack of adequate supplies
Accomplishments of exploration• Exchanged goods and ideas• Improved navigational tools and ships• Claimed territories (see individual countries below)
CULTURAL INTERACTIONS•Spanish
•Conquered and enslaved American Indians •Brought Christianity to the New World•Brought European diseases
•French•Established trading posts•Spread Christian religion
•English•Established settlements and claimed ownership of land•Learned farming techniques from American Indians
WHERE THEY EXPLORED•Spain
•Francisco Coronado claimed southwest United States for Spain.•France
•Samuel de Champlain established the French settlement of Quebec.•Robert La Salle claimed the Mississippi River Valley.
•England•John Cabot explored eastern Canada
Motivation Obstacles Accomplishments
Where They Settled Cultural Interactions
Spain
France
England
Motivation Obstacles Accomplishments
• Economic – Gold, natural resources, and trade
• Religious – Spread of Christianity
• Competitions for empire and belief in superiority of own culture
• Poor maps and navigational tools
• Disease and starvation
• Fear of unknown• Lack of adequate
supplies
• Exchanged goods and ideas
• Improved navigational tools and ships
• Claimed territories
Where They Settled Cultural Interactions
Spain Southwest United States
•Conquered and enslaved American Indians •Brought Christianity to the New World•Brought European diseases
France
-Quebec (Canada)-Mississippi River Valley
•Established trading posts•Spread Christian religion
England Eastern Canada
•Established settlements and claimed ownership of land
•Learned farming techniques from American Indians
Students also glued the next page into their social studies notebook. This “game page” is what they completed as they played the dice game. It helped focus all of the fun :)
Your Explorer Name __________________ Country sailed for: ________________
Roll # What did you do? Where did you go?
(circle one) Gold
1Stayed in my country
New World
2Stayed in my country
New World
3Stayed in my country
New World
4Stayed in my country
New World
5Stayed in my country
New World
6Stayed in my country
New World
7Stayed in my country
New World
8Stayed in my country
New World
9Stayed in my country
New World
10Stayed in my country
New World
Game Page
The next page I printed on card stock. Then I cut out the cards and put them in a basket. Students chose a card and this was the explorer they pretended to be throughout the game.
This also told them what country they would be starting at (this is explained next).
They used the information on this card to fill in the top of their “game page”.
Francisco CoronadoSpain
Samuel de Champlain
France
Robert La Salle
FranceJohn CabotEngland
Francisco CoronadoSpain
Samuel de Champlain
France
Robert La Salle
FranceJohn CabotEngland
Francisco CoronadoSpain
Samuel de Champlain
France
Robert La Salle
FranceJohn CabotEngland
Francisco CoronadoSpain
Samuel de Champlain
France
Robert La Salle
FranceJohn CabotEngland
Francisco CoronadoSpain
Francisco CoronadoSpain
John CabotEngland
John CabotEngland
Francisco CoronadoSpain
Francisco CoronadoSpain
John CabotEngland
John CabotEngland
Before class that day, I hung these flags in different corners of the room. This is where students would start depending on what card they picked.
For exmaple, if they are Samuel de Champlain for the day, they will go stand in the corner with the French flag. No one will start in the New World corner of the room.
ENG
LAN
D
SPA
IN
FRA
NCE
NEW
W
ORL
D
This part takes a little prep before game day.
I print the following cards and cut them out. Next I tape them onto wooden dice according to the country column.
So, I end up with an England Dice, France Dice, Spain Dice and 2 New World Die (I’ve found it gets crowded in the New World. Having 2 die helps crowd control.)
I place the dice under the corresponding flag that’s hung in the room.
SPAIN FRANCE ENGLAND NEW WORLD NEW WORLDConquer and
enslave American
Indians. Go back to Spain.
-5
Your crew is too fearful of sea monsters to
make the trip. Stay in France.
-3
Go to the New World and
trade.+5
You found gold. Stay in
the New World.+10
You found gold. Stay in
the New World.+10
Spread Christianity to
the New World.
+3
Establish trading posts in the New
World.+5
Believe you are the best
country in the world. Stay in
England.+1
You found new natural
resources. Stay in the
New World.+10
You found new natural
resources. Stay in the
New World.+10
Exchange goods and ideas with
people in the New World.
+5
Spread Christianity in
the New World.
+3
Your crew is sick and
starving. Stay in England.
-3
You brought European disease.
Return to your country.
-10
You brought European disease.
Return to your country.
-10
Bring disease to the New
World. Go back to Spain.
-5
Go to the New World and claim the
Mississippi River Valley.
+5
Go to the New World and
explore eastern Canada.
+5
Establish a new
settlement in the New World.+10
Establish a new
settlement in the New World.+10
Go to New World and
claim Southwest US
for Spain .+5
Go to New World and establish Quebec in Canada.
+5
After a voyage or two, you make
improvements to your ship and go the New World.
+5
You did not bring enough supplies. Go back to your
country.-10
You did not bring enough supplies. Go back to your
country.-10
Go to the New Word and find
new natural resources.
+5
Used an inaccurate
map and are lost. Stay in
France.-3
Learned farming techniques from
American Indians. Stay in
New World.+5
Your navigational tools are not
advanced enough. Go back to your
country.-10
Your navigational tools are not
advanced enough. Go back to your
country.-10
Students take turns rolling the dice at their station.
For example, if I pick the de Champlain card and I’ve started in France, I take the France dice and roll it. Depending on what I roll, it will tell me to stay in France or go the New World. It was also tell me how much gold I earned or lost (those are the + or - on the bottom of each dice).
Before I go anwhere, I fill in my Game Page, writing what was on the dice, circling where I go, and then how much gold I earned or lost (I start all kids at zero and have them use negative numbers as needed).
After students’ 10 rolls, they head back to their seats. We then discuss what happened to them on thier trip and either fill in their graphic organizer or compare their adventure to what we already filled in on the organizer.
How the Game is Played: