Exploration of creativity within immersive teaching experience

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Exploration of creativity within immersive teaching experience Ridvan Atolia in SL Ridvan Ata The University of Sheffield School of Education Slides copyright Ridvan Ata; sources for pictures listed on the final slide VWBPE14 11 April

Transcript of Exploration of creativity within immersive teaching experience

Page 1: Exploration of creativity within immersive teaching experience

Exploration of creativity within immersive teaching experience

Ridvan Atolia in SLRidvan Ata

The University of Sheffield

School of Education

Slides copyright Ridvan Ata; sources for pictures listed on the final slide VWBPE14 11 April

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Outline

• Who I am

• Ridvan’s SL journey

• Context of the study

• The Four C Model

• Examples

• My reflections on the concept of creativity in SL

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Where Ridvan comes from

Language: TurkishClimate: Hot, dry summers with mild, winter; harsh, snowyPopulation: 77 million

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Ridvan’s journey into Second Life

Born as Ridvan Atolia in 2009 My home in SL

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My Study

• Research Area: How do educators implement teaching into SL/f2f situations?

Methodology: Case Study

Information Literacy module Inf104

• Observations

• Interviews with module tutors

• Interviews with educators from different countries

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Characteristics of Participants

Interviews with Participants

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The context

• Information School, University of Sheffield (small UG programme, larger Masters programme + PhDs)

• Core module in BSc Information Management programmes + a few other students (e.g. Hong Kong exchange)

• Inquiry-based approachfor key classes; for allclasses assessment mostlycoursework (not exams)

Images: University of Sheffield

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Inf104 module: Information Literacy

• Information Literacy core level 1 module: aims– to progress students' information literacy in key areas

(working towards being an information literate citizen)

– to develop their understanding of information literacy & information behaviour theories and practice

• 43 students , 22 from outside UK; 19 female

• Using face to face, Blackboard, web resources

• Mostly students used SL together in lab with Ridvan and Sheila

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Infolit iSchool

Taken by Sheila Webber/ Sheila Yoshikawa 9

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Infolit Island

• Sheila actively involved in SL for both personal interest and educational aims

• The nature of the class is in the blended form

• The environment is recognised by others

• It has already been identified as worth investigating by other several academic studies (Alarifi, 2008; 3DVLE, 2010; Webber, 2010)

• Accessibility of it for the study

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SL Activities

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The of Creativity

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Avatar7: I think it has probably pushed me to be more creative about how I use space and activities/resources in a classroom.

Avatar12: Having the experience of being able to be truly creative has "raised the bar" for my real life practice.

Sub RQ: Does teaching in SL give educators insight to improve their f2f pedagogy?

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Avatar2, her teaching in SL “was important in a liberation from assumptions associated with traditional schooling”.

Avatar9: I think it has been one of the things that have kept me reflecting and learning about teaching.

Avatar19: I think it helped me understand a bit more about my own assumptions and approaches and challenge with them.

• Reflective Teaching

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The Four C Model• Ward and Sonneborn (2011) conceptualize creativity with the

unique aspects of VWs as places where creativity might be expressed, by employing the Four C model proposed by Kaufman & Beghetto (2009)

Four C

Mini-c Little-c Pro-c Big-C

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Creative expression in virtual worlds: Imitation, imagination, and individualized collaboration.Ward, Thomas B.; Sonneborn, Marcene S.Psychology of Popular Media Culture, Vol 1(S), Aug 2011, 32-47

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The Four C ModelKaufman & Beghetto (2009)

• Mini-c is nascent form of creativity and about personal understanding of the world.

• Little-c is about everyday creativity and can be observed through acquisition of skills.

• Pro-c is creative endeavors by experts in a given domain. Such as adopting the professional identity

• Big-C is about eminent contributions, ideas that revolutionalise the world.

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Ward & Sonneborn (2011)

• Personalisation of the avatar ( Mini-c)

• 3D Builds such as cathedrals, monuments or other structures (little-c and Pro-c)

Sistene Chapel on the Vassar campus in SL

Van Gogh’s famous Starry Night painting at the Virtual Starry Night Sim ( Pro-c)

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Sheila YoshikawaMini-c Examples ( Personalisation of the avatar)

Early Days in SL in 2007

Taken by Sheila Webber/ Sheila Yoshikawa in 200717

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Mini-c Examples

Taken by Sheila Webber/ Sheila Yoshikawa in 2008-201418

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Mini-c Examples

Taken by Sheila Webber/ Sheila Yoshikawa in 2013-2014 19

Professionally dressed avatar

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Little-c Examples

Taken by Sheila Webber/ Sheila Yoshikawa 20

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Pro-c Examples

VWBPE12

SL Journal Club

VWER

• Webber S (2013) Blended Information Behaviour in Second Life. Journal of Information Science.• Webber S (2010) Investigating modes of student inquiry in Second Life as part of a blended approach.

International Journal of Virtual and Personal Learning Environments, 1(3), 55-70.• Webber, S. (2010) 3D virtual learning case study. University of South Australia.

http://www.unisanet.unisa.edu.au/3DVLE/siteassets/docs/3DVirtual_Case_Study_BScIM.pdf21

Taken by Sheila Webber/ Sheila Yoshikawa in 2012-13

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http://infolitjournalclub.blogspot.co.uk/

https://www.flickr.com/photos/23396182@N00

http://adventuresofyoshikawa.blogspot.co.uk/

Pro-c Examples

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http://adventuresofyoshikawa.blogspot.co.uk/

The blog of Sheila Yoshikawa on her adventures in Second Life since 2007, over 400 entities

Adventures of Yoshikawa

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http://infolitjournalclub.blogspot.co.uk/

Infolit SL Journal Club

An online discussion group focusing on information literacy and other aspects of user education since 2012, over 20 entities

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Sheila YoshikawaFlickr

https://www.flickr.com/photos/23396182@N00Over 4,750 images

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My Reflections

• Reflective Practice- Personalisation of experience- Self-expression

• Internationalization

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Ridvan [email protected]

Ridvan Atolia in SLTwitter:RidvanAtahttp://www.slideshare.net/RdvanAtahttp://uk.linkedin.com/pub/dir/Ridvan/Ata

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What is the value of User Created/Generated Content within the sustainability of creativity?

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Image sourcesPictures & Photos by Sheila Webber

https://www.flickr.com/photos/23396182@N00

& Ridvan Ata except the following1. Cappadocia http://www.planetware.com/tourist-attractions/turkey-tr.htm

2. Turkey Map of Turkey http://www.dreamstime.com/stock-photo-turkey-map-image6838510

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