Explicit Dynamics Chapter 6 Explicit Meshing

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    Chapter 5

    Explicit Dynamics:Meshing

    ANSYS Explicit Dynamics

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    Training ManualWhat is required of Meshes for Explicit Applications?

    Uniform element size (in finest zoned regions)

    Smallest element size controls the time step used to advance thesolution in time

    Explicit analyses compute dynamic stress waves that propagatethroughout the entire mesh

    Element size controlled by the user throughout the mesh

    Not automatically dependent on geometry

    Implicit analyses usually have static region of stress concentration wheremesh is refined (strongly dependent on geometry)

    In explicit analyses, the location of regions of high stress constantly changeas stress waves propagate through the mesh

    Mesh refinement is usually used to improve efficiency

    Mesh transitions should be smooth for maximum accuracy

    Hex-dominant meshing preferred

    More efficient

    Sometimes more accurate for slower transients

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    Training ManualMesh

    Right-click Mesh in the Outline Tree to:

    Insert

    Method

    Sizing

    Contact Sizing

    Refinement

    Mapped Face Meshing

    Match Control

    Pinch

    Inflation

    Update

    Generate Mesh

    Preview Surface Mesh Show Sweepable Bodies

    Preview Inflation

    Clean

    Rename

    Important for Explicit

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    Training ManualMeshing Methods

    Solid Bodies

    Automatic Tetrahedron

    Hex Dominant

    Sweep

    Multizone

    CFX-Mesh

    Surface Bodies (Shells) Quadrilateral Dominant

    Triangles

    Uniform Quad / Tri Uniform Quad

    Line Bodies (Beams) Automatic

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    Training Manual

    Tetrahedrons

    Advantages

    An arbitrary volume can always be filled

    with tetrahedra

    Can be generated quickly, automatically,

    and for complicated geometry

    Disadvantages

    Element and node counts are higher than

    for a hex mesh with a similar mesh density

    Generally not possible to align the cells

    with a flow direction

    Not well suited for thin solids or annuli due

    to non-isotropy of geometry and nature of

    element

    Meshing Methods Solid Bodies

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    Training ManualMeshing Methods Solid Bodies

    Tetrahedrons - Patch Conforming

    Default Tetrahedron Mesher

    All Faces, Edges, Vertices of the

    geometry are respected during mesh

    generation

    Delaunay Method Not good for Explicit Dynamics

    Curves in Geometry are Reflected in the Mesh

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    Training ManualMeshing Methods Solid Bodies

    Tetrahedrons - Patch Independent

    Recommended Tet mesher for Explicit

    Faces, Edges, Vertices not always respected

    Octree Method

    Element size Defined By

    Maximum Element Size

    Approx. number of Elements

    Curves in Geometry NOT reflected in the Mesh

    Max. Element Size = 2.5 mm Max. Element Size = 1.0 mm

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    Training Manual

    Hex Dominant

    Useful for meshing bodies that cannot be swept

    Recommended for meshing bodies with large interior

    volumes

    The hex-dominant meshing algorithm creates a quad-

    dominant surface mesh first, then pyramid and

    tetrahedral elements are filled in as needed

    Always check interior of mesh for good element structure

    Control Messages will appear to warn you if volume may

    not be suitable for hex-dominant meshing

    Solid Model with Hex dominant mesh :

    Tetrahedrons 443 (9%)

    Hexahedron 2801(62%)

    Wedge 124 (2%)

    Pyramid 1107 (24%)

    Meshing Solid Bodies

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    Training ManualMeshing Methods Solid Bodies

    Hex Dominant

    Sometimes produces a better (more uniform) mesh if a size control isplaced on one or more edges / surfaces of a body

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    Training ManualMesh Methods - Sweeping

    Sweep Sweeping from a single source face to a single target face

    Thin Sweep

    Good at handling multiple sources and targets for thin parts

    Multizone Uses a free decomposition approach

    Attempts to automatically slice geometry into

    sweepable regions

    Supports multi-source and multi-target

    Sweep methods for generating pure hex meshes

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    Training ManualMeshing Methods Sweeping

    Multizone

    Direct decomposition of complex geometries at the time of meshing tocreate a hex mesh

    Select source andtarget surfaces forthe Multizone sweepmesher

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    Training ManualSweep vs. Thin Sweep

    Use Sweep When:

    The side faces are not thin You only have 1 source and 1

    target

    The sweep direction changesalong the path

    Use Thin Sweep When:

    The side faces are thin

    In general, thin means that theside faces are small in relation to

    the source faces (aspect ratio ofsides/sources is ~ 1/5th)

    You only have multiple sourcesand targets

    Path is linear

    Sweep

    Thin Sweep

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    Training ManualSweep vs. MultiZone

    Use Sweep when you have a multibody part where some bodies should bemeshed with Sweep, and some with Patch Conforming Tet

    Preview Sweepable Bodies shows all bodies that are sweepable

    Use MultiZone when

    you are meshing single body parts that are too complicated for Sweep

    you have multiple sources and targets you need to respect

    Example: Using Sweep, the single body part (left) must be manually sliced into a Multibody part

    containing five bodies (center) to obtain a pure hex mesh (right)

    With Multizone, it is meshed automatically!

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    Training ManualThin Sweep vs. MultiZone

    Use Thin Sweepwhen you have a thin solid part where the source and target faces

    dont exactly match, and you dont care about the features on the target side

    Multiple source Multiple target

    Multiple sources captured Multiple targets ignored

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    Training ManualThin Sweep vs. MultiZone

    Use MultiZone when you have a thin solid part where the source and target faces dontexactly match, and you care about the features on both sides

    Multiple source Multiple target

    Multiple sources captured Multiple targets captured

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    Training ManualMeshing Methods - Solid Bodies

    This is the default Method for Explicit Ensures that preferred Hex meshes are generated whenever bodies can be

    swept

    If any bodies are not swept, the tetrahedron meshes generated for these bodies

    should be remeshed by inserting a method that generates a Patch Independent

    Tet. mesh for those bodies

    Automatic (Patch Conforming/Sweeping)

    Sweepable bodies are automatically swept

    If a solid body cannot be swept it will be meshed using the Patch

    Conforming Tetrahedron mesher

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    Training ManualMeshing Methods Surface Bodies (Shells)

    Quad Dominant Triangles Uniform Quad / Tri(not recommended for explicit)

    Use sizing controls to obtain uniform element size

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    Training ManualMeshing Line Bodies (Beams)

    Method is Automatic

    Cross-section is

    assigned

    Can be visualized as

    line segments orshowing cross-section

    Use sizing controls to

    obtain uniform

    element size

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    Training ManualMesh Sizing

    Sizing can be applied to

    Body

    Face

    Edge

    Vertex

    Three options

    Element Size (Body, Face, Edge)

    Number of Divisions (Edge)

    Sphere of Influence (Body, Face, Edge, Vertex)

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    Training Manual

    Element Size

    Element Size specifies average element edge length for bodies,faces or edges

    Often will also improves mesh quality

    Mesh Sizing

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    Number of Divisions

    Specifies number of elements onedge(s) of bodies or faces

    Bias Type

    Edge is discretized to include a bias

    towards one end, both ends, or the

    center

    Bias Factoris ratio of largest element

    size to smallest element size

    Effect of the Bias Factor is displayed

    Mesh Sizing

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    Number of Divisions

    Behavior

    Soft (default)

    Size control and Number of Divisions used is controlled by the

    meshing algorithm

    Affected by proximity, curvature and local re-meshing

    during the meshing process

    Hard

    Specified Number of Divisions is fixed and cannot be changed

    by the meshing algorithm

    Increases likelihood of mesh generation failure

    Can have positive or negative effects on mesh quality

    Soft HardNo EdgeSizing

    Mesh Sizing

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    Sphere of Influence

    Elements associated with the scoped entities, that are within theSphere Radius have the specified Element Size

    Vertex Sizing

    Body Sizing

    For any entity other than a

    vertex, the definition of a

    Sphere of Influence

    requires that a Coordinate

    System be defined to set

    the center of the Sphere

    Vertex is the center of

    the sphere

    Vertex sizing is applied

    to all entities

    Mesh Sizing

    E l i i t D i M hi

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    Sphere of Influence

    Elements associated with the scoped entities, that are within theSphere Radius have the specified Element Size

    Surface meshing

    identical

    Interior meshing

    different

    Scoped to 1 Face Scoped to 2 Faces

    Scoped to 3 Faces Scoped to 1 Body

    Mesh Sizing

    E l i i t D i M hi

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    Training ManualDefeaturing

    Defeaturing reduces the influence that geometricfeatures have on the meshing process

    Avoids generating small elements that may force explicit

    calculations to run with a small time step

    Two Meshing options are available for Defeaturing

    Virtual topology

    Defeaturing tolerance

    Can only be used with for Patch Independent Tetrahedral

    meshes

    E l i i t D i M hi

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    Training ManualDefeaturing

    Virtual Topology

    Default MeshSmall feature controls smallest

    element size and mesh type

    Create a virtual face

    from small feature

    and larger bodyMesh is now uniform Hex

    Feature is simply meshed over

    Element size significantly improved

    E l i i t D i M hi

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    Training ManualDefeaturing

    Virtual

    Cell

    Virtual Topology & CAD

    E l i i t D i M hi

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    Training ManualDefeaturing

    Defeaturing Tolerance

    Only forPatch Independent Tetrahedrons

    Without Defeaturing Tolerance

    With Defeaturing Tolerance

    mesh ignores small feature

    Much better element size

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM (DesignModeler) and Meshing

    Bodies and Parts

    Design-Modeler contains three different body types:

    Solid body: Body has surface area and volume

    Surface body: Body has surface area but no

    volume

    Line body: Body consists entirely of edges, no

    area, no volume

    By default, DM places each body into one part by itself

    Individual parts will always be meshed separately

    If bodies in separate parts share faces, the meshes

    on those shared faces will not be matched

    Multiple bodies in a single part will have matched

    meshes on shared faces

    Expl ic i t Dynam ics: Meshing

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    Training Manual

    Example:

    In DM: 1 part, 1 body consisting of1 solid

    During Meshing: 1 solid ,1body

    Entire solid meshed as one entity

    No internal surfaces

    DM

    Mesh

    DM and Meshing Bodies and Parts

    Expl ic i t Dynam ics: Meshing

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    Example:

    In DM: 3 parts, 3 bodies consisting of 3solids

    During Meshing: 3 solids, 3 bodies

    Each solid meshed independently

    Nodes are not shared

    Nodes do not line-up

    DM

    Mesh

    DM and Meshing Bodies and Parts

    Expl ic i t Dynam ics: Meshing

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    Example:

    In DM: 1 multi-body part, 3 bodies / solids

    During Meshing:1 multi-body part, 3 bodies /

    solids

    Each solid meshed independently but node

    connectivity among solids is preserved

    DM

    Mesh

    DM and Meshing Bodies and Parts

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM and Meshing - Slice

    Slice geometry in Design Modeler to generate a Swept Hex Mesh

    Original Geometry

    Sliced Geometry

    Default Mesh

    Default Mesh

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM and Meshing Slice

    Combine Sliced Bodies into single Part to get Mesh to Match across

    body boundaries

    Single Body

    Parts

    Multi-bodyPart

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM and Meshing Shared Topology & Match Mesh

    Overlapping Meshes and

    Contact

    Explicit Dynamic Analyses

    require that there are no initial

    penetrations at contact surfaces

    For arbitrarily shaped bodies,this requires that nodes on

    surfaces that are initially in

    contact must match

    Shared Topology and Match

    Mesh Where Possible options

    allow you to do this

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM and Meshing - Shared Topology and Match Mesh

    Specified for each Part (in DM) Applied at common boundaries of all Bodies in the

    Part Options

    Automatic (default)

    Nodes are merged (bodies are bonded)

    None

    Bodies are meshed independently

    Imprint

    Meshes are across interfaces of bodies

    contained in Multi-Body Parts

    When used with Match Mesh Where

    Possible option for Patch Independent

    Tetrahdron meshing, can prevent unwantedinitial contact penetration

    New feature in 12.0. Currently only

    implemented for tetrahedra

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM and Meshing - Shared Topology and Match Mesh

    Automatic None Imprint

    No Match Mesh

    Only Automatic has

    matching meshes

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM and Meshing - Shared Topology and Mesh Matching

    Automatic None Imprint

    Mesh matching

    where possible

    All cases have

    matching meshes

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM and Meshing - Spot Welds

    Define points on source geometry

    at location of the spot welds

    Corresponding points on target

    geometry are generated

    Source geometry and target

    geometry can be in contact or

    separated

    Meshing ensures that nodes are

    generated at the spot weld points

    Explicit Dynamics uses nodes todefine solid or breakable joints

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM and Meshing - Mid-Surface Creation

    Mid-Surface

    Reduces 3D geometry of constant thickness to a simplifiedshell representation

    Automatically places surface body at mid point between 3Dface pairs

    Allows shell element type meshing in Explicit Dynamics

    3D Model Mid-Surface representation

    Expl ic i t Dynam ics: Meshing

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    Training ManualDM and Meshing Surface Extension

    Surface Extension

    Creates a surface extension based on edgeselection

    Often required afterMid-Surface operation

    A thin solid modelThe model is converted

    to a mid plane surface

    model. The result is a

    gap at the intersection

    of the 2 parts

    Extending the circular

    edge closes the gap

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    Training ManualDM and Meshing Named Selections

    Create Named Selections in DM orMeshing

    Can be used to apply constraintsand boundary conditions inExplicit Dynamics

    Expl ic i t Dynam ics: Meshing

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    Training Manual

    Edge and Face Merge for Model Simplification

    Merge edges and faces based on angle criteria to simplifythe model

    DM and Meshing - Cleanup and Repair of CAD

    Expl ic i t Dynam ics: Meshing

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    Training Manual

    Repair

    DM and Meshing - Cleanup and Repair of CAD

    Expl ic i t Dynam ics: Meshing

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    Training Manual

    Face Delete

    Selected faces for delete

    Patch healing

    Natural healing

    DM and Meshing - Cleanup and Repair of CAD

    Expl ic i t Dynam ics: Meshing

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    Training ManualFEModeler

    Import a finite element (FE) model from a NASTRAN bulk data file

    orABAQUS Input file.

    Import FE information from WorkbenchMeshing or Advanced

    Meshing

    Import archived ANSYS data created using the CDWRITE

    command. Navigate and visualize the data contained in the model.

    Generate a geometry from an FE Model using the Geometry

    Synthesis feature.

    Create named components based on element selections. Generate an ANSYS, NASTRAN, or ABAQUS input deck for

    downstream analysis.

    Expl ic i t Dynam ics: Meshing

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    Import ANSYS model file into Workbench

    Open the imported model in FEModeler

    FEModeler

    Expl ic i t Dynam ics: Meshing

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    Display Element Statistics in FEModeler

    FEModeler

    Expl ic i t Dynam ics: Meshing

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    Training Manual

    Convert to Geometry (Geometry Synthesis / Skin Detection)

    FEModeler

    Expl ic i t Dynam ics: Meshing

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    Training Manual

    Pass Geometry to Meshing

    FEModeler