Experience Montage in the virtual space
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Experience Montage in the virtual space
Kai-Tzu Lu & Teng-Wen Chang CAADRIA2005
Graduate Institute of Architecture,
National Chiao Tung University, Taiwan.
Graduate School of Computational Design,
National Yunlin University of Science and Technology, Taiwan.
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I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o n
Mental Experience is a Black Box
Experience Montage
B l a c k
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Experience of Outcome--Signal
• Two Senses: Touch and Sight.
• The signals: Tangible and visual signals.
• Actions: Operating signals with digital form
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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About Montage
• Montage comprehends the differences between image space means and the physical spatial experience through the visual concepts.
• The method of Montage is an expression of dynamic collage.
• It provides virtual spatial experiences in the physical environment.
• Montage makes the fuzziness crossing physical and virtual space experiences.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Experience Montage in the Virtual Space
• Experience Montage describes the characteristics of spatial experiences switching between virtual and physical space through the theory of Montage.
• The action of Montage in the architectural terminology is combination and construction.
• Finding the phenomenon of the 3D interactive behaviorsin the virtual space.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Searching for Experience Montage
• Finding the characteristics of montage via its operational method of collage: virtual continuity and dynamic interaction.
• Through P2P space, 3D Museum, Critic room to understand the differences causing by image space meaning to the physical space experiences.
• Using the four elements in the Exploration model further: representation, rules, memory, policy to explain the situation of experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Pilot Studies
• P2P Space: Distributed Visualization feedback.
• 3D Museum: discrete continuity.
• Critic Room: Composition.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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P2P Space : Distributed Visualization Feedback
• Visualizing distributed spaces with navigation feedbacks
• Transmit data and share circumstances .
• Utilizing “gate”metaphor for connecting among virtual spaces.
P2P space
Kalay, YE: 2004, Virtual Learning Environments, ITconJournal, 9 (ICT Supported Learning in Architecture and Civil Engineering): 195-207.
Kalay, YE: 2004, Virtual Learning Environments, ITconJournal, 9 (ICT Supported Learning in Architecture and Civil Engineering): 195-207.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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3D museum : Discrete continuity
• Interaction in this space is merely navigation.
• The interaction with discrete continuity between the 3D virtual environment and 2D layers of “interfaces”.
• Adapting the ”spatial metaphors”and “visual components”to describe the navigation behaviours.
3D Museum
Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape-A 3D Museum for Civic Buildings
Ishida, T: 2002, Digital City Kyoto:Social Information Infrastructure for Everyday Life
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Critic Room : Composition
• Examining the online critic behaviours for spatial experience exchange
• Developing the Dynamic Interactive Spatial Experiencewith networked spaces.
• Composing discrete virtual objects crossing different virtual spaces.
Critic room
Active Worlds 3.6,Copyright©1995-2005 Activeworlds Inc.
Http://www.activeworlds.com
Mogensen, P and Gronbak, K: 2000, Hypermedia in the Virtual Project Room - Toward Open 3D Spatial Hypermedia, in, eleventh ACM on Hypertext and hypermedia, Texas, United States, pp: 113 - 122.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Components of Experience Montage
• Experience montage shares several common aspects from montage, experience and collage.
• Two Components of experience Montage are browsing andtransform that contains four metaphors: sliding, catching, atlas and composition.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Metaphors of Experience Montage• Browsing
– Sliding The process of the browsing and crossing among several virtual space.
– Catching which can download various forms of data crossing among the virtual space in browsing.
• Transform
– Atlas It can manage the data collected.
– Composition It can construct the data after arrangement.
Browsing
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
Sliding Catching
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Metaphors of Experience Montage
Transform
• Browsing
– Sliding The process of the browsing and crossing among several virtual space.
– Catching which can download various forms of data crossing among the virtual space in browsing.
• Transform
– Atlas It can manage the data collected.
– Composition It can construct the data after arrangement.
Atlas Catching
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Modeling experience using exploration model
• Searching for computational possibility of experience montage
• Closer metaphor for montage in spatial experience is exploration
• Exploration model (representation + rules + memory + policy = search exploration)
* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Exploration Model
• Representation comes from the field of design and formalsymbolic language for representing design
• Rules are designed as the operational basis over the representation.
• Memory infers the possibility of the design in the space through the rules.
• Policy is to search and set the principles for guiding the design.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
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The Mapping
• Representation: Distributed virtual world and crossing the virtual space with different places remotely;
• Rules: the way of Connection, relating to the virtual space connection ways in different ends;
• Memory: Inspiration recoding, use the browsing carelessly to record the selection of the memory;
• Policy: Composition principles create personal interface according to your preferences in design to give variety of browsing experiences.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
* Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
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Integrating Experience Montage• Representation
– Communication between human to human and human to machines
– Visual information components.– 3D Virtual environments and 2D/3D interfaces– Avatars interactive.
• rules– Peer to Peer of the network structure applies the type of the
connecting network and each nodes offer the service of transformation.
– The Client/Server existed in the same IP address at the same time.
• memory– Record the short-term memory which is selected by browsing
several virtual space, and make the memory becoming a series connection of carriage memory.
– Transform the memory into personal experience and make them becoming carriage memory, principles and concepts.
– The visual feedback memory created by text, image, pictures and models.
• policy– Freedom navigation behaviours in the virtual space.– Virtual avatars users.– When virtual space exchange keeping
communication/information sharing.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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A System Framework for capturing Experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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DemonstrationExperience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Future work
• Generate the digital from from the experience.
• The media of connection virtual and physical world that can get the same experience montage phenomenon.
• Information share by the environment.
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
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Thanks your attend the presentationExperience Montage in the virtual space
Kai-Tzu Lu & Teng-Wen Chang CAADRIA2005
Graduate Institute of Architecture,
National Chiao Tung University, Taiwan.
Graduate School of Computational Design,
National Yunlin University of Science and Technology, Taiwan.