Exalted - Solar Virtue Flaws

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This file contains a number of official virtue flaws, as well as fan-made virtue flaws.

Transcript of Exalted - Solar Virtue Flaws

Solar Virtue Flaws

Exalted 2.5 EditionSolar Virtue FlawsThat which measures your Solar Great Curse

Itzhak[ ]

Table of Contents

Compassion3Compassionate Martyrdom3Grandmother's Scorn3Heart of Tears3Red Rage of Compassion3Unshakable Crusade3Carnal Compassion3Ceaseless Salvation3Ignorance Induced Masochism3Mother's Wrath3Otherworld Empathy3Painful Isolation4Paralyzing Lethargy4Penitent Heart4Conviction4Deliberate Cruelty4Fanatical Devotion4Heart of Flint4Apathy4Benevolent Tyranny5Delusions of Grandeur5Focused Determination5Implacable Obsession5Indecisive Paralysis5Monumental Ego5Rigid Mastermind6Temperance6Contempt of the Virtuous6Ascetic Drive6Dramatic Hysteria6Irrational Saintliness6Overindulgence6Ascetic Contempt6Ego Juggernaut6Grace of Silence6Obsession of Innocence6Obsessive Focus7Passionate Dive7Pecuniary Preoccupation7Tenacious Paranoia7Valor7Berserk Anger7Foolhardy Contempt7Self-Aggrandizing Sulk7Focus of Battle7Rejection of Violence8Unhesitating Rage8

CompassionCompassionate MartyrdomVirtue:CompassionThe Solar immediately devotes themself to helping end the suffering of those around them in as dramatic a fashion as possible.Partial Control:The Solar may choose a more effective method of ending the suffering of others, rather than simply the most dramatic.Duration:One scene in combat or one day.Condition:Witnessing the suffering of innocents.Grandmother's ScornVirtue:CompassionThe Solar confronts their companions, attempting to keep them from folly by all means.Partial Control:The Solar can restrain themself to using only verbal warnings.Duration:One day.Condition:Seeing those they care for act in a self-destructive manner.Heart of TearsVirtue:CompassionThe Solar weeps inconsolably at the horrible things they have encountered. They flee any combat.Partial Control:The Solar may stand and defend themself if attacked but does not cease weeping, which affects what actions they may take.Duration:One scene in combat or one day.Condition:Witnessing the suffering of innocents and not being able to help them.Red Rage of CompassionVirtue:CompassionThe Solar flies into a rage, heedlessly attacking the cause of the suffering they perceive.Partial Control:The Solar may be more strategic in their attacks, using weapons and magic.Duration:One scene in combat or (Compassion) hours.Condition:Witnessing the suffering of innocents without being able to stop it.Unshakable CrusadeVirtue:CompassionThe Solar immediately attempts to repair a perceived injustice, whatever the cost.Partial Control:The Solar may take more strategic actions to correct the injustice.Duration:One day.Condition:Witnessing an injustice.Carnal CompassionVirtue:CompassionFilled with unspeakable lusts, the character becomes incapable of divorcing his Compassion from his lust. He becomes sexually attracted to any being he would normally feel Compassion for, no matter how taboo such a desire would be. While he will not commit rape or sexual abuse to satisfy himself, he will stop at nothing to pursue and seduce those that arouse his lusts. He cannot take up any other endeavors until he has satisfied himself sexually, committing all he has to pursuing those he loves.Partial Control:While the character is still overcome with lust, it does not force him into taboo sexual relationshipswhile he may still lust for them, he can choose not to pursue family members, children, dead lovers, and similar.Duration:Until the character experiences an orgasm.Condition:The character goes a week without sexual intercourse.Ceaseless SalvationVirtue:CompassionOverwhelmed by the suffering he witnesses, the character will go to any length to end it. He will do anything possible and necessary to alleviate or prevent the pains and miseries of others, regardless of who they are or the personal sacrifices he must make. He can take no action except to aid or heal another character, and cannot even defend his own life if it is threatened.Partial Control:The character is not limited only to actions that aid or heal others, although he suffers a -2 internal penalty when he takes any other action. In addition, he need not prevent the suffering of any character if doing so would oppose an Intimacy or his Motivation.Duration:One scene in combat, or one day otherwise.Condition:The character witness an innocent in pain or is exposed to the suffering of another.Ignorance Induced MasochismVirtue:CompassionYou know when you get so sick and tired of people's stupidity that you want to smash your face into your desk? This Solar understands it, because she has become so tired of it that she snaps by attempting to knock herself unconscious orlethally incapacitateherself with whatever is at hand (and taking the most drastic if given multiple choices), hoping to forget why she found it such a horrible thing. It could be poison, it could be jumping off a cliff, but she is so damn tired of this that the only way she can think to show her opinion is to do such a dramatic gesture.Partial Control:The Exalt can decide to be more discreet in her self-punishment.Duration:One scene.Condition:When compassionate offers for aid are abused or rejected.Mother's WrathVirtue:CompassionThe character turns against everything she cares about. The character feels like those she loves do not appreciate the numerous (possibly fictional) sacrifices that she has made for them. Her love is twisted and subverted into hatred, lashing out at her companions, friends, children, or lovers with verbal and physical abuse. She is incapable of giving any kind of aid and may even attack anyone who dares ask. She also suffers a -2 penalty to any social situations because of her resentment and inability to empathise.Partial Control:The character is capable of lending aid, but brings plenty of guilt along with it. The character is still abusive, though less likely to be physically so. The charater still takes a penalty to social situations.Duration:One dayCondition:The character is ignored, insulted, or unappreciated by anyone she cares about.Otherworld EmpathyVirtue:CompassionOvercome with boundless good-will, the character extends the fullness of his compassion to all things, trulyhis fellow men, animals, rocks, mathematical lemmas, Deathknights, inhuman Fair Folk, even to Neverborn or Yozi. He empathizes with any being animate or inanimate, no matter how malevolent or inhuman they may be, and takes pains to ensure their happiness and comfort, though not necessarily to the point of becoming complicit in schemes or plans that are directly inimical to Creation. For some characters, this manifests as an emotional regression, as they become like children who deem inhuman demons and wyld behemoths cute. If they are attacked, they will react as if a puppy were nipping at themthey may scold the attacker or attempt to leave, but they will never fight back or cease displaying Compassion to his attackers.Partial Control:While the character is still filled with Compassion for all things, they can defend themselves against beings that attack them, and do not need to continue showing empathy to them.Duration:One scene in combat, or one day otherwise.Condition:The character witness an inhuman being perform a Compassionate acta dog defending its master, a Deathknight sparing an innocent life, an Elemental healing an injured man, or similar.Painful IsolationVirtue:CompassionThe character is convinced her presence only causes others suffering, and it pains her. When the character limit breaks, she will attempt to avoid any contact with people, fearing she might hinder or pain another if she does. If the character has a place to call her own she will retreat to it and isolate herself from society, if there is no such place nearby the character will pack her stuff and leave any form of society. She will not even eat or drink when she thinks there may be others nearby who might need the food or water.But most important of all, the character will avoid contact with any being, be it human, animal or even spirit. If taking a certain path means meeting someone on the road, she will take another direction rather before the person spots her then after. Would the character be followed, shell try her very best to lose that person as soon as possible, even if it means leaving him when he is resting in the middle of the night.Partial control:The character will not withdraw from society, but will still avoid getting directly involved with the people around her.Duration:One full dayCondition:The character is confronted with innocent people suffering due to a choice she made or an action she was in agreement with, even if the result was not foreseen.Paralyzing LethargyVirtue:CompassionThe Exalt stops acting: he will not even apply a DV for fear of a turned blade hitting a bystander or an arrow doing the same. He will not acknowledge danger, and must be dragged away. Nor will he eat, as he becomes lost in the gravity of what his actions have inadvertently wrought. The only exception to this rule is to directly intervene to help another who is in mortal danger, and even then he can only defend or reason with the aggressor: if his charge cannot or will not fight, the Exalt fights a losing battle. If his charge dies, extend the duration for another day due to his abject failure to protect another innocent.Partial Control:The Exalt may defend himself or defend another via removing (attacking) the threat, and may take necessary actions to survive (eating, treading water), but may otherwise not act, and is mostly lost in a state of lethargy and catatonia when outside of combat, offering only terse, somewhat disconnected responses.Duration:Controlled: One day. Uncontrolled: (Compassion) Days.Condition:When confronted with convincing evidence that his actions have harmed innocent bystanders.Penitent HeartVirtue:CompassionWhen a Solar with this Flaw Limit Breaks, he is overcome with remorse for the unintended consequences of his actions. He must atone for his misdeeds in the most dramatic way possible. If his "victim"- anyone who has suffered due to the Solar's actions this story- is able to receive his aid, he must devote himself totally to that person, or another appropriate target. If the unfortunate was killed by his actions, or otherwise made to be outside his ability to aid, he must undergo a day of absolute self-abnegation, torturing himself to the point of near-death.Partial Control: The Solar must still attempt to redress his harm, but will not neccessarily do so at the expense of the greater good, or risk his life to do so.Condition: The Solar's actions cause suffering to a bystander or unintended target.ConvictionDeliberate CrueltyVirtue:ConvictionThe Solar loses their conscience and becomes coldly cruel to those who stand in their way.Partial Control:The Solar may use their cruelty more wisely, but is still without empathy.Duration:One day.Condition:Being stressed or cornered.Fanatical DevotionVirtue:ConvictionThe Solar will do anything to accomplish their goal and will destroy any opposition and stop for nothing.Partial Control:The Solar may acknowledge that the beliefs of others may be valid to them, but that will not stop their forward progress.Duration:(Conviction) scenes.Condition:Prevented from or neglecting to pursue their Motivation.Heart of FlintVirtue:ConvictionThe Solar loses touch with their emotions and takes the most effective solution to any problem, regardless of the consequences.Partial Control:The Solar's emotions may have minimal effect on their plans, allowing them to avoid an action they are strongly against.Duration:One day.Condition:Being frustrated by the childishness of others.ApathyVirtue:ConvictionThe character tires of juggling responsibility and beliefs, instead rejecting them altogether. When the character's Limit breaks, she completely loses her Motivation and Intimacies. She cannot gain new ones through Charms or other similar methods, though she is easily influenced by external sources and can gain Intimacies by social combat. These new Intimacies may carry over even after the Limit is over.Partial Control:The character loses Motivation but Intimacies are still intact.Duration:One dayCondition:The character's Intimacies or Motivation comes into conflict.Benevolent TyrannyVirtue: ConvictionThe character can no longer tolerate people's stupidity, cowardice and callousness. He knows what's good for them, and he won't let something as simple as free will get in the way. He will respect no authority but his own, brook no arguments and accept no compromises. If persuasion is not enough to achieve the ends of justice and the greater good, he will use force as required. Woe be to those that challenge the absolute authority of the priest-king.Partial Control:The character can moderate his disregard for others' opinions and beliefs. He may pursue compromises that are favorable for him rather than ideal solutions. He may recognize the legitimacy of other authorities, ideals or values which are not opposed or antagonistic towards him.Duration:One dayCondition:The character witnesses others choosing the easy and wrong path despite his best efforts.Delusions of GrandeurVirtue:ConvictionThe character is convinced of his own superiority over mere mortals and even fellow exalted. He is sure that he is better suited for any task at hand than other people. Thus he will try to undertake every task himself, going so far as to shove other people away to finish their work. He will try to do so, even if he has no knowledge of the task itself. Furthermore he is filled with disdain for anyone who does not see and acknowledge his superiority. Becuase of this he suffers a two-dice penalty in social situations.Partial Control:The character can abstain from directly taking over other people's tasks, but he still has to give what he considers tips and advice, in the most disdaining manner possible. This invokes a -1 external penalty on anyone so harrassed. This partial control does not work on tasks which the character knows he's particularly skilled at, such as any ability possesed on 5 or higher.Duration:One dayCondition:Someone fails at an important task, that the character is convinced he would have succeeded at.Focused DeterminationVirtue: ConvictionWhen his limit breaks he responds with a single-minded focus, he will abandon his plans to focus on a single matter. Only the present mission, or goal matters to him. He will give up any long term advantage to chase his currant antagonist, overusing his resources, countering action with too much force, using essence to act when a normal action would suffice. For a day he takes a -2 internal penalties on any action other than those directly related to the action that sparked the limit break. (Taking revenge on the one that frustrated his plan, retreating from the currant situation) While in limit he tends toward bloody action, cutting a swath though his foes.Partial Control:He becomes focused on his task, barely talking; a man of few words and minimum action already, he will over use his abilities(charms) to complete his actions in the fastest way possible.Duration: One full dayConditions:Having his designs frustrated, when backed against a wall; severe stressImplacable ObsessionVirtue:ConvictionOut of Control:The character becomes obsessed with accomplishing his Motivation as soon as possible, regardless of what else he was doing and no matter the cost. He immediately sets out to accomplish it by the most direct route possible, determined to overcome any obstacle in his path. He does not permit anything to slow him down, including his friends, and does not waste time with practical measures or intermediary steps such as talismans against Wyld mutation before marching on his Raksha nemesis.Partial Control:The character is still driven to accomplish his Motivation as soon as possible, but can take practical measures to increase the odds of success, such as persuading reluctant freinds or acquiring suitable equipment.Duration:One full dayCondition:The character is delayed from pursuing his Motivation by unimportant side issues or wastes of time.Indecisive ParalysisVirtue:ConvictionThe character is overwhelmed by his various commitments and responsibilities to the point where he is incapable of making any decisions. He can't even decide what to eat, and will reject any attempts to decide for him, convinced that if he just takes more time he can figure it out. He may resort to games of chance to help make his decisions for him, but will invariably keep trying regardless of the outcome of the coin toss, dice game, etc. He can take only defensive actions in combat at a two-die penalty, and cannot defend himself in social combat.Partial Control:The character can make decisions, but only after lengthy deliberation or games of chance. He might even willingly allow others to make all the decisions for him, even random passersby. In combat, he can attack, but only at one and a half times his normal speed as he waffles between various options. He can defend himself in social combat at a -2 die penalty.Duration:One sceneCondition:A decision the character makes goes badly.Monumental EgoVirtue:ConvictionOvercome by his own majesty, the character becomes convinced that he cannot fail. He believes, whole-heartedly, that every action he takes will succeed, and that any good thing that happens results from something he has done or planned. He will adamantly refuse anyone who denies his plans, and will always attempt to accomplish anything that needs to be done, preferably alone. Compromise is impossible. So great is his delusion that he is incapable of processing actual failureif he does not accomplish something he sets out to do, he either deliriously confabulates an external reason for his failure, blaming it on another, or hallucinates a success, becoming completely at odds with his reality. While direct physical sensations (such as pain or injury) may contradict these illusions, the do so only for a single action, after which the real world once more recedes. The exact extent of the characters megalomaniacal delusions is left to the discretion of the character.Partial Control:While the character still believes that everything they do will succeed, he remains lucid enough to recognize his own failures, though he will never accept full responsibility for them.Duration:One scene in combat or (Conviction) hours otherwise.Condition:The character singlehandedly achieves something that significantly furthers his Motivation.Rigid MastermindVirtue:ConvictionThe character becomes obsessed with planning out every detail of any action he wants to take. Before doing anything he has to have a perfect plan of approach. Even the tiniest of possible flaws in the plan is not acceptable. If the character is forced to take actions without a plan he receives a -2 penalty on all his actions until he has sufficiently planned out the situation. This also happens when some kind of event disrupts a current plan and the character has to work with these new circumstances directly.Partial control:The character still has to plan his actions, but doesnt have to perfect it to the tiniest details, and his mind can also withstand minor disruptions.Condition:The character lands in a situation which could have been reasonably preventable with the use of available knowledge and resources or misses a golden opportunity which he could have known of.TemperanceContempt of the VirtuousVirtue:TemperanceThe Solar loses their respect for those around them and shows nothing but contempt for their foibles.Partial Control:The Solar must try to prevent poor behavior among their friends, but needn't make examples of others.Duration:One day.Condition:Being hindered by the self-indulgence of others.Ascetic DriveVirtue:TemperanceThe Solar seeks to purify themself and leaves the world behind them to meditate in solitude and poverty.Partial Control:The Solar must be penitent, but need not destroy their possessions or retreat from the world.Duration:One day.Condition:Being confronted by one's own weaknesses.Dramatic HysteriaVirtue:TemperanceThe Solar suffers utter emotional collapse.Partial Control:The Solar may engage in necessary tasks, but will spend every available moment in a state of overwhelmed helplessness.Duration:One dayCondition:Facing contradictory obligations.Irrational SaintlinessVirtue:TemperanceThe Solar refuses to indulge themself or receive aid in any way.Partial Control:The Solar may accept help that is offered.Duration:One day.Condition:Seeing the consequences from the indulgent actions of others.OverindulgenceVirtue:TemperanceThe Solar loses their self control and indulges in their favorite passions to the exclusion of all other pursuits.Partial Control:The Solar may undertake essential tasks, but is still distracted by indulging at every available opportunity.Duration:One day.Condition:Passing a favorite vice to act morally.Ascetic ContemptVirtue:TemperancePartial control: He will act out, like an overbearing school master, deriding his companions for their excesses, past or present and attempt to correct them.As partial control but now including more rage/frustration at their (and his) childishness. If forced into combat he will loose his prized self control and strike out viciously. In either case, he will respond only with frustration and apathy for the next day giving him a negative 2 internal penalty to all actions while in a social setting. As well as lasting implications with whoever he was with when he broke.Weather he Breaks fully or not, afterwords he seeks a meditative state, leaving companions and heavy equipment behind to contemplate his situation. He has also been known to retreat like this for years, and sink into deep depressions in these attempts to find his 'center'.Duration:One full day, Depressed mood for a week (or more)Conditions:He must check for limit whenever hindered by intemperance or confronted by his direct or indirect failure.Ego JuggernautConviction Flaw:Ego JuggernautFull break:He becomes supremely confidant to the point of self-delusion and convinced his plans are infallible and will attempt to convince others of such. He will bully, coerce and bludgeon, whatever he thinks will make people see the genius behind his plan(s). He will with such conviction strike out to implement his wild plans in the most expedient way possible with or without help, if any do accompany him he will take command and use any methods to retain or gain control. In this time all things seem possible; killing the Walker in Darkness with his fool-proof plan; taking over Nexus; assaulting the gates of Yu-Shan; it all seems easy with his genius to plan it out. Attempts to convince him otherwise count as an unacceptable order.Partial Control:He still assumes all his plans and methods are infallible and cannot conceive of their failure but will not pursue them to to point of absurdity and can be talked out of the more, delusional, ones.Conditions:The character achieves something that furthers his Motivation(s), something directly hinders his personal projects; presented with proof of his own fallacy.Duration:One day or one scene of combat.Grace of SilenceVirtue:TemperanceThere are times when an Exalt realizes what they have done, and in rejection of their madness, retreat into the depths of their mind. They do not want to think about the consequences of their actions, but with it all around them, all they can do is not think at all. The Exalt takes a two-dice penalty to awareness rolls, as they are too absorbed in their thoughts to notice others, as well as are unable to do Intelligence rolls due to a mental shutdown. However, they are quite able to defend themselves once they do notice.Partial Control:The gears in the Exalt's head turn oh-so-slowly, allowing them to use half of their Intelligence dice-pool and suffer a die penalty to awareness.Duration:One scene in combat or one full dayLimit Condition:The Solar is confronted with the adverse effects of his own human weakness.Obsession of InnocenceVirtue:TemperanceThe character becomes obsessed with protecting innocence, though not necessarily innocents. He will take any means necessary to ensure that those he sees as innocentoften children, but each character has his own conceptions of innocenceare not corrupted by the world around them. He would not balk at kidnapping or imprisoning them to keep them safe, and may even mutilate or kill them in extreme situations, if that is necessary to keep them safehe might cut out a childs tongue so that they do not indulge in gluttony, mutilate a virgins face so that none will ever corrupt them with lust and sexual desire, or break a beloved sons legs so that they cannot leave a rustic, backwards village for a sinful, modern city.Partial Control:While the character will still take extreme means to protect innocence, he still recognizes the wrongness of harming or killing innocents. This does not necessarily mean that he will not do so, but he understands that it is morally wrong, and will not find himself compelled to do so.Duration:One full day.Condition:The character witnesses an innocent exposed to some source of corruption. Each characters definitions of innocent and corruption are entirely idiosyncratic, left to their player to decide.Obsessive FocusVirtue:TemperanceThe character's focus and control contracts inward, leaving them obsessed with a single solitary activity or course of study. They will absorb themselves completely in their obsession, refusing to make concessions for bodily needs beyond the barest of sanitary arrangements for excretory functions. They automatically fail any face-to-face Social rolls, and suffer a two-die penalty on any Perception pools unrelated to the subject of their obsession. They avoid human contact, and may become violent if forced to divert their focus from their obsession. Such overwork can strain a character, and they must make a Stamina roll to avoid long-run negative repercussions.Partial Control:The character may address urgent and essential duties, and may make consideration for bodily needs such as food, drink, and sleep, and may speak to others on matters of necessity or on matters of their obsession. Any non-urgent duties will be neglected in favor of the obsession. All Social pools suffer a two-die penalty.Duration:One full day.Condition:The character's curiousity is thwarted, work is interrupted, or necessity diverts them from favored projects to deal with Real Life.Passionate DiveVirtue:TemperancePeople not simply love other living beings, but things as well. When a Solar with this Flaw snaps, they retreat into mundane pursuits they enjoy with a passion and love that puts their overwhelmed emotions to shame. They will ignore family to write heart-aching poetry, hide away from their Circlemates to practice training to exhaustion, lock the door against people trying to pull them away from their studies. All they want to do is work on simple things that are definitely not as confusing as the living.Duration:One dayPartial Control:The character will be begrudgingly go along with others and work with them, but they will be constantly working on their pursuit, taking a two-dice penalty from Perception and Social rolls due to distraction.Limit Condition:The Solar grows frustrated with the world and the complex nature of humanity.Pecuniary PreoccupationVirtue:TemperanceThe character utterly fixated upon wealth and increasing it, and becomes entirely incapable of taking implicit value in to account when making bargains. He'd sell his own mother if he could get a good price by open slave market standards, and cannot apply his mental parry defense value against social attacks made to convince him to sell things at a strict financial profit.Partial Control:The character is capable of applying his mental parry defense value against social attacks made to convince him to sell things at a strict financial profit.Duration:Until one day after the character first makes a bargain that is only profitable when you ignore unquantifiable value.Condition:The character faces a cost that cannot be measured in money.Tenacious ParanoiaVirtue:TemperanceThere is danger in every corner. The character becomes incredibly paranoid about anything that could prove to be a danger to her plans. She will at first be paralysed by the sheer amount of things that could go wrong at any moment, and will start thinking about ways to safeguard those plans, willing to go to extreme lengths to do so. In most situations even the most trustworthy people can be better off not knowing some things, making the character practically incapable of including anybody in her plans.Partial control:The character is willing to discuss her plans with trusted friends, although she is still extremely rigid with regards to the measures she thinks need to be taken.Duration:One full dayCondition:The Exalt's plans are foiled because of unforeseen circumstancesValorBerserk AngerVirtue:ValorThe Solar attacks everything around them, stopping only when there is no one left to kill.Partial Control:The Solar may avoid attacking allies and scenery.Duration:One scene.Condition:Being insulted.Foolhardy ContemptVirtue:ValorThe Solar loses touch with their fear and rushes headlong into conflict.Partial Control:The Solar may use tactics and strategy, but thinks nothing of personal risk.Duration:One day.Condition:Having an opportunity to prove one's bravery.Self-Aggrandizing SulkVirtue:ValorThe Solar withdraws into seclusions and refuses to take any action.Partial Control:The Solar may return from isolation to perform activities they have sworn to complete.Duration:One day.Condition:Having one's desires thwarted.Focus of BattleVirtue:ValorThe character gains pleasure from fighting a worthy opponent, and becomes determined to finish this fight one on one. He will sneer at anyone who tries to interfere in their fight and will even go as far as forcefully removing anybody who tries to do so, even if it is an ally. The character won't consider any kind of retreat and will fight to the death if that's to be the outcome of this battle. If the character limit breaks outside of combat, this determination will be on his next battle, although a weak opponent may truly disappoint him in those cases.Partial control:The character can withdraw if he sizes up his opponent as truly unbeatable, though the character may decide to form an intimacy in surpassing this foe by training.Duration:One full scene in combat, or until the end of the character's next battle.Condition:The character is attacked with an attack roughly equal to his strongest attack in strength, or even more powerful than that.Rejection of ViolenceVirtue:ValorThe character tires of violence and death, seeking a way of peace. Unfortunately, few people will be very accomodating. He cannot take any aggressive actions, and attempts to defend are at -2. The character will attempt to flee from combat if it occurs and will not willingly draw a weapon.Partial Control:The character still attempts to flee combat, but can defend himself at full and can even fight back. However, he must inflict only bashing damage, even if it means having to switch to another weapon or forsake it entirely. (such as if his main weapon is a bow)Duration:One day, or one scene in combatCondition:The character kills someone who could not effectively defend himself. (note: in the case of patheticly skilled extras, for sanity's sake this is only inflicted once per scene)Unhesitating RageValor Flaw:Unhesitating RageFull Break:She knows no fear or hesitation. She will bully, coerce and intimidate everyone she can to her viewpoints, acting out physically. Actions are unthought but not necessarily foolish, she is not suicidal but does not realize danger beyond the obvious. She will drive forward in combat, simmering with contempt for her enemy and any who dont possess her determination. During this time she is unable to break off any engagements, unable to decline combat in any form; she passes all Valor checks. Only if death is immediately forthcoming is there even a possibility of her retreating. If there is no combat forthcoming she attempts to drive events toward such, advocating the most violent course with shows of her own violence.Partial Control:She still drive toward confrontations but her methods may be more thought out and rational. Her dislike and contempt for cowardice and inability still shows in any social interactions.Conditions:Whenever unable to confront opponent, when her abilities are called into question or doubted.Duration: One full day