Exalted Solar Charms
Transcript of Exalted Solar Charms
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Exalted Character Sheet Character Info and Statistics
Name: Blue Monsoon WILLPOWER ESSENCE HEA
Player: Fox O O O O O O O -0
Caste: Dawn Personal 13 -1
Concept:Exiled fighter/brawler Intimacies Limit Flaw Periperal 30 -2
Nature: Hedonist
alcohol Foolhardy Contempt
Commited 10
Anima: -4
Origin: Wavecrest Archipelago Incapacitated
Description: ABILITIES BACKGR
DAWN NIGHT Allies
Archery O O O O O Athletics Artifact
Martial Arts Awareness Backing Melee Dodge O Contacts O
Thrown O O Larceny O O O O O Familiar O
War O O O O O Stealth O O O O O Followers O
Influence O
ATTRIBUTES ZENITH ECLIPSE Manse O
Physical Integrity O Bureaucracy O O O O O Mentor O
Strength (STR) Performance O O O O O Linguistics O Resources
Dexterity (DEX) O Presence O O O Ride O O O O O O
Stamina (STA) O Resistance O Sail O O O
Social Survival O O O O Socialize O O O O O O
Charisma (CHA) O O O O
Manipulation(MAN) O O O TWILIGHT Crafts Me
Appearance (APP) O Craft O O O Water O O O O O Ambidex
Mental Investigation O O O O O Wood O O O Large Size x6
Perception (PER) O Lore O O Earth O O O O O Sig Style "Drunk"Intelligence (INT) O O O Medicine O O O O Air O O O O O Fla
WITS (WIT) O Occult O O O O O Fire O O O O O Enemyx2 Sterile
VIRTUES Archery EXPERIENCE XP Points Unlucky Wanted x4
Compassion Temperance Martial Arts Survival Dodge Unusual Appearance
O O O O O O O O Melee Craft Larceny Speci
Thrown Investigation Stealth CFT - Brewing
Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES
Earned:
Spent:
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Bronze Talen 50
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O O O O O O O O O O Resistance Awareness Socialize
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Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobil
Punch 1 5 1 0 B 3 3
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1
Throwing Knife 4 5 0 +2L 0 3 15
Whalebone Rigging Knife 1 5 -1 +3L 1 3 0
SHIELDS and HELMETS
Type DV Bonus Mobil
ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR
Mantle of Footsteps In the Blizzard SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
4L 4B 0 0 1
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Monetary System EQUIPMENT AND GEAR AFFECTATI
Belt w/ pouches Compass - gift of Osis Hair: White Eyes:
basic survival items rope - 50ft Shirts:
Collapsible bone fishing pole spyglass Pants:
Held/Banked water flask oiled parchment & quills Shoes:
4 motes to attune: don't suffer extremes of cold and hot. Appears as appropriate garb for r+2 to any stealth roll:For each mote spent gain additional die for either stealth, or Larcency rolls, or a level of sochoose one at a time. Max additional motes is Dex or Sta pool.
1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen
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Bronze Talen 50 0 sleeping roll
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Exalted Character Sheet Character Info and Statistics
Name: Y'shul WILLPOWER ESSENCE HEALTH
Player: Caesar O O O O O O O -0
Caste: Zenith Personal 13 -1
Concept: Barbarian Priest Intimacies Limit Flaw Periperal 30 -2
Nature: Judge
Freedom
Commited 5
Anima: -4
Origin: Southlands - near Gem Incapacitated
Description: ABILITIES BACKGROU
DAWN NIGHT Allies O O
Archery O O O O O Athletics O O Artifact
Martial Arts Awareness Backing O O
Melee O O O O O Dodge O O O O Contacts O O
Thrown O O O O O Larceny O O O O O Familiar O O
War O O O O O Stealth O O O O O Followers O O
Influence O
ATTRIBUTES ZENITH ECLIPSE Manse O O
Physical Integrity O Bureaucracy O O O O O Mentor O
Strength (STR) O Performance O O Linguistics O O O O Resources O
Dexterity (DEX) O Presence Ride O O O O O Knowledge
Stamina (STA) Resistance O O Sail O O O O Experience O
Social Survival O Socialize O O O O O Reputation
Charisma (CHA) O O O
Manipulation(MAN) O TWILIGHT Crafts Merits
Appearance (APP) O O O Craft O O O O O Alchemy O Internal Compass Ess
Mental Investigation O O O O O Weather Cont Enchanting Voice Ess
Perception (PER) O Lore O O O O O Smn Beasts O O O O Legendary Attribute Infa
Intelligence (INT) O O O Medicine O O O O O O O O O O Flaws
WITS (WIT) O Occult O O O O O O Sheltered Upbringing Wa
VIRTUES Archery EXPERIENCE XP Points Barbarian
Compassion Temperance Martial Arts Survival Dodge Unbidden Oracle
O O O O O O O Melee Craft Larceny Specialtie
Thrown Investigation Stealth SRV - Desert
Contempt of theVirtuous
Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES
Earned:
Spent:
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Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility
Punch 1 5 1 0 B 3 3
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1
SHIELDS and HELMETS
Type DV Bonus Mobility
ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR
Elemental Staff of Flame SPD ACC DAMAGE Notes
6 2 3 +3L +6L
Soak L/B Mobility Fatigue DEF RATE RNG QTY
+3 1 1
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Monetary System EQUIPMENT AND GEAR AFFECTATIO
camping supplies Hair: Bald Eyes:
water flask Shirts: bare chested
pouches for herbs Pants: Wrap
Held/Banked alchemy supplies, minimal Shoes: sandals
5 Motes to Attune - 1 mote wreaths staff in flames and ACC becomes 3Spend up to MA or Melee in motes to add 1 damage die per moteSpend up to Occ in motes to add 1 die to control fire elementals5 Motes: summon minor fire elemental
1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen
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Exalted Character Sheet Character Info and Statistics
Name:Tarak "Sparky" Karash WILLPOWER ESSENCE HEAL
Player: Chris O O O O O O O -0
Caste:Twilight Personal 15 -1
Concept: Travelling, Mechanic Intimacies Limit Flaw Periperal 37 -2
Nature:
artifacts, learning Heart of Flint
Commited
Anima: -4
Origin: Realm - Peleps Incapacitated
Description: ABILITIES BACKGR
DAWN NIGHT Allies
Archery O O O O O Athletics O O O Artifact O
Martial Arts Awareness O Backing O
Melee O O O O O Dodge O O O O O Contacts
Thrown O O O O O Larceny O O O O O Familiar O
War O O O O O Stealth O O O O Followers O
Influence O
ATTRIBUTES ZENITH ECLIPSE Manse O
Physical Integrity O O Bureaucracy O O O O O Mentor O
Strength (STR) O O O Performance O O O O O Linguistics O O Resources
Dexterity (DEX) O Presence O O O O O Ride O O O O O OStamina (STA) O O Resistance O O Sail O O O O
Social Survival O O O Socialize O O O O
Charisma (CHA) O O O O
Manipulation(MAN) O TWILIGHT Crafts Mer
Appearance (APP) O O Craft - Magitech Water O O O O O
Mental Investigation O O O Wood O O O O O
Perception (PER) O O O Lore Earth O O
Intelligence (INT) Medicine O O O O O Air O O O Flaw
WITS (WIT) O Occult Fire O O Unusual Appear
VIRTUES Archery EXPERIENCE XP Points Unbidden Oracle
Compassion Temperance Martial Arts Survival Dodge Wanted x2
O O O O O O Melee Craft Larceny Specia
Thrown Investigation Stealth Snake Stylex2
Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES
Earned: 18
Spent:
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Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility
Punch 1 5 1 0 B 3 3 R. Buff Jacket 5 8 -2
Kick 1 5 0 3 B -2 2Clinch 1 6 0 0 B 0 1
Sai 2 5 0 +2 L +2 3
SHIELDS and HELMETS
Type DV Bonus Mobility
ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Monetary System EQUIPMENT AND GEAR AFFECTATION
quills and ink and paper rations Hair: Eyes:
water tight pouch Shirts:
shovel and rock hammer Pants:
Held/Banked small tools Shoes:
1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen
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Bronze Talen 75 torches x 4 (4hours each)
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Exalted Character Sheet Character Info and Statistics
Name: Topaz the Midnight Serpent WILLPOWER ESSENCE HEALTH
Player: Cathy Millais O O O O O O O O -0
Caste: Night Personal 12 -1
Concept:Assassin / Former Slave Intimacies Limit Flaw Periperal 29 -2
Nature: Conniver Commited
Anima: -4
Origin: Incapacitated
Description: ABILITIES BACKGROUN
DAWN NIGHT Allies O
Archery O O O O O Athletics O O Artifact
Martial Arts Awareness O O Backing O O
Melee O O O O O Dodge O O O Contacts
Thrown O O Larceny O O O Familiar O O
War O O O O O Stealth O O Followers O O
Influence O O
ATTRIBUTES ZENITH ECLIPSE Manse O O
Physical Integrity O O Bureaucracy O O O O O Mentor O O
Strength (STR) O O O Performance Linguistics O O O Resources
Dexterity (DEX) Presence O O O O O Ride O O O O O Experience Stamina (STA) O O Resistance O O Sail O O O O
Social Survival O O Socialize O O O O O O
Charisma (CHA) O O O O
Manipulation(MAN) O O TWILIGHT Crafts Merits
Appearance (APP) O O Craft O O O O O Water O O Luck x4 Ess
Mental Investigation O O O Wood O O O O Dbl Jointed x3 Ess
Perception (PER) Lore O O O O Earth O O O O O Internal Compass
Intelligence (INT) O O Medicine O Air O O O O O Flaws
WITS (WIT) O Occult O O O O O Fire O O O O O Wanted x2
VIRTUES Archery EXPERIENCE XP Points Throwback x2
Compassion Temperance Martial Arts Survival Dodge
O O O O O O Melee Craft Larceny Specialtie
Thrown Investigation Stealth CFT Poison Make (2)
Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES
Earned:
Spent:
Snakes
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Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility
Punch 1 5 1 0 B 3 3 Leather Armours 3 4 0
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1
SHIELDS and HELMETS
Type DV Bonus Mobility
ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Monetary System EQUIPMENT AND GEAR AFFECTATION
poisons and herbs rations Hair: Eyes:
water tight pouch x3 rope Shirts:
mortar and pestle Pants:
Held/Banked small tools Shoes:
J d T l 0 2 t fl k Oth
1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen
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Bronze Talen 50 Snake familiar
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Exalted Character Sheet Character Info and Statistics
Name: Mahina WILLPOWER ESSENCE HEALTH
Player: Gabby O O O O O O O -0
Caste: Eclipse Personal 13 -1
Concept: Island Shaman Intimacies Limit Flaw Periperal 30 -2Nature: Gallant Commited
Anima: -4
Origin: Coral Islands Incapacitated
Description: ABILITIES BACKGROU
DAWN NIGHT Allies O
Archery O O O Athletics O O O O O Artifact
Martial Arts O O Awareness O O O O Backing O
Melee O O O O O Dodge O O O Contacts O
Thrown O O O O O Larceny O O O O O Familiar
War O O O O Stealth O O O O O Followers O
Influence O
ATTRIBUTES ZENITH ECLIPSE Manse O
Physical Integrity O O O Bureaucracy O O O Mentor
Strength (STR) O O O O Performance O O Linguistics O O Resources
Dexterity (DEX) O O Presence Ride O O O O O O
Stamina (STA) O Resistance O O O Sail O O O O
Social Survival O O Socialize O O O
Charisma (CHA) O O O
Manipulation(MAN) TWILIGHT Crafts Merits
Appearance (APP) O Craft O O O O O Water O O O O O Alt. Divination Es
Mental Investigation O O O O O Wood O O O O Taints Warning Es
Perception (PER) O O Lore Earth O O O O O Born to Rule
Intelligence (INT) O Medicine O O Air O O O O O Flaws
WITS (WIT) O O Occult O Fire O O O O O Small W
VIRTUES Archery EXPERIENCE XP Points Barbarian
Compassion Temperance Martial Arts Survival Dodge Child
O O O O O O O Melee Craft Larceny Specialti
Th I ti ti St lth OCC F ti LO
Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES
Earned:
Spent:
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Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mob
Punch 1 5 1 0 B 3 3
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1
Staff 1 5 1 +3B 2 2 0
SHIELDS and HELMETS
Type DV Bonus Mob
ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR
Soul Fetish - Tila Peleps SPD ACC DAMAGE Notes
0
Soak L/B Mobility Fatigue DEF RATE RNG QTY
0
Blessing of the Volcano SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Monetary System EQUIPMENT AND GEAR AFFECTAT
Missive to Western Spirit Hair: Black Eyes
Monkey Familiar Shirts: none
water tight pouches x4 Pants: grass and leather
Held/Banked herbs and spirit items Shoes: sandals occassion
Attune: 10 motes, unless blood relation. - Contains powers and soul of an Exalted.An call upon charms in Soul Fetish at double normal costPossession - soul can possess at night - ext Willpower roll. 10 more successes winsEssence Reserve - call essence from Soul at 1 mote for two in Soul - regens in water and
1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen
Attune - None - must follow Ban to use (only useable by Virgins under 21)Red ruby birthmark over heart in Exalted. Allows passage into Spirit realms and protectioenergy (+4 die to roll). User is +Ess rating in Die to deal socially wi th spirits of Fire and EFire damage soak is Ess*2B/Ess*1L
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Bronze Talen 75
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Exalted Charm Sheet
Skill Name Cost Duration Type
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
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SPL SUP REF XTR PER
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Notes
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
Language Lang Learning Ritual 5m & 1WP one week SPL SUP REF XTR PER
Dodge Threshold Warding Stance 1 mote Instant SPL SUP REF XTR PER
Dodge Flickering candle Meditation 1m/2 die Instant SPL SUP REF XTR PER
Brawl Drowning Embrace 1m Instant SPL SUP REF XTR PER
Brawl Pounding Surf Style 1m Instant SPL SUP REF XTR PER
Medicine Infection Banishing Prana 1m Instant SPL SUP REF XTR PER
Medicine Dread Infection Strike 2m Instant SPL SUP REF XTR PER
Medicine disease banishing technique 4m 1 WP Instant SPL SUP REF XTR PER
MA: Water Flowing water Defence 1m essence in turns SPL SUP REF XTR PER
MA: Water Rippling Water Strike 2m Instant SPL SUP REF XTR PER
MA: Water Shrugging Water Escape 3m Instant SPL SUP REF XTR PER
MA: Water Drown in Blood Technique 4m Instant SPL SUP REF XTR PER
MA: Water Water Dragon Form 5m one scene SPL SUP REF XTR PER
MA: Water Theft of Essence Method 4m 1WP Instant SPL SUP REF XTR PER
MA: Water Flow Reveral Strike 4m Instant SPL SUP REF XTR PER
MA: Water Crashing Wave Style 4m Instant SPL SUP REF XTR PER
MA: Water Ghost restraining Whirlpool 5m 1 wp until abandoned SPL SUP REF XTR PER
MA: Water Bottomless Depths Defense 5m 1 Agg One turn SPL SUP REF XTR PER
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
Presence Glowing coal radiance 2m One scene SPL SUP REF XTR PER
Presence Aura of Invulnerablility 3m one scene SPL SUP REF XTR PER
Brawl Fist Spinning Maelstrom 2m/atk & 1WP Instant SPL SUP REF XTR PER
Sail Hurricane Predicting Glance 1m Instant SPL SUP REF XTR PER
Sail Storm Outrunning Technique 2m one scene SPL SUP REF XTR PER
Medicine Wound Closing Technique 2m/ lvl + 1WP Instant SPL SUP REF XTR PER
Performance Memorable Performance Tech 1m per 2 die Instant SPL SUP REF XTR PER
Survival Wild Wandering Forested Charm 1m per 2 die Instant SPL SUP REF XTR PER
Survival Forgiveness of Nature Prana 2m Instant SPL SUP REF XTR PER
Combo 1 SPL SUP REF XTR PER
Combo 2 SPL SUP REF XTR PER
Combo 3 SPL SUP REF XTR PER
Combo 4 SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET C
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
SPL SUP REF XTR PER
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ARMS and SPELLS
Notes
Listen to native speaker for an hour and learn language. Need cultural
focus object. Can also read and write.
Can use full Dodge Dice pool even if feet are planted in one spot
Improve Dodge dice pool w/ Charm. Cannot add more dice than Dodge trait
Use w/ clinch attack. Clinch does lethal and add +1lethal for each
successive turn used. Victim is drowning
first punch ignores 1 soak, successive punches ignore +1soak/ attack
Works even if enemy is in armor
Removes all infection from a wound
The weapo the exlt uses becomes infected and increases the difficulty
to avoidd infection by +2, even for Exalted
Must diagnosis disease, but then touch of hand will cure one ailment
subtract 1 die from attackm pools and all attackers are 3 die down
Traget takes normal damage but everyone in 10ft (foe or friend)
takes soakable bashing damage equal to successes on damage roll
Any and all restraints, shackles, objects retraining movement are cast
aside or negated
On attack, target takes no dam but roll STR+MA vs Stam+Res. If Exalt wins
target loses 1 pt stamina for turns = extra successes. Cummulative
Gain lethal and bashing soak bonus equal to MA rating. Also on attack
can spend 1mote per 2 points of additional soak. Also MA increase by Essence
on attack success, Ess+MA - for each success gain +3 motes and target
loses +3 motes
After damage, Target roll Sta+res vs unaltered atatck successesif fails. Mortals die and exalte suffer 1 lvl unsoakable lethal
Invoke after SCS attack, and then can make a new attack at -1, and as long
as attacks SCS, can additional attack but penalties ddl each attack
Creat vortex of water that affects all spirits. Dex+MA vs ES. SCS add +1
to difficutly of all spirit actions. Ifbonus igher than ES, spirit immobolized
After initial damage to invoke, takes no damage for entire turn
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ARMS and SPELLS
Notes
metal and wood weapns Stone and 5MM weapons not affected
Nimbus of fire encricles head, to attack attacker must gain 1 SCS
on Willpower rollGain 1 pt of soak and 3 levels of Bruised Health (first three to get damaged)
Must be facing multiple opponents and msut atatck each opponent once
in the required turn
can predeict weather with a glance
Doubles the ships rate of speed
1 mote closes wound, and every 2 motes changes 1 lvl letha to bashing
Add two die to performance pool for eahc Mote. Can only double her PERF
Add two die to survival pool for each Mote. Can only double her SURV
May beg forgiveness of Spirits of natural place after mistake. Allows
for rerol of botched survival roll
ARMS and SPELLS
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Notes
E lt d Ch t Sh t Ch t I f d St ti ti
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Exalted Character Sheet Character Info and Statistics
Name: WILLPOWER ESSENCE HEAL
Player: O O O O O O O O O O O O O O O -0
Caste: Personal -1
Concept: Intimacies Limit Flaw Periperal -2
Nature: Commited
Anima: -4
Origin: Incapacitated
Description: ABILITIES BACKGRO
DAWN NIGHT Allies O
Archery O O O O O Athletics O O O O O Artifact O
Martial Arts O O O O O Awareness O O O O O Backing O
Melee O O O O O Dodge O O O O O Contacts O
Thrown O O O O O Larceny O O O O O Familiar O
War O O O O O Stealth O O O O O Followers O
Influence O
ATTRIBUTES ZENITH ECLIPSE Manse O
Physical Integrity O O O O O Bureaucracy O O O O O Mentor O
Strength (STR) O O O O Performance O O O O O Linguistics O O O O O Resources O
Dexterity (DEX) O O O O Presence O O O O O Ride O O O O O O
Stamina (STA) O O O O Resistance O O O O O Sail O O O O O O
Social Survival O O O O O Socialize O O O O O O
Charisma (CHA) O O O O O
Manipulation(MAN) O O O O TWILIGHT Crafts Meri
Appearance (APP) O O O O Craft O O O O O Water O O O O O
Mental Investigation O O O O O Wood O O O O O
Perception (PER) O O O O Lore O O O O O Earth O O O O O
Intelligence (INT) O O O O Medicine O O O O O Air O O O O O FlawWITS (WIT) O O O O Occult O O O O O Fire O O O O O
VIRTUES Archery EXPERIENCE XP Points
Compassion Temperance Martial Arts Survival Dodge
O O O O O O O O Melee Craft Larceny Specia
Thrown Investigation Stealth
Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES
Earned:
Spent:
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O O O O O O O O O O Resistance Awareness Socialize
Exalted Character Sheet Equipment Weapons and Armor
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Exalted Character Sheet Equipment Weapons and Armor
WEAPONS ARMOUR
Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility F
Punch 1 5 1 0 B 3 3
Kick 1 5 0 3 B -2 2
Clinch 1 6 0 0 B 0 1
SHIELDS and HELMETS
Type DV Bonus Mobility F
ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Name SPD ACC DAMAGE Notes
Soak L/B Mobility Fatigue DEF RATE RNG QTY
Monetary System EQUIPMENT AND GEAR AFFECTATIONS
Hair: Eyes:
Shirts:
Pants:
Held/Banked Shoes:
Jade Talen Other:
1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen
B T l
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Bronze Talen
Exalted Character Sheet Combat Summary Sheet
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Exalted Character Sheet Combat Summary Sheet
COMBAT ORDER COMBAT TIME COMBAT MODIFIERS
SPECIAL RULES
SPECIAL ATTACKS
COMBAT STATS
NOTES
Step I: Inititative1. Init = Roll Wits+ Awareness2. Reaction Count (RC) = highest # of successes3. First Action is RC-successes ticks past 0
Step II: Attacking1. Roll DEX+Ability+bonuses2. Determine Successes3. Reroll if power allows4. Subtract external Penalties from Successes5. Subtract DV from Successes6. Defense ReRoll7. Unless otherwise stated, 1 success hits
Step III: Damage1. Base Damage = Strength + weapon2. Add attack Successes3. This is the raw Damage4. Apply Charm bonuses5. Subtract Hardness6. Subtract Soak7. Roll Damage (no botches or Rule of 10)8. Successes = Damage
Defense Value (DV)1. Add Wits+DEX and Divide by 22. Exalted Round Up, Mortals Round downSpecific DV1. DV Parry = DV + Melee + Weapon2. DV Dodge = DV + Dodge
Speed ModifierAll attacks have a speed value. Exalted can commit amote of essence per DEX to reduce Speed.Speed Mod = DEX/2 Rounded Down (can be mod byCharms that change DEX.
Combat Time1. Based on 1 second intervals called ticks2. Actions take a determined number of ticks to resolvebased on several factors.3. Weapons and unarmed status determine time as wellas terrain and Speed Modifier4. ST will keep track of ticks and tell people on what ticktheir character will go.
Full Defense (Speed 6)
1. DV = DEX+WITS2. Character cannot make any attack or counterattack.3. Reflexive and Supplemental charms are allowed
Beserk Attack1. Character focuses solely on attacking2. DV = 0 and all attacks at -33. Speed of all actions is reduced by half, round up4. Lasts for Stamina times 10 ticks
Two Weapon Combat1. Character must have Specialty2. Off Hand rules apply to attacks3. Reduces DV by 24. Can attack twice in move.5. First Attack is on the Speed Tick6. Next attack is Spped/2 ticks later7. Next action is First Attack + Speed
Called Shots (Attack negative)1. Pulling Blows (-1)- Attack does bashing2. Showing Off (-1 to -4) - targeted attacks that causeno damage. Marking people, cutting ropes3. Disarming (-2 close or -4 ranged) - victim must rollWits+ ability vs attackers successess
Action Options (SPD/DV)1. Aim (3/-1) +1 per tick2. Attack (varies/-1)3. Dash (3/-2) sprint top spd4. Flurry - see below5. Guard (3/0)6. Activate Charm(varies/varies)7. Misc Action (5/varies)8. Inactive (5/special)9. Join Battle (0/-0)10. Draw Weapon (1/-1)11. Jumping (varies/-1)12. Rise from Prone (3/-1)13. Move (0/None)
DV Bonuses1. Buckler (12. Target Sh3. Tower Shi4. 25% Cove5. 50% Cove6. 75% Cove7. 90% Cove8. Onslaugh9. Unstable T10. Steps/Sl11. Steep Sl12. Cliff/Ladd13. Wounds
FlurryQuick series of blows or multipleactions on single tick.1. Subject to Multiple Action Rule2. Speed = highest attack Speed3. Negatives are cummulative
4. Can abort at any time
GrappleSpeed 6, AcGain Clinch
Str or DeCrush
STR + cli
bashing damHoldHold victi
Break HoldThrow or
Clinch must action.
Multiple Action Rule1. Determine total number ofactions.2. First attack is penalized by total# of actions.3. Each additional action gainscummulative -1
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Exalted Character Sheet Experience Points and RP Points
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Exalted Character Sheet Experience Points and RP Points
XP Expenditure RP Points COMBAT MODIFIERS
SPECIAL RULES
SPECIAL ATTACKS
Earning XP
NOTES
AbilitiesAbility = Level *2 (lvl in weeks training)Favoured Ability = Level*2-1 (lvl in weeks-1 training)Caste Ability = Level*2-1 (instant)
Specialty = 3XPFavoured or Caste Specialty = 2XP
CharmsNormal Charm = 10XPFavoured Charm = 8XPCaste Charm = 8xpTerrestrial Spell = 8XPCelestial Spell = 10XPSolar Spell = 12XPCombo = Min Ability of each charm in XPOther Exalted Charms = 12XP (Eclipse only)
MiscWillpower = 20XP per pointRP Point = 5XPBackgrounds = Level*3 XP plus role play
XP is earned during game play
Attend Game: 3XPAchieve Objective: 1XPExceptional Roll Play: 1XPComplete Chapter: 10XP
Complete Story: 10XPST plays character: 2XP
Combat Time1. Based on 1 second intervals called ticks2. Actions take a determined number of ticks to resolvebased on several factors.
3. Weapons and unarmed status determine time as wellas terrain and Speed Modifier4. ST will keep track of ticks and tell people on what ticktheir character will go.
Full Defense (Speed 6)
1. DV = DEX+WITS2. Character cannot make any attack or counterattack.3. Reflexive and Supplemental charms are allowed
Beserk Attack1. Character focuses solely on attacking2. DV = 0 and all attacks at -33. Speed of all actions is reduced by half, round up4. Lasts for Stamina times 10 ticks
Two Weapon Combat1. Character must have Specialty2. Off Hand rules apply to attacks3. Reduces DV by 24. Can attack twice in move.5. First Attack is on the Speed Tick6. Next attack is Spped/2 ticks later7. Next action is First Attack + Speed
Called Shots (Attack negative)1. Pulling Blows (-1)- Attack does bashing2. Showing Off (-1 to -4) - targeted attacks that causeno damage. Marking people, cutting ropes3. Disarming (-2 close or -4 ranged) - victim must rollWits+ ability vs attackers successess4 Fi BL ( 1) h d bl th t d 2L/A 3B
Action Options (SPD/DV)1. Aim (3/-1) +1 per tick2. Attack (varies/-1)3. Dash (3/-2) sprint top spd4. Flurry - see below5. Guard (3/0)6. Activate Charm(varies/varies)7. Misc Action (5/varies)8. Inactive (5/special)9. Join Battle (0/-0)10. Draw Weapon (1/-1)11. Jumping (varies/-1)12. Rise from Prone (3/-1)13. Move (0/None)
DV Bonuses1. Buckler (12. Target Shi3. Tower Shi4. 25% Cove5. 50% Cove6. 75% Cove7. 90% Cove8. Onslaught9. Unstable T10. Steps/Slo11. Steep Slo12. Cliff/Ladd13. Wounds
FlurryQuick series of blows or multipleactions on single tick.1. Subject to Multiple Action Rule2. Speed = highest attack Speed3. Negatives are cummulative
4. Can abort at any time
GrappleSpeed 6, AccGain Clinch
Str or DexCrush
STR + clin
bashing damHoldHold victim
Break HoldThrow or r
Clinch must action.
Multiple Action Rule1. Determine total number ofactions.2. First attack is penalized by total# of actions.3. Each additional action gainscummulative -1
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EXALTED CHARACTER SHEET C
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Skill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER
2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Essence Flow None Permanent SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET C
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Skill Name Cost Duration Type
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
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SPL SUP REF XTR PER
ARMS and SPELLS
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Notes
1mote per die, can at most double Ability + Trait pool
Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll
Allows for reroll of ability. If static, like DV, increases rating by ability rating
each 2m committed reduces EX cost by 1 mote minimum of 0.
make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
ARMS and SPELLS
Notes
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
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Skill Name Cost Duration Type
Archery 1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER
Archery 2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Archery 3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER
Archery Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Archery Essence Flow None Permanent SPL SUP REF XTR PER
Archery There is No Wind 3m or 5m Instant SPL SUP REF XTR PER
Archery Accuracy without Distance 1m 1wp Instant SPL SUP REF XTR PER
Archery Forceful Arrow 3m Instant SPL SUP REF XTR PER
Archery Trance of Unhesitating Speed 2m or 4m/attack Instant SPL SUP REF XTR PER
Archery Arrow Storm Technique 8m 1wp Instant SPL SUP REF XTR PER
Archery Flashign Vengeance Draw 3m Instant SPL SUP REF XTR PER
Archery Essence Arrow Atttack 2m Instant SPL SUP REF XTR PER
Archery Phantom Arrow Technique 1m/attack Permanent SPL SUP REF XTR PER
Archery Summoning the Loyal bow 1m Indefinite SPL SUP REF XTR PER
Archery Immaculate Golden Bow 5m 1wp One Scene SPL SUP REF XTR PER
Archery Inexhaustible bolts of Solar fire 8m 1wp One scene SPL SUP REF XTR PER
Archery Solar flare Methodology 5m 1wp One scene SPL SUP REF XTR PER
Archery Rain of Feathered Death 3m or 8m Instant SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
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yp
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
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SPL SUP REF XTR PER
ARMS and SPELLS
Notes
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Notes
1mote per die, can at most double Ability + Trait pool
Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll
Allows for reroll of ability. If static, like DV, increases rating by ability rating
each 2m committed reduces EX cost by 1 mote minimum of 0.
make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
can shoot arrow w/out environment penalties. 5m allows max visible rng
The shot hits no matter what. If Exalt roles, add 0 to damage
if hits, target rolls STA+RES vs post soak dam die difficulty. Knockback
but up to Essence+1 attacks. 4m per attack if weapon rate < 1
Roll single attack and apply to Essence x3 targets
When Join Action, add Essence in bonus successes. And draw weapon
add Essence to damage pool. Also choose 1: Firey Arrow, Dazzling Flare
or Righteous Arrow
Exalt does not need ammo. 1m per arrow. This is reflexive not charm
Speed 3 - send weapon to Elsewhere and bring back as Misc action
Create bow from essence. Inflicts letha. Rate, ACC, Dmg = Essence
Range 300 yards
Shape arrwos from ambient essence. Each arrow adds 1 to damage
Shape essence into Firewand. Range 15 yards. Rate 2. Acc = Essence
damage is 16L + successes
Create duplicate of attack in flight. 3m for each duplicate up to Essence
ARMS and SPELLS
Notes
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
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Martial Arts 1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER
Martial Arts 2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
Martial Arts 3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER
Martial Arts Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Martial Arts Essence Flow None Permanent SPL SUP REF XTR PER
Martial Arts Thundercla Rush Attack 1m Instant SPL SUP REF XTR PER
Martial Arts Knockout Blow 4m 1wp Instant SPL SUP REF XTR PER
Snake Style Striking Cobra Technique 3m Instant SPL SUP REF XTR PER
Snake Style Sepentine Evasion 3m Instant SPL SUP REF XTR PER
Snake Style Snake Form 5m One Scene SPL SUP REF XTR PER
Snake Style Essence Fangs and Scale Tech 6m One Scene SPL SUP REF XTR PER
Snake Style Armor Penetrating Fang Strike 4m 1wp Instant SPL SUP REF XTR PER
Snake Style Snake Strikes 4m Instant SPL SUP REF XTR PER
Snake Style Uncoiling Serpent Prana 3m Instant SPL SUP REF XTR PER
Snake Style Striking Serpent Speed 6m Instant SPL SUP REF XTR PER
Snake Style Essence Venom Strike 7m 1wp Instant SPL SUP REF XTR PER
Solar Hero Style Fists of Iron Technique 1m Instant SPL SUP REF XTR PER
Solar Hero Style Sledgehammer Fist Punch 3m Instant SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
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Solar Hero Style Heaven Thunder Hammer 3m Instant SPL SUP REF XTR PER
Solar Hero Style Crashing Wave Throw 3m Instant SPL SUP REF XTR PER
Solar Hero Style Ox-Stunnign Blow 1m per die Instant SPL SUP REF XTR PER
Solar Hero Style Hammer on Iron Technique 3m 1wp Instant SPL SUP REF XTR PER
Solar Hero Style Shockwave Technique 3m Instant SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
SPL SUP REF XTR PER
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ARMS and SPELLS
Notes
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1mote per die, can at most double Ability + Trait pool
Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll
Allows for reroll of ability. If static, like DV, increases rating by ability rating
each 2m committed reduces EX cost by 1 mote minimum of 0.
make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
Unarmed attack is now Speed 3 and DV-0
If in successful hit {DMG success x Essence} > remaining health levels,character is knocked unconscious for a scene
On Join Battle add successes equal to MA level
Charm gives +2 dodge or parry DV against one attack
For scene, add MA score to Bashing Soak. Also subtract essence score
from attackers attack pool
All unarmed MA attacks inflict lethal and ignores half the soak
Also, Exalt can soak lethal with Bashing Soak score
Unarmed MA attacks ignore armor soak
If hit gain a counterattack. Counterattack happens before the damage roll
Dice pool = MA score + opponents xtra successes on attack
Unarmed MA attack can reach opponent up to Essencex2 yards away
Roll Essence x2. Success equal #actions in 7 ticks
On unarmed attack, Damage become aggravated and add Essence to pool
Unarmed MA attack - ACC +1, DMG +2, DMG=Lethal and can now parry
Lethal attacks with ahnds until next action
Enhances Unarmed MA attack against inanimate. Dbl attack pool b4 soak
ARMS and SPELLS
Notes
l d bl k i t d d l th l tt k
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also unarmed block against ranged and lethal attacks
Throws enemy bakward 1 yard for each point of pre-soak damage
Throw clinch target at end of clinch MAx5 yards up MAx10 out
if hit wall damage as per Heaven Thunder
Dmg is stunning. Ignores soak. Add up to STRx2 die to DMG. Each success
equals a -1 CUMM penalty on target for 3 actions
Make # of Attacks = to Essence +1 No multiple action penalty.
Ignores target Parry D. Blow turns target into weapon that can hit other tar
Essence x 5 yards awat. Unblockable. -3 ACC +4B
ARMS and SPELLS
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
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SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
SPL SUP REF XTR PER
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ARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool
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Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll
Allows for reroll of ability. If static, like DV, increases rating by ability rating
each 2m committed reduces EX cost by 1 mote minimum of 0.
make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
ARMS and SPELLS
Notes
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER
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2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Essence Flow None Permanent SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
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SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
SPL SUP REF XTR PER
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ARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool
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Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll
Allows for reroll of ability. If static, like DV, increases rating by ability rating
each 2m committed reduces EX cost by 1 mote minimum of 0.
make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
ARMS and SPELLS
Notes
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER
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2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Essence Flow None Permanent SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
SPL SUP REF XTR PER
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ARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool
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Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll
Allows for reroll of ability. If static, like DV, increases rating by ability rating
each 2m committed reduces EX cost by 1 mote minimum of 0.
make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
ARMS and SPELLS
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER
2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
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2nd EX Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Essence Flow None Permanent SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
SPL SUP REF XTR PER
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ARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool
Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll
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p p y p
Allows for reroll of ability. If static, like DV, increases rating by ability rating
each 2m committed reduces EX cost by 1 mote minimum of 0.
make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
ARMS and SPELLS
Notes
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EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER
2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER
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3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER
Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER
Essence Flow None Permanent SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
SPL SUP REF XTR PER
-
8/8/2019 Exalted Solar Charms
84/89
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
SPL SUP REF XTR PER
EXALTED CHARACTER SHEET CSkill Name Cost Duration Type
SPL SUP REF XTR PER
-
8/8/2019 Exalted Solar Charms
85/89
ARMS and SPELLS
Notes
1mote per die, can at most double Ability + Trait pool
Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll
-
8/8/2019 Exalted Solar Charms
86/89
Allows for reroll of ability. If static, like DV, increases rating by ability rating
each 2m committed reduces EX cost by 1 mote minimum of 0.
make motes = Essence time 2
1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules
ARMS and SPELLS
Notes
-
8/8/2019 Exalted Solar Charms
87/89
ARMS and SPELLS
Notes
-
8/8/2019 Exalted Solar Charms
88/89
Sparky's Charms Owl's Charms Blue Monsoon
Craft 2nd Craft Excellency Aware Essence Overwhelming Melee Essence Excellency
MA 2nd MA Excellency Keens Touch Tech Hungry Tiger Tech
Spirit Detecting Glance Unsurpassed Touch Tech Dipping Swallow Defense
All Encompassing Sorcerers sight Owl Eye Tech ResistanceOx Body
S i it C tti Att k S i A ti i ti M th d Athl ti M k L T h
-
8/8/2019 Exalted Solar Charms
89/89
Spirit Cuttign Attack Surprise Anticipation Method Athletics Monkey Leap Tech
Ox Body Tech x2 Easily Overlooked Presence Essence Excellency
Durability of Oak Mediation Integrity Protction prana Thunder bolt Attack Prana
Iron Skin Concentration ResistanceOx Body x2 Graceful Crane Stance
Integrity Protecting Prana Body Mending Meditation Spider Foot Style
Crack Mending Tech Thrown Essence Overwhelming Feather Foot Style
Craftsman NeedsNo Tools Triple Distance Attack ResistanceDurability of Oak
Terrestrial Circle Sorcery Joint Woudnign Iron Skin Concentration
Spells Returnign Weapon Concentration Integrity Integrity Protecting Prana
Emerlad Countermagic InvestigatioEssence Overwhelming
Infallible Messenger Judge's Ear
Wood Dragon Claw
Y'Shuls Mahinas Topaz's
MA Inspiring Battle ymn ResistanceOx Body
MA Terrifyign Battle Shriek Body Mending Meditation
Haunting Heart Rending Melody Duraility of Oak
Voice of the Night Bird Archery Essence Overwhelming
Dulcet Nightingae Form Essence Arrow Attack
Weeping Nightinglae Form Phantom Arrow Tech
Weapon Tuning Resonance Summon the loyal Bow
Harmony of Opposition Stance Socialize Essence Overwhelming
Integrity Integrity Protecting Prana Tabbo Inflicting DiatribeRighteous Lion Defense Wild Revelry Approach
MA Essence Triumphant Wise Eyed Courtier Method
Presence Essence Triumphant Occult Spirit Cutting Attack
Durability of Oak Spirit Detecting Glance
Iron Skin Coincentration Essence Overwhelming
Integrity Integrity Protection prana
Pref Respect Commanding Attitude
Presence Essence Overwhelming