Exalted Solar Charms

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    Exalted Character Sheet Character Info and Statistics

    Name: Blue Monsoon WILLPOWER ESSENCE HEA

    Player: Fox O O O O O O O -0

    Caste: Dawn Personal 13 -1

    Concept:Exiled fighter/brawler Intimacies Limit Flaw Periperal 30 -2

    Nature: Hedonist

    alcohol Foolhardy Contempt

    Commited 10

    Anima: -4

    Origin: Wavecrest Archipelago Incapacitated

    Description: ABILITIES BACKGR

    DAWN NIGHT Allies

    Archery O O O O O Athletics Artifact

    Martial Arts Awareness Backing Melee Dodge O Contacts O

    Thrown O O Larceny O O O O O Familiar O

    War O O O O O Stealth O O O O O Followers O

    Influence O

    ATTRIBUTES ZENITH ECLIPSE Manse O

    Physical Integrity O Bureaucracy O O O O O Mentor O

    Strength (STR) Performance O O O O O Linguistics O Resources

    Dexterity (DEX) O Presence O O O Ride O O O O O O

    Stamina (STA) O Resistance O Sail O O O

    Social Survival O O O O Socialize O O O O O O

    Charisma (CHA) O O O O

    Manipulation(MAN) O O O TWILIGHT Crafts Me

    Appearance (APP) O Craft O O O Water O O O O O Ambidex

    Mental Investigation O O O O O Wood O O O Large Size x6

    Perception (PER) O Lore O O Earth O O O O O Sig Style "Drunk"Intelligence (INT) O O O Medicine O O O O Air O O O O O Fla

    WITS (WIT) O Occult O O O O O Fire O O O O O Enemyx2 Sterile

    VIRTUES Archery EXPERIENCE XP Points Unlucky Wanted x4

    Compassion Temperance Martial Arts Survival Dodge Unusual Appearance

    O O O O O O O O Melee Craft Larceny Speci

    Thrown Investigation Stealth CFT - Brewing

    Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES

    Earned:

    Spent:

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    Bronze Talen 50

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    O O O O O O O O O O Resistance Awareness Socialize

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    Exalted Character Sheet Equipment Weapons and Armor

    WEAPONS ARMOUR

    Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobil

    Punch 1 5 1 0 B 3 3

    Kick 1 5 0 3 B -2 2

    Clinch 1 6 0 0 B 0 1

    Throwing Knife 4 5 0 +2L 0 3 15

    Whalebone Rigging Knife 1 5 -1 +3L 1 3 0

    SHIELDS and HELMETS

    Type DV Bonus Mobil

    ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR

    Mantle of Footsteps In the Blizzard SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    4L 4B 0 0 1

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Monetary System EQUIPMENT AND GEAR AFFECTATI

    Belt w/ pouches Compass - gift of Osis Hair: White Eyes:

    basic survival items rope - 50ft Shirts:

    Collapsible bone fishing pole spyglass Pants:

    Held/Banked water flask oiled parchment & quills Shoes:

    4 motes to attune: don't suffer extremes of cold and hot. Appears as appropriate garb for r+2 to any stealth roll:For each mote spent gain additional die for either stealth, or Larcency rolls, or a level of sochoose one at a time. Max additional motes is Dex or Sta pool.

    1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen

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    Bronze Talen 50 0 sleeping roll

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    Exalted Character Sheet Character Info and Statistics

    Name: Y'shul WILLPOWER ESSENCE HEALTH

    Player: Caesar O O O O O O O -0

    Caste: Zenith Personal 13 -1

    Concept: Barbarian Priest Intimacies Limit Flaw Periperal 30 -2

    Nature: Judge

    Freedom

    Commited 5

    Anima: -4

    Origin: Southlands - near Gem Incapacitated

    Description: ABILITIES BACKGROU

    DAWN NIGHT Allies O O

    Archery O O O O O Athletics O O Artifact

    Martial Arts Awareness Backing O O

    Melee O O O O O Dodge O O O O Contacts O O

    Thrown O O O O O Larceny O O O O O Familiar O O

    War O O O O O Stealth O O O O O Followers O O

    Influence O

    ATTRIBUTES ZENITH ECLIPSE Manse O O

    Physical Integrity O Bureaucracy O O O O O Mentor O

    Strength (STR) O Performance O O Linguistics O O O O Resources O

    Dexterity (DEX) O Presence Ride O O O O O Knowledge

    Stamina (STA) Resistance O O Sail O O O O Experience O

    Social Survival O Socialize O O O O O Reputation

    Charisma (CHA) O O O

    Manipulation(MAN) O TWILIGHT Crafts Merits

    Appearance (APP) O O O Craft O O O O O Alchemy O Internal Compass Ess

    Mental Investigation O O O O O Weather Cont Enchanting Voice Ess

    Perception (PER) O Lore O O O O O Smn Beasts O O O O Legendary Attribute Infa

    Intelligence (INT) O O O Medicine O O O O O O O O O O Flaws

    WITS (WIT) O Occult O O O O O O Sheltered Upbringing Wa

    VIRTUES Archery EXPERIENCE XP Points Barbarian

    Compassion Temperance Martial Arts Survival Dodge Unbidden Oracle

    O O O O O O O Melee Craft Larceny Specialtie

    Thrown Investigation Stealth SRV - Desert

    Contempt of theVirtuous

    Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES

    Earned:

    Spent:

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    Exalted Character Sheet Equipment Weapons and Armor

    WEAPONS ARMOUR

    Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility

    Punch 1 5 1 0 B 3 3

    Kick 1 5 0 3 B -2 2

    Clinch 1 6 0 0 B 0 1

    SHIELDS and HELMETS

    Type DV Bonus Mobility

    ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR

    Elemental Staff of Flame SPD ACC DAMAGE Notes

    6 2 3 +3L +6L

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    +3 1 1

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Monetary System EQUIPMENT AND GEAR AFFECTATIO

    camping supplies Hair: Bald Eyes:

    water flask Shirts: bare chested

    pouches for herbs Pants: Wrap

    Held/Banked alchemy supplies, minimal Shoes: sandals

    5 Motes to Attune - 1 mote wreaths staff in flames and ACC becomes 3Spend up to MA or Melee in motes to add 1 damage die per moteSpend up to Occ in motes to add 1 die to control fire elementals5 Motes: summon minor fire elemental

    1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen

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    Bronze Talen 25

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    Exalted Character Sheet Character Info and Statistics

    Name:Tarak "Sparky" Karash WILLPOWER ESSENCE HEAL

    Player: Chris O O O O O O O -0

    Caste:Twilight Personal 15 -1

    Concept: Travelling, Mechanic Intimacies Limit Flaw Periperal 37 -2

    Nature:

    artifacts, learning Heart of Flint

    Commited

    Anima: -4

    Origin: Realm - Peleps Incapacitated

    Description: ABILITIES BACKGR

    DAWN NIGHT Allies

    Archery O O O O O Athletics O O O Artifact O

    Martial Arts Awareness O Backing O

    Melee O O O O O Dodge O O O O O Contacts

    Thrown O O O O O Larceny O O O O O Familiar O

    War O O O O O Stealth O O O O Followers O

    Influence O

    ATTRIBUTES ZENITH ECLIPSE Manse O

    Physical Integrity O O Bureaucracy O O O O O Mentor O

    Strength (STR) O O O Performance O O O O O Linguistics O O Resources

    Dexterity (DEX) O Presence O O O O O Ride O O O O O OStamina (STA) O O Resistance O O Sail O O O O

    Social Survival O O O Socialize O O O O

    Charisma (CHA) O O O O

    Manipulation(MAN) O TWILIGHT Crafts Mer

    Appearance (APP) O O Craft - Magitech Water O O O O O

    Mental Investigation O O O Wood O O O O O

    Perception (PER) O O O Lore Earth O O

    Intelligence (INT) Medicine O O O O O Air O O O Flaw

    WITS (WIT) O Occult Fire O O Unusual Appear

    VIRTUES Archery EXPERIENCE XP Points Unbidden Oracle

    Compassion Temperance Martial Arts Survival Dodge Wanted x2

    O O O O O O Melee Craft Larceny Specia

    Thrown Investigation Stealth Snake Stylex2

    Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES

    Earned: 18

    Spent:

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    Exalted Character Sheet Equipment Weapons and Armor

    WEAPONS ARMOUR

    Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility

    Punch 1 5 1 0 B 3 3 R. Buff Jacket 5 8 -2

    Kick 1 5 0 3 B -2 2Clinch 1 6 0 0 B 0 1

    Sai 2 5 0 +2 L +2 3

    SHIELDS and HELMETS

    Type DV Bonus Mobility

    ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Monetary System EQUIPMENT AND GEAR AFFECTATION

    quills and ink and paper rations Hair: Eyes:

    water tight pouch Shirts:

    shovel and rock hammer Pants:

    Held/Banked small tools Shoes:

    1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen

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    Bronze Talen 75 torches x 4 (4hours each)

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    Exalted Character Sheet Character Info and Statistics

    Name: Topaz the Midnight Serpent WILLPOWER ESSENCE HEALTH

    Player: Cathy Millais O O O O O O O O -0

    Caste: Night Personal 12 -1

    Concept:Assassin / Former Slave Intimacies Limit Flaw Periperal 29 -2

    Nature: Conniver Commited

    Anima: -4

    Origin: Incapacitated

    Description: ABILITIES BACKGROUN

    DAWN NIGHT Allies O

    Archery O O O O O Athletics O O Artifact

    Martial Arts Awareness O O Backing O O

    Melee O O O O O Dodge O O O Contacts

    Thrown O O Larceny O O O Familiar O O

    War O O O O O Stealth O O Followers O O

    Influence O O

    ATTRIBUTES ZENITH ECLIPSE Manse O O

    Physical Integrity O O Bureaucracy O O O O O Mentor O O

    Strength (STR) O O O Performance Linguistics O O O Resources

    Dexterity (DEX) Presence O O O O O Ride O O O O O Experience Stamina (STA) O O Resistance O O Sail O O O O

    Social Survival O O Socialize O O O O O O

    Charisma (CHA) O O O O

    Manipulation(MAN) O O TWILIGHT Crafts Merits

    Appearance (APP) O O Craft O O O O O Water O O Luck x4 Ess

    Mental Investigation O O O Wood O O O O Dbl Jointed x3 Ess

    Perception (PER) Lore O O O O Earth O O O O O Internal Compass

    Intelligence (INT) O O Medicine O Air O O O O O Flaws

    WITS (WIT) O Occult O O O O O Fire O O O O O Wanted x2

    VIRTUES Archery EXPERIENCE XP Points Throwback x2

    Compassion Temperance Martial Arts Survival Dodge

    O O O O O O Melee Craft Larceny Specialtie

    Thrown Investigation Stealth CFT Poison Make (2)

    Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES

    Earned:

    Spent:

    Snakes

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    Exalted Character Sheet Equipment Weapons and Armor

    WEAPONS ARMOUR

    Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility

    Punch 1 5 1 0 B 3 3 Leather Armours 3 4 0

    Kick 1 5 0 3 B -2 2

    Clinch 1 6 0 0 B 0 1

    SHIELDS and HELMETS

    Type DV Bonus Mobility

    ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Monetary System EQUIPMENT AND GEAR AFFECTATION

    poisons and herbs rations Hair: Eyes:

    water tight pouch x3 rope Shirts:

    mortar and pestle Pants:

    Held/Banked small tools Shoes:

    J d T l 0 2 t fl k Oth

    1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen

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    Bronze Talen 50 Snake familiar

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    Exalted Character Sheet Character Info and Statistics

    Name: Mahina WILLPOWER ESSENCE HEALTH

    Player: Gabby O O O O O O O -0

    Caste: Eclipse Personal 13 -1

    Concept: Island Shaman Intimacies Limit Flaw Periperal 30 -2Nature: Gallant Commited

    Anima: -4

    Origin: Coral Islands Incapacitated

    Description: ABILITIES BACKGROU

    DAWN NIGHT Allies O

    Archery O O O Athletics O O O O O Artifact

    Martial Arts O O Awareness O O O O Backing O

    Melee O O O O O Dodge O O O Contacts O

    Thrown O O O O O Larceny O O O O O Familiar

    War O O O O Stealth O O O O O Followers O

    Influence O

    ATTRIBUTES ZENITH ECLIPSE Manse O

    Physical Integrity O O O Bureaucracy O O O Mentor

    Strength (STR) O O O O Performance O O Linguistics O O Resources

    Dexterity (DEX) O O Presence Ride O O O O O O

    Stamina (STA) O Resistance O O O Sail O O O O

    Social Survival O O Socialize O O O

    Charisma (CHA) O O O

    Manipulation(MAN) TWILIGHT Crafts Merits

    Appearance (APP) O Craft O O O O O Water O O O O O Alt. Divination Es

    Mental Investigation O O O O O Wood O O O O Taints Warning Es

    Perception (PER) O O Lore Earth O O O O O Born to Rule

    Intelligence (INT) O Medicine O O Air O O O O O Flaws

    WITS (WIT) O O Occult O Fire O O O O O Small W

    VIRTUES Archery EXPERIENCE XP Points Barbarian

    Compassion Temperance Martial Arts Survival Dodge Child

    O O O O O O O Melee Craft Larceny Specialti

    Th I ti ti St lth OCC F ti LO

    Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES

    Earned:

    Spent:

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    Exalted Character Sheet Equipment Weapons and Armor

    WEAPONS ARMOUR

    Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mob

    Punch 1 5 1 0 B 3 3

    Kick 1 5 0 3 B -2 2

    Clinch 1 6 0 0 B 0 1

    Staff 1 5 1 +3B 2 2 0

    SHIELDS and HELMETS

    Type DV Bonus Mob

    ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR

    Soul Fetish - Tila Peleps SPD ACC DAMAGE Notes

    0

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    0

    Blessing of the Volcano SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Monetary System EQUIPMENT AND GEAR AFFECTAT

    Missive to Western Spirit Hair: Black Eyes

    Monkey Familiar Shirts: none

    water tight pouches x4 Pants: grass and leather

    Held/Banked herbs and spirit items Shoes: sandals occassion

    Attune: 10 motes, unless blood relation. - Contains powers and soul of an Exalted.An call upon charms in Soul Fetish at double normal costPossession - soul can possess at night - ext Willpower roll. 10 more successes winsEssence Reserve - call essence from Soul at 1 mote for two in Soul - regens in water and

    1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen

    Attune - None - must follow Ban to use (only useable by Virgins under 21)Red ruby birthmark over heart in Exalted. Allows passage into Spirit realms and protectioenergy (+4 die to roll). User is +Ess rating in Die to deal socially wi th spirits of Fire and EFire damage soak is Ess*2B/Ess*1L

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    Bronze Talen 75

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    Exalted Charm Sheet

    Skill Name Cost Duration Type

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

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    SPL SUP REF XTR PER

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    Notes

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    Language Lang Learning Ritual 5m & 1WP one week SPL SUP REF XTR PER

    Dodge Threshold Warding Stance 1 mote Instant SPL SUP REF XTR PER

    Dodge Flickering candle Meditation 1m/2 die Instant SPL SUP REF XTR PER

    Brawl Drowning Embrace 1m Instant SPL SUP REF XTR PER

    Brawl Pounding Surf Style 1m Instant SPL SUP REF XTR PER

    Medicine Infection Banishing Prana 1m Instant SPL SUP REF XTR PER

    Medicine Dread Infection Strike 2m Instant SPL SUP REF XTR PER

    Medicine disease banishing technique 4m 1 WP Instant SPL SUP REF XTR PER

    MA: Water Flowing water Defence 1m essence in turns SPL SUP REF XTR PER

    MA: Water Rippling Water Strike 2m Instant SPL SUP REF XTR PER

    MA: Water Shrugging Water Escape 3m Instant SPL SUP REF XTR PER

    MA: Water Drown in Blood Technique 4m Instant SPL SUP REF XTR PER

    MA: Water Water Dragon Form 5m one scene SPL SUP REF XTR PER

    MA: Water Theft of Essence Method 4m 1WP Instant SPL SUP REF XTR PER

    MA: Water Flow Reveral Strike 4m Instant SPL SUP REF XTR PER

    MA: Water Crashing Wave Style 4m Instant SPL SUP REF XTR PER

    MA: Water Ghost restraining Whirlpool 5m 1 wp until abandoned SPL SUP REF XTR PER

    MA: Water Bottomless Depths Defense 5m 1 Agg One turn SPL SUP REF XTR PER

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    Presence Glowing coal radiance 2m One scene SPL SUP REF XTR PER

    Presence Aura of Invulnerablility 3m one scene SPL SUP REF XTR PER

    Brawl Fist Spinning Maelstrom 2m/atk & 1WP Instant SPL SUP REF XTR PER

    Sail Hurricane Predicting Glance 1m Instant SPL SUP REF XTR PER

    Sail Storm Outrunning Technique 2m one scene SPL SUP REF XTR PER

    Medicine Wound Closing Technique 2m/ lvl + 1WP Instant SPL SUP REF XTR PER

    Performance Memorable Performance Tech 1m per 2 die Instant SPL SUP REF XTR PER

    Survival Wild Wandering Forested Charm 1m per 2 die Instant SPL SUP REF XTR PER

    Survival Forgiveness of Nature Prana 2m Instant SPL SUP REF XTR PER

    Combo 1 SPL SUP REF XTR PER

    Combo 2 SPL SUP REF XTR PER

    Combo 3 SPL SUP REF XTR PER

    Combo 4 SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    EXALTED CHARACTER SHEET C

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    SPL SUP REF XTR PER

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    ARMS and SPELLS

    Notes

    Listen to native speaker for an hour and learn language. Need cultural

    focus object. Can also read and write.

    Can use full Dodge Dice pool even if feet are planted in one spot

    Improve Dodge dice pool w/ Charm. Cannot add more dice than Dodge trait

    Use w/ clinch attack. Clinch does lethal and add +1lethal for each

    successive turn used. Victim is drowning

    first punch ignores 1 soak, successive punches ignore +1soak/ attack

    Works even if enemy is in armor

    Removes all infection from a wound

    The weapo the exlt uses becomes infected and increases the difficulty

    to avoidd infection by +2, even for Exalted

    Must diagnosis disease, but then touch of hand will cure one ailment

    subtract 1 die from attackm pools and all attackers are 3 die down

    Traget takes normal damage but everyone in 10ft (foe or friend)

    takes soakable bashing damage equal to successes on damage roll

    Any and all restraints, shackles, objects retraining movement are cast

    aside or negated

    On attack, target takes no dam but roll STR+MA vs Stam+Res. If Exalt wins

    target loses 1 pt stamina for turns = extra successes. Cummulative

    Gain lethal and bashing soak bonus equal to MA rating. Also on attack

    can spend 1mote per 2 points of additional soak. Also MA increase by Essence

    on attack success, Ess+MA - for each success gain +3 motes and target

    loses +3 motes

    After damage, Target roll Sta+res vs unaltered atatck successesif fails. Mortals die and exalte suffer 1 lvl unsoakable lethal

    Invoke after SCS attack, and then can make a new attack at -1, and as long

    as attacks SCS, can additional attack but penalties ddl each attack

    Creat vortex of water that affects all spirits. Dex+MA vs ES. SCS add +1

    to difficutly of all spirit actions. Ifbonus igher than ES, spirit immobolized

    After initial damage to invoke, takes no damage for entire turn

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    ARMS and SPELLS

    Notes

    metal and wood weapns Stone and 5MM weapons not affected

    Nimbus of fire encricles head, to attack attacker must gain 1 SCS

    on Willpower rollGain 1 pt of soak and 3 levels of Bruised Health (first three to get damaged)

    Must be facing multiple opponents and msut atatck each opponent once

    in the required turn

    can predeict weather with a glance

    Doubles the ships rate of speed

    1 mote closes wound, and every 2 motes changes 1 lvl letha to bashing

    Add two die to performance pool for eahc Mote. Can only double her PERF

    Add two die to survival pool for each Mote. Can only double her SURV

    May beg forgiveness of Spirits of natural place after mistake. Allows

    for rerol of botched survival roll

    ARMS and SPELLS

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    Notes

    E lt d Ch t Sh t Ch t I f d St ti ti

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    Exalted Character Sheet Character Info and Statistics

    Name: WILLPOWER ESSENCE HEAL

    Player: O O O O O O O O O O O O O O O -0

    Caste: Personal -1

    Concept: Intimacies Limit Flaw Periperal -2

    Nature: Commited

    Anima: -4

    Origin: Incapacitated

    Description: ABILITIES BACKGRO

    DAWN NIGHT Allies O

    Archery O O O O O Athletics O O O O O Artifact O

    Martial Arts O O O O O Awareness O O O O O Backing O

    Melee O O O O O Dodge O O O O O Contacts O

    Thrown O O O O O Larceny O O O O O Familiar O

    War O O O O O Stealth O O O O O Followers O

    Influence O

    ATTRIBUTES ZENITH ECLIPSE Manse O

    Physical Integrity O O O O O Bureaucracy O O O O O Mentor O

    Strength (STR) O O O O Performance O O O O O Linguistics O O O O O Resources O

    Dexterity (DEX) O O O O Presence O O O O O Ride O O O O O O

    Stamina (STA) O O O O Resistance O O O O O Sail O O O O O O

    Social Survival O O O O O Socialize O O O O O O

    Charisma (CHA) O O O O O

    Manipulation(MAN) O O O O TWILIGHT Crafts Meri

    Appearance (APP) O O O O Craft O O O O O Water O O O O O

    Mental Investigation O O O O O Wood O O O O O

    Perception (PER) O O O O Lore O O O O O Earth O O O O O

    Intelligence (INT) O O O O Medicine O O O O O Air O O O O O FlawWITS (WIT) O O O O Occult O O O O O Fire O O O O O

    VIRTUES Archery EXPERIENCE XP Points

    Compassion Temperance Martial Arts Survival Dodge

    O O O O O O O O Melee Craft Larceny Specia

    Thrown Investigation Stealth

    Personal = ESS*3+WILLPeripheral=ESS*7+WILL+VIRTUES

    Earned:

    Spent:

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    O O O O O O O O O O Resistance Awareness Socialize

    Exalted Character Sheet Equipment Weapons and Armor

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    Exalted Character Sheet Equipment Weapons and Armor

    WEAPONS ARMOUR

    Name QTY SPD ACC DAMAGE DEF RATE RNG Type Soak L/B Mobility F

    Punch 1 5 1 0 B 3 3

    Kick 1 5 0 3 B -2 2

    Clinch 1 6 0 0 B 0 1

    SHIELDS and HELMETS

    Type DV Bonus Mobility F

    ARTIFACTS - WEAPONS, HEARTHSTONES, AND ARMOUR

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Name SPD ACC DAMAGE Notes

    Soak L/B Mobility Fatigue DEF RATE RNG QTY

    Monetary System EQUIPMENT AND GEAR AFFECTATIONS

    Hair: Eyes:

    Shirts:

    Pants:

    Held/Banked Shoes:

    Jade Talen Other:

    1 Jade Talen = 100 Gold Talen1 Gold Talen = 100 Silver Talen1 Silver Talen = 100 Bronze Talen

    B T l

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    Bronze Talen

    Exalted Character Sheet Combat Summary Sheet

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    Exalted Character Sheet Combat Summary Sheet

    COMBAT ORDER COMBAT TIME COMBAT MODIFIERS

    SPECIAL RULES

    SPECIAL ATTACKS

    COMBAT STATS

    NOTES

    Step I: Inititative1. Init = Roll Wits+ Awareness2. Reaction Count (RC) = highest # of successes3. First Action is RC-successes ticks past 0

    Step II: Attacking1. Roll DEX+Ability+bonuses2. Determine Successes3. Reroll if power allows4. Subtract external Penalties from Successes5. Subtract DV from Successes6. Defense ReRoll7. Unless otherwise stated, 1 success hits

    Step III: Damage1. Base Damage = Strength + weapon2. Add attack Successes3. This is the raw Damage4. Apply Charm bonuses5. Subtract Hardness6. Subtract Soak7. Roll Damage (no botches or Rule of 10)8. Successes = Damage

    Defense Value (DV)1. Add Wits+DEX and Divide by 22. Exalted Round Up, Mortals Round downSpecific DV1. DV Parry = DV + Melee + Weapon2. DV Dodge = DV + Dodge

    Speed ModifierAll attacks have a speed value. Exalted can commit amote of essence per DEX to reduce Speed.Speed Mod = DEX/2 Rounded Down (can be mod byCharms that change DEX.

    Combat Time1. Based on 1 second intervals called ticks2. Actions take a determined number of ticks to resolvebased on several factors.3. Weapons and unarmed status determine time as wellas terrain and Speed Modifier4. ST will keep track of ticks and tell people on what ticktheir character will go.

    Full Defense (Speed 6)

    1. DV = DEX+WITS2. Character cannot make any attack or counterattack.3. Reflexive and Supplemental charms are allowed

    Beserk Attack1. Character focuses solely on attacking2. DV = 0 and all attacks at -33. Speed of all actions is reduced by half, round up4. Lasts for Stamina times 10 ticks

    Two Weapon Combat1. Character must have Specialty2. Off Hand rules apply to attacks3. Reduces DV by 24. Can attack twice in move.5. First Attack is on the Speed Tick6. Next attack is Spped/2 ticks later7. Next action is First Attack + Speed

    Called Shots (Attack negative)1. Pulling Blows (-1)- Attack does bashing2. Showing Off (-1 to -4) - targeted attacks that causeno damage. Marking people, cutting ropes3. Disarming (-2 close or -4 ranged) - victim must rollWits+ ability vs attackers successess

    Action Options (SPD/DV)1. Aim (3/-1) +1 per tick2. Attack (varies/-1)3. Dash (3/-2) sprint top spd4. Flurry - see below5. Guard (3/0)6. Activate Charm(varies/varies)7. Misc Action (5/varies)8. Inactive (5/special)9. Join Battle (0/-0)10. Draw Weapon (1/-1)11. Jumping (varies/-1)12. Rise from Prone (3/-1)13. Move (0/None)

    DV Bonuses1. Buckler (12. Target Sh3. Tower Shi4. 25% Cove5. 50% Cove6. 75% Cove7. 90% Cove8. Onslaugh9. Unstable T10. Steps/Sl11. Steep Sl12. Cliff/Ladd13. Wounds

    FlurryQuick series of blows or multipleactions on single tick.1. Subject to Multiple Action Rule2. Speed = highest attack Speed3. Negatives are cummulative

    4. Can abort at any time

    GrappleSpeed 6, AcGain Clinch

    Str or DeCrush

    STR + cli

    bashing damHoldHold victi

    Break HoldThrow or

    Clinch must action.

    Multiple Action Rule1. Determine total number ofactions.2. First attack is penalized by total# of actions.3. Each additional action gainscummulative -1

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    Exalted Character Sheet Experience Points and RP Points

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    Exalted Character Sheet Experience Points and RP Points

    XP Expenditure RP Points COMBAT MODIFIERS

    SPECIAL RULES

    SPECIAL ATTACKS

    Earning XP

    NOTES

    AbilitiesAbility = Level *2 (lvl in weeks training)Favoured Ability = Level*2-1 (lvl in weeks-1 training)Caste Ability = Level*2-1 (instant)

    Specialty = 3XPFavoured or Caste Specialty = 2XP

    CharmsNormal Charm = 10XPFavoured Charm = 8XPCaste Charm = 8xpTerrestrial Spell = 8XPCelestial Spell = 10XPSolar Spell = 12XPCombo = Min Ability of each charm in XPOther Exalted Charms = 12XP (Eclipse only)

    MiscWillpower = 20XP per pointRP Point = 5XPBackgrounds = Level*3 XP plus role play

    XP is earned during game play

    Attend Game: 3XPAchieve Objective: 1XPExceptional Roll Play: 1XPComplete Chapter: 10XP

    Complete Story: 10XPST plays character: 2XP

    Combat Time1. Based on 1 second intervals called ticks2. Actions take a determined number of ticks to resolvebased on several factors.

    3. Weapons and unarmed status determine time as wellas terrain and Speed Modifier4. ST will keep track of ticks and tell people on what ticktheir character will go.

    Full Defense (Speed 6)

    1. DV = DEX+WITS2. Character cannot make any attack or counterattack.3. Reflexive and Supplemental charms are allowed

    Beserk Attack1. Character focuses solely on attacking2. DV = 0 and all attacks at -33. Speed of all actions is reduced by half, round up4. Lasts for Stamina times 10 ticks

    Two Weapon Combat1. Character must have Specialty2. Off Hand rules apply to attacks3. Reduces DV by 24. Can attack twice in move.5. First Attack is on the Speed Tick6. Next attack is Spped/2 ticks later7. Next action is First Attack + Speed

    Called Shots (Attack negative)1. Pulling Blows (-1)- Attack does bashing2. Showing Off (-1 to -4) - targeted attacks that causeno damage. Marking people, cutting ropes3. Disarming (-2 close or -4 ranged) - victim must rollWits+ ability vs attackers successess4 Fi BL ( 1) h d bl th t d 2L/A 3B

    Action Options (SPD/DV)1. Aim (3/-1) +1 per tick2. Attack (varies/-1)3. Dash (3/-2) sprint top spd4. Flurry - see below5. Guard (3/0)6. Activate Charm(varies/varies)7. Misc Action (5/varies)8. Inactive (5/special)9. Join Battle (0/-0)10. Draw Weapon (1/-1)11. Jumping (varies/-1)12. Rise from Prone (3/-1)13. Move (0/None)

    DV Bonuses1. Buckler (12. Target Shi3. Tower Shi4. 25% Cove5. 50% Cove6. 75% Cove7. 90% Cove8. Onslaught9. Unstable T10. Steps/Slo11. Steep Slo12. Cliff/Ladd13. Wounds

    FlurryQuick series of blows or multipleactions on single tick.1. Subject to Multiple Action Rule2. Speed = highest attack Speed3. Negatives are cummulative

    4. Can abort at any time

    GrappleSpeed 6, AccGain Clinch

    Str or DexCrush

    STR + clin

    bashing damHoldHold victim

    Break HoldThrow or r

    Clinch must action.

    Multiple Action Rule1. Determine total number ofactions.2. First attack is penalized by total# of actions.3. Each additional action gainscummulative -1

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    EXALTED CHARACTER SHEET C

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    Skill Name Cost Duration Type

    1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

    2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

    3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

    Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

    Essence Flow None Permanent SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

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    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    EXALTED CHARACTER SHEET C

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    Skill Name Cost Duration Type

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

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    SPL SUP REF XTR PER

    ARMS and SPELLS

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    Notes

    1mote per die, can at most double Ability + Trait pool

    Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

    Allows for reroll of ability. If static, like DV, increases rating by ability rating

    each 2m committed reduces EX cost by 1 mote minimum of 0.

    make motes = Essence time 2

    1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

    ARMS and SPELLS

    Notes

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    ARMS and SPELLS

    Notes

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

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    Skill Name Cost Duration Type

    Archery 1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

    Archery 2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

    Archery 3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

    Archery Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

    Archery Essence Flow None Permanent SPL SUP REF XTR PER

    Archery There is No Wind 3m or 5m Instant SPL SUP REF XTR PER

    Archery Accuracy without Distance 1m 1wp Instant SPL SUP REF XTR PER

    Archery Forceful Arrow 3m Instant SPL SUP REF XTR PER

    Archery Trance of Unhesitating Speed 2m or 4m/attack Instant SPL SUP REF XTR PER

    Archery Arrow Storm Technique 8m 1wp Instant SPL SUP REF XTR PER

    Archery Flashign Vengeance Draw 3m Instant SPL SUP REF XTR PER

    Archery Essence Arrow Atttack 2m Instant SPL SUP REF XTR PER

    Archery Phantom Arrow Technique 1m/attack Permanent SPL SUP REF XTR PER

    Archery Summoning the Loyal bow 1m Indefinite SPL SUP REF XTR PER

    Archery Immaculate Golden Bow 5m 1wp One Scene SPL SUP REF XTR PER

    Archery Inexhaustible bolts of Solar fire 8m 1wp One scene SPL SUP REF XTR PER

    Archery Solar flare Methodology 5m 1wp One scene SPL SUP REF XTR PER

    Archery Rain of Feathered Death 3m or 8m Instant SPL SUP REF XTR PER

    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

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    yp

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

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    SPL SUP REF XTR PER

    ARMS and SPELLS

    Notes

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    Notes

    1mote per die, can at most double Ability + Trait pool

    Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

    Allows for reroll of ability. If static, like DV, increases rating by ability rating

    each 2m committed reduces EX cost by 1 mote minimum of 0.

    make motes = Essence time 2

    1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

    can shoot arrow w/out environment penalties. 5m allows max visible rng

    The shot hits no matter what. If Exalt roles, add 0 to damage

    if hits, target rolls STA+RES vs post soak dam die difficulty. Knockback

    but up to Essence+1 attacks. 4m per attack if weapon rate < 1

    Roll single attack and apply to Essence x3 targets

    When Join Action, add Essence in bonus successes. And draw weapon

    add Essence to damage pool. Also choose 1: Firey Arrow, Dazzling Flare

    or Righteous Arrow

    Exalt does not need ammo. 1m per arrow. This is reflexive not charm

    Speed 3 - send weapon to Elsewhere and bring back as Misc action

    Create bow from essence. Inflicts letha. Rate, ACC, Dmg = Essence

    Range 300 yards

    Shape arrwos from ambient essence. Each arrow adds 1 to damage

    Shape essence into Firewand. Range 15 yards. Rate 2. Acc = Essence

    damage is 16L + successes

    Create duplicate of attack in flight. 3m for each duplicate up to Essence

    ARMS and SPELLS

    Notes

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    ARMS and SPELLS

    Notes

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

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    Martial Arts 1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

    Martial Arts 2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

    Martial Arts 3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

    Martial Arts Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

    Martial Arts Essence Flow None Permanent SPL SUP REF XTR PER

    Martial Arts Thundercla Rush Attack 1m Instant SPL SUP REF XTR PER

    Martial Arts Knockout Blow 4m 1wp Instant SPL SUP REF XTR PER

    Snake Style Striking Cobra Technique 3m Instant SPL SUP REF XTR PER

    Snake Style Sepentine Evasion 3m Instant SPL SUP REF XTR PER

    Snake Style Snake Form 5m One Scene SPL SUP REF XTR PER

    Snake Style Essence Fangs and Scale Tech 6m One Scene SPL SUP REF XTR PER

    Snake Style Armor Penetrating Fang Strike 4m 1wp Instant SPL SUP REF XTR PER

    Snake Style Snake Strikes 4m Instant SPL SUP REF XTR PER

    Snake Style Uncoiling Serpent Prana 3m Instant SPL SUP REF XTR PER

    Snake Style Striking Serpent Speed 6m Instant SPL SUP REF XTR PER

    Snake Style Essence Venom Strike 7m 1wp Instant SPL SUP REF XTR PER

    Solar Hero Style Fists of Iron Technique 1m Instant SPL SUP REF XTR PER

    Solar Hero Style Sledgehammer Fist Punch 3m Instant SPL SUP REF XTR PER

    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

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    Solar Hero Style Heaven Thunder Hammer 3m Instant SPL SUP REF XTR PER

    Solar Hero Style Crashing Wave Throw 3m Instant SPL SUP REF XTR PER

    Solar Hero Style Ox-Stunnign Blow 1m per die Instant SPL SUP REF XTR PER

    Solar Hero Style Hammer on Iron Technique 3m 1wp Instant SPL SUP REF XTR PER

    Solar Hero Style Shockwave Technique 3m Instant SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    SPL SUP REF XTR PER

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    ARMS and SPELLS

    Notes

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    1mote per die, can at most double Ability + Trait pool

    Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

    Allows for reroll of ability. If static, like DV, increases rating by ability rating

    each 2m committed reduces EX cost by 1 mote minimum of 0.

    make motes = Essence time 2

    1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

    Unarmed attack is now Speed 3 and DV-0

    If in successful hit {DMG success x Essence} > remaining health levels,character is knocked unconscious for a scene

    On Join Battle add successes equal to MA level

    Charm gives +2 dodge or parry DV against one attack

    For scene, add MA score to Bashing Soak. Also subtract essence score

    from attackers attack pool

    All unarmed MA attacks inflict lethal and ignores half the soak

    Also, Exalt can soak lethal with Bashing Soak score

    Unarmed MA attacks ignore armor soak

    If hit gain a counterattack. Counterattack happens before the damage roll

    Dice pool = MA score + opponents xtra successes on attack

    Unarmed MA attack can reach opponent up to Essencex2 yards away

    Roll Essence x2. Success equal #actions in 7 ticks

    On unarmed attack, Damage become aggravated and add Essence to pool

    Unarmed MA attack - ACC +1, DMG +2, DMG=Lethal and can now parry

    Lethal attacks with ahnds until next action

    Enhances Unarmed MA attack against inanimate. Dbl attack pool b4 soak

    ARMS and SPELLS

    Notes

    l d bl k i t d d l th l tt k

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    also unarmed block against ranged and lethal attacks

    Throws enemy bakward 1 yard for each point of pre-soak damage

    Throw clinch target at end of clinch MAx5 yards up MAx10 out

    if hit wall damage as per Heaven Thunder

    Dmg is stunning. Ignores soak. Add up to STRx2 die to DMG. Each success

    equals a -1 CUMM penalty on target for 3 actions

    Make # of Attacks = to Essence +1 No multiple action penalty.

    Ignores target Parry D. Blow turns target into weapon that can hit other tar

    Essence x 5 yards awat. Unblockable. -3 ACC +4B

    ARMS and SPELLS

    Notes

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

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    SPL SUP REF XTR PER

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    SPL SUP REF XTR PER

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    ARMS and SPELLS

    Notes

    1mote per die, can at most double Ability + Trait pool

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    Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

    Allows for reroll of ability. If static, like DV, increases rating by ability rating

    each 2m committed reduces EX cost by 1 mote minimum of 0.

    make motes = Essence time 2

    1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

    ARMS and SPELLS

    Notes

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    ARMS and SPELLS

    Notes

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

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    2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

    3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

    Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

    Essence Flow None Permanent SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

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    SPL SUP REF XTR PER

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    SPL SUP REF XTR PER

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    ARMS and SPELLS

    Notes

    1mote per die, can at most double Ability + Trait pool

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    Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

    Allows for reroll of ability. If static, like DV, increases rating by ability rating

    each 2m committed reduces EX cost by 1 mote minimum of 0.

    make motes = Essence time 2

    1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

    ARMS and SPELLS

    Notes

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    ARMS and SPELLS

    Notes

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

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    2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

    3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

    Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

    Essence Flow None Permanent SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    SPL SUP REF XTR PER

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    ARMS and SPELLS

    Notes

    1mote per die, can at most double Ability + Trait pool

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    Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

    Allows for reroll of ability. If static, like DV, increases rating by ability rating

    each 2m committed reduces EX cost by 1 mote minimum of 0.

    make motes = Essence time 2

    1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

    ARMS and SPELLS

    Notes

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    ARMS and SPELLS

    Notes

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    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

    2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

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    2nd EX Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

    3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

    Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

    Essence Flow None Permanent SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

  • 8/8/2019 Exalted Solar Charms

    78/89

    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    SPL SUP REF XTR PER

  • 8/8/2019 Exalted Solar Charms

    79/89

    ARMS and SPELLS

    Notes

    1mote per die, can at most double Ability + Trait pool

    Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

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    80/89

    p p y p

    Allows for reroll of ability. If static, like DV, increases rating by ability rating

    each 2m committed reduces EX cost by 1 mote minimum of 0.

    make motes = Essence time 2

    1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

    ARMS and SPELLS

    Notes

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    ARMS and SPELLS

    Notes

  • 8/8/2019 Exalted Solar Charms

    82/89

    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    1st EX - Essence Overwhelming 1m/die Instant SPL SUP REF XTR PER

    2nd EX - Essence Tirumphant 2m/success Instant SPL SUP REF XTR PER

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    3rd EX - Essence Resurgent 4m Instant SPL SUP REF XTR PER

    Infinite Mastery 2m+ and 1wp One Scene SPL SUP REF XTR PER

    Essence Flow None Permanent SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    SPL SUP REF XTR PER

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    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    SPL SUP REF XTR PER

    EXALTED CHARACTER SHEET CSkill Name Cost Duration Type

    SPL SUP REF XTR PER

  • 8/8/2019 Exalted Solar Charms

    85/89

    ARMS and SPELLS

    Notes

    1mote per die, can at most double Ability + Trait pool

    Spend up to Ability+Trait motes. Gain 1 success per 2 motes. Add to roll

  • 8/8/2019 Exalted Solar Charms

    86/89

    Allows for reroll of ability. If static, like DV, increases rating by ability rating

    each 2m committed reduces EX cost by 1 mote minimum of 0.

    make motes = Essence time 2

    1st 2nd and 3rd EX become innate abilities, and no longer follow charm rules

    ARMS and SPELLS

    Notes

  • 8/8/2019 Exalted Solar Charms

    87/89

    ARMS and SPELLS

    Notes

  • 8/8/2019 Exalted Solar Charms

    88/89

    Sparky's Charms Owl's Charms Blue Monsoon

    Craft 2nd Craft Excellency Aware Essence Overwhelming Melee Essence Excellency

    MA 2nd MA Excellency Keens Touch Tech Hungry Tiger Tech

    Spirit Detecting Glance Unsurpassed Touch Tech Dipping Swallow Defense

    All Encompassing Sorcerers sight Owl Eye Tech ResistanceOx Body

    S i it C tti Att k S i A ti i ti M th d Athl ti M k L T h

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    Spirit Cuttign Attack Surprise Anticipation Method Athletics Monkey Leap Tech

    Ox Body Tech x2 Easily Overlooked Presence Essence Excellency

    Durability of Oak Mediation Integrity Protction prana Thunder bolt Attack Prana

    Iron Skin Concentration ResistanceOx Body x2 Graceful Crane Stance

    Integrity Protecting Prana Body Mending Meditation Spider Foot Style

    Crack Mending Tech Thrown Essence Overwhelming Feather Foot Style

    Craftsman NeedsNo Tools Triple Distance Attack ResistanceDurability of Oak

    Terrestrial Circle Sorcery Joint Woudnign Iron Skin Concentration

    Spells Returnign Weapon Concentration Integrity Integrity Protecting Prana

    Emerlad Countermagic InvestigatioEssence Overwhelming

    Infallible Messenger Judge's Ear

    Wood Dragon Claw

    Y'Shuls Mahinas Topaz's

    MA Inspiring Battle ymn ResistanceOx Body

    MA Terrifyign Battle Shriek Body Mending Meditation

    Haunting Heart Rending Melody Duraility of Oak

    Voice of the Night Bird Archery Essence Overwhelming

    Dulcet Nightingae Form Essence Arrow Attack

    Weeping Nightinglae Form Phantom Arrow Tech

    Weapon Tuning Resonance Summon the loyal Bow

    Harmony of Opposition Stance Socialize Essence Overwhelming

    Integrity Integrity Protecting Prana Tabbo Inflicting DiatribeRighteous Lion Defense Wild Revelry Approach

    MA Essence Triumphant Wise Eyed Courtier Method

    Presence Essence Triumphant Occult Spirit Cutting Attack

    Durability of Oak Spirit Detecting Glance

    Iron Skin Coincentration Essence Overwhelming

    Integrity Integrity Protection prana

    Pref Respect Commanding Attitude

    Presence Essence Overwhelming