Evolution of Videogames
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Transcript of Evolution of Videogames
On the Evolution of Games*On the Evolution of Games*
Katrin Becker, PhD
*not so much a presentation of results as an Invitation
K.Becker CGSA 2008 2
overviewoverview
New(?) lens through which to examine games
• More questions than answers...
K.Becker CGSA 2008 3
History vs EvolutionHistory vs Evolution
History
- event-driven, broad scope, contextual
- interested in all aspects of the past
Evolution
- data-driven, narrow scope, highly threaded
- specifically interested in change
K.Becker CGSA 2008 4
ChangeChange
What changes over time?
• Genres and their definitions.
• What's on the screen during play:– Graphics– H.U.D.
• Game play.
• Narratives.
• And, of course, technical advances.
K.Becker CGSA 2008 5
EvolutionEvolution
Examination of change across time....
K.Becker CGSA 2008 6
Welcome to now..Welcome to now..
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What can we Learn?What can we Learn?
How a behaviour (or other aspect) may have evolved from similar behaviours in other games can provide some insights into elements of designs that are successful.
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How do we proceed?How do we proceed?
Examine game(s) from one or more perspectives to look at....
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How do we proceed?How do we proceed?
Look at: Descent• affinity (similarity) : common descent
K.Becker CGSA 2008 10
How do we proceed?How do we proceed?
Look at: Environmental adaptations • convergent evolution : different species / same
behaviour, possibly due to similar external forces
K.Becker CGSA 2008 11
How do we proceed?How do we proceed?
Look at:
Spontaneous ‘mutations’
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How do we proceed?How do we proceed?
Look at:
Selective Pressure
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PerspectivesPerspectives
• Games Generally• Specific Genres
– Shooters, RPGs, etc.
• Game Elements– H.U.D.s, graphics, interaction
• Franchises– Mario , Pokémon , The Sims , Final Fantasy , Grand
Theft Auto , Madden NFL , Tetris , FIFA , The Legend of Zelda , Tom Clancy
• Numbered Games– GTA
K.Becker CGSA 2008 14
Evolution BasicsEvolution Basics
1. If all the individuals of a species reproduced successfully, the population of that species would increase uncontrollably.
2. Populations tend to remain about the same size from year to year.
3. Environmental resources are limited.
4. No two individuals in a given species are exactly alike.
5. Much of this variation in a population can be passed on to offspring.
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Evolution BasicsEvolution Basics
1. If all the individuals of a species reproduced successfully, the population of that species would increase uncontrollably.
Enter Sturgeon’s Law:
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Evolution BasicsEvolution Basics
2. Populations tend to remain about the same size from year to year.
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Evolution BasicsEvolution Basics
3. Environmental resources are limited.
Markets$$$
Consoles
PeripheralsImagination?
Development Teams
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Evolution BasicsEvolution Basics
4. No two individuals in a given species are exactly alike.
K.Becker CGSA 2008 19
Evolution BasicsEvolution Basics
5. Much of this variation in a population can be passed on to ‘offspring’.
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Why do some games change very little over time?
Why do some games change very little over time?
K.Becker CGSA 2008 21
And Others Change a Great Deal?And Others Change a Great Deal?
K.Becker CGSA 2008 22
Struggle for Existence Struggle for Existence
• A game’s survival has to do with how successful it is at keeping people in the game as well as at doing what it was designed to do:– Entertain– Learning– Persuasion– Marketing
K.Becker CGSA 2008 23
The Evolution of Final FantasyThe Evolution of Final Fantasy
K.Becker CGSA 2008 24
K.Becker CGSA 2008 25
The Evolution of MarioThe Evolution of Mario
K.Becker CGSA 2008 26
Thanks!Thanks!