Everquest Level Node for Daybreak
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Transcript of Everquest Level Node for Daybreak
![Page 1: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/1.jpg)
Team Pocket SpaghettiGame Prototyping for Daybreak – Everquest 2
Daniel Cone – LeadJoseph Montalvo – Level Design
Kristen On-Moore – Concept Art and TexturesGabriel Padilla – 3D Environmental Assets
Damian “DJ” Davis – 3D Environmental AssetsPatrick Murray – 3D Environmental Assets
![Page 2: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/2.jpg)
Overview
Level Concepts
Level Designs
Concept Art and Reference Images
Final Screenshots
![Page 3: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/3.jpg)
Overview
Level Concepts
Level Designs
Concept Art and Reference Images
Final Screenshots
![Page 4: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/4.jpg)
Pros-God Rays-Winding Path-Contrasting Architecture
Cons-Too Monochromatic-Blue Water Doesn’t Fit With Theme.-Transitional Architecture
Level Concept 1
![Page 5: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/5.jpg)
Replaced Transitional Architecture with a Cave-in
Ground Transitions From Sandstone to Granite
Changed Blue Water into Green Magic.
Level Concept 2
![Page 6: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/6.jpg)
Con’s-God Ray Doesn’t Make Sense.-Elf Fort is Backwards.
Level Concept 2
![Page 7: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/7.jpg)
Overview
Level Concepts
Level Designs
Concept Art and Reference Images
Final Screenshots
![Page 8: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/8.jpg)
ProA secret passage separating the Dwarven area from the Dark Elf area.
ConIt was too big.
Level Design 1
![Page 9: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/9.jpg)
Pros-Added multiple cave-ins.-Fixed the size.-Magical ore instead of river.-Good use of Dark Elf fort.
Cons-Too linear.-No early cues to make the player want to explore deeper.
Level Design 2
![Page 10: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/10.jpg)
Final Level Design
Viewport to cue the player into the fact that there is something amiss deeper in the ruins.
![Page 11: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/11.jpg)
Overview
Level Concepts
Level Design
Concept Art and Reference Images
Final Screenshots
![Page 12: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/12.jpg)
-Dwarven: warm light, sandstone, very large and blocky architecture.
-Dark Elf: darker granite rocks, imposing architecture, purple analogous color scheme.
Concept Art
![Page 13: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/13.jpg)
Concept Art
![Page 14: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/14.jpg)
Concept Art
Pros-Good colors-Imposing architecture
Con-Transitions are too smooth and bulbous.
![Page 15: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/15.jpg)
Reference Images
Arenanet: Guildwars 2
![Page 16: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/16.jpg)
Overview
Level Concepts
Level Design
Concept Art and Reference Images
Final Screenshots
![Page 17: Everquest Level Node for Daybreak](https://reader035.fdocuments.net/reader035/viewer/2022062902/58ef55261a28ab7f588b4633/html5/thumbnails/17.jpg)
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Comments and Questions?