EV3 Elementary Robotics John Heffernan...with a focus on EV3 robotics open ended challenges Some...
Transcript of EV3 Elementary Robotics John Heffernan...with a focus on EV3 robotics open ended challenges Some...
Introduction
Elementary and Middle School Engineering Education with a focus on EV3 robotics open ended challenges
Some background, research, and rationale
Open ended activities try outs
Wrap-Up
Tap creative play
Are we tapping into the so important creative play of children in school, especially the kind associated with building?
Tap creative play
• It’smorefuntoactuallybebuildingsomething.Ifyoutookaclassinrobotsandjustlearnedaboutthings,iftheteacherjustdrilledinformationintoyourhead,itwouldnotbeasfunasbuildingandexperiencingittolearn.
• Grade6Girl2
Lego Robots directly tap into the creative play urge of children in a healthy and educational way. A PK-6 robotics curriculum (such as Elementary Engineering Curriculum) is needed to support and sustain the natural engineering instincts of young children until formal engineering
WHY ROBOTS?
Engineering can be taught in many ways, why Lego Robots?
Familiar, fun, fantasy
They can be programmed, adds “life”
Tech component built in
Math, science, ELA as well
How is it different?
•[It’s]Absolutely![differentfromotherschoolwork.]It’smoreinteractivebecausemostlywhatwearedoinginschoolispaperwork.Withthisyougettoexperiment,insteadofjustdoingsomething,likemath,yougotaquestion,you=igureitout.Withthisyoucan,changeitup,experiment.Grade6Boy1
•It’sfunanddifferentinadifferentway.Ijustthinkitismorefun.Thewayyouthink-easierissomeways,harderinsomeways.Thewayyouthinkismorefuntothinkthatwaythantheotherway.Grade4BoyTeam2
More Quotes
• Ididn’tthinkyouwoulduseallthatmathandsciencetobuildthatrobot.Grade6Girl2
• It’smorefun[thanusualschoolwork.]It’salotdifferent–sometimesmathematical.Youhavetothinkinadifferentway.Thiswouldmakethis,wouldmakethis,happen.Eachstepisconnected.Grade4BoyTeam
What did you like about robotics?
• Whatdidyoulikeaboutrobotics?
• 24Mentionedtheprojectasfun• 15Gottobuild/handson• 8Differentthanotherschoolwork/special/exciting• 7Likedtheprogrammingeventhoughitwashard• 5Cool• 4Itwassatisfying/excitinggettingthingstowork• 2Likedthetrialanderror• 2Hadtolearntocompromise,worktogether• 2Gottomovearound,notstayinseat
RESEARCH - Interview results
Student very aware of how they are being taught
Prefer hands on activities and believe they learn better that way
NGSS Practices
1. Asking questions (for science) and defining problems (for engineering).
2. Developing and using models.3. Planning and carrying out investigations.4. Analyzing and interpreting data. 5. Using mathematics and computational thinking.6. Constructing explanations (for science) and designing
solutions (for engineering). 7. Engaging in argument from evidence.8. Obtaining, evaluating, and communicating information.
MA ETS G3 Standards
• 3.3-5-ETS1-1. Define a simple design problem that reflects a need or a want. Include criteria for success and constraints on materials, time, or cost that a potential solution must meet.
• 3.3-5-ETS1-2. Generate several possible solutions to a given design problem. Compare each solution based on how well each is likely to meet the criteria and constraints of the design problem.
• 3.3-5-ETS1-4(MA). Gather information using various informational resources on possible solutions to a design problem. Present different representations of a design solution.
MA ETS G4 Standards
• 4.3-5-ETS1-3. Plan and carry out tests of one or more design features of a given model or prototype in which variables are controlled and failure points are considered to identify which features need to be improved. Apply the results of tests to redesign a model or prototype.
• 4.3-5-ETS1-5(MA). Evaluate relevant design features that must be considered in building a model or prototype of a solution to a given design problem.
MA ETS G5 Standards
• 5.3-5-ETS3-1(MA). Use informational text to provide examples of improvements to existing technologies (innovations) and the development of new technologies (inventions). Recognize that technology is any modification of the natural or designed world done to fulfill human needs or wants.
• 5.3-5-ETS3-2(MA). Use sketches or drawings to show how each part of a product or device relates to other parts in the product or device.
Dragster Challenge
Withyourpartner,design,build,andtestarobotdragstercarthatgoesasfastaspossible.Itdoesnothavetoturnorsteer.
Usethechecklistbelowtoguideyourproject.
_____Thinkof3ideasforarobot.
IDEA1IDEA2IDEA3_____Lookatyourpartsandmakesureyoucanbuildoneoftheideas.Circletheideayouchose.
_____Buildandprogramaprototype.
_____Redesignasneeded.Whatproblemsdidyousolve?Usebackofsheet.
_____Measureyourrobot’sfastesttimeandrecordit.
Challenge:buildtheslowestcaryoupossiblycan.
Reflection
What STEM learning did you experience? 21st Century Skills? NGSS practices? MA ETS standards?
Other Challenges To Try • Line dancing
• Sumo Bots
• Line follower (delivery system)
• Escape artist
• Incline challenge
• Color sorter
• Dr. E’s Challenges
• Ball thrower
• Trick or treat
• RoboPet
• Silly Walks
Reflection
What STEM learning did you experience? 21st Century learning?
How did this differ from the more structured activity?
How did you experience the engineering design process?
Final Thoughts?
• What is the most important tip you learned?
• What will be a challenge for you?
• How will this program benefit your students?
• What open-ended challenges will you use?
http://www.kidsengineer.com/
https://mindstorms.dreschallenges.com
Resources