ESTABLISHING VIRTUAL PRODUCTION AS A RESEARCH AND TEACHING ACTIVITY AT QUT

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ESTABLISHING VIRTUAL PRODUCTION AS A RESEARCH AND TEACHING ACTIVITY AT QUT C. Carter, P. Van Opdenbosch, J. Bennett Queensland University of Technology (AUSTRALIA) [email protected], [email protected], [email protected]

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ESTABLISHING VIRTUAL PRODUCTION AS A RESEARCH AND TEACHING ACTIVITY AT QUT. C. Carter, P. Van Opdenbosch , J. Bennett Queensland University of Technology (AUSTRALIA) [email protected] , [email protected] , [email protected]. Introduction. - PowerPoint PPT Presentation

Transcript of ESTABLISHING VIRTUAL PRODUCTION AS A RESEARCH AND TEACHING ACTIVITY AT QUT

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ESTABLISHING VIRTUAL PRODUCTION AS A RESEARCH AND TEACHING ACTIVITY AT QUT

C. Carter, P. Van Opdenbosch, J. BennettQueensland University of Technology (AUSTRALIA)

[email protected], [email protected],

[email protected]

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Introduction

• We recently acquired a full-body inertial motion capture system.

• Our research to date has been predominantly concerned with interdisciplinary practice and the benefits this could bring to undergraduate teaching

• It was identified that there was a need to develop a framework for best practice and an efficient production workflow to ensure the system was being used to its full potential

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Introduction

• At least three areas that stand to have long-term benefits from universities engaging in motion capture related research activity:– interdisciplinary collaborative research, – undergraduate teaching and– improved production processes.

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MoCap

• Motion Capture (MoCap) is the process of recording human movement as computer interpreted data.

• Data can then be applied to virtual objects to create the illusion of movement in the computer.

• MoCap has become well known for its application to digital characters in films, games, television and virtual environments

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MoCap

• MoCap has also been used for medical and sport sciences to analyse human movement.

• The technology is increasingly being applied to live performances including theatre, dance and music.

• Continued advances in MoCap technology has resulted in more reliable, flexible and cheaper systems.

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MoCap

• There are at least two dominant approaches to capturing human motion :– optical motion capture– inertial motion capture.

• Optical MoCap systems utilise multiple cameras to track reflective markers attached to the body of a performer.

• Inertial MoCap technology uses miniature inertial sensors that are attached to the body of a performer.

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MVN Inertial MoCap

• We wanted a portable and flexible system that provided the most opportunity to explore collaboration across the creative industries campus at QUT.– The inertial motion capture system allowed us this

opportunity • We purchased the Xsens MVN – Inertial

Motion Capture System.

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The Xsens MVN

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Early Experiments

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Early Experiments

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Best Practice Model

• Establishing a model of best practice to ensure the system could be used efficiently in both research and undergraduate teaching.

• Funded a short-term research project that focussed on developing a practical understanding of the system for use in creative practice.

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Future

• Live Performance– We have found the inertial system to be highly suited to

live performance. This is predominantly due to the systems portability, accuracy and reliable real-time capture and viewing capabilities.

• Virtual Camera – Early experimentation has identified potential for the

system to be used in conjunction with a virtual camera. A virtual camera allows an operator to use physical controls to change the parameters of a virtual camera located in a 3D virtual environment

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Conclusion

• Advances in technology and a subsequent reduction in cost has reduced the barrier to entry for those interested in using the technology for creative practice.

• We have found the Inertial MoCap system to be an effective tool for promoting interdisciplinary research and collaboration in a university setting.