ENTERPRISE AGILE PASTA - Scrum · agiletransformer.com GAME SCHEDULE 00:05 Getting common language...

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agiletransformer.com ENTERPRISE AGILE PASTA A game on Agile Scaling

Transcript of ENTERPRISE AGILE PASTA - Scrum · agiletransformer.com GAME SCHEDULE 00:05 Getting common language...

Page 1: ENTERPRISE AGILE PASTA - Scrum · agiletransformer.com GAME SCHEDULE 00:05 Getting common language 00:15 Game objective and rules 00:20 Part 1 –“produce” pasta in each team

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ENTERPRISEAGILE PASTA

A game on Agile Scaling

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Vladimirs IVANOVSagiletransformer.com

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WHY A GAME? ...again?Knowledge makes things more complicated until it starts to

simplify

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GIFT – PM Memo game

• Learning Project Management through memory game.

• Download Android app & try!

• Tell what you think?http://ej.uz/PMMemo

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GAME SCHEDULE

00:05 Getting common language

00:15 Game objective and rules

00:20 Part 1 – “produce” pasta in each team

00:40 Part 2 – scale into 2 team co-operation

01:00 Part 3 – scale into Enterprise Agile Pasta

01:20 Workshop retrospective

01:45 Close

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SCRUM

Scrum is one among many methods of doing agile

The New Product Development Game (1986)

From Rugby to the Business

a method of restarting plain rugby

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AGILE – quick and well coordinated

Agile is an iterative approach to do projects:

• Requirements developed iteratively

• Results delivered incrementally

• Teams self-organize

• Focus is on value and collaboration

Agility can be achieved in businessesand organizations!

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THE AGILE MANIFESTOa statement of values

Source: www.agilemanifesto.org

Process and toolsIndividuals and

interactions

Following a planResponding to change

Comprehensive documentation

Working product

Contract negotiationCustomer collaboration

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SCRUM

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LEANnot having much fat on the body: thin, strong, healthy

The core idea of Lean is to maximise customer value while minimising waste,

e.g. overproduction, waiting, defects etc.

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KANBAN is used in LEANTO VISUALISE WORKFLOW

• Process/flow become visual

• Changes - evolutionary/ incremental

• Does not change roles“Less is more!”by limiting work in progressswitching context is minimized

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WHY SCALING AGILE?

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GAME SCHEDULE00:05 Getting common language

00:15 Game objective and rules

00:20 Part 1 – “produce” pasta in each team

00:40 Part 2 – scale into 2 team co-operation

01:00 Part 3 – scale into Enterprise Agile Pasta

01:20 Workshop retrospective

01:45 Close

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OBJECTIVE

to “produce” as much pastaas you can.

Pasta is “produced” when everybody have touched each piece of it.

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RULES

• Can not pass to the person next to you

• Start and finish with the same person

• Must have “air time”

• 3 iterations (2’) + 3 retro&planning (1’)

• Do the counting during iteration

• No “batches”

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GAME SCHEDULE00:05 Getting common language

00:15 Game objective and rules

00:20 Part 1 – “produce” pasta in each team

00:40 Part 2 – scale into 2 team co-operation

01:00 Part 3 – scale into Enterprise Agile Pasta

01:20 Workshop retrospective

01:45 Close

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PLANNING

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PLANNING

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1st ITERATION

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1st ITERATION

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RETRO & PLANNING

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RETRO & PLANNING

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2nd ITERATION

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2nd ITERATION

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COMPETITION!

Team that will produce more during the next iteration

will win!

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RETRO & PLANNING

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RETRO & PLANNING

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3rd ITERATION

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3rd ITERATION

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DEBRIEF

What have you learnedabout agile

during this part?

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GAME SCHEDULE00:05 Getting common language

00:15 Game objective and rules

00:20 Part 1 – “produce” pasta in each team

00:40 Part 2 – scale into 2 team co-operation

01:00 Part 3 – scale into Enterprise Agile Pasta

01:20 Workshop retrospective

01:45 Close

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TASK

Choose the teamto co-operate with!

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PLANNING

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PLANNING

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1st ITERATION

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1st ITERATION

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RETRO & PLANNING

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RETRO & PLANNING

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2nd ITERATION

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2nd ITERATION

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ORGANISATIONAL CHANGE!

Work of the 2nd team is outsourced to Bangalore (India).

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RETRO & PLANNING

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RETRO & PLANNING

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3rd ITERATION

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3rd ITERATION

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DEBRIEF

What have you learnedabout co-operation during

this part?

Page 50: ENTERPRISE AGILE PASTA - Scrum · agiletransformer.com GAME SCHEDULE 00:05 Getting common language 00:15 Game objective and rules 00:20 Part 1 –“produce” pasta in each team

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GAME SCHEDULE00:05 Getting common language

00:15 Game objective and rules

00:20 Part 1 – “produce” pasta in each team

00:40 Part 2 – scale into 2 team co-operation

01:00 Part 3 – scale into Enterprise Agile Pasta

01:20 Workshop retrospective

01:45 Close

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SCALING APPROACHES

1. Anarchists

2. Dictators

3. Networkers

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PLANNING

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PLANNING

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1st ITERATION

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1st ITERATION

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SYNCHRONIZE CADENCE

One “enterprise pasta” is ready when it consists of all pasta types.How many “enterprise pastas” can you produce?

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RETRO & PLANNING

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RETRO & PLANNING

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2nd ITERATION

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2nd ITERATION

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SCALING NETWORKS

Each team to suggest to others what have worked for them the

best and others shall do the same.

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DECIDE WHAT TO SUGGEST

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FINAL ITERATION

Let’s set a world’s record in this game!

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PLANNING

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3rd ITERATION

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3rd ITERATION

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DEBRIEF

What have you learnedabout scaling

during this part?

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GAME SCHEDULE00:05 Getting common language

00:15 Game objective and rules

00:20 Part 1 – “produce” pasta in each team

00:40 Part 2 – scale into 2 team co-operation

01:00 Part 3 – scale into Enterprise Agile Pasta

01:20 Workshop retrospective

01:45 Close

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WORKSHOP RETROSPECTIVE

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WORKSHOP RETROSPECTIVE

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Are you a better team now?

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CREDITS1. Vladimirs Ivanov’s son Arthur and daughter Nika:

They helped a lot with testing pasta

2. Sutherland & Schwaber,https://hbr.org/1986/01/the-new-new-product-development-game/ar/1

3. Alistar Cockburn, Kokoro, http://alistair.cockburn.us/Shu+Ha+Ri+Kokoro

4. Alistar Cockburn, the Heart of Agile, http://alistair.cockburn.us/Using+the+Heart+of+Agile+on+the+problem+of+scaling

5. Jurgen Appelo, http://www.forbes.com/sites/jurgenappelo/2016/03/04/agile-scaling-anarchists-dictators-and-networkers/

6. Henrik Kniberg & Eik Thyrsted Brandsgard, Agile@Lego,http://blog.crisp.se/2016/03/15/henrikkniberg/agile-at-lego

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