English Landscape 2015 · Top 5 Reasons of Playing: Playing Digital Games Are Enjoyable. Digital...

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23million Gamers* in Iran 53 % of Gamers Are Daily Active Users 77 % Smartphone 21 % Tablet 16 % PC 6 % Game consule 5 % Laptop 25 % Child under 12 years 33 % Teenager 12-19 years 29 % Youth 20-34 years 12 % Middle-aged 35-59 years 1 % Elderly 60+ years Male 63 % Female 37 % I.R.IRAN with 79million population *-who play at least one hour per week 2015 Free Report Knowledge Directs Differences Knowledge Directs Differences Landscape Report 2015 The Most Significant Information of Digital Games Consumption in Iran DIREC Digital games Research Center

Transcript of English Landscape 2015 · Top 5 Reasons of Playing: Playing Digital Games Are Enjoyable. Digital...

Page 1: English Landscape 2015 · Top 5 Reasons of Playing: Playing Digital Games Are Enjoyable. Digital Games Fill My Loneliness. Digital Games Are More Innovative and Different From Other

23millionGamers*

in Iran

53% ofGamers AreDaily ActiveUsers

77%

Smartphone

21%

Tablet

16%

PC

6%

Game consule

5%

Laptop

25%

Childunder 12 years

33%

Teenager12-19 years

29%

Youth20-34 years

12%

Middle-aged35-59 years

1%

Elderly60+ years

Male63%

Female37%

I.R.IRANwith79millionpopulation

*-who play at least one hour per week2015

Free Report

KnowledgeDirectsDifferences

KnowledgeDirectsDifferences

Landscape Report2015The Most Significant Information of Digital Games Consumption in Iran DIREC

Digita l games Research Center

Page 2: English Landscape 2015 · Top 5 Reasons of Playing: Playing Digital Games Are Enjoyable. Digital Games Fill My Loneliness. Digital Games Are More Innovative and Different From Other

Landscape Report

2015The Most Significant Information of Digital Games Consumption in Iran DIREC

Digita l games Research Center

Digital games, in both aspects of effectiveness and popularity, could be considered one of the three most prominent media of the 21st century. A medium that has far passed the limits of the realm of entertainment and is now a pioneer of other media industries. The word “entertainment” can no longer describe digital gaming, as digital games have made their way into and changed culture, education and art. It is predicted that in a not so far future, digital games will drastically change concepts such as advertisement, research and communication. A medium like this deserves a great deal of strategic attention.S. Seyed Hosseini, CEO, DIREC

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Landscape Report

2015The Most Significant Information of Digital Games Consumption in Iran DIREC

Digita l games Research Center

About This ReportLandscape annual report 2015, the first published report of DIREC, is about consumption and Gamers’ status in Iran. This report provides the most significant information in the field.The data of this report have been collected by the effort of more than 100 researchers in metropolitan, city and rural areas across the country. A sample size of 15000 people were surveyed for this purpose.The results then have been analyzed in DIREC central core. Although a large part of consumption information will be released in future reports, landscape presents very important figures about digital games and paves the way for a better understand of oncoming reports.

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WHO IS PLAYING?

HOW THEY PLAY?

WHAT THEY PLAY?

Pages 4-5

Pages 6-7

Page 8

Pages 9-10

Page 11

Page 12

HOW THEY PAY?

WHO WE ARE?

COMING SOON...

Landscape Report

2015The Most Significant Information of Digital Games Consumption in Iran DIREC

Digita l games Research Center

Page 5: English Landscape 2015 · Top 5 Reasons of Playing: Playing Digital Games Are Enjoyable. Digital Games Fill My Loneliness. Digital Games Are More Innovative and Different From Other

23millionGamers*

in Iran

53% ofGamers AreDaily ActiveUsers

77%

Smartphone

21%

Tablet

16%

PC

6%

Game console

5%

Laptop

25%

Childunder 12 years

33%

Teenager12-19 years

29%

Young20-34 years

12%

Middle-aged35-59 years

1%

Elderly60+ years

Male63%

Female37%

I.R.IRAN

with79millionPopulation

* who play at least one hour per week

WHO IS PLAYING?

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There is an average of gamer in each household.

households own at least one device to play digital games.

The average gamer is years old.

On average Iranian gamers have started

playing since years ago.

Top 5 Favorite Entertainments

Top 5 Favorite Media among Gamers

1

4 out of 5

21

6

Have a Party Go to PublicAmusement

Places

Sport Shopping DomesticTravels

Television Music Digital game Book Movie Theater

WHO IS PLAYING?

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HOW THEY PLAY?

Whereplays?

97% Home

26% Friend's

24% Public Places

10% On the Commute

4% Work Place

2% School

Whenplays?

8% Dawn toMidday

30% Afternoon

59% Evening

3% Midnightto dawn

Whois

playmate?

93% Alone

30% Family

19% Friends

13% Relatives

9% UnknownGamers

of Gamers have Internet access

But Play Online.

69%

39%

Daily Average Time of Playing Is:

79minutes

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HOW THEY PLAY?

Top 5 Reasons of Playing:

● Playing Digital Games Are Enjoyable.

● Digital Games Fill My Loneliness.

● Digital Games Are More Innovative

and Different From Other Entertainments.

● Digital Games Are Less Expensive

Than Other Entertainments.

● Because What We Can Do in Digital Games Would Be So Costly in Real Life.

Top 5 Favorite Ways of Game Information Sharing:

● Chat with Friends● Talk to Family

● Post A Comment in Social Networks

● Post A Comment in Game’s Digital Distribution Stores

● Post A Comment in Forums And

Websites Related To Digital Games

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WHAT THEY PLAY?

26 %

33%

41%

Never Sometimes

Alw

ay

s

Of The Games Rated by ESRA:

63% 21% 10% 4% 2%

1st 2nd 4th3rd 5th

Top 5 Favorite Genres

Runner ArcadePuzzle SportDriving

How Much Do Gamers Notice toGame’s Rating?

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Recieved an 3+ Rating

Recieved an 7+ Rating

Recieved an 12+ Rating

Recieved an 15+ Rating

Recieved an 18+ Rating

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HOW THEY PAY?

of Gamers Pay for Digital Games.30%

25The average Payer is years old.

5%Iranian Games Market Share Is:

Digital Vs Physical Games Retailing

33

95

67

23 77

Female

Non-Iranian

Male

Iranian

Physical Digital

5

153,000,000 DollarsDigital Games’ Revenue Is

9Landscape Report, 2015

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65%

Mobile Games

15%

Console Games

20%

PC Games

HOW THEY PAY?

Mobile Games Usage Based on OSDigital Games’ Revenue Based On Platform

Top 5 Favorite Brands of Mobile Gaming

94%

5%

1%

1st

2nd

4th 3rd

5th

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DIREC’s StoryDigital games research center (DIREC), as a spin-off company of Iran Computer Games Foundation, was founded in 2015 in order to make room for research cores consisting of graduates of the best national universities as well as specialists and experts in various areas related to digital games industry. It’s ever since been taking steps towards advancing its research goals mainly focusing on marketing, communication, psychology and sociology by defining multiple research projects on behavioral studies and market research.

DIREC ReportsSome of the most important reports of DIREC in the digital games industry are as follows:• The landscape report of Iran digital game industry (Essential facts of the industry)• Triple reports of platforms: mobile, pc, console • Market information report: popular games, best-selling brands, the most used hardware and etc.• Gamers behavioral report based on different segments• Report of online gaming• Special report of Tehran• Comparison of the top 11 Iran’s metropolises report

Other Services of DIRECIn addition to conducting research and publishing reports, DIREC provides other services. Some of these services are as follows:• Information consulting service to domestic and foreign companies in order to help them expand their activities in the industry• Implementation of client- based research• Industry Directory (Including information related to production, developers, publishers and etc.)• Gathering scientific references related to the digital games industry

DIREC ClientsDue to the nature of DIREC’s activities, a wide range of individuals and firms are our client:• Policymakers and top managers• Developers, publishers and domestic and foreign distributors• Domestic and foreign venture capitalists• Complementary industries• Companies interested in advertising in the industry• Researchers and academics

DIREC AdvantagesDIREC is the largest and the most powerful digital game research center in Iran and has very high sensitivity for doing research in this field. The most important advantages of using DIREC services are as follows: • The core research center specializing in the field of marketing, communication, sociology and statistics• Cooperation with Iran computer games foundation• Using statistical sample size of more than 15000 people with a national coverage• Cooperation with more than 100 researchers across the country• Coverage of relative information across the country including metropolitan, city and rural areas• research has high generalizability (a confidence level between 95 and 97 percent in quantitative research and scientific saturation in qualitative research)• Ability to perform an in-depth analysis by specialists • Cooperation with the best Iranian universities and research centers• Cooperation with global market research companies in the field of digital games and other related industries

WHO WE ARE?

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COMING SOON...

Phenomenon of The Year: Clash of ClansThis report examines a popular game each year. In 2015, it was the controversial game, Clash of Clan. In this report, we investigate the main reasons for playing this special game through studying the behaviors of 1000 participant Players of the game. Also by using national survey data, demographic characteristics of Gamers, the game’s penetration rate and its revenue from Iranian market can be estimated.

PC and Laptop Platform ReportPC and laptop platform special report is the first report of the triple platform reports. In this report, detailed information related to PC platform will be investigated. It includes the market information such as brands, popular devices and demographic variables of Gamers and their behavioral habits like the hours spent playing and penetration rate among Iranian Gamers.

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Please feel free to contact us with your questions and suggestions:Address: 4th floor. No. 32. Golzar Alley. North Mofateh Street. Tehran. IranTel: 0098-21-88345591 (412)Email: [email protected] can also share your opinion about this report via www.direc.irDIREC

Digita l games Research Center