Engineering and Industrial Mobile Application (APP) Development
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Transcript of Engineering and Industrial Mobile Application (APP) Development
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Engineering and Industrial Mobile Application (App) Development
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Day 3
Day 2
Day 1
Topics• Introduction• Environment Setup• Basic Project
– Starting Out
– User Interface Design
– Coding and Behaviour
– Android Resources and Feeds
– Long-running processes
– Creating Home Screen Widgets
– Publishing to Play Store
• Advanced Development– Task Reminders
– Menu Design and Lists
– User Input
– Dynamic & Multi-Pane UI
– Relative Layout
– Persistent Data Storage
– Alarm Manager
• Advanced Development cont.– Status Bar Updates
– Preferences Framework
– Multi-Device Support and Tablet Development
– Porting to tablets
– Beyond Google
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Android:• An operating system
• was designed for mobile, touch-screen devices
• is Linux-based
• uses open source code
• can be connected to other devices
• Android Inc. established in 2003– at the time, for non-touch
devices
IntroductionBackground, history of app development
• Google buys Android Inc 2005
• Apple iPhone released in 2007
• Open Handset Alliance formed in 2007– manufacturers of H/W and S/W
• Android SDK released in 2008
• First Android phones released
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IntroductionBackground, history of app development
Year Version Name API Distribution
2008 1.6 Donut 4 0.1%
Source: Murach’s Android Programming, 2013 (Author: Joel Murach)
2009 2.1 Eclair 7 1.7%
2010 2.2 Froyo 8 4.0%
2010 2.3-2.3.2 Gingerbread 9 0.1%
2010 2.3.3-2.3.7 Gingerbread 10 39.7%
2011 3.2 Honeycomb 13 0.2%
2011 4.0.3-4.0.4 Ice cream sandwich
15 29.3%
2012 4.1 Jelly bean 16 23.0%
2012 4.2 17 2.0%
2013 4.3 18 0%
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Introduction
Why develop for Android?
– Free & open O/S
– Big market share
– Multi-device
– Maintained by Google
– Manufacturer participation
– Existing marketplace
– Short time to market
The latest figures ...
Android taking up 81% of the marketiOS at 16% Windows Phone 3%”
Preston Gralla ComputerWorld, May 13, 2014
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Introduction
Why develop for Android?
– Accessory supportOpen Accessory Support
allows
external USB hardware
to interact with
an Android device
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Introduction• Features
– Java– Intents (Action + Data)– Cursor-less controls– View– Multi operations / threads– Background services– Fragments– Loaders– Support Library– Action Bar– Widgets– Touch-screen– Sensors– Multimedia– Security– Online
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Introduction
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Requirements
• Java programming knowledge
• Understanding of XML
• Computer hardware and software:– 1.6GHz– 1GB RAM– 3GB HDD space– Windows XP– Mac OS X 10.5.8– Ubuntu Linux
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• IDE
• SDK
• ADT
• AVD
Terminology
- Integrated Development Environment
- Software Development Kit
- Android Development Tool (plug-in)
- Android Virtual Device (Emulator)
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Configure Android SDK
and ADT
Install and run Eclipse
Install Android & Eclipse
components
Write java code in Eclipse
Emulate the output
Run on an Android device
Android Development & Deployment
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New Android project
• In Eclipse start a New Android Project
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New Android application fieldsApplication Name: The name that users will see
Project Name: Internal project & folder names
Package Name: Package namespace for Java programming
Minimum Req SDK: Minimum version support
Target SDK: Highest version tested
Compile With: Version used to compile the app.
Theme: User Interface style
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Create a new project Create custom launcher icon:The icon used to start the app
Create activityMakes a default “activity” (User Interface)
Mark this project as a libraryTo be used for importing into other apps
Create project in WorkspaceUse the default workspace or another
Working sets:Eclipse can use Working Sets to groups projects
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Starting Out
• Configure Launcher Icon
• A set of four generalized densities:
– ldpi (low), – mdpi(medium),– hdpi (high), and – xhdpi (extra high)
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Aside: Supporting multiple screensDensity-independent pixelssmall screens are at least 426dp x 320dp
normal screens are at least 470dp x 320dp
large screens are at least 640dp x 480dp
xlarge screens are at least 960dp x 720dpA set of four generalized densities:
ldpi (low), mdpi(medium),hdpi (high), and xhdpi (extra high)
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Activity template
Blank: Standard action bar, and navigation tabs
Full screen: Toggles UI visibility on user interaction
Master/Detail Flow: Collection of objects / menu with details for each object. Tablets and handsets
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Starting OutActivity Name: Name of activity class
Layout Name: Layout name for activity layout
Fragment Layout: The name of the content fragment
Navigation Type: The type of navigation to use – Swipe, Action bar tabs, Action bar spinner, and Navigation drawer.
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Starting Out
• Auto-generated filesApp behaviour (src): Actions coded in Java
gen: Java code generated as app is developed
Android: Default Android libraries
Assets: Images, raw binary assets
Bin, libs: referencing third party libraries
Resources (res): UI layouts, strings, colours, etc. defined in XML (External)
Config files: General configuration of app resource integration
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Auto-generated java class
Navigate to the code
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Android Development with Eclipse
The Wizard creates an override of the onCreate method of Activity
buttonAct is a sub-class of Activity
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Activities
• The main Activity class is a child of the Activity parent class
• An Activity is a single entity that is used to perform actions
• An app may have many separate activities– the user interacts with them one at a time
• onCreate() is the default method called by the Android system when your Activity starts
– it is where you should perform all initialization and User Interaction setups
• An Activity usually has a user interface
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• The output will come from default values in the class “R”• More on “R” later• First let’s run the code
Where are the values?
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Run the code
Run the application
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Run as Android
Application
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Emulating the output• Run app using the “Run” button
• The emulator will automatically start the Hello World app
• Alternatively you can Start the Emulator from the AVD Manager
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Emulator
The Eclipse plugin:•automatically creates a new run configuration for your project •& launches the Emulator
The emulator might take several minutes to boot
When the emulator is booted, the Eclipse plugin:•installs your application and•launches the default Activity
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Emulator
The text below is also a String found in strings.xml
The text in the grey bar is the application title
•The Eclipse plugin creates this text automatically
•The string is defined in res/values/strings.xml & referenced by AndroidManifest.xml
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Copy .apk to device
You could copy the app to a device and run it …
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