Engaging V&A Visitors with Game Design

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Engaging V&A Visitors with Game Design

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Presentation by Sophia George, V&A Museum. An invited talk at a workshop for the 'Scotland's Collections and the Digital Humanities' knowledge-exchange project, hosted at the University of Edinburgh. 12 September 2014. http://www.blogs.hss.ed.ac.uk/archives-now/

Transcript of Engaging V&A Visitors with Game Design

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Engaging V&A Visitors with Game Design

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• Collaboration between V&A London, Abertay University, UKIE & the V&A at Dundee

• Based in London for a six-month period (October 2013 to March 2014)

• Followed by a production period in Dundee

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• Chance for visitors to ask about game design

• Advice about industry• Range of games +

artbooks on display• Showing off my game in

progress

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• 50+ people in 13 teams working for 48 hours to create a game.

• Challenge for the jam was set around the V&A Medieval and Renaissance Galleries, with the theme of “Hidden Stories”

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"Faeries Curse" by Karolin Schnoor &

Thomas Flynn

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"Pyx", Sam and Max Baraitser

Smith

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• Three day workshop and museum visit

• 16-24 year old, mixed abilities

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• Work more with education/schools• Making experimental, non-profit games• Game design consultancy• Collaborating with unlikely partners to make

games

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[email protected]

@SophiaPretoria