Engaging Visitors in Innovative Ways: Process, Data and Participation
Engaging V&A Visitors with Game Design
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Transcript of Engaging V&A Visitors with Game Design
Engaging V&A Visitors with Game Design
• Collaboration between V&A London, Abertay University, UKIE & the V&A at Dundee
• Based in London for a six-month period (October 2013 to March 2014)
• Followed by a production period in Dundee
• Chance for visitors to ask about game design
• Advice about industry• Range of games +
artbooks on display• Showing off my game in
progress
• 50+ people in 13 teams working for 48 hours to create a game.
• Challenge for the jam was set around the V&A Medieval and Renaissance Galleries, with the theme of “Hidden Stories”
"Faeries Curse" by Karolin Schnoor &
Thomas Flynn
"Pyx", Sam and Max Baraitser
Smith
• Three day workshop and museum visit
• 16-24 year old, mixed abilities
• Work more with education/schools• Making experimental, non-profit games• Game design consultancy• Collaborating with unlikely partners to make
games
@SophiaPretoria