Enchanted From Afar
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Transcript of Enchanted From Afar
Forged in the dark realms of the domain 453 the Enchanted From Afar.
Designed for Attacking Or Defending opponents while favoring all the
skills of your Druid & Fey Ranged & especially SpellCaster Troops .
Enchanted From Afar will debuff the opponents Spellpower, and give
you the SpellPower upperhand in addition to having high Range
yourself. And thus enchanting the opponent from Afar.
You are encouraged to Sacrifice the 2 highest Range(d) Troops in
your Attacking wave and let the SpellCasters sort themselves out as
they have high Spellpower stats in TR already. Or You can Sacrifice 1
of the Range(d) troops and 1 of the Spellcasters.
As always, Champions can be decisive including the underlying Troop
Stats in Campion. A Champion with High Range in buff or Debuff is
favored for Enchanted From Afar.
The Druid Champion Steelhoof favors the Range(d) skills..
The Preset &
Variations
The variations are based on the cards you have and don’t have. You can
accomplish the same with different cards though. Above are 2 Variations
based on Cards most have and the Newer Unique Cards.
The banner is the card that won the design contest. If you do not have this
Card there are always other Cards that you can use to compensate or alter /
tweak this Preset.
The Throne Room
The Cards
The Throne Room
The Cards
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you an edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents