Enabling Innovation: A Strength In Any Economy
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Transcript of Enabling Innovation: A Strength In Any Economy
Enabling Innovation A Strength In Any Economy
Phil McKinney
2
Why Is Innovation
Such A Hot Topic?
3 2 October 2011
The Challenge Of
Innovation
4
GAP DELAY
INNOV ATION
Enabling
Customers For Customers For Yourself With
Customers
• Business Models
• Value Chain enablement
• New Intellectual Property
• Process Efficiencies and
Effectiveness
• New Offerings/ sales
opportunities
• New Intellectual Property
• Innovation „roadmap‟
• New market / penetration
opportunities
• Solutions to client problems
• Industry thought leadership
• „Innovation days‟
• Innovation „roadmap‟
• New market / penetration
opportunities
• Joint idea generation,
selection, management and
deployment (shared
repository)
• „Quick hit‟ deployment
• Shared accountability (risk /
reward)
• Innovation Management
Framework
• Services to support Client
Innovation program
• Build upon your
experience and Industry
Best Practices
• Set of methodologies to
support complete
Innovation Management
process
How To Think About Innovation?
5
6 2 October 2011
Is Your Corporate
Culture Ready?
7 2 October 2011
Bu
sin
es
s
Imp
act
Standardize platforms
Automate tasks
Technology Centric
Standardize processes
Automate processes
Reliable IT execution
IT Oriented
Standardize services
Automate services
Business
outcomes
Business Aligned
The Challenge Of IT - Change
The Office of “No” The Office of “How”
iTunes
Manageability Security Provisioning Cost Control
ENTERPRISE IT
END USER
Collaboration Access Productivity Convenience
The Challenge Of IT – Consumerization
8 2 October 2011
9 2 October 2011
What Is The Role Of IT
To Enable Innovation?
10
Innovation Management Framework
• Innovation Imperatives
• Innovation Governance
• Organizational Interaction
• Measurement & metrics
• Impact - IP strategic/ organizational/ financial/risk
• Innovation Processes
• Idea Management
• Collaboration Tools
• Knowledge Management
• Information Management
• Innovation Validation
• Management Leadership
• Employee Involvement
• Education & Training
• Rewards & Recognition
• Partner Collaboration
• Intellectual Property Management
• Customer Innovation
• Technology Scanning
Strategy Systems Culture Ecosystem
11 2 October 2011
What Are The Major
Innovation Trends?
The Computer Is Personal Again
Innovations From Complexity
Computers 107
Handheld Devices & Vehicle 108
Machinery 109
Home Appliances 1010
Pallets & Cases 1011
Consumer Items 1012
Device Complexity
The Computer Is Personal Again
The Complexity
of Networks
Complexity of Experience
Yesterday Today
Day in the Life Work/Personal
6am 7am 8am 10am 11am 12pm 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 10pm
The Computer Is Personal Again
Looking Back to Look Forward
Rewind 2000
Freeze Frame Today
Fast Forward Tomorrow 2020
10 Year Outlook
What is Going to Change?
Social Dynamics
Personal Entertainment
Intelligent Networks
Gadgets
Ubiquitous Content
Social Dynamics
Social Dynamics
2010 – Social Media
Reshapes Societies
Social Dynamics
2010 – Social Media
Reshapes Societies
2013 – Social Media
Experiences Converge
Social Dynamics
2010 – Social Media
Reshapes Societies
2013 – Social Media
Experiences Converge
2016 – Social Commerce
Social Dynamics
2010 – Social Media
Reshapes Societies
2013 – Social Media
Experiences Converge
2016 – Social Commerce
2019 – Visual Collaboration
Personal Experience Personal Experience
Personal Experience
2010 – Smart TV’s/Smart
Entertainment
Personal Experience
2010 – Smart TV’s/Smart
Entertainment
2013 – Smart House
Personal Experience
2010 – Smart TV’s/Smart
Entertainment
2013 – Smart House
2016 – Sensor Networks
Envelop Us
Personal Experience
2010 – Smart TV’s/Smart
Entertainment
2013 – Smart House
2016 – Sensor Networks
Envelop Us
2019 – Intelligent Solutions
Intelligent Networks
Intelligent Networks
2010 - Always Connected
Intelligent Networks
2010 - Always Connected
2013 – Bandwidth Constraint
Forces A Change In
Experiences
Intelligent Networks
2010 - Always Connected
2013 – Bandwidth Constraint
Forces A Change In
Experiences
2016 – Network Of Things
Intelligent Networks
2010 - Always Connected
2013 – Bandwidth Constraint
Forces A Change In
Experiences
2016 – Network Of Things
2019 – Pervasive Connectivity
Gadgets
Gadgets
2010 – Mobile Dominance
Gadgets
2010 – Mobile Dominance
2013 – Family of Devices
Gadgets
2010 – Mobile Dominance
2013 – Family of Devices
2016 – Ubiquitous Resources
Gadgets
2010 – Mobile Dominance
2013 – Family of Devices
2016 – Ubiquitous Resources
2019 – Ambient Intelligence
Ubiquitous Content/Information
Ubiquitous Content/
Information
Ubiquitous Content/
Information
2010 – Digitization of Content
Ubiquitous Content/
Information
2010 – Digitization of Content
2013 – Emergence of Digital
Fortress
Ubiquitous Content/
Information
2010 – Digitization of Content
2013 – Emergence of Digital
Fortress
2016 – Personalized
Information/Content
Ubiquitous Content/
Information
2010 – Digitization of Content
2013 – Emergence of Digital
Fortress
2016 – Personalized
Information/Content
2019 – Augmented IQ
The Impact
The Impact
Consumerization of Devices
The Impact
Consumerization of Devices
Cloud
The Impact
Consumerization of Devices
Cloud
Connectivity
The Impact
Consumerization of Devices
Cloud
Connectivity
Experience