ELT Activities
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Transcript of ELT Activities
~ 2 ~
Table of Contents
Drop the Marker ..................................................................................................................................... 5
Snakes and Ladders ................................................................................................................................. 7
LEXICAL MUSICAL CHAIRS ....................................................................................................................... 8
World Of Knowledge ............................................................................................................................... 9
Name 5 … .............................................................................................................................................. 10
WIN, LOSE OR DRAW ............................................................................................................................ 11
“Who Am I?” Double Puzzle .............................................................................................................. 13
WRITE IT RIGHT ..................................................................................................................................... 14
FEEDBACK FORM. .................................................................................................................................. 16
WHO AM I? ........................................................................................................................................... 17
Initial Sound and Final Sound ................................................................................................................ 22
FIND ME!!! ............................................................................................................................................ 23
Who Am I? ............................................................................................................................................. 25
BUZZ ...................................................................................................................................................... 30
BREAKING THE CODE ............................................................................................................................ 31
Chain Spelling ........................................................................................................................................ 36
Touch and Go ........................................................................................................................................ 37
DO YOU KNOW THESE CITIES? .............................................................................................................. 38
Spicing up Language .............................................................................................................................. 41
I LOVE MY LOVE .................................................................................................................................... 42
~ 3 ~
WAITERS ................................................................................................................................................ 45
VOCABULARY BUILDER GAME .............................................................................................................. 46
Lesson Plan ............................................................................................................................................ 52
Secret Code ........................................................................................................................................... 53
Mary’s Shopping List ............................................................................................................................. 56
Keep Calm & Guess Who Am I? ............................................................................................................ 58
20 Questions ......................................................................................................................................... 68
Compound Word Game ........................................................................................................................ 69
Magic Box .............................................................................................................................................. 70
Sentence Hangman ............................................................................................................................... 71
T BINGO ................................................................................................................................................. 72
True or False? ........................................................................................................................................ 74
A Guessing Game .................................................................................................................................. 75
Who am I? ............................................................................................................................................. 77
Musical Box ........................................................................................................................................... 78
Draw Me an Alien.................................................................................................................................. 80
A Whispering Game .............................................................................................................................. 81
What’s My Job/Occupation? ................................................................................................................. 83
FIND YOUR PARTNER ( MEMORY GAME ) ............................................................................................. 86
Family Feud ........................................................................................................................................... 89
BOOKTIVITIES ...................................................................................................................................... 100
Finish the Sentence ............................................................................................................................. 103
Rhythmical Game ................................................................................................................................ 104
Fortunately and Unfortunately ........................................................................................................... 106
Swat me! ............................................................................................................................................. 107
TIC-TAC-TOE ........................................................................................................................................ 113
Snakes & Ladder Game ....................................................................................................................... 115
Verbal Boxing ...................................................................................................................................... 117
The Spelling Game .............................................................................................................................. 118
GHOSTS & SPIDERS ............................................................................................................................. 120
Figure it out ......................................................................................................................................... 121
Snap (Farm animals/Clothes) .............................................................................................................. 125
Gap Fill – Listen to the Song ................................................................................................................ 126
~ 4 ~
My Action ............................................................................................................................................ 130
Match It Right ( Days of the week ) ..................................................................................................... 131
SOLVE THE RIDDLES (SEA CREATURES) ............................................................................................... 138
HOMELIFE............................................................................................................................................ 141
WORDS IN A WORD ............................................................................................................................ 143
BINGO.................................................................................................................................................. 144
Battle Ships – A Vocabulary Game ...................................................................................................... 156
Typhoon .............................................................................................................................................. 157
The Vowel Game ................................................................................................................................. 160
Do You Have A Question? ................................................................................................................... 161
BLUFF GAME- GAMES FOR THE CLASSROOM! ................................................................................... 163
ONE DIRECTION................................................................................................................................... 164
A Potpourri of Activities ................................................................................................................... 167
Last Letter, First Letter ........................................................................................................................ 172
Total Recall .......................................................................................................................................... 173
PSQ Games!!! ...................................................................................................................................... 174
WORDS IN A WORD ............................................................................................................................ 178
SPELLING TRAIN GAME ....................................................................................................................... 179
WHEN I GROW UP……. ........................................................................................................................ 180
~ 5 ~
Drop the Marker Presented by Loh Yoke Ling
A classroom classic, this game can also be called “Drop the
Chalk.” Use it to practice vocabulary or grammar where
spelling accuracy is important. One representative from
each team stands at the board. The teacher asks a question
and the competing players write the answer on the board.
Spelling counts, and the answer is not valid until the player puts down the marker or
chalk. The first player with a correct answer wins a point, and calls the next
teammate to the board.
Level: Beginner to advanced, depending on the difficulty of the questions
Who can play: at least two players plus the teacher; works best with six or more
Skills: Writing, vocabulary and grammar
Feedback form
Strongly agree
Slightly agree Slightly
disagree Strongly disagree
Clear
Interesting
Easy to play the game
Enjoyable
Relevant for English lesson
~ 6 ~
Questions
1. Name five common garden flowers. 2. Which animal is called the ‘King of Beasts’? 3. Name a play by Shakespeare. 4. What are the primary colours? 5. Name the five human senses. 6. A place where aeroplanes are kept. 7. Name two striped animals. 8. The first meal of the day. 9. The city which has Eiffel Tower. 10. Another name for a donkey. 11. Name the colours of the rainbow. 12. A fertile place in the desert. 13. Name spotted animals. 14. What is daybreak sometimes termed? 15. What is a centenarian? 16. Where is the Empire State building? 17. Which is the biggest ocean in the world? 18. Which letters are vowels? 19. The top of a hill or mountain. 20. Name three ‘string’ instruments.
Answers 1. rose, daisy, sunflower, jasmine, orchid etc. 2. lion 3. Romeo and Juliet etc. 4. red, yellow, blue 5. sight, smell, touch, taste, hear 6. hangar 7. tiger, zebra etc. 8. breakfast 9. Paris 10. ass
11. red, orange, yellow, green, blue, indigo, violet (Roy g biv) 12. oasis 13. leopard, Dalmatian, frog etc. 14. dawn 15. a person who is a hundred or more years old 16. New York 17. Pacific Ocean 18. a, e, I, o, u 19. peak 20. guitar, violin, cello etc.
~ 7 ~
Snakes and Ladders Presented by Tan Siow Ling
English Language Year 4 Level: Intermediate to advance Grammar: Articles Focused Skill: Listening and Speaking Integrated Skill: Reading Objective: By the end of the lesson, pupils are able to fill in at least 7 out of
15 blanks with the correct articles. Production:
1. Pupils are divided into groups of 5 or 6. Each group is given a snake and ladder board game.
2. Pupils listen to the rules of the game.
HOW TO PLAY?
1. Play begins on square 1 and finishes on square 100.
2. Players roll the dice to determine their orders of playing. 3. Players take turns to roll a dice and move along according to the number that
they get. 4. If a player lands on a square which has the base of a ladder, then they
automatically advance their position by moving to the square at the top of the ladder.
5. If a player lands on a square which has the head of a snake upon it, then the player must automatically slide down to the square at the tail of the snake.
6. The first player who lands on square 100 wins. CAUTION ! The players lose their turn of playing. They may proceed after everyone finishes one round. ? Players pick up a card and answer the question. Stay if they manage to give the correct answer or move one step back if they give the wrong answer.
~ 8 ~
LEXICAL MUSICAL CHAIRS Presented by Rhohenzee Long Chek
Level : Year 3
Objectives : At the end of this activity pupils should be able to read words by playing musical chair.
Materials needed : Chairs Word cards Music
Time : 20 minutes
Procedures : 1. Play musical chairs as normal, except place a word card with vocabulary words pupils need to learn on the chair.
2. Each word card will have a different vocabulary word.
3. When the music stops, the person without a chair tells the class which chair he/she was about to sit in.
4. The person who is seated in that chair has to pronounce his word. If he/she is unable to pronounce the word, he will be out and the standing pupil will get a chance to pronounce the word.
5. Both pupils are out if they pronounce it incorrectly. If one gets it right, that person will still be in the game.
6. This really motivates pupils to pronounce words correctly.
~ 9 ~
World Of Knowledge Presented by SOH MAY FONG
Topic : Food (Year 3)
Focus : Listening and Speaking
Able to listen to and demonstrate understanding of oral text by :
a) asking simple WH- questions
b) answering simple WH-questions
Objective :
By the end of the lesson pupils are
able to match 8 out of 10 pictures
given correctly.
Teaching resources : Picture
Cards, Word cards
CCE : Contextual Learning
Activities :
1. Teacher asks pupils to name food that they eat daily.
2. By using a Circle Map pupils write the name of the food.
3. Teacher shows some pictures and pupils name them .
4. Game time – match words to pictures.
5. Complete worksheet of matching words to pictures.
The same picture can be use for the following lesson in a Memory Game
1. List out the food shown in the pictures given.
2. Open the correct card of picture requested.
~ 10 ~
Name 5 … Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using the Name 5
concept based on their language level.
Objective of the Game:
This game can be used to review lexical items, preview for the upcoming lesson or
simply to have fun. A game is most beneficial when it is strategically planned.
Materials Needed:
Flash cards with the “Name 5 …” including possible answers
Procedure:
1. Students are sitting in groups of no less than 3 students and no more than 6
students.
2. The teacher informs the students that at they are to work as a team to come
up with the answers.
3. Once the teacher reads out the prompt, the students are to quickly write down
their answers.
4. When the team has listed the 5 items, they must put down their pencil and
raise their hand.
5. The first team who raises their hand, has the chance to win a point for the
team.
6. If one of the items listed is incorrect, the next team has a chance to gain a
point.
7. The team with the most points at the end of the game wins.
SAMPLE PROMPTS:
Name 5 fruits you do not peel.
Name 5 countries that begin with the letter “S”.
Name 5 modes of transportation that do not have wheels.
Name 5 sports that do not have a ball.
Name 5 things you studies in Chapter 1 – Learning Languages.
~ 11 ~
WIN, LOSE OR DRAW Presented by Noor Hafizah Binti Zainal Abidin
School : SK Bandar Tasik Selatan
Date : 29th July 2015
Objectives : By the end of the lessons, pupils will be able to name the animals
correctly.
Materials : Marker pens and papers.
Activities :
1. Pupils will be divided into groups.
2. Each group will be given pieces of paper to write the name of the
animals.
3. After that, teacher will collect the papers and change the papers
among the groups.
4. Each group will choose a person to do the drawing task. The person
will be change by time.
5. Teacher will set time for each group to guest the answers.
6. The group with the most answer will win.
7. Rules : - Can’t talk.
- Can’t tell
- Can be change by the teacher.
~ 12 ~
Level of the Game:
This game is suitable for Level 1 pupil (Year 3). However, this game can be modified
for the level of your students by changing the vocabulary based on their language
level.
Objective of the Game:
Pupils will be able to enhance their vocabulary in a fun way.
Procedure:-
1. Students are sitting in groups of no less than 3 students and not more than 6
students.
2. The teacher informs the students that they are working as a team to solve the
double puzzle
3. Handouts of the double puzzle are given to each team. Once the teacher says
start, the students have to unscrambled each of the clue words as quickly as
possible.
4. They have to copy the letters in the numbered cells to other cells with the
same number.
5. When the team has completed the double puzzle, they must put down their
pencil, raise their hand and shout “FINISH!”
6. The fastest team with all of the answers are correct wins the game.
~ 13 ~
“Who Am I?” Double Puzzle
1) L E M I
2) W A T R Y S R E B R
3) M O E N L
4) N O G A M
5) I E A N P L P E P
6) A A N A N B
7) L E M T O N W A R E
8) R E A P
9) N E A G O R
10) A C H E P
11) D R N U A I
12) F G T E R I P A R U
Unscramble each of the clue words.
Copy the letters in the numbered cells to other cells with the
same number.
~ 14 ~
WRITE IT RIGHT Presented by A.SIVASHANKARI
Game Type : Word and Team Game
Aims : Language : spelling and writing
Age : 10 +
Group Size : 5-6
Time : 10 - 15 minutes
Materials : Alphabet (scrabble pieces) 1 set per group, pieces of paper (1 paper
per group), pen, boxes.
Procedure :
1. Split the class into 6 groups.
2. Each group are to form a queue.
3. The first group member will need to form the first word of a sentence
using the alphabet pieces provided and write it on the paper
provided.
Note: Each participant is given only 1 minute to think and write the word.
Whistle will be blown every minute. The used alphabet pieces must be placed
in the box provided.
4. The subsequent group members are to continue creating word and at
the same time completing the sentence using the words created (One at a
time)
Note : If the participant is unable to form a word within a minute, then he/she
needs to swap with the next participant.
~ 15 ~
5. The game will continue for 15 minutes and the last whistle will be blown
on the 15th minute.
6. The group with most correct sentence, wins the game.
Extended Activity.
1. Group members can choose a sentence and make a 4 stanza rhyme.
The group with the most creative rhyme wins the game.
~ 16 ~
FEEDBACK FORM.
Name of the game : _______________________________
Creator : _______________________________
Circle your feedbacks.
I enjoyed
the game. I loved it I liked it It was ok Not really I hated it
I
understood
the
materials
All of it Most of it Half of it Only a
little Not at all
The level
of
difficulty
was
Too hard
for me A bit hard Just right
A bit too
easy
Way way
too easy
Do you
have any
comments
or
suggestions
to improve
the game?
~ 17 ~
WHO AM I?
Presented by Nazatulsema Sha’ri
Level Level 2 – Year 4, 5 & 6 Objectives Pupils will be able to listen to the descriptions and answer who
they are in the spaces provided. Strategy Group work activities Added Values Co-operation, teamwork Topic Clothing (also suitable for topics: Animals and Occupation) Materials hand out, picture cards Procedures
1. Pupils sit in 6 groups.
2. Each group will receive 3 hand outs contain of A, B and C exercises and a
picture card.
3. By looking at the picture cards, pupils listen to the teacher’s description about
three figures.
4. Pupils guess who they are and write the answers in the spaces provided.
5. Procedure 3 and 4 will be repeated until the pupils completed filling in the
blanks of both hand out B and C.
6. The group which has the most correct answers will be declared as the winner.
~ 18 ~
WHO AM I?
A. Write the name of the girl who matches the description.
1. ________________________
2. ________________________
3. ________________________
~ 19 ~
B .Read the description and find the mistakes. (ANSWER)
1. LIsa
I'm very tall and fat. I've got long wavy "purple" hair. I'm wearing a pink
blouse, grey trousers and pink platform shoes. I'm wearing my favourite silver
earrings and a pink ribbon on my hair.
2. Sue
I'm medium-height and slim. I've got long straight brown hair. I'm wearing a
blue T-shirt, shorts, a white belt, my warm pink socks and blue trainers.
3. Peggy
I'm tall and slim. I've got medium-length curly red hair.
I'm wearing a yellow T-shirt, a purple mini-skirt and high-heeled shoes. I love
jewellery! I'm wearing my favourite earrings, necklace and bracelet.
C. Complete the descriptions of the three friends. (ANSWER)
1. LIsa
I'm very tall and slim. I've got long curly "purple" hair. I'm wearing a pink T-
shirt, white trousers and pink platform shoes. I'm wearing my favourite gold
earrings and a pink ribbon on my hair.
2. Sue
I'm medium-height and slim. I've got short straight blond hair. I'm wearing a
green T-shirt, jeans, a white belt, my warm pink socks and blue trainers.
3. Peggy
~ 20 ~
I'm tall and slim. I've got medium-length straight red hair. I'm wearing a yellow
top, a purple mini-skirt and high-heeled sandals. I love jewellery! I'm wearing
my favourite earrings, necklace and bracelet.
B. Read the description and underline the mistakes
1. Lisa
I'm very tall and fat. I've got long wavy "purple" hair. I'm
wearing a pink blouse, grey trousers and pink platform shoes.
I'm wearing my favourite silver earrings and a pink ribbon on
my hair.
2. Sue
I'm medium-height and slim. I've got long straight brown hair.
I'm wearing a blue T-shirt, shorts, a white belt, my warm pink
socks and blue trainers.
3. Peggy
I'm tall and slim. I've got medium-length curly
red hair.
I'm wearing a yellow T-shirt, a purple
mini-skirt and high-heeled shoes. I love
jewellery! I'm wearing my favourite
earrings, necklace and bracelet.
~ 21 ~
C. Complete the descriptions of the three friends.
1. I’m Peggy.
I’m tall and (1) _______________. I’ve got medium –length straight
_(2)________ hair. I’m wearing a yellow _(3)___________, a
(4)_________________ mini-skirt and high-heeled (5)_____________. I
love jewellery! I'm wearing my favourite _(6)_____________, necklace
and _(7)_____________.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
2. I’m Sue
I'm medium-height and slim. I've got short __(8)_____________ blond
hair. I'm wearing a _(9)___________ T-shirt, jeans, a white
(10)________________, my warm pink socks and blue trainers.
Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
3. I’m Lisa.
I'm very _(11)_____________ and slim. I've got long
__(12)_____________ "purple" hair. I'm wearing a
_(13)_______________ T-shirt, white _(14)______________ and pink
platform shoes. I'm wearing my favourite gold earrings and a pink
(15)______________ on my hair.
~ 22 ~
Initial Sound and Final Sound Presented by Lisa MacLeod
Level of the Game:
This game can be played with students who are learning language with phonics.
Objective of the Game:
This game can be used to
focus on sounds rather than
the spelling of words or simply
to have fun.
Materials Needed:
Nothing, simply explain the
game
Procedure:
1. Students are sitting in
groups of no less than 3 students and no more than 6 students.
2. The teacher informs the students that they are to focus on sounds with this
game.
3. The first students says a word and the next students is to say a word that
begins with the last sound of the first word.
4. The students go around in a circle taking turns saying a word.
5. The only rule is that the students can not repeat the same word twice.
6. Watch the time not too make it too short but not too long either.
Approximately 10 to 15 minutes is sufficient.
~ 23 ~
FIND ME!!! PRESENTED by MOHD SYAHARUDIN BIN SAAT
PROGRAMME : PRO ELT COHORT 3
PLACE : SK SERI BINTANG SELATAN
DATE : 22ND JULY 2015
SCHOOL : SK SULTAN HISAMUDDIN ALAM SHAH, KL
LEVEL OF PUPILS : LEVEL 1
OBJECTIVE: AT THE END OF THE ACTIVITY, PUPILS SHOULD BE ABLE TO:
1. NAME THE OBJECT IN THE PICTURE.
2. IMPROVE PUPILS’ VPCABULARY.
MATERIALS:
1. WORKSHEET
2. COLOUR PENCILS
PROCEDURES:
1. THE GAME WILL BE CONDUCT IN 15 MINUTES.
2. DIVIDE THE CLASS INTO 6 GROUPS.
3. IN A GROUP, PUPILS DISCUSS TO FIND OBJECTS IN THE PICTURE.
4. PUPILS NAME THE OBJECTS.
5. THE FIRST GROUPS FIND ALL THE OBJECTS IN THE PICTURE
CONSIDER AS A WINNER.
~ 25 ~
Who Am I? Presented by Ramziah Mohijan (Pro-Elt W2D) Level of the Game:
This game is suitable for Level 1 pupil (Year 3). However, this game can be
modified for the level of your students by changing the riddles based on their
language level.
Objective of the Game:
This game can be used to review vocabulary; wild animals,
transportations and occupations, to review spelling of words or
simply to have fun. A game is most beneficial when it is
strategically planned.
Materials Needed:
Handouts of 15 riddles and crossword
Procedure:-
1. Students are sitting in groups of no less than 3 students
and no more than 6 students.
2. The teacher informs the students that at they are to
work as a team to solve the riddles and crossword.
3. Handouts of riddles and crossword are given to each team.
Once the teacher says start, the students are to quickly
solve the riddles to complete the crossword.
4. They have to guess and think the possible answers for
each riddles and also have to figure out the correct spelling of each
words.
5. When the team has completed the crossword, they must put down their
pencil, raise their hand and shout “FINISH!”
6. The first team who raises their hand, has
the chance to win 15 points for the team.
7. If one of the answers is incorrect, the next
team has a chance to gain points.
8. The fastest team with the most
points at the end of the game wins.
Good Luck!
~ 27 ~
Across
1-I am the cousin of the ship. I am also large and long .I have
periscope. It helps you to see what is happening on the surface. I am
a …….
3-I am from the snake family. I can be very long and heavy. I curl
my victim around me and swallow it. I am a …….
7-I travel on the land. I am a heavy machine. You can see me at the
paddy field. My wheels are very big. I am a ……
9-My job is to make chairs, tables, cupboards and other furniture. I
use wood to make them in my workshop. I am a …….
10-I am made of strong wood. You must use an oar to move me. You
can see me at a fishing village. I am a …..
11-I travel at a very fast speed. Not everyone can travel in me. My
relative landed on the moon many years ago. I am a ……
13-I have a small stall own my own. I use a sharp chopper to cut the
meat. My stall is usually packed on weekends and public holidays. I
am a …….
14-You will think of me if your pipe is leaking. I always carry a
toolbox with me. I am a …..
~ 28 ~
Who Am I?
Down
2-I am big. My legs are short and thick. I can run very fast. There is
a sharp horn on my nose. I am a …..
4-I must be brave. I go into the jungle to hunt for animals. I always
carry a gun with me. I am a …….
5-I am small. I am black with white fur on my back. I have a bushy
tail. If someone attacks me, I will let out a terrible smell. I am a …..
6-I have three wheels. Two passengers can sit in me. I am still used
in Indonesia, Thailand, India, and Malaysia. I am a ……
8-I like to eat ants. I am covered with shells. When something
touches me, I curl up. I am also called an anteater. I am a…….
9-I repair your worn-out shoes, belts, and handbags. I do my work on
the pavements of shops and complexes. I am a …….
12-I can live in the water or on the land. I have a powerful tail. I like
to eat meat. I also have sharp teeth. I am a ……..
~ 29 ~
Feedback Form
Name of the game : Who Am I?
Name:…………………………………………………….
1-Do you like the game?
No / Prefer Not To Say / Yes
2-Would you carry out the game to your students?
No / Prefer Not To Say / Yes
3-How would you rate the game?
Poor / Prefer Not To Say / Good
4-Any suggestions or comments, feel free to share
………………………………………………………………………………
………………………………………………………………………………
………………………………………………………………………………
………………………………………………………………………………
~ 30 ~
BUZZ Presented by Lisa MacLeod
Level of the Game:
This game can be played with all
students of all levels.
Objective of the Game:
This game can be used to focus
on thinking in English.
Materials Needed:
Nothing, simply play the game
Procedure:
1. Students are sitting in
one large circle around the outside of the room facing inward.
2. The teacher informs the students that they are to take turns going around in
the circle counting.
3. The first student begins with “one”, etc.
4. The students are not to say numbers with the number 3 in it or multiples of 3.
5. When a student has the turn to say the number 3, they must say “BUZZ” and
the next student must continue with the number.
6. If a student says a number with the number 3 instead of saying BUZZ, they
must stand up and they are no longer to play in the game.
7. The last student sitting in the circle wins.
~ 31 ~
BREAKING THE CODE Presented by Azizah Binti Talib
School : SK Pendidikan Khas Jalan Peel
Date / Day : 17th June 2015 (Wednesday)
Objectives : By the end of this game, pupils should be able to:
(a) learn different codes
(b) spell correctly
Group size : Groups of 5 to 7
Materials : Chart board of codes, a set of codes, a board, blue tac,
task sheet
Activities:
1. Pupils are divided into groups of 5 to 7.
2. Teacher shows a chart board of codes that represent the alphabets.
3. Pupils are asked to remember the codes in 3 minutes.
4. Each group will be given a task sheet, set of codes, a board and blue tac.
5. Teacher explains that they are going to have 2 rounds of games.
6. Teacher explains the rules:
(i) For the first round, they will have a task sheet to be solved as fast as they
can.
(ii) The fastest with all correct will be the winner.
(iii) For the second game, teacher will read out the words and the pupils spell
the
words using the codes given and paste them on the board.
(iv) Once they have finished, show up their answer. The fastest with the
correct
answer is the winner.
(v) The group that collected the most points will be the winner.
~ 35 ~
Word list
1. bus
2. ship
3. train
4. bicycle
5. aeroplane
6. helicopter
7. submarine
8. hovercraft
~ 36 ~
Chain Spelling (Shiri-tori)
Presented by Diana Nuraimee Sapawi
School : SK Seri Bintang Selatan
Date : 29th July, 2015 (Wednesday)
Level : Easy to Medium Objectives : Pupils should be able to:
a) Spell the given words correctly.
Procedure : 1. The teacher gives a word and asks a student to spell it.
2. Then a second student should say a word beginning with the last letter of the
word given. The game continues until someone makes a mistake, that is, to pronounce the word incorrectly, misspell it or come up with a word that has been said already, then he/she is out.
3. The last one remaining in the game is the winner.
Note:
This game can be made difficult by limiting the words to a certain category, e.g. food, tools, or nouns, verbs, etc.
~ 37 ~
Touch and Go Presented by Norfazelina Fadzil
School : SK Seri Mega
Date : 20th May 2015
Objective : By the end of this activity, pupils will be able to name the animals
correctly.
Material : Pictures of animals.
Procedures:
1. Teacher paste ten pictures of animals on the wall.
2. Divide the pupils into two teams – the Right Team & the Left Team.
3. The Right Team will line up at the right corner while the Left Team will line up
at the left corner.
4. The first member of each team will touch the card and names the animals as
fast as they can.
~ Right Team starts from the right side, Left Team starts from the left side.
5. When they meet in the middle, they will play ‘One, Two Som’ (Rock Paper
Scissors) to see who keeps going.
6. The pupil who wins will continue.
7. The pupil who loses will go at the back of the line and the next team member
starts.
8. The team that reaches the opposite side will win.
~ 38 ~
DO YOU KNOW THESE CITIES? Presented by NORHASYIKIN BINTI ABDUL WAHAB
SCHOOL : SK SERI INDAH
DATE : 24 JUNE 2015
OBJECTIVE :
BY THE END OF THIS ACTIVITY, PUPILS WILL BE ABLE TO UNDERSTAND
THE MEANINGS OF WORDS THAT END WITH ‘CITY’
PROCEDURES:
1. Teacher places pupils in pair.
2. Teacher distributes each pair with worksheet.
3. Teacher tells pupils how to play the game.
Pupils have to fill in the correct words based on the definitions written on the
worksheet.
Time frame given to pupils to complete the task i.e. 5 – 8 minutes.
Discussion about the answers after time’s up.
Teacher will reward the pair who finished on time with the correct answers.
~ 39 ~
DO YOU KNOW THESE CITIES
1
C I T Y
2
C I T Y
3
C I T Y
4
C I T Y
5
C I T Y
6
C I T Y
7
C I T Y
8
C I T Y
9
C I T Y
10
C I T Y
Clues:
1. Speed
2. Extraordinary boldness.
3. An insufficient amount.
4. Bliss;happiness
5. Attention given to someone by the media.
6. Plainness, lacking anything fancy.
7. Physical or mental inability to do something.
8. A rubber band has this quality
9. Generates power.
10. The quality, state or fact of being recurrent.
~ 40 ~
Answers :
1.Velocity
2. audacity
3.carcity
4. felicity
5. publicity
6. simplicity
7. incapacity
8. elasticity
9.electricity
10. periodicity
~ 41 ~
Spicing up Language Presented by Lisa MacLeod
Level of the Game:
Students must be able to write complete sentences and connect sentences to form a
paragraph.
Objective of the Game:
This game can be used to
review questions and
answers, adjectives and
adverbs and writing
paragraphs.
Materials Needed:
White paper – A4, preferably
lined.
Procedure:
1. Students are sitting in
groups of no less than 3 students and no more than 6 students.
2. The teacher reviews the 5 Ws and the H on the board with the entire class.
3. One piece of A-4 paper is handed out to every group.
4. The students are then instructed to write a Wh question along with the answer
at the top of the piece of paper.
5. Once the first student has completed the question and answer, they fold over
the paper to cover it. The other students cannot see what has been written on
the piece of paper.
6. The teacher then hands out another piece of paper to each group.
7. Once all the students have completed writing their questions and answers and
all the 5 Ws and H questions have been completed, the group them has to
make a story using all the answers that have been written on the paper.
8. When all the groups are finished their story, they must then read it out loud to
the class.
9. At the end, all the groups take a vote on which story was the most interesting
story.
~ 42 ~
I LOVE MY LOVE Presented by NOR FADILLAH AB HAMID
Objective: Pupils will be able to enhance their vocabulary in a fun way.
PROCEDURES:
1. Give the students each a piece of paper with the following paragraph on
it:
I love my love with a __ because s/he is _______ and ________.
His/her name is _________, s/he lives in _____________ where she
works as a ____________. His/her favorite food is _________ and in
his/her spare time s/he likes ____________.
2. Select a pupil to draw an alphabet from the alphabet box/bag. (You have
to prepare letter cards and put them in a box/bag).
3. Give them 2 minutes to complete the paragraph.
4. Check the answers and reward the winner.
Sample of the answer:
A
I love my love with an 'A' because she is adorable and
attractive. Her name is Anne, she lives in America, where
she works as an actress. Her favorite food is apple, and in
her spare time she likes archery.
Good luck with other letters!
~ 43 ~
Match Me
Presented by Thiyageswari Subramaniam
Level : 2 (Year 5 and 6 )
Goals : To have pupils fully understand what compound words are
and how they are fit together.
Objectives : Pupils will be able to
i) understand what a compound word is
ii) identify, divide and make compound words
Materials : word cards and envelopes
Procedures :
1. Class is divided into groups of 4 or 5.
2. Each group is given an envelope contains words.
3. Each group has to join two word cards to form compound words.
4. The group who finishes first has to write on the board the list of
compound words.
5. Teacher checks the answers. If the answers are correct, they will be the
winner. If wrong the next group will continue.
~ 44 ~
new
born
under
score
off
spring
fore
shadow
sea
horse
sight
seeing
wood
chuck
touch
down
hay
stack
witch
craft
pine
core
wood
carver
scare
crow
life
guard
~ 45 ~
WAITERS Presented by Sumathi a/p Thanarajah
School : SK Jalan Peel
Date : 27 th May 2015
Objectives : By the end of the lesson, pupils should be able to:
i) ask and answer questions politely using the correct sentences.
ii) write the name of the food correctly
Materials: Papers, maker pen.
Steps
1.Teacher divides the class into 5 to 6 groups.
2.Teacher distributes a set of blank papers to each member of the group.
3. Teacher explains briefly how to play the game.
4. Each team has to choose its ‘waiter’.
5. Other team members have to draw on the paper given something which can be
obtained at the school canteen e.g sandwich, a cup of tea, fried rice, bun, cake,
orange juice, chicken rice and many more. At the bottom of the picture they draw
they have to write the name of the food.
6. The sets of papers are put in a bowl. The team members have to ask their ‘waiter’
for something to eat or drink, e.g Could you bring me a plate of fried rice please? or I
would like a plate of fried rice, please?
7. The waiter has to look in the pile of drawings and if he can find the right one he
takes it to the ‘customer’ and says Here you are, sir/ madam or if he cannot find the
drawing in the pile, he says I’m sorry, sir/madam we haven’t got any fried rice.
8. The winning team is the one whose ‘waiter’ first succeeds in serving all his
customers.
~ 46 ~
VOCABULARY BUILDER GAME
Making Words from Letters in a Long Word
HARVANT KAUR D/O AJMIR SINGH
PRO ELT COURSE - 9/4 2015
Level: Advanced
Objectives:
This game is a good activity for:
i) learning new words
ii) reviving some word knowledge
iii) giving a teacher time to prepare other tasks for students.
Materials Needed:
Answer sheets - 3- letter words, 4- letter words ... so on Score sheet A whistle
Procedure
1 The class is to be divided into 4 to 6 groups.
2. The teacher writes a long word on the board.
3. Students should compose different words from the letters of this word. Begin the
game with the 3 letter word and then the 4 letter word and so on.
4. Each leader of the groups gets an answer sheet from the teacher and he/ she has
to stand up and hold it until the teacher begins the game.
~ 47 ~
5. To start the game the teacher blows a whistle.
6. Students need to list out10 new words for each round.
7. The group should shout ' STOP ' once they have finished listing
out the words and read and spell out their words to the class.
8. The group which scores the highest points will be the winner.
The Rules:
1. The group members must know the meaning of the new words. If needed the
group members must explain the meaning of their words. Otherwise points will
be deducted.
2. Students are not allowed to use Proper nouns. Any other parts of speech is
acceptable.
3. Each correct word will be given 1 point.
4. Longer time is allocated for longer words
~ 48 ~
R E T R I B U T I O N
3-letter words
bet bin net not nut bit but bun tin toe
4-letter words
bent bone burn bite into iron tent torn tube unit tint tour
5-letter words
burnt orbit brunt utter urine trout unite tutor turbo tribe
6-letter words
bitter button burner rotten return butter bitten reborn rotten burier
7- letter words
nitrite routine torture tribute turbine torrent tuition tribune bittern orbiter
PERFECTIONISTS
3- letter words
sin fat one sit tin net not fit pet sip
4- letter words
ripe soft tone font note fins sins nice nose stop
~ 49 ~
VOCABULARY BUILDER GAME
RETRIBUTION
SCORE SHEET
GROUP 1
GROUP 2
GROUP 3
GROUP 4
GROUP 5
GROUP 6
3-letter words
4-letter words
5-letter words
6-letter words
7-letter words
~ 50 ~
ANSWER SHEET
GROUP: ____________________
1.___________________
2.___________________
3.___________________
4.___________________
5.___________________
6.___________________
7.___________________
8.___________________
9.___________________
10.__________________
~ 51 ~
FEEDBACK FORM
VOCABULARY BUILDER GAME
Please write down your comments or suggestions here.
THANK YOU
~ 52 ~
Lesson Plan
Presented by Hafiz Kamal
Level : Year 2
Topic : Know The Object
Focus skill : Language Arts
Objectives : By the end of the lesson, pupils should be able to:
a) recognise the pictures and act it out correctly
b) identify the picture through body action/ body gesture correctly
Activities :
Introduction
1) Teacher acts out an action in front of the class.
2) Pupils need to identify and guess the name of animal that is being acted.
Presentation & Practice
1) Teacher shows picture cards to the pupils.
2) Pupils go through with the picture cards.
3) Pupils recognise the objects and animals in the picture cards.
4) Pupils read aloud the name of each object and animal.
Production
1) Pupils are divided into few groups.
2) For the first game, each group will need to choose one picture card from the
teacher.
3) In group, pupils need to discuss how to act out the object and animal.
4) Pupils cannot tell nor make the sound of the object and animal.
5) Pupils present their action in front of the class.
6) Other groups need to identify the objects or animal based on the action.
7) The game continues with other groups present their action.
8) The second game will be a bit tricky. Pupils need to choose two picture cards
and they need to act both of them.
Conclusion
1) Teacher asks pupils what they have learned.
2) Pupils recap the animals and objects that they have learned in the class.
~ 53 ~
Secret Code
Presented by Norfarizan bt Mokhtar
Target groups : Level 1 and Level 2 (simple code for Level 1)
Objectives : Students should be able to figure out a destination
and list down 10 things by breaking the secret
code.
What Are You Taking On Vacation?
How to play
1. Class is divided into small groups.
2. Each group must have a group leader.
3. Teacher gives a piece of answer sheet to each group.
4. Teacher tells the students that they are taking a vacation and bringing
along some important things with them.
5. Each group needs to break the secret code to figure out the
destination and the things they are taking on vacation.
6. They need to write the answers in the answer sheet provided.
7. Once they finish breaking the code, the group leader must stand up
and say “We break the code”.
8. Teacher checks the answers.
9. The winner is the fastest group to break the secret code with correct
answers.
~ 54 ~
What Are You Taking On Vacation?
How to break the code?
Each code letter represents the letter that comes before it in the alphabet.
For example, code letter B represents letter A in the alphabet.
ANSWER
Destination:
N B V S J U J V T J T M B O E
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __
Things to take on vacation
1.
D B N F S B
6.
Q B O U T
2.
D B T I
7.
G P P E
3.
T V O C M P D L
8.
Q B T T Q P S U
4.
I B O E Q I P O F
9.
N B Q
5.
I B U
10.
T O F B L F S T
~ 55 ~
Answer
Destination : MAURITIUS ISLAND
1. CAMERA 6. PANTS
2. CASH 7. FOOD
3. SUN BLOCK 8. PASSPORT
4. HANDPHONE 9 MAP
5. HAT 10 SNEAKERS
~ 56 ~
Mary’s Shopping List Presented by,Aishah Farhana Binti Nor Hasni
Year : Year 4
Level of proficiency : Intermediate to advance
Topic : Spending it wisely
Objectives : By the end of the lesson, pupils should be able to:
i. Memorize 8 out of 15 items in the list during Kim’s game.
ii. Listen and list the items in Mary’s shopping list.
Suggested materials : A text, pictures or realia (salt, sugar, eggs, bread,
cooking
chocolate, fish, chicken, meat, cooking oil, flour,
tomatoes, potatoes, onions, ketchup, tin of sardine,
coffee powder, snack, chocolate, a box of tea
Procedure :
1. Teacher prepares the teaching aids and put it in box.
2. In groups, pupils are going to play the Kim’s game (memory game).Pupils are
allowed to look inside the box for 10 seconds and they need to list out the
items in the box.
3. The winner group is the one with the most correct items .
4. Teacher reads a text entitled “Mary’s Shopping List” (figure 1.0).
5. Pupils need to listen to the text very careful as teacher is going to read the
text once.
6. Group that list out the most correct items wins.
~ 57 ~
Mary’s Shopping List
I want to buy some onions, tomatoes and potatoes. But I think I
will not have enough money to buy them all. So, I will not buy
tomatoes then. I also want to get some snacks and a bar of
chocolate. But my mom wants me to buy cooking chocolate to
bake cake. Which one should I buy at the supermarket? I think I
will buy both. Aha…Mom reminds me to buy her some eggs. Mom
also wants me to buy her cooking oil, fish, and chicken. Mom
wants to make chicken curry for dinner. But I do not like
chicken, so I would buy meat instead of chicken. To make curry,
mom also need salt. So I’ll buy it for her. Do we need to put
ketchup in curry? I do not think so. So I better leave that out. I
also want to buy a bottle of coffee powder. Therefore I need sugar
in order to drink coffee at night. But, my father told me that it is
not good to drink coffee since it contains caffeine. Thus, I better
not buy coffee powder. I’ll buy tea then. In that case, I still need
to buy sugar then. Next week, I’ll go for my camping. I already
have a loaf of bread, so I think I better grab a tin of sardine to
make sandwiches. Hmm…yummy!
~ 58 ~
Keep Calm & Guess Who Am I? Presented by Arziah Mokhtar
Level of the Game:
This game can be modified for the level of your students by using vocabulary,
concepts and language at the appropriate level.
Objective of the Game:
1) Student may read the clues which contain the part of speech (adjectives) to
describe the potential answers.
2) Students will use their imagination to describe the answers and at the same time
enhance their art skills.
Materials Needed:
Paper cut (Riddles), colour pencils, Whistle, MP3 music
Procedure:
7. This is a whole class activity. It involved 12 stations.
8. The clues (riddles) will be pasted at each station.
9. Students work in pairs (find their own BFF)…(work in small group if the
number of students are more than 35). They have to bring the answer sheet,
pencils, eraser and colour pencil together with them during this game.
10. Each group is required to stand at each station for only 1 minute (depends on
their proficiency). They discuss and solve the riddles including draw and
colour the pictures.
11. Teacher will blow the whistle after 1 minute and they have to move to another
station to complete the 12 stations.
12. Discussion of each riddle.
13. Select the winner of the game (based on certain criteria)
Able to complete all the answers.
Able to spell the words correctly.
Able to draw and colour the pictures.
~ 59 ~
I am big and round,
I am green outside;
Red or yellow inside,
I am juicy and sweet.
Guess who am I?
14. Teacher displays all the worksheets on the board (Gallery Walk Activity).
Each pupil will be given a chance to put/draw a star on the best answer sheet.
15. Those who got the highest number of stars on the sheet will be awarded as
the winner of the game.
~ 60 ~
I wore a green hat,
I am small and round,
I am sweet and sour,
I am purple outside but white
inside.
Guess who am I?
I am the king of the fruit,
I am thorny,
I am green outside and yellow
inside,
I am sweet and creamy.
Guess who am I?
~ 61 ~
I have many siblings,
I am yellow inside and outside,
I have long and thin body,
Three of the letter “A” in my
name.
Guess who am I?
I am the queen of the fruit,
I have a spiky crown,
I am juicy and sweet.
Guess who am I?
~ 62 ~
I am hairy and sweet,
Green when I am young,
And turn into red or yellow.
Guess who am I?
I am yellow inside and outside,
I am sour and juicy,
Squeeze me and turn into juice.
Guess who am I?
~ 63 ~
I am beautiful red with a green
top,
I live in cold weather,
I taste great in smoothies.
Guess who am I?
I am crunchy,
I am small and round,
I am green or red outside.
Eating me a day may keep the
doctor away…
Guess who am I?
~ 64 ~
I come in different colours;
Green or purple,
I come in a bunch,
I am sweet and juicy.
Guess who am I?
People are afraid of my name,
I have fun-looking skin,
My outer skin is cactus-like.
I have bright purple or white
flesh.
Guess who am I?
~ 65 ~
I am a round fruit with a peel,
I am also a colour,
I have a lot vitamin C for your
body.
Guess who am I?
~ 66 ~
Keep Calm & Guess Who Am I?
Group members : ______________________________________________
Date : ___________________________________
1.
2.
3.
4.
5.
6.
7.
8.
~ 68 ~
20 Questions Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using vocabulary and
language at the appropriate level. For those focusing on question structure, level 4
and 5 would be best.
Objective of the Game:
This game can be used to review language, preview for the upcoming lesson or
simply to have fun. If forming questions is going to be the focus of the game, it is
necessary to stress this with the class at the beginning of the game.
Materials Needed:
Nothing
Procedure:
1. This is a whole class activity.
2. The students have to guess of what thing the person who is it is thinking by
asking him or her at most 20 yes/no type questions.
3. If no one guesses the answer after 20 tries, the answer is revealed.The
students pick a missing letter and the teacher fills in the blanks.
4. If a student has a "yes" answer, this earns the questioner another chance to
ask, a "no" passes the asking on to the next player.
Alternative for lower Levels:
Maybe your students are advanced enough to ask appropriate questions on their
own, in my case to facilitate my weak ones I hand out a print I made with examples
of questions. The first question on my print is, "Are you animal?/vegetable?/mineral?
Then below that I have written outline style three catagories of questions: animal,
vegetable and mineral. Under the animal heading my first question is, "Are you
human?" Then I have written questions like, "Are you famous?" "Are you in this
school?" "Are you a man/woman?" "Are you Japanese?", etc. In case the animal is
not human I have, "Can I eat you?" "Can I ride you?" "Are you bigger than a _____?"
etc. Under the vegetable heading I wrote questions like "Can I eat you?" "Are you
delicious?" "Are you in Japan?" etc. And finally under the mineral heading I wrote,
"Are you metal/plastic/stone/wood?" "Are you (blue)?" "Do I have you?" "Are you in
the classroom?" "Can I see you?" etc. By using the print my students get a feel for
asking questions in English and I have found many no longer need to refer to the
paper.
~ 69 ~
Compound Word Game Presented by Chow Mee Yeng
Level : 2
Objectives: Pupils are able to form compound words and construct sentences using the
words formed.
Materials: flashcards, blue tack and colored marker pens.
Procedure :
1. Pupils are divided into 3 groups.
2. Each group is given a set of flashcards.
3. Every pupil will be given a chance to come out to the front to form a compound
word correctly with a key word set by the teacher.
4. Each compound word formed correctly will be given a point.
5. After all the compound words completely form, each group has to construct good
sentences using the words.
6. Perfect sentences will be rewarded 3 marks each.
7. The group with the highest score will be the champion.
~ 70 ~
Magic Box Prepared by Norhashimah binti Mohamed
Level : Year 4
Objectives : At the end of the activity, pupils should be able to :
a) Ask questions to get the answers
b) Guess the name of the things
c) Generate their thinking skill by guessing
Materials needed :a box, scissors, soap, lotion, chocolate, calculator,
lipstick, flower, sharpener, chilli, ring, hair pin, paper clip, eraser,
brooch, batch, keychain, onion, red cherry tomato, garlic, fridge magnet
Procedure :
1. Teacher divides the pupils into two teams. Each team must name their
group.
2. Teacher shows the Magic Box to the pupils.
3. Teacher asks a person from Team A to come out and pick a thing from the
Magic Box. The pupil should hide the thing in her/his hand.
4. The pupils from Team B need to guess what’s in his/her hand. The
members from Team B can ask questions but the pupil from Team A can
only answer Yes or No.
5. After one minute, the teacher will blow a whistle and the members from
Team B need to give their answer. Two marks will be awarded for every
correct answer.
6. Repeat step 3, 4 and 5 for the next team.
~ 71 ~
Sentence Hangman Presented by Lisa MacLeod
Level of the Game:
This game can be modified for
the level of your students by
using vocabulary and language
at the appropriate level.
Objective of the Game:
This game can be used to
review language, preview for
the upcoming lesson or simply
to have fun. This is best used
as a closing activity to get the
students to wind down while
still having to think in English.
Materials Needed:
A white board and a white board marker to write on the board.
Procedure:
1. This is a whole class activity.
2. The teacher writes the blanks on the board to indicate the missing letters
of the sentence.
3. Once the teacher writes the prompt on the board, the students are to begin
the game by taking turns in a circle.
4. The students pick a missing letter and the teacher fills in the blanks.
5. If a student selects a letter that is not in the sentence, the teacher draws
the head on the piece of hanging rope.
6. The aim of the game is to guess the sentence that is on the board before
the complete man is drawn and hung.
7. All the students have to raise their hand if they wish to guess the
sentence. The teacher then selects the students who raised their hand
first.
8. The game should last no longer than 15 minutes.
9. It is also possible to have a student come up to the front of the class and
to come up with a sentence for the students to guess.
~ 72 ~
T BINGO Presented by Salwa Binti Salleh
School SK Puteri Pandan 2
Date : 20th May 2015
Level : 10 to 12 years
Objectives : By the end of the activity , students should be able to :-
a) Construct sentences with the word given
Procedures :-
1. Pupils sit in a group of 4-5.
2. Teacher gives a task sheet to each pupil.
3. Pupils fill in the box randomly with the words given by the teacher in
the task sheet .
4. Pupils take turn to play the game.
5. Pupils have to construct sentences according to the word that they
choose.
6. The first pupil who solves the T Bingo will become the winner.
Word list
push fight grind spend
throw deliver kneel learn
blow advise speak leap
seek weave plan
break shake write sell
clap choose meet show
deal keep
~ 74 ~
True or False? Presented by Lisa MacLeod
Level of the Game:
Students must be able to say
sentences in the past tense.
Objective of the Game:
This game can be used to
review, preview or support the
learning objective of the past
tense.
Materials Needed:
A piece of paper and a pen for
each student to keep their
scores.
Procedure:
1. Students are sitting in groups of no less than
4 students and no more than 6 students.
2. Everyone says a sentence about him/herself
in the past tense. You can say ANYTHING, e.g. “I had a
hamburger for lunch”, “I played the saxophone yesterday”,
“I had two eggs for breakfast”, etc. the only requirement is
that it should be something which nobody else knows
(either way…) so if a student has a good friend in the
class, he or she may have to think about it for a moment.
3. Then each student says his/her sentence in
turn.
4. After each student has said his/her sentence,
you ask for a show of hands from whoever thought the
sentence was true, then ask the student if it was actually
true or false- whoever guessed correctly gets a point
(everybody must keep their own score).
5. At the end of the game everyone calls out
their score in turn.
6. The highest score/s win/s.
~ 75 ~
A Guessing Game Presented by Sahrullizam bin Lias
Level: Year 6
Objectives: Pupils should be able to;
a) enjoy playing the game co-operatively,
b) increase their knowledge about idioms.
Materials
need:
a) list of idioms
b) stop watch
c) whiteboard marker
Procedures: a) Pupils are divided into two groups.
b) Each group discuss and choose a representative of their
group.
c) Teacher gives both representatives a list of idioms.
d) The representative of each group will draw on the
whiteboard to describe the idiom without divulging it in
text or spoken word while their group members try to
guess what idiom it is in 5 minutes.
e) The group with the highest number of correct idioms
guessed within the given time will be the winner.
~ 76 ~
Example of idioms:
RAINING CATS AND DOG
It is raining heavily
BE IN THE SAME BOAT
Be in the same situation
I’M ALL EARS
You have my undivided attention
APPLE OF ONE’S EYE
A person who is loved more than the others
BEAR IN MIND
Remember
CRY CROCODILE TEARS
To pretend to be upset
FISH OUT OF WATER
Being somewhere you don’t belong
LET THE CAT OUT OF THE BAG
To share information that was previously concealed
WHEN PIGS FLY
That something will never happen
COSTS AN ARM AND A LEG
Very expensive or costly
HIT THE NAIL ON THE HEAD
Do or say something exactly right
BUILD CASTLE IN THE AIR
To make plans that can never come true
KILL TWO BIRDS WITH ONE STONE
To accomplish two different things at the same time
PIECE OF CAKE
A job, task or other activity that is easy or simple
~ 77 ~
Who am I? Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using vocabulary,
concepts and language at the appropriate level.
Objective of the Game:
This game can be used to review language, preview for the upcoming lesson or
simply to have fun. If forming questions is going to be the focus of the game, it is
necessary to stress this with the class at the beginning of the game.
Materials Needed:
Paper cut into pieces and tape.
Procedure:
1. This is a whole class activity.
2. Give students the pieces of paper and tell them to write a famous person’s
name on it. A person that they think everyone will know. (i.e. the President
of their country or the President of America, a famous movie star or singer,
a historical figure like Ghengis Kahn)
3. Collect the pieces of paper and look over them to make sure they have
people on them that everyone will know.
4. Have the students come up one by one and tape a piece of paper with a
famous person’s name on their back. Don’t let the students see who their
person is. Do this with all the students.
5. Now have the students mingle and look at each other names. The
students then ask questions about themselves. (i.e. Am I alive or dead?
Am I from this country? Am I a boy or girl?) The students are NOT allowed
to ask their name. They have to guess who they are.
6. Students keep asking questions and guessing. You can tailor it to suit your
class with rules. (you must ask three questions before guessing) You can
also do it in pairs or groups.
~ 78 ~
Musical Box Presented by Nurulhooda Farrah bt Dorahim
Level : Level 2 of the primary school (Year 4)
Objectives :By the end of lesson, pupils should be able to:.
1. talk to their friends about the topic given
2. give ideas of their own on the topic given.
Materials : Piece of papers with the topic
Duration : 15-20 minutes
Procedure:
1. Pupils sit in a big circle. Then teacher plays a song.
2. Pupils will pass the box around. Then teacher will stop the song to continue
with the activity.
3. Pupils will take one piece of paper from the box and she/he will read the word
or sentence strip quietly. She/he has to talk the about the topic given from the
paper.(refer appendix 1)
4. After students talk about the topic from the sentence strip, teacher continues
to play the song again until all the topics finish.
______________________________________________________________
Feedback form
Description Scale
1. Objectives are well planned 1 2 3 4 5
2. Contents are organised and easy to follow.
3. Class participation and interaction are
encouraged
4. Activities are appropriate
~ 79 ~
YOUR BEST FRIEND
THINGS YOU LIKE TO DO
A GOOD BOOK
YOUR QUALITIES
WHAT YOU DID LAST SUNDAY
YOUR FAVOURITE
MUSIC
A GAME YOU LOVE TO PLAY
SOMETHING YOU HAVE LOST
WHAT REALLY MAKES YOU
LAUGH
WHAT SUPERPOWER
DO YOU LIKE TO HAVE
WHAT YOU THINK ABOUT SMOKING
YOUR
FAVOURITE ACTOR
THE BEST DAY OF YOUR LIFE
YOUR FAVOURITE
ANIMAL
A FILM YOU DIDN’T LIKE
YOUR BEST HOLIDAYS
A DREAM YOU’VE HAD
SOMETHING YOU LIKE TO HAVE
WHAT YOU DO WITH A
THOUSAND RINGGIT
TELL ME ABOUT YOUR ENGLISH
TEACHER
THE WEATHER TODAY
SOMETHING THAT SCARED
YOU
SOMETHING YOU HATE DOING
THE WORST DAY
IN YOUR LIFE
WHAT’S YOUR
FAVOURITE COLOUR
WHAT’S YOUR FIRST CAR
TELL ME ABOUT YOUR
STRENGTHEN YOUR IDEAL JOB
~ 80 ~
Draw Me an Alien Presented by Ain Shahrina bt Abu
Theme: World of Self, Family and Friends Topic: My Monster Level: Lower Primary Skills: Listening, Reading and Writing Learning Outcome:
1. Listen to and follow simple instructions and directions accurately 2. Compete texts with the missing words, phrases or sentences
Resources: Sheet of A4 Paper for each pupils, colour pencils Steps: a. Warm Up
1. Show pictures of monsters to the students. 2. Watch video of Monster Inc/ similar to it. 3. Introduce the names of the body parts to the students.
b. Activity 1. Distribute an A4 paper to each students 2. Students fold the paper into 2. 3. Dictate the description of a monster. 4. Students need to draw their monster based on the description.
c. Production 1. Students fill in the blanks using their creativity. 2. Show their drawing to the class and read the description that they had
completed.
~ 81 ~
Dictation
This monster had 3 ugly, triangle-shaped heads. Each head has 2 eyes This monster has cute eyelashes. This monster has 3 long and thin necks. Its body is fat and round This monster has 3 belly buttons It has 6 skinny legs The monster is wearing funny shoes It has 6 arms On the bottom left hand is a watch. The monster is holding something on the other hand Draw clothes on your monster. Draw hair for your monster. Fill in the blanks My monster’s name is ......... He/She comes from ........... (Monster’s name) is ..............years old He/She likes to eat ............... My monster’s hobby is .................... He/She is holding a ............... I hope you like (Monster’s name)
~ 82 ~
A Whispering Game Presented by Faizal
Level: Year 5
Objectives:
Pupils should be able to;
1) enjoy playing
the game co-
operatively
Materials need: Paper, stop
watch, marker pen.
Procedures : 1. Pupils are divided into two groups.
2. Each group will be given a sentence in a piece of paper.
3. 1st pupils need to remember the sentence and whisper to his friend
and 2nd pupils will whisper to 3rd pupils and so on.
4. The most correct sentence will be a winner
Examples of the sentences:
1. I love to play basketball
2. We must queue up to buy the food
3. Please wear helmet for safety
~ 83 ~
What’s My Job/Occupation? Presented by Swee Ai
Level : Level 2 of the primary school (Years 4, 5 & 6)
Objective(s) : (a) to identify one’s job/occupation (b) to ask short/interrogative questions (c) to carry out Q & A drill
Materials : stickers, chart – sample questions and answers
Duration : 15 – 20 minutes
Procedure : Step 1 – Divide the pupils in pairs or in small groups.
Step 2 - Prepare some stickers with an occupation written on each one. (Refer to Appendix 1)
Step 3 – One sticker is stuck to a pupil’s forehead.
Step 4 – The pupil with the sticker sits opposite the partner/the other group members.
Step 5 – The pupil with the sticker asks questions to gather information in order to guess his/her occupation. (Refer to Appendix 2)
Step 6 – The partner or the other group members will reply without giving the exact/specific answers. (Refer to Appendix 3)
Step 7 – When the pupil with the sticker could guess his/her occupation correctly, continue the game with another pupil (new sticker).
~ 84 ~
farmer baker carpenter
lawyer
hawker
teacher
actor
salesman
taxi driver
headmistress
magician
tailor
plumber
doctor
accountant
headmaster
surgeon
cashier
actress
dancer
clown
steward
policeman
nurse
chef
waitress
clerk
gardener
waiter
singer
bodyguard
stewardess
fire fighter
~ 85 ~
Examples of questions:-
Do I work outdoors? Do I wear special clothes for my job? Do I work with the public? Do I often work on weekends? Do I have to travel to do my job? Do I earn much? Do I use the computer? Do I often receive tips? Do I work with children/animals? Do I need to be fit for my job? Do I work in a building/school/hospital/factory? Do I need to be good with numbers? Is my job glamorous or highly prestigious? Is my job creative? Is my job sometimes dangerous?
Examples of answers:-
Yes / No Yes, all the time Usually Very often Quite often Sometimes Not very often Rarely Hardly ever No, never
PEER EVALUATION / FEEDBACK
Circle the appropriate numbers.
Game: What’s My Job/Occupation? No Yes
1. The presenter spoke clearly. 1 2 3 4 5
2. Materials were relevant to the game. 1 2 3 4 5
3. The objectives were achieved. 1 2 3 4 5
4. Adequate time was used for the game. 1 2 3 4 5
5. The game is appropriate for Level 2. 1 2 3 4 5
6. This game was enjoyable. 1 2 3 4 5
Comments:
~ 86 ~
FIND YOUR PARTNER ( MEMORY GAME ) Presented by Ng Mei Leng
YEAR : YEAR 2 & 3 TOPIC : FRUITS OBJ : Pupils should be able to : i) identify the names of fruits. ii) find the correct partner iii) read and match the pictures with the words MATERIALS :manila cards, ‘blu-tack’ , picture cards, word cards PROCEDURES : a) Teacher divides the class into 5 groups. b) Teacher shows the pictures and word cards. Pupils are given 20 seconds to memorize all the pictures and word cards. c) Each group is given a piece of manila card with jumble up pictures and word cards on it. d) Pupils will take turns to flip and find the correct partner. e) The pupils who get the the most pictures and word cards will be the winner. f) Then the pupils have to read out their word cards with the correct pictures.
~ 87 ~
FEEDBACK FORM
NAME : _________________ DATE: ______
CIRCLE THE APPROPRIATE NUMBER
1 - Standard not met
5- Standard fully met
DESCRIPTION OF FEEDBACK FORM SCALE
1. Objectives were met, content was organized and easy
to follow.
1 2 3 4 5
2. Topic was logically organized.
1 2 3 4 5
3. Used time appropriately.
1 2 3 4 5
4. Class participation and interaction were encouraged.
1 2 3 4 5
5. Evaluation activities were appropriate.
1 2 3 4 5
6. Materials used were pertinent and useful.
1 2 3 4 5
TOTAL SCORE : _______
30
COMMENTS : ___________________________________________________________
___________________________________________________________
___________________________________________________________
___________________________________________________________
~ 89 ~
Family Feud Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using vocabulary and
language at the appropriate level. For those focusing on question structure, level 4
and 5 would be best.
Objective of the Game:
This game can be used to review language, preview for the upcoming lesson or
simply to have fun. If forming questions is going to be the focus of the game, it is
necessary to stress this with the class at the beginning of the game.
Materials Needed:
List of questions with points
Procedure:
1. Divide the class into two teams.
2. One member of each team faces the other in a face-off as the teacher
reads the question off the game board.
3. The team that buzzed in with the correct answer receives control of the
board and has the option of playing or passing control to the other team.
4. The team that has the control tries to reveal all of the correct answers to
the question before receiving three strikes. (If the answer is not on the
board, click the Try Againbutton.)
5. If the team receives three strikes without clearing the board, control is
passed to the other team.
6. The team that now has the control is able to give one answer in the hopes
that it is found on the board.
7. If it is, points are added to the team’s score.
8. If not, the other team gets the points.
9. Points are collected as each team finds its answers to the question on the
board. (Click the Score button to add points to the appropriate team’s
score.)
10. Continue the game repeating steps two through seven.
11. Each team tries to collect the most points. The team with the most points
wins the game! (Click on Team 1 or Team 2 on the Score slide to move to
the You’ve Won slide.)
~ 90 ~
Modification Suggestions
Add/change sound effects. Bring a bell or something similar to make noise to
decide who answered the question first.
Questions
Reason someone might make fun of your car.
Old 29
Dirty 23
Color/Paint Job 21
Has dents/Beat up 8
Too Small 5
Too Big 3
Famous "Martin"
MLK JR 25
Martin Lawrence 22
Dean Martin 19
Martin Sheen 15
Steve Martin 11
Martin Short 8
TRIPLE
Name soemthing you try to avoid when camping in
the woods.
Bears 42
Bugs 33
Snakes 20
Skunk 2
Triple/Sudden Death
Name something you wind up.
Clock/Watch 83
Toy 11
Music box 3
Top 3
Name an animal mentioned in the bible.
Ass 35
Sheep 32
Snake 12
~ 91 ~
Lion 7
Dove 6
Ox 3
Name a German Food.
Sauerkraut 49
Wiener Schnitzel 20
Knockwurst 8
Sauerbraten 6
Wieners 5
German Chocolate Cake 4
Bratwurst 3
Poato Salad 2
Name another word for "restaurant".
Cafe 56
Diner 15
Coffee shop 7
Deli 3
Greasy Spoon 3
Cafeteria 2
Eatery 2
Burger Joint 2
Name an instrument in a symphony orchestra.
Violin 61
Cello 6
Drum 5
Harp 4
Oboe 4
Trumpet 4
Viola 4
Trombone 3
On a deserted island...
Find Water 30
Find Food 22
Build Shelter 20
Look for Help 16
Build Fire 12
~ 92 ~
Name a piece of clothing people buy without trying on.
Socks/Hosiery 42
Underwear 32
Necktie 5
Scarf 5
Shirt 5
Name something people do in a park.
Picnic 32 Feed birds 14
Walk 14
Sit on a bench 8
Walk the dog 5
Jog 3
Get mugged 3
Play ball 3
Name something you keep in your wallet.
Money 54
Driver's License 17
Pictures 12
Credit cards 11
Identification 6
Name something you eat with crackers.
Cheese 61
Soup 27
Peanut butter 6
Chili 3
Name something found in a movie studio.
Camera 66
Actor/Actress 8
Lights 8
Props 7
Director 3
Set 3
Script 2
Name someone people call when they're in trouble.
Police 77
Minister 7
Lawyer 5
Fire Department 3
~ 93 ~
Parent 3
Friends 2
Triple/Sudden Death
Name a Mark Twain character.
Tom Sawyer 60
Huckleberry Finn 36
Becky Thatcher 2
Fast Money
Name something people cut.
Hair 49
Paper 12
Meat 10
Grass 7
Finger 6
Fingernail 3
Name a kind of cheese.
Cheddar 32
Swiss 24
American 13
Blue 5
Longhorn 4
Muenster 3
Name a problem people have with their feet.
Corns 31
Athlete's foot 26
Flat feet 11
They're sore 8
Odor 6
Bunions 5
Name an American fort.
Knox 38
Sumter 8
Bragg 7
Lee 5
Niagara 4
McHenry 3
~ 94 ~
Name a part of a ship.
Bow 26
Deck 23
Hull 20
Stern 15
Galley 3
Anchor 2
Name a deodorant brand.
Right Guard 20
Arrid 19
Ban 16
Secret 11
Sure 9
Dial 8
Name a lollipop flavor.
Cherry 36
Strawberry 24
Grape 15
Orange 9
Lemon 5
Chocolate 2
Name a month of the year.
January 17
December 12
June 12
February 10
July 10
May 10
Name a word that rhymes with "pink." Stink 20
Mink 19
Think 13
Sink 8
Ink 7
Link 6
~ 95 ~
Name a word used to start a toast.
Cheers 42
Bottoms up 11
To your health 7
Here's to... 6
Skoal 5
Congratulations 3
Name a weapon you throw.
Spear 39
Knife 23
Grenade 7
Rock 7
Arrow 6
Dart 6
Name something you find in a park.
Benches 25
Trees 23
Birds 8
Grass 8
Swings 5
Muggers 3
Name something that shines.
The Sun 31
Diamonds 21
Shoes 8
Star 8
Silver 6
The Moon 5
Name a high paying occupation.
Doctor 38
President 15
Actor 14
Lawyer 9
Politician 3
Pilot 3
~ 96 ~
Name a kind of cake.
Chocolate 40
Angel food 15
Pound 10
Birthday 8
Cheesecake 3
Banana 3
Name the most wrinkled part of the body.
Face 29
Neck 22
Hands 18
Elbows 9
Forehead 5
Fingers 2
Name something cherry-flavored.
Soda 14
Jello 12
Gum 11
Ice cream 9
Lollipop 8
Pie 8
Name something you would see at a bullfight.
The bull 33
Toreador 33
Cape 14
Blood 13
Sword 2
Rose 2
Give another word or phrase for 'beautiful.'
Georgeous 40
Pretty 39
Lovely 12
Attractive 2
Glamorous 2
Good looking 2
~ 97 ~
Name something a dentist puts in your mouth.
Drill 34
Fingers/hand 16
Filling 13
Mirror 10
Cotton 4
Bridge 3
Name a color leaves turn in autumn.
Red 27
Brown 23
Orange 19
Yellow 17
Gold 12
Crimson 2
~ 98 ~
Who Owns The Fish?
Presented by Lisa MacLeod
There are five houses in a row and in five different colors.
In each house lives a person from a different country.
Each person drinks a certain drink, plays a certain sport, and keeps a certain pet.
No two people drink the same drink, play the same sport, or keep the same pet.
The Brit lives in a red house.
The Swede keeps dogs.
The Dane drinks tea.
The green house is on the left of the white house.
The green house owner drinks coffee.
The person who plays polo rears birds.
The owner of the yellow house plays hockey.
The man living in the house right in the center drinks milk.
The Norwegian lives in the first house.
The man who plays baseball lives next to the man who keeps cats.
The man who keeps horses lives next to the one who plays hockey.
The man who plays billiards drinks soda.
The German plays soccer.
The Norwegian lives next to the blue house.
The man who plays baseball has a neighbor who drinks water.
Hint
The Norwegian sits in his yellow house drinking water after playing hockey, and
watches his cats.
~ 99 ~
Answers
colour house....yellow.........blue......red.........green......white
nationality.......norwegian...dane......brit.........german...swede
drink...............water..........tea........milk........coffee.....soda
plays..............hockey.....baseball....polo........soccer.....billiards
pet..................cats..........horses....birds....... .....dogs
Retrieved from https://www.mathsisfun.com/logicpuzzle.html
~ 100 ~
BOOKTIVITIES Presented by Ong
This is a whole-class activity that is suitable for all level of students. It is fun and it
encourages all students to work independently as well as working in groups. This game
incorporates interpersonal and intrapersonal skills.
Procedure:
1. Divide students into groups of five.
2. Teacher sets out rules and marks will be deducted for breaking the rules.
3. Distribute some colour papers to each group.
4. Every group sends a representative. One of the representatives draws lots and
reads out the questions. Then they write the answers on the whiteboard
whereas the rest of group members brainstorm and write down their answers on
the colour papers.
5. At the end of the game, every group compiles their answers to form a booklet
and displays it at the Booktivities Corner.
6. Bookglancing- Students look at others’ work at the Booktivities Corner.
Comments
Strongly Slightly Slighly Strongly Disagree Disagree Agree Agree 1 2 3 4
1. This game encourages students to think.
1 2 3 4
2. This game is suitable for all level of students.
1 2 3 4
3. This game is fun. 1 2 3 4
Comments/ Remarks:
___________________________________________________________________________
_______________________________________________________________
_____________________________________________________________________
Thank you for your valuable comments.
~ 101 ~
Tell Me a Story
Presented by Tan Siew Teng
Level : Level 2 (Year 4, Year 5 & Year 6 )
Teaching Skills : Listening & Speaking
Objectives : By the end of the lesson, pupils should be able to :
a) transfer information to complete a story
b) tell a story
Materials : Forms , an incomplete story , pen or pencil
Time : 15 minutes
Steps : 1) Pupils work in pairs to fill in a form.
2) Pupil A interviews pupil B to get the information to
complete the
form.
3) Pupil A returns the form to the pupil B after the interview.
4) Pupil B reads out the story by filling in the information that
in the
form to the class.
No. Feedback Form
1. The objectives of the game have achieved. 1 2 3 4 5
2. The game is focused on listening & speaking . 1 2 3 4 5
3. The game is fun and interesting . 1 2 3 4 5
4. The teacher who carries out the game must
work hard to prepare the materials. 1 2 3 4 5
~ 102 ~
Fill in the form.
No. information Answer
1 a time in the past ___________________________
2 a plural form of ‘ child ‘ ___________________________
3 a kind of animal ___________________________
4 an idiom of ‘ suddenly ‘ ____________________________
5 a place _____________________________
6 a name of a restaurant _____________________________
7 a kind of feeling _____________________________
8 the gifts in plural _____________________________
9 a sentence in a polite manner _____________________________
10 a kind of clothing _____________________________
11 a member of your family _____________________________
12 a nickname of yourself _____________________________
Pupil A must ask the pupil B in this sentence pattern : Please tell me ……………………… .
Tell me a story : My Dream
(1) , I saw some (2) ill-treating a/an (3) nearby my house. Immediately, I stopped
them and they ran away as fast as lightning. (4) , it invited me to a (5) in the sky.
The king of the creature gave me a grand feast at the (6) on the cloud. I was very
(7) when I saw birds flying around me. Before leaving,the king gave a box of (8) as my
reward. I bowed and said, “ Your Majesty, (9) . “ .
Suddenly, I appeared at home in my (10) . In no time, I heard my (11) called my
nickname. “ (12) ,wake up ! It’s time to school.”
~ 103 ~
Finish the Sentence Presented by Lisa MacLeod
Level of the Game:
Good beginner/Intermediate
Objective of the Game:
A simple activity which at first sight looks like a grammar-type exercise. However, the
students must complete each unfinished phrase truthfully. The example given, for
instance, can have many different endings, according to each person's situation.
Materials Needed:
White paper – A4, preferably lined.
Procedure:
1. Start this activity in silence, with each student writing down his or her own
completion. This guarantees that people will not be stuck for words, which
usually happens if you present somebody with a half-finished sentence
and ask for an immediate verbal reaction.
2. Give students time to think, they will produce better sentences.
3. The bonus here is that if, for example, you have a group of seven, each
student will probably come up with a different finish. This will definitely
trigger interest on the part of the other students, and reduce tension.
4. Moreover, it is the student who gets to create something.
5. The teacher merely oversees, and hence does not dominate the class.
Example:
My car ...
My car broke down two months ago while I was coming home
from work.
My car cost a lot but I don't like it anymore.
~ 104 ~
Now you try it.
7. My best friend ...
8. Last night ...
9. I have never ...
10. The third world ...
11. Politicians ...
12. Parents ...
13. I once dreamt that ...
14. I get really angry when ...
15. Some people ...
16. Going on holiday ...
17. Having my hair cut ...
18. Making my bed ...
19. A millionaire ...
20. When it rains, I ...
21. Vegetarians ...
If any of the sentences should provoke debate, let it develop.
~ 105 ~
Rhythmical Game Presented by Adam (Ngu Yeau Kwang)
Level : Year 3 to 5
Objective: By the end of the lesson, Pupils are be able to say out/recall the
vocabularies they have learnt before
Procedure: 1. Teacher taps his thighs or table, claps his hands and shows his left
thumb up followed by the right thumb
up or the other way round. Pupils follow and practice with rhythm.
2. Pupils are divided into five groups and sit in a circle.
3. Pupils choose any category of words for each round (example:
transportation, fruits, food, things in the luggage and etc.)
4. Pupils who are failed to follow the rhythm and say a word from the
category chosen will be eliminated from the game.
Feedback Form
1 2 3 4 5
1.
The game is more than just fun
2.
The game helps to strengthen students’ vocabularies
3.
The game keeps all the students involved and interested
4.
The game helps students to get ready for the lesson
5.
The game helps teacher to gather students’ attention before starting a lesson
6.
Teacher can use this game as one of the fillers
~ 106 ~
Fortunately and Unfortunately Presented by Lisa MacLeod
Level of the Game:
Students must be able to say sentences in the past tense.
Objective of the Game:
This game can be used to review, preview or support the learning objective of
starting a conversation with fortunately and unfortunately..
Materials Needed:
A timer to keep track of time.
Procedure:
1. Have all your players sit in a circle, or establish a clear playing order.
2. Then proceed to tell a story, with each person saying one sentence at a time.
3. Here’s the catch: each sentence must start with either “fortunately” or
“unfortunately,” always alternating.
~ 107 ~
Swat me! Presented by Musliharyani bt Yin ( Musyi )
1. School : SK Cochrane
2. Level : 7 to 12 years
3. Objectives : By the end of this activity, student should be able to:
a. identify the word by listening to the teacher
b. spell the word correctly by arranging the letters given
4. Materials : 2 fly swatters, 15 word cards, and a masking tape
5. Procedures :
a) Divide the class into 2 groups.
b) Choose 2 students and ask them to stand on the line which has been
prepared by teacher.
c) Display the 15 vocabulary words on the whiteboard.
d) Teacher reminds the students that the letters are jumbled up.
e) Ask the 2 students to get ready with their fly swatters.
f) Teacher says the word and they quickly run and swat the word on the board.
g) The student who swats the word first, has to spell the jumbled letters
correctly.
h) If the student spells the word correctly, 1 point will be given to the group.
~ 113 ~
TIC-TAC-TOE Presented by Farina Bt Hasan
School : SK Jalan Peel, Kuala Lumpur
Type of activity : Discussion in pairs
Material : 3 x 3 grid with 9 questions
Objectives : i. to practice speaking skill
ii. to generate or expand ideas in discussing certain topics
Procedure :
1. Students sit in pairs ( Student A / Student B ).
2. Each student will be given a handout ( 3 x 3 grid with 9 questions ).
3. Each student chooses either ‘O’ or ‘X’ symbol.
e.g : Student A ( O ) / Student B ( X )
4. To play the game, each student chooses the questions in the grid randomly.
5. Each pair will take turns to ask and answer the questions in the grid.
7. Students must give longer responses.
6. Each pair will mark the question that have been chosen and answered with ‘O’
and ‘X’ symbols.
8. The student who gets his/her symbol in a straight line in the grid will be the winner.
e.g :
~ 114 ~
TOPIC : PERSONAL INTERESTS
Who is your
favourite singer?
Do you like
cooking?
What do you want to
eat?
What's your favourite animal?
Which country
would you like to
visit?
What's your favourite movie?
What would you do if you won RM 1
million?
How often do you
watch TV?
Do you have any
plans for the
weekend?
~ 115 ~
Snakes & Ladder Game
Presented by Nurul Athirah Izzati Gololing Abdullah
Programme: Pro-elt Cohort 3
Place: SK Seri Bintang Selatan
Date: 15th April 2015
Level of Pupils: Level 2
Activities:
1. Pupils divided into groups of 4 to 5.
2. Each group receive a dice.
3. Pupils take turns to roll the dice.
4. Pupils have to move their small eraser/stick that represents themselves based on
the number they get.
5. When they stop at the number, they have to say aloud the word and make
sentence based on the word.
6. The first person to reach the “finish” box, will be the winner.
~ 117 ~
Verbal Boxing Presented by Lisa MacLeod
Level of the Game:
This game can be modified for the level of your students by using vocabulary,
concepts and language at the appropriate level. Basically this is for any level.
Objective of the Game:
This game can be used to review language, preview for the upcoming lesson or
simply to have fun. If forming questions is going to be the focus of the game, it is
necessary to stress this with the class at the beginning of the game. The teacher
should have taught students about prepositions before the activity.
Materials Needed:
Timer to watch the time.
Procedure:
1. Divide the class into
pairs, A & B, who
must sit facing each
other. Good
practice for APTIS Part 1.
2. Give A & B each a (different) topic to talk about, e.g. ‘A: Tell me about time
you last visited an old friend’, ‘B: Tell me about your first school’.
3. Everyone has to speak at the same time, while facing their partner.
4. Use timer for 30 seconds.
5. Good practice for focusing on what you want to say despite loud
distractions from others talking and visual distractions of your partner
talking at the same time and not listening to you!
~ 118 ~
The Spelling Game Presented by Noor Farhana Samsudin
Level : 2 (Year 5)
Skills : Reading, Speaking
Objectives : By the end of the lesson, pupils should be able to
1) spell the words correctly
2) improve their speaking skill as well as reading skill
Materials : baseboard, word cards, counters and dice
Time : 20 minutes
Procedures :
1. Arrange the class in small groups (maximum four pupils)
working around a table.
2. Explain the rules. This can be done by example :
a) Each player has a counter which they place on 'START' on the
baseboard. The word cards are placed in a pile face down on the table.
b) To start, they all role the dice, and the player with the highest
number starts.
c) The first player rolls the dice. The player on his or her right takes a
word card and reads it loud. The player whose turn it is must spell the
word correctly in order to advance the number on the dice.
d) If they cannot spell it, or spell it incorrectly, the player on their left
tries to spell the word.
If they are correct, they
advance one square.
e) The player on the
first player's left rolls
the dice and the
process continues.
f) The winner is the first
player to reach 'HOME'
when the time limit is
up.
~ 120 ~
GHOSTS & SPIDERS Presented by Nazatul Shima
Level : All levels
Objectives : At the end of the activity, pupils should be able to :
1) Generate their thinking skills
2) Provide more examples on the topic learnt
Materials needed : magnet or blue tag, marker pen and dice
Procedure :
1. Teacher draws a big circle and divides it into 12 segments.
2. Draw 8 ghosts in 8 different segments. Draw 2 spiders in 2 different segments.
Draw 2 crosses in 2 different segments.
3. Divide the class into 2 teams. Give each team 5 lives (it depends to the teacher).
4. Ask Team 1 a question, if they get correct, then they can throw the dice.
5. Move their corresponding magnet or blue tag clockwise around the circle.
6. If they land on a ghost, they can erase one life from the opposing team. If they
land on a spider, they themselves lose a life and if they land on a cross, then they
gain a life.
7. Repeat step 4 until 6 for Team 2.
8. The winner is the team who still has life.
~ 121 ~
Figure it out
Presented by Shalini Vasathaver
Level : Year 5
Objective : At the end of the activity students will be able to
a) Use nouns correctly in a sentence
b) Sequence the pictures and create an interesting story
Materials needed : Newspapers, A4 papers ,glue, scissors, paper
rolls, coloured marker pen, bluetack
Procedure :
1. Students need to be divided into 4 groups.
2. Each group should be given a newspaper.
3. Students in each group need to cut out a picture of people, a
type of food, a place, an object and one more picture of their
choice.
4. Students need to paste the pictures in the A4 paper.
5. Then, students need to create an interesting story by
connecting all the five pictures they have selected.
6. Students need to give title for their story.
7. Students present their story to their peers.
~ 122 ~
Feedback form
Activity :Figure it out
1. Is the activity interesting?
2. If Yes, state your reason.
3. If No, state your reason
4. Is this activity suitable for Year 5 students?
5. Give suggestion(s) to improvise the activity.
~ 123 ~
GAME: Stop the Bus Presented by Syahifah Rabiha binti Norma
This is a great game to revise vocabulary and you can use it with any age group and
any level by changing the category headings.
How to play:
1. Put the students into teams of three or four.
2. Distribute a table like the ones below for each student.
3. Students simply have to think of one item to go in each category beginning
with the set letter.
4. Give an example line of answers for the first time you play with a new group.
5. The first team to finish shouts “Stop the Bus!”
6. Check their answers and stick them up on the board and if they are all okay
that team wins a point. If there are any mistakes in their words, let the game
continue for another few minutes.
7. If it gets too difficult with certain letters (and you can’t think of one for each
category) reduce the amount of words they have to get. You can say. “Ok. For
this round you can Stop the Bus with 4 columns”.
Something in
the kitchen
Something in
the living
room
Something in
the bedroom
Something in
the bathroom
Something in
the office
s spices speaker sheet sponge staples
~ 124 ~
Day: Date:
Name:
Class:
Stop the Bus
Something in
the kitchen
Something in
the living
room
Something in
the bedroom
Something in
the bathroom
Something in
the office
s spices speaker sheet sponge staples
Day: Date:
Name:
Class:
Stop the Bus
Something in
the kitchen
Something in
the living
room
Something in
the bedroom
Something in
the bathroom
Something in
the office
s spices speaker sheet sponge staples
~ 125 ~
Snap (Farm animals/Clothes) Prepared by Thevasaina a/p Vellakannu
Introduction
Snap is a very simple children's game for two or more players played in Britain, North America and perhaps other countries. The skills required being accurate observation and quick reactions.
Setting Up the Game
2 to 4 players sit in a circle facing each other. The dealer shuffles the cards and
deals them face down to each player until all cards have been dealt. Each player
places their cards in a neat face down stack without looking at them.
Playing the Game
1. The player to the left of the dealer goes first.
2. The player takes the top card from their stack and places it face up next to the rest of their cards.
3. The player to their left goes next and the game continues. Be on the lookout for a card the same rank as another face up card.
4. When you see two cards that match be the first player to yell out "Snap!". The first player to yell out takes the piles of the matching face up cards and adds them face down to the bottom of their stack. Play continues with the player to the left of the player who turned up the matching card.
5. If any players get excited and shout out at the wrong time they must give each player one of the cards from their face down stack.
~ 126 ~
Gap Fill – Listen to the Song Presented by Cheah Wai Yee
Level: 1 (Year 3: Unit 9: Go Green)
Objective: To let pupils practice on verbs and past tense through listening skill (can be language arts activity as well) To encourage pupils to care for the environment.
Materials: song clip, task sheet
Procedures:
1. Pupils are divided into six groups of five or six.
2. Each group is given a task sheet.
3. Pupils listen to a song clip and fill in the blanks.
4. Pupils complete the song's missing lyrics in group.
5. Pupils then write out the past tense of the verbs (answers of the song).
6. The group which can complete the task first has to write the list of words on
the board.
7. Teacher checks the answers. If the answers are correct, they will be the
winner. If wrong, the next group will continue.
Write the answers from the song. Then, write the past tense form.
Verbs Past Tense Verbs Past Tense
1. 7.
2. 8.
3. 9.
4. 10.
5. 11.
6. 12.
Answers:
1. try
2. get
3. Heal
4. Make
5. want
6. see
7. start
8. keep
~ 127 ~
9. fly
10. feel
11. Create
12. cry
Past tense form:
1. try tried 7. start started
2. get got 8. keep kept
3. heal healed 9. fly flew
4. make made 10. feel felt
5. want wanted 11. create created
6. see saw 12. cry cried
~ 128 ~
Complete the song's missing lyrics.
There's a place in your heart And I know that it is love And this place could be much Brighter than tomorrow And if you really 1. _________ You'll find there's no need to cry In this place you'll feel There's no hurt or sorrow There are ways to 2. ________ there If you care enough for the living Make a little space, make a better place. 3. _______ the world Make it a better place For you and for me and the entire human race There are people dying If you care enough for the living 4. ________ a better place for You and for me. If you 5. __________ to know why There's love that cannot lie Love is strong It only cares for joyful giving If we try we shall 6. _________ In this bliss we cannot feel Fear or dread We stop existing and 7. ________ living Then it feels that always Love's enough for us growing Make a better world, make a better world. Heal the world Make it a better place For you and for me and the entire human race There are people dying If you care enough for the living Make a better place for You and for me. And the dream we would conceived in Will reveal a joyful face And the world we once believed in Will shine again in grace
~ 129 ~
Then why do we 8. ________strangling life
Wound this earth, crucify it's soul
Though it's plain to see, this world is heavenly
Be God's glow.
We could 9. _________ so high
Let our spirits never die
In my heart I 10. __________
You are all my brothers
11. ___________ a world with no fear
Together we 12.________ happy tears
See the nations turn
Their swords into plowshares
We could really get there
If you cared enough for the living
Make a little space to make a better place.
Heal the world
Make it a better place
For you and for me and the entire human race
There are people dying
If you care enough for the living
Make a better place for
You and for me. (3 x)
There are people dying if you care enough for the living
Make a better place for you and for me.
(2 x)
You and for me / Make a better place
You and for me / Make a better place
You and for me / Make a better place
You and for me / Heal the world we live in
You and for me / Save it for our children
You and for me / Heal the world we live in
You and for me / Save it for our children
You and for me / Heal the world we live in
You and for me / Save it for our children
You and for me / Heal the world we live in
You and for me / Serve for the children
~ 130 ~
My Action Presented by MATHAGI R. MUTHIAH ( MATH )
Level : 1
Objective : Pupils will be able to learn and understand the action
verb words in fun way.
Category : Group activity
Procedures :
1. Pupils form a circle.
2. The first person will say an action verb.
3. The next person will do the action, at the same time he/she will say an action
verb to the
person next to him/her. (for the person to do the action)
4. It will continue in the circle with speed and none stop.
5. Pupils are not encourage to say the same action verb again.
~ 131 ~
Match It Right ( Days of the week ) Presented by Mary Tey Geok Hwa
Group : Wilayah 2D
Date : 23rd July 2015 ( Thursday )
Aims : Speaking and writing
Level : Level 2 – Year 4 ( 10 years old )
Time : 20 minutes
Materials : An envelope of sentences stripes , worksheet (abbreviations ,
create a story )
Procedure:
1. Split the class into 6 groups.
2. Each group will receive an envelope of sentences stripes. They need to match
the days of a week with what they come from. Three minutes will be given to
complete the task. The fastest group with the correct answers, wins the first
game.
3. Then, each group will be given the worksheet of abbreviations. They need to
write down as many abbreviations as they could within three minutes. The
total abbreviations are 17. Marks will be given for this activity. The group with
the most correct abbreviations, wins the game.
4. After completing abbreviations, each group is asked to create a story using
days of the week within 8 minutes. The presenter from the fastest group will
present their story. The fastest group will win the game.
~ 132 ~
Days of the Week
Monday associated with the Moon
Tuesday from the god Tiw, associated with Mars
Wednesday from Germanic god Odin
Thursday from Germanic god of thunder Thor
Friday from Germanic goddess Frigga associated with Venus
Saturday associated with Saturn
Sunday associated with the Sun
~ 133 ~
Days of the week
Abbreviations
Group : ___________ Mark : _____________
Days of the week
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
~ 134 ~
The result for the abbreviations
Group 1 Group 2 Group 3 Group 4 Group 5 Group 6
/17
/17
/17
/17
/17
/17
~ 135 ~
FEEDBACK FORM
MATCH IT RIGHT
PRO ELT – WILAYAH 2D
Group : __________ Date _________
1. Did you enjoy the game ?
I loved it I liked it It was ok Not really Very poor
2. How would you rate the game ?
Poor / Average / Good
3. Suggestions / Ideas of improvement ……
~ 136 ~
Worksheet 2
Group : __________ Date _________
Create a short story using days of the week within 8 minutes.
On Sunday,…………………………………………………………...
On Monday,………………………………………………………….
On Tuesday, …………………………………………………………
On Wednesday, ……………………………………………………..
On Thursday, ………………………………………………………...
On Friday, ……………………………………………………………
Lastly, on Saturday,………………………………………………….
~ 137 ~
Match It Right
Group :____________
Days of the Week
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
~ 138 ~
SOLVE THE RIDDLES (SEA CREATURES) Yusandayu binti Yahaya
School : SK Pengkalan Tentera Darat
Date : 29 April 2015
Objectives : By the end of the lesson, students should be able to solve
the
riddles about the sea creatures using the clues given.
STEPS :
1. Pupils sit in a group of 5.
2. Teacher places picture cards of sea creatures on the table in front of the
class.
3. Teacher calls out one person from each group to step forward and line up
at the middle of the classroom.
4. Teacher reads the riddles twice and the pupils who are representing their
group will try to solve it.
5. After the teacher reads the riddles twice, the pupils are ready to come to
the front and search for the picture of their answer.
6. The person who managed to get the picture will paste it on the board
and name the creature.
7. Repeat step 1 to 5 for other pupils in the group with different riddles
read by the teacher.
8. A group with the most correct answers is the winners.
9. This game is testing pupils’ listening skills.
~ 139 ~
Lists of Riddles
I have a strong shell around my body. My shell comes in different
shapes. Some humans like to eat me and use my shell and pearls for
decorative objects. What am I? (Oyster)
I have a pair of eyes and four pairs of arms on my body to move
around the sea surface. I can use ink to defend and change myself
according to my surroundings when I am in danger. What am I?
(Octopus)
I have short feet and often move slowly. I can move around by
crawling and swimming. I often come to the seaside to lay my eggs. I
can hide inside my shell to defend myself when I am in danger. What
am I? (Turtle)
I have a long snout that is used to suck up food and my eyes can move
independently. I have a pouch that can be used to carry my eggs
around before they hatch. I may look like a horse but I do not live on
land. What am I? (Seahorse)
I have five arms around my body and I come in different sizes and
colour. My body has five symmetrical pieces. What am I? (Starfish)
~ 140 ~
I have thousands of teeth that are used to eat other animals. I can
swim very fast and my sizes are different. Humans like to hunt me for
my liver and fin. What am I? (Shark)
I have two eyes, eight arms and two tentacles. I can swim very fast.
Some of my species are bigger than me. What am I? (Squid)
I look like an umbrella and I have lots of tentacles around me. I have
stingers that can be used to sting my prey. What am I? (Jellyfish)
I have a pair of claws, two eyes and eight feet. I usually walk
sideways and I can be found around the seaside or at the bottom of the
sea. What am I? (Crab)
I am long and usually black in colour. I can be found among the rocks
below the surface of the sea. I can produce electric to protect myself
from predators. What am I? (Eel)
~ 141 ~
HOMELIFE
Presented by Muna Khalilla Bt Mustafa Kamar
School : S.K. Desa Petaling, KL
Date : 13th May 2015
Type of activity : small group, matching
Function practised : asking what’s happening
Structures : Is he/she (phoning)? Yes, he/she is./No,he/she isn’t. Are they (eating)? Yes, they are./No, they aren’t. Topic area: : everyday actions
Vocabulary : phoning, opening the door, going upstairs, coming in, eating,
cooking, throwing a ball, washing up, sitting down/reading a
book, watching television, playing cards, drinking tea,
sleeping, picking flowers
Materials : 2 sets of PICTURE BOARDS
Cut up 1 set as boards.
Cut up the other set into individual picture cards.
~ 142 ~
Objectives : to find picture cards that match the four pictures on the board
: able to use sentence structures appropriately
: name the verbs/actions correctly
Activities :
1. Divide the class into groups of three or four.
2. Give each group a set of boards and a pack of picture cards.
3. The players should take one board each and place the cards face down in a pile in the
middle of the table
4. The first player should take a card from the pile and look at it, without showing it to the
others.
5. He can tell the others, ‘He’,’She’ or ‘They’.
6. The other players try to guess what the picture is, by asking questions,
‘Is he/she ...-ing....?’ or ‘Are they ... –ing ...?’
7. When one player thinks the card matches one of the actions on her board, she can ask
to see it.
8. If it does match, she can place it on her board and take the next card from the pile. If it
doesn’t match, the others go on guessing.
9. The player that able to match the picture cards to the four pictures on the board will be
the winner.
~ 143 ~
WORDS IN A WORD Presented by Siti Suhaila bt. Salim
School : SK Pengkalan Tentera Darat
Date :
Objective : By the end of the lesson, students should be able to construct
words using the single word provided by the teacher.
Activites :
1. Teacher divides the students into small groups of fours or fives.
2. Teacher provides each group a marker pen, a mini whiteboard and an
envelope contains alphabet cards.
3. Teacher informs the students that the alphabet cards spells the word c-a-t-e-r-
p-i-l-l-a-r-s
4. Teacher explains to students that for each round, each group must construct
a word from the word c-a-t-e-r-p-i-l-l-a-r-s.
5. On her cue, teacher asks each group presenter to display their answer
simultaneously.
6. The group with similar word will only get a single point otherwise the other will
get 2 points.
7. The group with the highest points collected will be the winner.
~ 144 ~
BINGO
Presented by Wan Zuriami bin Wan Hamzah
Level : Year 2
Objectives : At the end of the activity, pupils will be able to sound the
letters in each word correctly and say the word.
Materials needed : A4 papers, laminating plastics, scissors, blue tack and a
paper box.
Intsructions :
1. Teacher paste 25 words on the whiteboard.
2. Teacher distributes A4 papers with printed table to the
pupils.
3. Pupils select and write only nine words out of 25 words
given on the whiteboard.
4. Teacher randomly select one pupil to pick a word card
and ask him/her to segmenting the word. Other pupils
need to guess and cross the word if the word do exist in
their table.
5. Repeat step 4 until we have the winner who says BINGO
(3 words need to be crossed).
~ 145 ~
FEEDBACK FORM
Activity: BINGO 1. Is the activity interesting? ___________________________________________________________ 2. If YES, state your reason(s). ___________________________________________________________ ___________________________________________________________ 3. If NO, state your reason(s). ___________________________________________________________ ___________________________________________________________ 4. Is this activity suitable for Year 2 pupils? ___________________________________________________________ 5. Give suggestion(s) to improve the activity, if any. ___________________________________________________________ ___________________________________________________________ ___________________________________________________________ ___________________________________________________________
~ 152 ~
BINGO
--------------------------------------------------------------------------------------------------------------------------
BINGO
~ 153 ~
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
book look
cook took
foot boot
hook food
hoof zoo
moon arm
1/25
2/25
3/25
4/25
5/25
6/25
7/25
8/25
9/25
10/25
13/25
14/25
~ 154 ~
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
ENGLISH YEAR 2 TB. PG. 29
room car
root cart
dark harp
far jar
farm market
harm park
11/25
12/25
15/25
16/25
17/25
18/25
19/25
20/25
21/25
22/25
23/25
24/25
~ 156 ~
Battle Ships – A Vocabulary Game
Presented by Jane Ng Ai Vern
1. Divide the pupils into groups of five. 2. Each group has to come out with a name for their ship. 3. Pupils have to choose a captain and a shooter among their group members. 4. The captain’s duty is to memorise the name of his ship so that he can reply if
somebody calls the name of his ship. 5. The shooter’s duty is to memorise the names of their enemies’ ship so that he/
she can shoot them by calling the name of their ship. 6. Start the game by calling a ship’s name. For example, the captain of Titanic must
reply with a word from the theme given followed by his/her crews until it is the shooter’s turn and he/she calls out the name of another ship.
7. If the captain is late to reply or his crews cannot say the words or the shooter shoots the wrong ship, the ship is sunk.
8. In the last round, there will be two groups battling to be the winner.
------------------------------------------------------------------------------------------------------------
Feedback Form
Excellent Good Satisfactory Poor
1. The game is fun and interesting.
2. The instructions given are clear and precise.
3. The game is easy to play.
4. The game helps pupils to strengthen their vocabularies.
~ 157 ~
Typhoon Presented by V.REKHA
Level : Both Primary and secondary (intermediate to advanced)
Objectives :
• Teamwork – at least 3 teams.
• Added interest for ‘boring’ revision tasks
• Positive reward for effort and correct answer
• Element of chance, anything is possible
• Endless possibilities for adaptation
Materials :
Score card
Revision questions
Procedure
1. Put the students into teams .
2. Each team, in turn, answers a question. If answered correctly, the team can then
choose a square (on the board).
If the chosen square contains a number score, the score is written next to the
team name on the score board, as well as in the square on the grid.
If the square contains:
T - the team chooses another team’s score to “blow away” (back to 0)
S - the team steals the points from another team and adds them to
their own score
D - Whatever points the team has are doubled
Swap - The team swaps score with another team
4. The game continues until all of the squares are used.
~ 158 ~
Note: If time is running short and the game is likely to be unfinished, for the last few
rounds announce “no questions, just choose” so that the game will have an outcome.
~ 160 ~
The Vowel Game Presented by Sharmila A/P Shanmugam
LEVEL : Level 1 ( Year 1- Year 3 )
TEACHING SKILL : Listening
OBJECTIVES : By the end of the lesson , pupils should be able to:
i. differentiate the long and short vowels
FOCUSSED SKILL : Sound system
PROCEDURES : 1.Teacher divides pupils into groups and appoints a group
leader in each group.
2. Each group leader is given an envelope containing words.
3. The group leader will say out long and short vowels words
to the pupils. Pupils have to listen carefully and make
different action for long and short vowels.
( eg. Clap twice for long vowels, raise hands for short
vowels).
SHORT VOWELS LONG VOWELS
Bit Bite
Fin Fine
Hop Hope
Tub Tube
Hid Hide
Hop Hope
Hat Hate
Sit Site
Hug huge
Win Wine
Mad Made
~ 161 ~
Do You Have A Question? PRESENTED BY TENGKU HAIRAH BT TENGKU ABDUL HAMID
Level : Both primary and secondary (Intermediate to Advanced)
Objectives : Able to
1. create a question using wh-words orally and
spontaneously.
2. train the mind to think fast.
3. improve oral communication.
4. develop confidence in students to speak in class.
Materials : 1. Two small boxes/ containers
2. Two sets of strips of papers containing wh-words on
one set and nouns on the other set.
Procedure: 1. Pupils are divided equally into two groups.
2. A member from each group is called to the front of
the class.
3. The member from the first group is asked to pick a
piece of paper in each of the two boxes provided .
4. The pupil is asked to form a question by using the two
words
5. The other pupil from the second group has to answer
the question.
6. One mark is awarded to the first pupil if he/she is able
to ask the question and one mark for the second pupil if
he/she is able to answer the question.
7. The next round, the second group takes turn to form
the question and the first group answers the question
FEEDBACK FORM
1 2 3 4 5
1. Does the game achieve the objectives?
2. Are the instructions clear?
3. Is the game fun and challenging?
4. Does the game take up too much time?
5. Does the game encourage pupils to focus on the use of the language?
~ 162 ~
Wh- words
Nouns
Who
Where
What
Why
How
When
Character
Family
Game Examination
Teacher Television
Car Cat
Shop
Clothes
Pen
Food
City
Flight
Accident
School
Movie
Friend
Book
House
Which
~ 163 ~
BLUFF GAME- GAMES FOR THE CLASSROOM! Presented By K. Kogilam
Recommended Ages : Age 7 and up.
Materials : Flash Cards.
Objectives : Students should be able to
1. recognize and name the animals
2. communicate using the vocabulary taught
How To Play: The object of the game is to be the first student to get rid of all his/her
cards. Divide the students into small group and deal flashcards to each student.
Player 1 chooses a card from his/her hand and throws it face down on the table
saying, for example, "I have (a cat)". Player 1 may be telling the truth or bluffing. If
player 2 has a 'cat' in his/her hand then there's a good chance player 1 is bluffing.
Player 2 should say "No, you don't". If player 1 was bluffing, player 2 gives player 1 a
penalty card from his/her hand. If player 1 was telling the truth then he/she gives
player 2 a penalty card from his/her hand. Continue until one student is out of cards.
~ 164 ~
ONE DIRECTION
PRESENTED BY NOOR AIN ABU BAKAR
Level : Year 4 Level of Proficiency : Intermediate to advance Objective : By the end of the activity, pupils should be
able to give directions in school using the words related to giving directions. Materials needed :Pencils, signs (directions), blue tack Time : 10 minutes Game Overview : This game is a sample of how a grammar lesson can be developed around a function (giving directions). Procedure : 1. This game can be played individually or in groups.
2. Teacher distributes a table of signs that contains symbols and words related to giving directions to students. 3. Students make 5 sentences from the following signs.
4. Students are given 10 minutes to complete the tasks.
5. The first / earliest person or group to complete the task will have to paste their answer sheet on the whiteboard. 6. The fastest will be the winner.
~ 165 ~
WHEN YOU GIVE DIRECTIONS IN SCHOOL, YOU CAN USE WORDS LIKE;
Turn left.
Turn right.
the first /second/third …..…. on the right
the first /second/third …..…. on the left
go/walk towards
go/walk past
walk / go straight to …..
Turn right / left at
Go upstairs.
Go downstairs.
It’s on the first floor.
It’s on the ground floor.
Example
Block B
room
Go straight to Block B. Turn right. It’s the second room on the right.
~ 166 ~
Make sentences from the following signs.
1. ________________________________________________________ 2. ________________________________________________________ 3. ________________________________________________________ 4. ________________________________________________________ 5. ________________________________________________________
1.
room
2.
room
3.
Block E
the worksho
p
room
4.
the mini farm
the canteen
building
5.
Block A
the jackfruit
tree
Block D
place
~ 167 ~
A Potpourri of Activities Presented by Chia Suan Neo
Level: Year 4, 5 and 6 pupils (Upper Primary Pupils)
Objectives: By the end of the activities, pupils should be able to
i. learn grammar and vocabulary via English quiz, and other
language games ( Word Scramble, wordsearch, Crossword
Puzzle, English quiz and make words from a long word);
ii. work in groups and as individuals; and
iii. do all the activities within a timeframe.
Materials: 5 worksheets on language games for each group.
Procedure: 1. All the teachers get into groups of 5 to 6.
2. Every group is given the same type of worksheets and the same time to complete their worksheets. 3. Once the teachers have completed their work they paste all their worksheets in a mahjong paper and stick them on the whiteboard. 4. Then all the teachers go for a gallery walk to look at their friends answers for each activity.
~ 170 ~
BIG GAME HUNTING
Make as many words of three letters or more as
you can from: the word HIPPOPOTAMUS
hat post
Make as many words of three letters or more as
you can from: the word RHINOCEROS
rose her
~ 171 ~
ENGLISH QUIZ
DO YOU KNOW….. ?
1. An animal with spots on its body. _____________
2. An animal with a long trunk. ___________________
3. An animal that looks like a tiger. ________________
4. An animal that gives us mutton.________________
5. A bird with black feathers._____________________
6. A large white bird that swims all day on lakes and
ponds.____________
7. An animal with four legs that can live in water and on
land._____________
8. A small mammal that can fly._____________
9. An animal that is called man’s best friend.___________
10. An animal that hides its food in the hole of a tree.
____________.
11.An animal that gives us milk.___________
12.An animal that is called the ‘ship of the dessert’________
13.An animal that is called the king of the beasts._________
14.An animal that looks like a horse but it is rather stupid.
_______.
15.An animal that behaves like a human being. __________
~ 172 ~
Last Letter, First Letter (a popular Japanese game called Shiri Tori)
Presented by Nisha Sasidharan
Level : Suitable for Year 4, 5 & 6
Objectives : Pupils should be able to :
- Make a word that starts with the last letter of the word mentioned earlier.
Procedure : 1.Students sit in a big circle with the Teacher.
2. Teacher starts by saying a word, then the student sits next to the
Teacher’s right must make a word that starts with the last letter of the word
that the Teacher said.
Example: Bus…Steak…Kite….
3. Continue around the circle until someone makes a mistake.
4. Teacher can specify the topic.
_________________________________________________________________________
Feedback Form:
1. The game is suitable for ESL classroom. 1 2 3 4 5
2. The game is easy to play. 1 2 3 4 5
3. The game able to gauge pupils’ interest. 1 2 3 4 5
4. The game is enjoyable and fun to play. 1 2 3 4 5
5. The game strengthens the vocabulary knowledge. 1 2 3 4 5
~ 173 ~
Total Recall Presented by Tan Kim Lye
Level:
Primary 4, 5 and 6
Objectives:
1. To have fun
2. To develop visual memory skills
3. To identify students who struggle to use visual memory skills
4. To test students’ spelling ability
Materials:
1. A tray with about 15 – 20 small items on it
(e.g. a pencil sharpener, an eraser, a ball etc.)
2. A tea towel or similar cloth to cover the items on the tray
3. A watch or timer
Procedures:
1. Explain to the tutor group that they will have one minute to look at a
tray of items and then the items will be covered, and they will be required
to recall as many items as possible.
2. Make sure that everyone has access to a pen and paper for after the
minute of observation.
3. Gather the group around the tray of items so that everyone has a good
view.
4. Tell them that no one is to speak during the minute of observation, and
that after the minute everyone is to go back to their places and write down
all the items that they can remember, in silence.
5. Reveal the items in the tray, for one minute.
6. After one minute cover up the tray, and send the students back to their
places to write down their lists of items.
7. Give the students sufficient time to jot down their items.
8. Get the class to mark their answers.
9. Play the game again, use different items, or remove one item without
the students seeing and see if they can identify which is the missing item.
Follow up
1. Play the game again
2. Discuss strategies for improving your visual memory
~ 174 ~
PSQ Games!!! (Puzzles & Sequence)
Presented by Nur Azween Muhammad
Level : Year 3
Level of prof : 1) Jigsaw Puzzle – Low achiever/beginner
2) Sequencing – Intermediate to advance
Topic : Stay Clean
Objectives : 1) To read instructions on “Steps to Wash Your Hands”
by completing the puzzles given.
2) To sequence the steps by sequencing the instructions
correctly.
3) To sing a song entitled “This Is the Way”.
Time : 25 minutes
Material needs: 6 pictures of people washings hands (cut into pieces), envelope,
tape, A4 papers, manila card.
Procedure:
1. Pupils get into 5 groups by acting the 5 actions asked by the teacher.
2. Each group will be given an envelope and solves Task No. 1 (jigsaw puzzle).
3. After completing the jigsaw puzzle, each pupil has to read “Steps to Wash
Your Hands” written at the back of the puzzle.
4. Pupils try to memorize the steps in 25 seconds.
5. Each group will go to the next station to complete Task No. 2 (sequencing
steps – cut into pieces) and complete the task as fast as possible.
6. The fastest will be the winner.
7. The losers have to sing a song entitled “This Is the Way”.
~ 176 ~
TASK NO.2
Steps to Wash Your Hands (do not put
numbers. Pupils have to sequence those steps on their own)
Wet your hands.
Use soap on your hands.
Scrub the back of your hands.
Scrub between your fingers.
Rinse your hands.
Wipe your hands dry.
~ 177 ~
Feedback Form
Activity: PSQ !!!
Scale: 1. Poor 2. Fair 3. Average 4. Very Good 5. Excellent
Is there any rooms of improvement? Kindly state your comments
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
__________________________________________________________________________________
____________________________
HAPPY TEACHER’S DAY !!!
~by Azween~
1. The activities are suitable for Year 3 pupils.
1 2 3 4 5
2. The activities can develop the pupil’s level of thinking skills.
1 2 3 4 5
3. The activities allow all pupils to participate actively.
1 2 3 4 5
4. The activities can motivate the low achievers to learn from their friends.
1 2 3 4 5
5. The activities can promotes the importance of teamwork.
1 2 3 4 5
5. The activities can enhance the pupils’ vocabulary.
1 2 3 4 5
6. HOTs can be applied through the activities.
1 2 3 4 5
7. The materials used are relevant and can benefit the pupils.
1 2 3 4 5
8. The time allocated is adequate. 1 2 3 4 5
9. The activities were organized and easily followed
1 2 3 4 5
10. The objective/s is/are achieved. 1 2 3 4 5
~ 178 ~
WORDS IN A WORD Presented by Siti Suhaila bt. Salim
School : SK Pengkalan Tentera Darat
Objective : By the end of the lesson, students should be able to
construct words using the single word provided by the teacher.
Activites :
8. Teacher divides the students into small groups of fours or fives.
9. Teacher provides each group a marker pen, a mini whiteboard and an
envelope contains alphabet cards.
10. Teacher informs the students that the alphabet cards spells the word c-a-t-e-r-
p-i-l-l-a-r-s
11. Teacher explains to students that for each round, each group must construct
a word from the word c-a-t-e-r-p-i-l-l-a-r-s.
12. On her cue, teacher asks each group presenter to display their answer
simultaneously.
13. The group with similar word will only get a single point otherwise the other will
get 2 points.
14. The group with the highest points collected will be the winner.
~ 179 ~
SPELLING TRAIN GAME Presented by Wan Nor Lela Wan Ishak
School : SK Taman Maluri
Group size : 4 or 5 pupils
Level : Any level – just use the suitable words
Materials : List of words.
Objectives : 1. Spell the words correctly.
Procedures :
1. Pupils are divided into group of 4 or 5 pupils.
2. Two groups will take turn to play the game .
3. These two groups will line up oppositely.
4. Teacher says the word , then each pupil from these groups will take turn
alternately to say the letter in order to form the words given by teacher.
*pupils who say the correct letter will move to the back of the group .
*pupils who say the incorrect letter will be out of the game.
5. The group with most pupils left is the winner.
~ 180 ~
WHEN I GROW UP……. Presented by Rosmarliana Binti Roseli
School : SK Seri Bintang Selatan
Objectives : By the end of this game, pupils should be able to :
a) Identify the occupations.
b) Solve the crossed out game.
Group size : Group of 5 t0 7
Materials : Chart board of words, blue tack, task sheet
Activities :
1. Pupils are divided into groups of 5 to 7.
2. Teacher shows the pictures of occupations.
3. Pupils identify and name the occupations.
4. Each group will be given a task sheet.
5. Teacher explains the rules of the game :
i) Pupils are told to fill in the words given into the space provided.
ii) Pupils have to take turn to pick a card and read the description.
iii) They must start reading with ‘When I grow up……..
iv) Pupils are told to guess the occupation based on the description.
v) When they have the answer, they must cross out the word in the task
sheet.
vi) Those who have two crossed lines will be the winner.
~ 181 ~
Fill in the words into the space provided randomly .
1. In your group, take turn to pick a card. Read and guess the occupations.
2. You must start reading with ‘ When I grow up……..’.
doctor postman chef
teacher artist footballer
policeman fisherman pilot
astronaut fireman dentist
tailor army lawyer
~ 182 ~
When I Grow Up…………
I want to treat sick people. I
want to be a
…………………………….. .
I want to deliver letters and
postcards. I want to be a….……..
.
I want to teach pupils in
maths. I want to be a
…………………………….. .
I want to draw beautiful
pictures. I want to be an
………………………….. .
I want to take care of people’s
teeth. I want to be a
…………………. .
I want to travel into space. I
want to be an
…………………………….. .
I want to fly people around
the world. I want to be a
……………….. .
I want to save my country
from terrorist. I want to be a
….……….. .
I want to cook delicious food
every day. I want to be a .…….. .
I want to help people to put out
fire. I want to be a …………………..
.
I want to win the match in
FIFA World Cup. I want to be
a ………… .
I want to sew beautiful
blouse and dress. I want to be
a …………….. .
I want to catch fish in the sea. I
want to be a
…………………………….. .
I want to defend my client in
court. I want to be a
……….……….. .
I want to catch the thieves. I
want to be a
…………………………….. .