elsword Combos

45
3 Ads by Project Wonderful! Your ad here, right now: $0.50 From ElWiki 1 Common Techniques 2 Elsword 2.1 Sword Knight 2.2 Magic Knight 2.3 Sheath Knight 2.4 Lord Knight 2.5 Rune Slayer 2.6 Infinity Sword 3 Aisha 3.1 High Mage 3.2 Dark Mage 3.3 Battle Magician 3.4 Elemental Master 3.5 Void Princess 3.6 Dimension Witch 4 Rena 4.1 Combat Ranger 4.2 Sniping Ranger 4.3 Trapping Ranger 4.4 Grand Archer 4.5 Wind Sneaker 4.6 Night Watcher 5 Raven 5.1 Sword Taker 5.2 Over Taker 5.3 Weapon Taker 5.4 Blade Master 5.5 Reckless Fist 5.6 Veteran Commander 6 Eve 6.1 Code Architecture 6.2 Code Exotic 6.3 Code Electra http://elwiki.net/w/User_Created_Combos

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elsword Combos

Transcript of elsword Combos

Page 1: elsword Combos

3

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From ElWiki

1 Common Techniques

2 Elsword

2.1 Sword Knight

2.2 Magic Knight

2.3 Sheath Knight

2.4 Lord Knight

2.5 Rune Slayer

2.6 Infinity Sword

3 Aisha

3.1 High Mage

3.2 Dark Mage

3.3 Battle Magician

3.4 Elemental Master

3.5 Void Princess

3.6 Dimension Witch

4 Rena

4.1 Combat Ranger

4.2 Sniping Ranger

4.3 Trapping Ranger

4.4 Grand Archer

4.5 Wind Sneaker

4.6 Night Watcher

5 Raven

5.1 Sword Taker

5.2 Over Taker

5.3 Weapon Taker

5.4 Blade Master

5.5 Reckless Fist

5.6 Veteran Commander

6 Eve

6.1 Code Architecture

6.2 Code Exotic

6.3 Code Electra

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6.4 Code Empress

6.5 Code Nemesis

6.6 Code Battle Seraph

7 Chung

7.1 Fury Guardian

7.2 Shooting Guardian

7.3 Shelling Guardian

7.4 Iron Paladin

7.5 Deadly Chaser

7.6 Tactical Trooper

8 Ara

9 Team Combinations

Input Description

( Hold) ....

Name: Spring Step

A difficult technique used to increase the movement

speed and jump speed of the character. Eve's Spring

Step is much more difficult and is used differently

compared to other characters due to her gliding

mechanics, and Chung's Spring Step is also difficult

due to his ground stomping.

OR

Name: High Jump

Helps you gain greater heights with the jump. Despite

Rena's double-jump and Aisha's levitation, this will

still work for all characters.

[Skill]

Name: Quick Skill

Allows you to activate a skill without any delay. It is

great for flashy intentions and for certain

skills/actives.

Combo Description

[repeat] Quick, and basic slashing combo.

.... [repeat] A rather slow and repetitive combo but less effective.

This combo is like the one described above, but if you

time it right, you can do it faster.

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[repeat]

....Knockdown reset. (PvE only, untested in PvP)

[on platform,

repeat]

A very difficult combo to pull, it works well if you

have good attack speed.

( or )

(Optional)

Name: Counter Kick - Start with a Counterattack

then reducing the KD counter with Kick then start

with another combo

Continue On.

Name:Flame Juggler - Near the end of this you can

add any skill or keep going

Basic Combo and finisher.

Sword Knight

Combo Description

[repeat]

A combo that involves stabbing through the enemy

over and over again. Slow, but flashy.

[repeat]

Name: Supreme Dual Slash Combo

Meant to be Sword Knight's strongest Bread and

Butter Combo.

-

[SKILL]

Name: Break Em & Bag Em

A basic combo with a finisher. It has its uses mostly

in PvE, it can be used in repeat before the skill, but

only for 1 cycle on normal monsters, bosses will

counter if you try to start a 2nd cycle.

A hard KD reset combo that deals high damage.

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[repeat]

[SKILL]

A combo starter where the "z" used after >>^xx is

used to ensure that the skill does not miss. Due to the

high knockdown value it is recommended to use kick

as soon as possible.

[repeat]

Similar to the usual bread and butter combo, but

begins with a slow launch attack.

Name: Armageddon Blade Combo

At first the combo seems to be nooby, but when you

use Armageddon Blade, the opponent will be

surprised.

Magic Knight

Combo Description

[repeat]

Name: Magic Knight's Annoying Combo

Involves making Magic Knight shoot fireballs around

the sides of the opponent constantly by strafting past

them. Effective and can annoy many in PvP.

[Repeat]Name: Multi Fireball Jutsu~ Just another quick

annoying combo

Repeat if you want or Use any skill.

Name: Flame Juggler Ver.2 - Same thing as Flame

Juggler but Extended

Start the Flame Juggler Next.

Name: Counter Flame Kick - Using Counter Kick

then adding Flame Juggler or Flame Juggler ver.2

for a good combination

Repeat.

Name: Phoenix Flower Ball Jutsu~ - Just Shooting

Fireballs at your opponent

Name: Low MP Simple Combo

A simple combo involving Fire Fist. Can be finished

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with Rising Slash, Wind Blade, or Sword Fire.

Name: Alterasia Type-H Combo 1

One of Type-H's basic combos. This combo can be

done by basic Elsword but this one are finished by

Wind Blade.

Sheath Knight

Combo Description

[repeat]

Name: Basic Loop

A basic loop with quick slashes, it is a lot easier to

loop this combo as a Sheath Knight.

[repeat] Good in PVP.

[repeat]Name: Tricky loop

Its pretty tricky but it works well

~ (While in X loop) Roll

~ (While in X loop)

~ (While in X

loop) Harsh Chaser ~ [any

special active]

It's pretty simple if you get the hang of it.

Push and Pull A combo that works well in pvp.

When using sword fall then

make sure you do that right after they get hit by the

skill.

Lord Knight

Combo Description

[repeat] or

before repeatA very basic stabbing combo for Lord Knight.

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[when launched] A ground KD reset combo for Lord Knight You can

continue your combo after the skill.

-

+

@ [SKILL]

@! If you know how to loop, then use it here, if not,

just execute skill immediately after the 3rd X

Name: Break Em & Bag Em Ver 2.0

A simple LK combo with a finisher. It has its uses in

PvE, untested in PvP. It can't be repeated before the

skill.

[SKILL] or

[repeat]

Name: Armor Smash

An advanced combo for Lord Knight deal big

damage.

or instead of Double Slash, Add another then

Deadly Raid

Using heavy attacks then Break their armor leaving

them defenseless and vulnerable to Double Slash or

continue with your combo using Armageddon Blade

and repeat the combo and end it with Double slash.

You can not do that because you do not get

enough MP after the armor break for Double

Slash.

Works well for pve.

Rune Slayer

Combo Description

-

[Lengthened]

[repeat]

A basic combo combining runes and quick slashes.

[repeat]

A basic slashing combo, followed by a Magic Launch

Attack.

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[repeat] [Warning : You

need lot of attack speed]

Hurl fire runes at your opponent constanty.

-

[repeat]

An intermediate combo dealing good dps

[Insert skill "kick" somewhere along the line to

lengthen combo time]

[repeat]

An awesome basic ground infinite combo for Rune

Slayer. Especially effective with high attack speed

and magic attack.

-

Name: Grab You & Stab You Combo

A decent combo, act as a finisher; has its uses in

henir(challenge) and X runs since stoic is activated on

firefist [Also Assault Slash has no delay upon

activation]

[repeat]

A easy to execute combo with high chance of casting

magic chain's effect. You can insert Splash Explosion

or Kick to extend the combo

[repeat]

Name: Put them to sleep!

A buffed combo which can cycle depending on the

amount of MP remaining, use Luna Blade instead of

Splash Explosion to make this a finisher.

-

[repeat]

Name: Rune Slayer lock combo

A combo used to lock opponents and it wont allow

laggers to run away!

-

or

Name: Ultimate Rune Slayer Combo

A very powerful combo that can looped for a very

long time until the opponent chooses to mana break.

WARNING: Needs alot of MP to execute

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[repeat]

Infinity Sword

Combo Description

[repeat]

Name: Spinning Cut

After a basic 3 hit combo, do a barrel roll slash and

repeat combo.

Combo Description

.... [repeat] Aisha's basic staff whack infinite combo.

[Repeat] Aisha's Fire Ball Loop

[Repeat]Aisha's 2nd Fire Ball Loop, not as lag sensitive as the

one above.

[repeat] A basic launch-fireball combo.

A complicated series of launch combos.

...

Standard fireball combo, timing is strict after xxvx

and >>^z

...

Must be used on platform, and have high attack speed

as well as flawless timing. Can lock target in place if

done correctly.

High Mage

Combo Description

.....

[repeat]Crazy's Combo

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.(missile

intersects). .(missile intersects).

.(missile intersects). Repeat till it dissapears and

Continue with Spinning Fireball(while ZZ-ing) or

ANOTHER Magic Missle(if you meditate while

ZZ-ing) or End with Chain Fireball/Burst.

Name: Magic Missle Lock

only effective if you can keep your opponent from

running.starting out with >>zz helps

... ...

Name: Patch's 5C combo

If the 2nd fireball circle isn't ready yet, alternate with

awakening or go with what you feel like!~

... [Repeat

until too far away then finish with

]

Name: Magic Knight Anno-....Wait WHAT....?!

A fireball strafe mindgame combo that lasts until the

opponent somehow moves away or falls down.

Hilarity ensures and will piss off many people in pvp

(especially Magic Knights). Mindgame with Flaming

Circle in between if it looks like you may get caught.

Name: Lava Plume Has somewhat high KD but does

decent damage. Opponents in PvP shouldn't be able to

escape from it until they knock down. Can also be

used to catch if you happen to be fighting someone

who enjoys jumping over you for some reason.

However, it drains Aisha's MP extremely quickly.

Dark Mage

Combo Description

[repeat]

Name: Dark Plasma Ball Spam

Continue combo by trapping enemies inside a bark

plasma ball.

Name: Energy Stealer

Firstly launch enemy into the air, then steals their

mana, then double dash smack, hit ONCE then do a

normal Z combo, ending it with a death field or skill

of your choice.

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Battle Magician

Combo Description

[repeat] Aisha's basic staff wack loop.

[repeat] Aisha's Star Ball Loop

Easy combo to grab in air

Elemental Master

Combo Description

[repeat]

Name: Spring Wind

Wind-attribute attack, causes pushback to opponent.

Usable on ground only. This is one of her main means

of defending against opponent's melee, as her melee

generally cannot go toe-to-toe with her opponent's.

Sadistic BnB, the best damage output(on a wall)

outside of skills with the drawback of giving alot of

MP to the enemy, use with caution.

Name: Flash of Spring

Flashy BnB.

[repeat]

Name: I told you already this is not Thunder

Witch

Void Princess

Combo Description

[repeat]Name: Hammer Smash

Continue smashing enemies with her bat hammer.

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[repeat darkbolt]

Name: Anger Petit Bat Cage Trap

Trap enemies inside anger's breath-like cage while

hitting with darkbolts and hellstones .

Name: Aged Target Aiming

[move back abit] Name: Lock-on Aim

Can use Magic Adrenaline before starting this combo

to boost your damage.

Perfect for using Aging when don't have a corner.

Dimension Witch

Combo Description

[repeat]Name: Absorption hole

Can be used to trap targets inside a dimension rift.

Combo Description

.... [repeat]

A basic arrow spamming combo and one of basic

Sniping Ranger main combo. Hold 'direction' button

for faster shoots!

[repeat]Spam arrows in the direction you're facing. Change

out the arrow direction behind the way you're facing.

(Hold ) .... [repeat]

A simple fast repeating hit and using siege and

canceling down siege and repeating over and over.

Holding 'direction' button would help on canceling.

.... [repeat]

A simple kicks combined with Rena's sliding kick,

repeated over and over. This combo is a short

inefficient combo if you're not good on doing double

dash after attacking.

[repeat] [when near

wall]

A simple basic that can be linked with another

combos, however can also be done near wall, making

it keep repeating over and over. Warning, timing is

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required on some condition, as Rena's kicks do have a

bit of lag sometimes.

[repeat]An extension of Rena's simple kick and siege, dealing

more hits due to three kicks.

A simple combination of Sliding kick upwards

combines with diagonal arrow shots. This combo is

inefficient as it requires timing, and knockdown

enemy on the last arrow. Recommended to do another

combo beforehand.

+ ...

A simple triple kicks followed with a kick that throw

your enemy to the air, continued with a small jump

and an arrow shot. This combo requires a timing on

jump, yet this combo is quite rarely used.

+ ...

+ ...

Quite long and simple combo with only one

knockback at the end. Need to be good at catching

enemies mid-air, or you can choose to catch on the

ground with a simple Z kick. Adding any more

additional kicks will cause the enemy to knockdown

before the Rail Stinger.

+ ,

(repeat)

An infinite kick combo with the launcher, followed by

a running dash double-kick. You can then start it

again when the target is coming down. Requires good

timing to hit with the dash kick.

Combat Ranger

Combo Description

(or ) [repeat]A stomping combo that throw your enemy to the air..

repeated!

,

[repeat]

Combat Ranger's extension skills enable herself to do

a mid-air kick, this would be one combo that requires

timing. Doing this combo is normally only for flashy

intentions.

,

[repeat]

Simple three kicks followed with throwing enemy to

the sky, continued with double sliding kick and

upward kick.. Requires a bit of timing.

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+

A combo that requires timing in the middle, which

actually are combination of basic combos and Combat

Ranger's extension combo!

Sniping Ranger

Combo Description

then quickly use [repeat]

Instead of shooting an arrow, you cancel the arrow

and use siege instead. This works with active skills

and Special actives skills as well!

,

Three arrow hits, followed by dashing in and

launching. You can extend the combo by catching

your prey with a kick or arrow as it's falling (kicks are

easier).

Trapping Ranger

Combo Description

[repeat]

A loop 3 hit combo that can be cancel during 3rd or

4th. is optional. After maxing Hunter's

Ability, you can add in a extra for lesser

knockdown, but this will require .

[repeat]

3 hit combo then slide behind target and continue

combo. This works well and covers both sides.

Grand Archer

Combo Description

+

(before you land on the ground)

Combination of Rena's basic combo with a mix of

Grand Archer extension combo moves. Towards the

end, Rena does a backflip shoot which cost hefty

mana and knockdown enemy.

Wind Sneaker

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Combo Description

[Repeat]Name: Wind Sneaker's Loop Combo

A simple combo all Wind Sneakers should learn.

[Repeat]

Name: OverKill Wind Sneaker's Loop Combo

MANA BREAK FAST!

first hit miss

Name: The Way of A Rena

One Of the Hardest Combos I invented that includes

Spring stepping, Air reset and KD reset

[Repeat]

Name: Backflip abuse

You can damage people by abusing Backflip [Need to

skill note it] you can replace shield accel with awaken

to do more damage at the start or magic

adrenaline/accel

Name: Corner Rape

Literally, This combo can last forever, but you need

persistence, timing and accuracy if you want to do

this combo

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first

hit miss

or

Night Watcher

Combo Description

[pause] [land] Name: Flying Assault Starter Do a flying kick to

catch targets and start combos.[Need a bit of practice]

[Repeat]

Name: Sword Slash 3 Hit loop combo with night

watcher sword. With Prior Planned Blow, can do the

last , knocking targets away with the damage

buff and can be caught by using Furious Engage.

Combo Description

[repeat] A slow combo that is rather ineffective.

[repeat] A slightly slow but effective slash-grab combo.

[repeat]A variation of the above combo. Does less damage

but gives back more mana.

[repeat] A quick loop for Raven

[repeat]A quick infinite combo. Has very average range and

knockback.

[repeat]

A variation of the above combo. It reaches further and

does more damage, but is slightly slower. Also note,

the third hit of this combo does not affect/connect

with certain mobs and bosses depending on position

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and height.

[repeat]Raven's fastest and most effective bread and butter

combo

[on platform]A variation of the above that makes the combo faster

when on floating platforms.

[repeat]An advanced combo that resets the knockdown

counter.

[repeat]

An extremely difficult, yet effective combo due to its

low knockdown rate. The x must be cancelled with a

forward dash.

[repeat]An easy loop that almost anyone can do. A Knock-up

and catch repeated.

Crow Rider Combo 1

One of Crow Rider's combos. This one utilizes the

Maximum Cannon, and if you want to do maximum

damage, timing is needed for the catch. If done

correctly against a wall, the target is left standing.

Crow Rider Combo 2

One of Crow Rider's combos. This one is a little

harder because it requires speedy fingers and some

timing. It launches the opponent to the floor.

Breaking Rush

Rush into the enemy to send them flying and then

INSTANTLY bring them down with Earth Break.

Works best with Earth Break note. Can be done

without ZZZ.

One of the closest things to an Infinite Combo for

Raven. Use the ZZX<<> loop Three Times followed

by full ZZXX combo then Earth Breaker(noted).

Doable with loop done twice but followed with a KD

very shortly. Works best without awakening. Plenty of

room for improvment.

Sword Taker

Combo Description

An advanced combo that deals 6 hits for only 2 KD.

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[repeat from ZZZ^Z]Just some fun with the launchers.

[repeat]

An easy loop if you can get the timing right. normal

z-combo then dash z-combo, but then you dash-jump

and do one slash, saving the person from knockdown.

Over Taker

Combo Description

.. - [Hold arrow button]

A simple punch move used by many Over Takers.

.. [repeat or

repeat Raven combos]

You can chain this combo with all of Raven's other

moves.

A KD reset Combo.

[repeat] A simple claw catch combo.

- [repeat] Similar to Raven's bread and butter combo.

[repeat] A nice loop that deals decent damage.

Awakening [CTRL]

Javelin Stab [A stronger shadow stab technique]

Awakening

[CTRL] or

A good combo for those Over takers going for high

destructive power. Using this combo when your

Recklessfist and have the passive shall

enchant the power of the nasod arm thus making this

combo more dangerous. Using the Nasod core in

awakening shall prevent the enemy falling to the

ground while using Charged Bolt, which would be

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easy for a another combo.

Weapon Taker

Combo Description

[repeat]

Name: You want magic damage? You've got it!

An easy loop that deals decent magic damage.

Name: Deal With That

A basic combo using the two principal abilities of

Weapon Taker. Average damage and easy to do.

(wait for fall)

Name: Variation of Deal With That

A little variation of deal with that.

Name: Muggers these days.

A combo that's fairly easy to execute that also does a

fair amount of damage. Good for beginners, I guess :/

Can be finished with any skill, XX~X, or looped into

another combo.

loop

as many times as wanted, end with skill.

Name: Gunpowder Bomb

I was having fun trying to make a combo with the

>>^ZX cuz I realized you could catch from it XD So

here you are. If you end with an overheated skill, this

combo is pretty deadly. The initial >>^ZX is probably

done best if close to the ground, and then you hold v

to hit the ground faster.

Blade Master

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Page 19: elsword Combos

Combo Description

[repeat] or

...

A strong sword launch combo that can be repeated or

chained to another combo. However, it is moderately

slow and high attack speed is required.

Heres a quick combo lesson.

--- .. My version is more simple by just

using the move, What you call "One Flash" instead of

Spamming .

[repeat] ( or just

...

A heavy sword combo that does high damage, but is

moderately slow.

[repeat]...

Combination of heavy sword combo with sword

taker's low KD dash combo. Can be looped quite

easily.

...

Rushing Impact

...

Rushing Blade

... [High

Jump]

An effective combo finisher for bipedal,

character-sized bosses.

---- Repeat ifA long combo that deals fair damage to the enemy.

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necessary.

-

[hold]

ETC..

Can do this combo by replacing the

to . Must use shockwave right after

the finisher! Then right after Shock wave is executed

hold and Keep pressing just to make sure

you catch them, then Cut Tendon to cut their running

off. Recommended to use this near the walls.

@

Just a combo that Murusame did in his "Blade Master:

The secondary Tactic" Video.

@= requires timing. Its one hit during the dash jump

but then fall to the ground and do a normal z attack.

best done with many platforms.

...

...

: or

or

just after the last "one flash" you can do What ever

you want but you have only 3hit left so you can do

zzz or zz shadow piercing or flying impact (without

doing "z" before or your opponent will fall)

Reckless Fist

Combo Description

Gatlin' Catch

[repeat]A repetitive combo that involves firing flares at your

opponent. Does decent magic damage.

A variation of the basic raven bread and butter combo

that does insane damage with the addition of the

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Page 21: elsword Combos

[repeat] Nasod Arm combo of the Reckless Fist.

[repeat]

A quick, easy, powerful ground combo in which

Raven punches through the opponent multiple times,

4th hit is especially strong.

[repeat]

[On platform]

Strong, can be hard to chain together, though more so

when on solid ground then on a platform. Does very

high magic damage.

A full combo that unleashes massive damage before

finishing with a strong attack. If all hits land 40-50

mana will be gained. Weapon break for those pesky

buffed enemies and bosses.

Name: Nasod Insanity Combo

Does the basic punching combo, then cancels with

Magic Adrenaline (+40% Magic Attack at Max

Level). Afterwards, continues with the punching

combo, then ends with Wild Charge. You can charge

your fist for the period of the time when your

opponent is recovering from the punch flinch, then

unleash the ultimate one-two.

Awakening [CTRL]

Same combo as the over taker's one above but with a

slight change. Using the combo below Gotcha'Mate

the Can be used at the

end combo then catch or use To catch while

awakening. Using this shall bring Destruction upon

your foe's.

Name: Gotcha'Mate Does the basic Slash Combo

but uses his claws after the third hit for the stun, then

he does the basic Heavy Combo with a Spike coming

up from his foot and launching his enemies in the air,

Which they are open so you can use X Crash right

where they about to fall.

Name: Reckless Fury A basic PvP combo which

uses weapon break and ground impact for additional

damage and extra combo length. Arc Enemy is used

to lower KD and get in a few additional hits, although

the enemy usually mana breaks right after an Arc

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Enemy. Can use another Arc Enemy if you have the

mana instead of using a finishing hit. This combo is

easiest to use against walls.

Veteran Commander

Combo Description

(hold) ~

Name:

Veteran

Commander

trailer

Combo

A combo

from the

trailer of

veteran

commander.

~

Name:

Combo

Finisher

A basic

finisher that

every

Veteran

Commander

should

master.

Name:

Chain

Active

Combo

A lethal

combo that

can be

}

Combo Description

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Page 23: elsword Combos

chained with

100mp,

dealing

1450%

physical

damage

skill-wise,

along with 2

status effects

inflicted.

[repeat]

Basic Physical

Attack infinite

combo for Eve.

Fast and effective.

[repeat]

Lazy infinite

combo for enemies

that aren't large

enough for the

normal combo.

[repeat]

Even Lazier

infinite combo for

enemies that aren't

large enough for

the normal combo.

[repeat]

Turns enemies

around making

them less of a

threat.

[repeat]

Locks the enemy in

the air. Use for

large enemies.

Code Architecture

Combo Description

[repeat]

CA basic combo.

[repeat]

Oberon diagonal

slash spam.

(Hold )A variation of the

basic combo that

deals much more

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Page 24: elsword Combos

(release

) [repeat]

damage, but uses

some MP.

Code Exotic

Combo Description

[Hold down

arrow]

....

[Repeat]

A lazy ground

combo for CE.

...

[repeat]

A VERY painful

infinite ground

combo for CE.

[repeat]

Like Rena's

Arrow-Arrow

combo, but much

closer. Magic buff

for a KD reset and

added damage.

[repeat]

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Page 25: elsword Combos

[repeat]

[Fix from upper

combo]

[repeat]

Code Electra

Combo Description

[repeat]

An infinite loop for

Electra. If needed,

reset the KD with a

magical buff, and if

out of MP, just

>>ZZ repeatedly.

Code Empress

Combo Description

[repeat]

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Page 26: elsword Combos

[or

]

[repeat]

[repeat]

A combo that

allows easy mp

regen. No KD or

Luanch. Requires

decent attack speed

and good timing for

loop.

[active or special

active skill]

[repeat]

(Hold )

[or

]

[or

]

(Release

Aggressive Actives

Using 3/4ths of

your active skills to

string up a combo.

Note that releasing

the Mega Electron

Ball takes timing

when your target

drops down.

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Page 27: elsword Combos

)

...

What is this

assault...

Using This might

be one of the

easiest combo

spams ever made

for Code Empress.

As long as you

utilize the combos

that don't nock

down or the ones

that are easy to

catch from, you can

make this combo as

long as you want :/

Throw in a Spitfire

or Electronic Field

for extra damage or

if you think you

might loose your

target, or even start

with a Spitfire or

>>^XZ. It's all up

to you.

Code Nemesis

Combo Description

A nice combo for

Code Nemesis that

uses 130 MP and

deals good damage.

Harder, faster

version of basic

Infinite with less

KD

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Page 28: elsword Combos

[repeat]

[repeat]

Standard CN loop

[repeat]

Harder but longer

variation to the

above

(Hold )

(Release )

(Hold

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Page 29: elsword Combos

)

(Release )

(Hold )

(Release )

(Hold )

(Release

)

Flashy as F-, gonna

need to start with

about 200mp to

pull off.

(Hold )

(expected to fall

difficult combo that

can be used to trap

the enemy

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Page 30: elsword Combos

)

[Repeat]

(Hold )

...

(Release )

(Reverse

Direction and

Repeat)

A modified

infinijuggle that is

slightly more lag

sensitive but does

more damage due

to the added Mega

Electronball.

Code Battle Seraph

Combo Description

for a short

while, then hold

to hit the

ground.

[repeat]

'Energetic Dash

I honestly don't

know if you can

use this more than

twice in PvP, so to

reset the KD, use a

magic buff. It adds

extra damage :D

Combo Description

Repetitive

Assault: A basic

three hit loop that

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Page 31: elsword Combos

[repeat]

launches on the

third hit as well as

reloads a

cannonball. It's best

to hold the down

key ( ) while

exectuting the

combo for easy

execution. (I don't

believe you need to

double tap to turn

around)

-Crescelius

[repeat]

Basic Slow Infinite

combo for Chung

[repeat]

Physical Reload

This combo allows

you to reload while

your hitting the

crap out of your

enemy

[repeat]

Basic

Launch-Catch

Infinite combo.

Reloads two

cannonballs.

Chase The first

part

... is

quite hard but it is

easy for most

people.

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Page 32: elsword Combos

Or

then

start your own

combo.

Basic KD Reset

combo that is fairly

easy to execute.

Name:Launching

Landmine: A long

combo ending with

a launching catch.

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Page 33: elsword Combos

[cancel after

3.rd or 4 th shot]

[cancel

again after 3 rd

shot[you should

have 1 or 2

cannonballs now,if

you started wih 6]]

Name:Cannon

Barrage: A long

combo firing and

reloading many

Cannonballs,

maximizing

Damage on usage

of much mana.

Fury Guardian

Combo Description

(hold for a short

while)

[Repeat]

Name: Friendly

Guardian Bread

and Butter Combo

A fairly easy to

execute infinite

combo that deals

rather substantial

damage and returns

a lot of mana.

(Starting fully

loaded)

Name:

Grandhammer

Grind

A complicated

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Page 34: elsword Combos

(cancel

after 3 shots)

OR OR

combo that deals

high damage.

cancel 3 shot

Name:Deadly

Blow

A massive combo

that deals a deadly

damage.

(catch)

Name:Shota Ram

Death Combo

Long string of hits

for high damage

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Page 35: elsword Combos

(cancel before last

shot)

or

or (Any

Buff)

and can be ended

with a finisher or a

buff.

Name: Simplistic

Dash

Just a dash with a

Human Tornado

thrown in. It's fun

and a pretty handy

combo cuz it's short

XD )One could end

this with a skill like

Lunatic Fury if

they have enough

MP)

Shooting Guardian

Combo Description

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Page 36: elsword Combos

@

or

[Repeat]

Name: GunFu

smackdown

A fairly easy to

execute infinite

combo that deals

good damage.

Super easy with

attack speed 10%

and above. After

each combo

sequence, can add

skills for an extra

kick. Need some

right timing to

catch enemy, use

if you

can't manage, near

impossible to do in

dwarf mode

(Afterwards

continue to repeat

until

knockdown)

Name: Seiker

Heart

Very long and

possibly

complicated

combo. Deals good

amount of damage

and mostly best

used in PvP. If used

with Petrifying or

Burning attribute

might be reduced to

less hits.

wait or

cancel combo

Name: Dreyco's

Honor

An easy combo that

I designed in level

20 so it is very

suitable for the

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Page 37: elsword Combos

shoot all except the

last bullet then

so you get

closer, now here's a

variation, you can

follow with

and skill like

or

beginners as it is

for the ones that

want to expand

their repertory.

Shelling Guardian

Combo Description

enter

siege shelling

stance

Name: Chase you

to hell

A combo not so

hard to use.

Beginner friendly.

Iron Paladin

Combo Description

Name: Expanded

Dash

This one's a little

harder, but it

involves more

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Page 38: elsword Combos

attacking and

screaming than the

Simplistic Dash.

High Attack speed

would be nice for

this one :/

(Then Repeat

without knowdwn)

(at 200 MP)

(And

Punish Your

Enemies!)

Easy to execute

doesn't need a lot of

attack speed just be

sure you have at

least 1 cannonball

(Repeat 3 times)

Name: Xygon

Spam

Kinda Short and

the last part works

better as PvE

combo but is useful

for knowdown at

arena

Deadly Chaser

Combo Description

Name:Silver

Bullets

Basic combo,

reloads one

cannonball and

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Page 39: elsword Combos

[repeat]

wastes little MP.

Name:Bite the

Bullet

Simple Combo,

reloads 2

cannonballs, little

MP wasted if

executed correctly.

[repeat] until

its 18hits Press

once more to

finish it. Because of

KD.

Pistol Drive A

combo that waste

only 5mp if you

connect all hits. If

you miss all four

shots you will lose

19mp. End combo

with cannon.

anyskill after.

Revolver Drive

cost 265MP : A

combo only

involving your

silver shooters.

Name:Both ways

A combo that deals

nice damage and

dosen´t knockdown

the target.

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Page 40: elsword Combos

Name:Blast Off

Simple combo to

secure maximum

damage out of

Shooting Star.

Name:After

Burner

A combo that

wastes MP even

though it is

effective.

Name:Taste My

Cannon

A combo that deals

massive damage

that drain's the

opponent's HP fast.

| Repeat

Name:No Where

to Hide

A combo that deals

massive damage

that drains the

opponent's HP fast

and catches them.

[repeat]

Name: Up and

down

A combo that

throws your

enemies up an

down and catches

them. Really easy.

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Page 41: elsword Combos

Name: Silver

Gunslinger

Combo involving

only silver shooters

but consumes quite

MP.

(Catch

with reload skill)

(Jump to the other

side of target and

repeat)

Name: Infinity

Chaser

Deadly Chaser's

Infinite combo.

May not work on

some servers and

might not succeed

having burning or

petrifying

attributes.

(or)

(repeat)

Name: Cyprys

Dead Combo

Deadly Chaser's

very good combo.

May not work if

someone use 100

pm to get down :(

#

Name: Hidden

Power? ???

http://elwiki.net/w/User_Created_Combos

Page 42: elsword Combos

* *

or

@ @ then

continue with your

combo after Blitz

Timing is needed #

to cancel at 3~4

shot *

Right after @

Name: I'm Not

Overpowered Best

used in PvP. An

alternate version of

the above combo

except it reloads

cannonballs and

uses Siege Shelling

for extra damage

while the opponent

is caught by

Rumble Shot. Does

great damage if

done correctly and

is rather simple to

learn. Feel free to

substitute Leg Shot

with whatever you

like better since

Rumble Shot and

Siege Shelling are

the main parts of

this.

Tactical Trooper

http://elwiki.net/w/User_Created_Combos

Page 43: elsword Combos

Combo Description

Combo Description

Combo Description

Team

Combinations

with 2 players or 3

players

Must have good

team work to do

this

Rune Slayer +

Blade Master.

[BladeMaster]

~

[Rune Slayer] Near

the Blackhole

Name: Black

Storm:

BladeMaster uses

Blackhole and then

the Rune Slayer

comes near the

blackhole and uses

Storm Blade.

Eve and Chung (As

far as I know...)

Near a platform is

ideal for this

combo. The Chung

should set up in

Siege Shelling

under said

platform, with the

Eve above it. Eve:

[repeat until

person has fallen

off the platform]

Name: Knockoff

Knock back This

was only tested

once in a PvP, and

it was entirely

accidental, but with

some practice, I

think it would work

pretty well. I know

it sure did for us!

Perhaps the Chung

could end with a

skill like Scare

Chase/Dread Chase

(if they are a

Shelling) or the

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Page 44: elsword Combos

Chung: Siege Shell

into oblivion!Eve could catch and

keep comboing.

( Copy of Raven's

but for

two.)

1st person:

Second Person:

[repeat]

Beginners Team

Work c: Newbie

combination :D

Fury Guardian/Iron

Paladin + Another

Chung

[FG/IP]

[Chung #2]

Name: Lunatic

Siege Only tested

once with randoms

in 2v2, but works

well in my opinion.

While the enemies

are launched by

Lunatic Fury, the

second Chung

snipes them in

midair with Siege

Shelling for extra

damage.

[Blademaster]

---

---

[Recklessfist]

Union Raid A

combination of

Blademaster and

Recklessfist

together. Attacking

together with a

unsion raid.

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Page 45: elsword Combos

Charge

until KD

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Category: User Created Combos

This page was last modified on 28 December 2012, at 20:50.

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