Elements of Cinematography. How Motion-Pictures Work.

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Elements of Cinematography

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The film rate for motion-picture films is 24 FPS (frames per second). The film rate for video is 30 FPS. A 1 minute video consists of 1800 individual frames (30 FPS x 60 sec).

Transcript of Elements of Cinematography. How Motion-Pictures Work.

Page 1: Elements of Cinematography. How Motion-Pictures Work.

Elements of Cinematography

Page 2: Elements of Cinematography. How Motion-Pictures Work.

How Motion-Pictures Work

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The film rate for motion-picture films is 24 FPS (frames per second).

The film rate for video is 30 FPS.

A 1 minute video consists of 1800 individual frames (30 FPS x 60 sec).

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Time Stamp / Code: 01:25:45:05

The above Time Code reads: 1 hour, 25 minutes, 45 seconds, and 5 frames.

If we are working in 30 FPS, the final segment of the time code will never read more than “:29”.

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In filmmaking, a Shot is a continuous group of frames.

By combining shots, we create a Scene.

A Sequence is a collection of related shots and scenes.

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Types of Camera Shots

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Wide / Long Shot

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A wide (or long) shot shows the entire character from head to toe. Gives a sense of scale and a sense of place.

Often used as an “establishing shot.”

Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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Medium Shot

A medium shot generally shows the characters upper body while still including elements of the setting.

Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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Close-up Shot

A close-up shot shows only the characters face and / or shoulders.Subtle expression should be clear.

Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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Other Shots

Extreme Wide

Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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Medium Wide / Long Extreme Close-up

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Types of Camera Angles

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Eye Level

An Eye Level camera angle feels “natural” and is the most commonly used.

Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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High Angle

High Angle shot - the camera is placed above eye level, looking downward.

Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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High Angle

High Angle shot - the camera is placed above eye level, looking downward.Can make the character look small, childish, weak, or confused.

Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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Low Angle

Low Angle shot - the camera is placed bellow eye level, looking upward.

Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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Low Angle

Low Angle shot - the camera is placed bellow eye level, looking upward.Can make the character look large, strong, noble, or intimidating.

Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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Bird’s-Eye View

Bird’s Eye Shot - the camera is placed above looking directly down.

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Bird’s-Eye View

Bird’s Eye Shot - the camera is placed above looking directly down.Can be used as an to emphasize insignificance or a feeling of voyeurism.

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Canted / Oblique / Dutch Angle

Canted Angle - is composed by tilting the camera to one side.

Image from “Battlefield Earth.”

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Canted / Oblique / Dutch Angle

Canted Angle - is composed by tilting the camera to one side.Can emphasize uneasiness or tension in the subject.

Image from “Battlefield Earth.”

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Types of Camera Movements

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Image from “The Art of 3-D Computer Animation and Imaging,” by Isaac Kerlow.

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Basic Composition

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Rule of Thirds

The Rule of Thirds divides the frame into thirds vertically and horizontally. Where these divisions intersect are aesthetically pleasing spots

to place subjects.

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Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden.

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180 Degree Rule

When planning a sequence of shots for a scene (or when using multiple cameras), the cameras should stay on the same side of the line of action.

A line of action is an invisible line between two characters who are interacting.

Image from “The Five C’s of Cinematography,” by Joseph V. Mascelli

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180 Degree Rule

By using cameras 2 and 3, the audience stays on one side of the line of action. This results in clear continuity.

Image from “The Five C’s of Cinematography,” by Joseph V. Mascelli

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180 Degree Rule

If cameras 2 and 4 are used, the audience crosses the line of action. This breaks continuity and the result is confusing and disorienting.

Image from “The Five C’s of Cinematography,” by Joseph V. Mascelli

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