Effectiveness of In-game advertisement in brand awareness · Effectiveness of In-game advertisement...

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Final presentation Effectiveness of In-game advertisement in brand awareness Jamal Jackson and Hareune Asfour, 01/2014

Transcript of Effectiveness of In-game advertisement in brand awareness · Effectiveness of In-game advertisement...

Page 1: Effectiveness of In-game advertisement in brand awareness · Effectiveness of In-game advertisement in brand awareness ... Brand awareness=Brand Recall+Brand Recognition ... Structured

Final presentation

Effectiveness of In-game advertisement in brand awareness

Jamal Jackson and

Hareune Asfour, 01/2014

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Team 10

Agenda

The research question and hypothesis (Recap)

General results

The conceptual model (Recap)

Methodology

5

4

3

2

Hypotheses test results 6

Conclusion 7

Introduction 1

Research extension 8

Page 3: Effectiveness of In-game advertisement in brand awareness · Effectiveness of In-game advertisement in brand awareness ... Brand awareness=Brand Recall+Brand Recognition ... Structured

1 Team 10

Introduction

Previously...

We introduced the In-Game avertising domain

We explained the concepts of Brand awareness

Brand awareness=Brand Recall+Brand Recognition

Interresting facts:

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2 Team 10

The research question & Hypothesis (Recap)

The research question:

- How does In-Game advertimsement affect the brand

awarness of the advertised brand?

The hypothesis:

- H1: Game play generate higher In-Game advertismenet

awarness.

- H2: There is a positive correlation between the

Advertised brand and the Game type (Optional)

- H3: Game type affects the contribution of In-Game

advertising in Brand awarness (Optional)

- H4: In-Game advertsing contributes positively in brand

recall

- H5: In-Game advertsing contributes positively in brand

recognition

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3 Team 10

The Conceptual Model (Recap)

Game Play

(IV)

In-Game

advertising

(IVV)

Brand Awarness

(DV)

Brand

recognition (DV)

Brand Recall

(DV)

Legend

Variable

Construct

Advertised

brand (IV)

Game type

(MV)

H1

H2

H3

H4

H5

H1: Game play generate higher In-Game advertismenet awarness.

H2: There is a positive correlation between the Advertised brand and the

Game type (Optional)

H3: Game type affects the contribution of In-Game advertising in Brand

awarness (Optional)

H4: In-Game advertsing contributes positively in brand recall

H5: In-Game advertsing contributes positively in brand recognition

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4 Team 10

Methodology

Qualitative research:

Structured literature review

Case studies

Quantitative research:

Survery

Data analysis

Multivariate statistics

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5 Team 10

General results – Overview

Average daily time play: 1h 4m 25s

General average Brand recall: 3 brands

General average Brand recognition: 6 brands out of 13

Experimented average brand recall: 3 brands

Experimented average brand recognition: 4 brands out of 20

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6 Team 10

General results – Platform & Game type

Prefered platform: Prefered game type:

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7 Team 10

General results – Brand Awareness

Game Play: Infulence on product preference:

Advertissement awarness:

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8 Team 10

Hypotheses test results – H1

there is a negligible correlation between game play and in-Game

advertisement awareness (Pearson’s r =-.078; p = .427, one-

tailed).

P-value>0,05 (confidence interval of 95%) >> The null hypothesis

H0 (no positive correlation) is Rejected

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9 Team 10

Hypotheses test results – H2

there is a relatively positive correlation between in-Game

advertisement awareness and brand recall (Pearson’s r =.272; p

= .257, one-tailed).

P-value>0,05 (confidence interval of 95%) >> The null hypothesis

H0 (no positive correlation) is Rejected

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10 Team 10

Hypotheses test results – H3

there is a relatively positive correlation between in-Game

advertisement awareness and brand recognition (Pearson’s r

=.210; p = .309, one-tailed).

P-value>0,05 (confidence interval of 95%) >> The null hypothesis

H0 (no positive correlation) is Rejected

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11 Team 10

Conclusion

Results:

All hypotheses rejected

Major Disapointement

Can’t be generalized on a whole population

Facts:

Small Data sample

Innaccurate target group

Obvious brands

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12 Team 10

Research extension

Effect on attitude towards a new brand (message association, brand

preference)

What was the effect on attitude towards known brands. ( More or less

favourable)

Which brands generated the most attention and why

http://www.youtube.com/watch?v=oqL_ud5PiBM

Hypotheses the amount, complexity, or range of cognitive activity attracts

attention towards brand

Hypotheses the amount, complexity, or range of cognitive activity

generates higher brand recall

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