Eduu 551 Chap 4 Ppt
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Transcript of Eduu 551 Chap 4 Ppt
![Page 1: Eduu 551 Chap 4 Ppt](https://reader033.fdocuments.net/reader033/viewer/2022052301/55a09a451a28ab546a8b4616/html5/thumbnails/1.jpg)
Text: Integrating Technology for Meaningful Learning. Grabe
& Grabe. 5th Edition, 2007. CHAPTER 4 : Using
Instructional Software and Multimedia for Content-Area
Learning
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Technology for Instruction
• Computer Based Instruction (CBI) or Computer - Assisted Instruction (CAI)
• The computer acts as a tutor and is integral to classroom instruction
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4 Stages of Instruction
• 1. Exposure to info & learning experiences
• 2. Initial guidance to ease student’s understanding of info and execution of skills
• 3. Extended practice to improve fluency and retention of info
• 4. Assessment of student learning
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Categories of Instructional Software
• Tutorials• Simulations• Drill & Practice• Educational Games• Exploratory
Environments.
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• Purpose:• present information & guide
learning• aid the adaptation of
instruction to individual needs
• provide a means to review info
• make information accessible to different learning styles by using different forms
• track/assess student performance and understanding
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Simulations
• Purpose is to provide real world experiences in a controlled learning environment.
• Allows for role play and demonstration of knowledge.
• There are four stages of instruction: presentation, guidance, practice and assessment.
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Drill & Practice
• Computer-based means to learn/practice/demonstrate skills such as typing, spelling, word patterns, numerical operations, etc.
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Educational Games
• Designed to engage and challenge students in a competitive & entertaining format so that learning is promoted and internalized.
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• Provide a means to explore, manipulate, and manage computer-based worlds.
• (AKA Intentional Learning Environments and Interactive Learning Environments)
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• An application that uses multiple modes of media (i.e. visual and audio), two or more symbol systems (i.e. text and graphics), and two genres within a symbol system (i.e. video and still image).
• NOTE: Excessive text, sound and animations can result in student distraction interfering with content learning.
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• Provides means to experience multimedia in non-linear form (individual words, text and audio segments, images, animations, etc.)
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• Hypermedia that is composed only of text