Eduserv Foundation SL projects

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Where? http://www.eduserv.org.uk/ http://slurl.com/secondlife/Eduserv%20Island/97/41/30 Eduserv About Eduserv Eduserv is a not-for-profit, professional IT services group. Our aim is to realise the benefits of ICT for learners and researchers at every level. We do this both through the successful services we provide and in the research that we fund as a result of our success. [email protected] – www.eduserv.org.uk/foundation Eduserv Foundation • the Eduserv Foundation uses trading surpluses to provide research grants, sponsorship, a contribution to interoperability standards, seed-funding and advice on good practice Our Services Access & Identity Management (Athens and OpenAthens) Licence Negotiation & Management (Chest) Web Solutions Our Activities in Second Life 4 major research grants • annual symposium ‘Virtual worlds, real learning?’ •a snapshot of UK HE and FE activity in Second Life Eduserv Island – a community space

description

A set of five posters describing the Second Life projects funded by the Eduserv Foundation under our 2007/07 grants call.

Transcript of Eduserv Foundation SL projects

Page 1: Eduserv Foundation SL projects

Where?http://www.eduserv.org.uk/http://slurl.com/secondlife/Eduserv%20Island/97/41/30

Eduserv

About Eduserv• Eduserv is a not-for-profit, professional IT services group.

Our aim is to realise the benefits of ICT for learners and researchers at every level. We do this both through the successful services we provide and in the research that we fund as a result of our success.

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Eduserv Foundation• the Eduserv Foundation

uses trading surpluses to provide research grants, sponsorship, a contribution to interoperability standards, seed-funding and advice on good practice

Our Services• Access & Identity Management (Athens and OpenAthens)• Licence Negotiation & Management (Chest)• Web Solutions

Our Activities in Second Life• 4 major research grants• annual symposium ‘Virtual

worlds, real learning?’• a snapshot of UK HE and FE

activity in Second Life• Eduserv Island – a

community space

Page 2: Eduserv Foundation SL projects

Learningfrom Online Worlds

What?Learning from Online Worlds; Teaching in Second Life

Where?http://learningfromsocialworlds.wordpress.com/

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• researching and theorising learning in two online social worlds (World of Warcraft and Second Life)

• developing practical recommendations for learning and teaching

• teaching courses in Second Life

Who?Diane Carr, Martin Oliver and Andrew Burn (London Knowledge Lab)

When?12 months, starting June 2007

Page 3: Eduserv Foundation SL projects

Where?http://modelling4all.wordpress.com/

Modelling4All

What?Computer modelling in fields such as sociology, epidemiology, zoology, economics, archaeology, ecology, climate, and engineering

• developing Web 2.0 services for building, exploring and analysing models

• encouraging the development of an on-line community where models are shared, tagged, discussed, organised

• exploring the possibilities of providing an immersive first-hand experience of the execution of models within Second Life

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Who?Ken Kahn, Howard Noble and Liz Masterman (OUCS, University of Oxford)

When?24 months, starting August 2007

Page 4: Eduserv Foundation SL projects

Where?http://www.sloodle.com/http://slurl.com/secondlife/SJSU%20SLIS/123/210/33/

Sloodle

• developing open source technology that combines 3D and Web-based virtual learning environments

• integrating Moodle and Second Life

• enhancing support for learning and teaching in 3D virtual worlds

What?Online Learning with Immersive Virtual Environments using Sloodle

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When?12 months, starting July 2007

Who?Dan Livingstone (University of Paisley) and involving Jeremy Kemp (San Jose State University)

Page 5: Eduserv Foundation SL projects

Theatron 3

What?Theatron 3 - Educational undertakings in Second Life

HellerauFestspielhaus

underconstruction onTheatron island

Where?http://slurl.com/secondlife/Theatron/176/124/23

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Who?Richard Beacham and Hugh Denard (Centre for Computing in the Humanities, King’s College London), the King's Visualisation Lab, the Higher Education Subject Centres for English and Dance, Drama and Music, David Kaskel (LanguageLab), Mark Childs and the King's Digital Consultancy Service

When?24 months, starting June 2007

• constructing 20 historic theatres in Second Life• creating an extensive, content-rich range of research-based

virtual environments• generating highly innovative, interactive teaching and learning

resources