Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to...

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Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning Ernest Redondo – Francesc Valls (UPC) David Fonseca, Isidro Navarro, Sergi Villagrasa (La Salle) Adriana Olivares, Alberto Peredo (CUAAD)

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Ernest Redondo, Francesc Valls Universitat Politècnica de Catalunya David Fonseca, Isidro Navarro, Sergi Villagrasa La Salle - Universitat Ramon Llul Adriana Olivares and Alberto Peredo. CUAAD

Transcript of Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to...

Page 1: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

Ernest Redondo – Francesc Valls (UPC)

David Fonseca, Isidro Navarro, Sergi Villagrasa (La Salle)

Adriana Olivares, Alberto Peredo (CUAAD)

Page 2: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

This work addresses the implementation of a mobile Augmented Reality (AR) tool on architecture and urban educational environments.

The basis of our proposal is the spatial skills improvement that students can achieve using their innate affinity with user-friendly digital media such as smartphones or tablets.

The proposed method aims to improve the access to multimedia content on mobile devices, allowing access to be adapted to all types of users and contents

INTRODUCTION

Motivation

Case of study

Exercises

Conclusions

Questions?

Page 3: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

INTRODUCTION

Motivation

Case of study

Exercises

Conclusions

Questions?

• Education– Architecture Degree– Building Eng. Degree

• Augmented Reality– Technological Implementation – Friendly technology in the classroom

• User Studies– UX – minimize typical errors and obtain quantitative and

qualitative results of a technology implementation

• Evaluation– Based on the typology of the users and the sample

Page 4: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

Introduction

MOTIVATION

Case of study

Exercises

Conclusions

Questions?

• Improve:– 3D spatial skills– Motivation and Satisfaction– Final marks

• Using:– Friendly technologies (smartphones & tablets)– Classic technologies (desktop computer, laptops…)

• Focused:– Architecture studies– Urban Design– eLearning methodologies

“The introduction of new learning methods 3.0 and new collaborative technologies, besides the new ways of information access via 3G phones or tablets, offer new opportunities to provide educational multimedia content”

Page 5: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

Introduction

MOTIVATION

Case of study

Exercises

Conclusions

Questions?

• AR technology:– It is based on overlapping virtual information in real space– It could be potentially more interesting is the representation

and management of the territory, because real scenes could be "completed" with virtual information.

– 2 Methods:• Printing codes (similar to QR Codes)• Using GIS (Geographical Information Systems) : GEO-Location.

Page 6: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

Introduction

Motivation

CASE OF STUDY

Exercises

Conclusions

Questions?

• Our proposal involves:– Information management through GIS technologies, – Visualization using RA/VR,

– Real-time interactivity– Use of 3D virtual elements– Mix of virtual elements with real elements

– All types of mobile devices interaction– Digital Sketching, something directly related with the activity

of architecture and urban planners.

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Introduction

Motivation

CASE OF STUDY

Exercises

Conclusions

Questions?

• The process aims to incorporate virtual models generated by students in a mobile application and view them on its planned site.

• The city of Tonalá is located a few kilometers from Guadalajara and is part of its urban area. It is an urban area whose traditional activity has been the industry and handicraft of pottery and the street markets, called “Tianguis”, having the one that takes place on Sundays and Wednesday an industrial fame because of its size and the variety of products sold. This market chaotically occupies much of the streets of the city.

• The Municipality of Tonalá is trying to regulate them while at the same time improving the infrastructure of the city, especially the streets, sidewalks and signage.

• These objectives not only aim to improve the urban landscape but also remove architectural barriers

Page 8: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

Introduction

Motivation

CASE OF STUDY

Exercises

Conclusions

Questions?

• Methodology– The objective to be developed throughout 2014 is the usage of QR

(Quick Response) codes to conduct an experiment on citizen participation that allows the evaluation of proposals in its location.

– FIRST PHASE (presented in this paper as a result of one workshop. More details in the proceedings):

• Modeling of the new elements of street furniture (points of sale of the “Tianguis”)

• The reorganization of the streets and their new urban design using DS through digital drawing on tablets

• Conducting the evaluation and visualization of proposals using AR and VR-Objects over mobile devices

– WORKSHOP DETAILS:• February 2014

• 24h

• 30 students (13 female and 17 male)

Page 9: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

Introduction

Motivation

Case of study

EXERCISES

Conclusions

Questions?

Test of prototype display using AR.

Generation process of interactive panoramas to view

on mobile devices.

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Introduction

Motivation

Case of study

EXERCISES

Conclusions

Questions?

Sketches development using digital drawing Final presentation

Page 11: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

Introduction

Motivation

Case of study

Exercises

CONCLUSIONS

Questions?

• Qualitative Evaluation (BLA – Bipolar Laddering Assessment):

Page 12: Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning

Introduction

Motivation

Case of study

Exercises

CONCLUSIONS

Questions?

• Main ideas:– The use of mobile technologies and visual systems of the latest generation are

more motivating for students.

– The students do not reduce the investment of time (as we could expect, without the need of print or perform classical physical mock-ups), because they required more hours of explanation, practice and debugging to create the final projects.

– Augmented reality (AR), and digital sketching (DS) as dynamics, hybrid and ubiquitous visualization systems of urban solutions are good solutions applied to educational framework.

– They are cheap and accessible technologies and their use improve the motivation of the students, the quality of their final projects and directly their final academic results.

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• These technologies are becoming accessible and easy to use• They increase student satisfaction and interest in the course content.• They feel very motivated and are regular users of mobile devices

Project funded by the VI National Plan for Scientific Research, Development and Technological Innovation, 2008-2011, Government of Spain. No EDU-2012-37247/EDUC.

Main Author: Ernest Redondo([email protected]) Presenter: David Fonseca([email protected])

Educational Qualitative Assessment of Augmented Reality Models and Digital Sketching applied to Urban Planning