Education 3.0: How the coevolution of technology and society will change higher education over the...
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Coevolution
the change of a biological object triggered by the change of a related object
e.g. pollinators and their flowers
e.g. organelles and eukaryotic cells
Probably this cooperation-driven evolution is more important than competition-driven evolution
Coevolution of technology and society
a change in society and culture triggered by the change of technologies that we create
electric light changes to society as a result changes to electric light
phones how we communicate mobile phones
recorded music how we entertain ourselves mobile music
Internet how we work, play & communicate convergence
(Programs of study)
Aggregated
demandUnrealised
opportunities
Institutions
behave as
Island States
Institutions
behave as
Island StatesNot the right
model for
a connected
world
What if we could
live in a world where
scarcity is no longer a key driver?
...where technology mediates successthat depends on
collaboration...
Education 3.0
Education 3.0
http://www.firstmonday.org/issues/issue12_3/keats/index.html
Education 3.0Emerging but
not yet here
Reusable
learning
content - students - institutional
The choices
students
make - Individual
- Credibility
Collaboration - Cross
institution - Decentralized - Non-
institutional - Individual
Recognition of learning achieved - derived from RPL
Characteristics of Education 3.0
Reusable
learning
content - students - institutional
The choices
students
make - Individual
- Credibility
Collaboration - Cross
institution - Decentralized - Non-
institutional - Individual
Recognition of learning achieved - derived from RPL
Characteristics of Education 3.0
From:IndividualsInformationTeachersLocationAggregationTechno-newbiesSingle threadedProducers & ConsumersAttendingTrust: authoritative
To:CommunityCommunicationExplorersContextDispersalTechno-savvyMulti-threadedProsumersAttuningTrust: triangular
Fundamental state-change
--Modified after a presentation by John Sealy Brown
Institution
Learning achievementContentTechnologiesLearning
process Institution
ContentTechnologiesLearning
process
Education 1.0 / 2.0
Education 3.0
Learning process, content and technologies cross institutional boundaries
Learning achievement
Semi-permeable membrane
Brick wall
Web 2.0
Recognition of Learning Achieved
Can be derived from Recognition of Prior Learning (RPL)
Learning may happen informally or formally, in the same institution, another institution or without institutional mediation
Tailored programs of study rather than pre-determined programs of study
Enterprise 2.0
Web 2.0 technologies in the enterprise
Rich internet applications
Software as a Service (SaaS)
Hardware as a Service (HaaS)
Web and http as a general platform
The porous enterprise (distributed applications)
Chisimba Chichewa (Malawi) word for the framework used to build a traditional African house
An object-oriented
framework for rapid development of distributed, Web 2.0-enabled
software applications
e.g. KEWL3 eLearning platform
AVOIR Network
Free/Open
Educational
Resources
International Standards
and Specifications
Low cost podcast project
UWC initiatives in
Education 3.0
StrategyFree/Open coursewareLecturer
focusedStudent
focusedScholarlyFOSSInfrastructure
& SupportRPLPodcastDigital
storytellingRip-Mix
LearnersOffline
appsPodcastAuto
publishChisimba
(KEWL3)Rip-Mix
Learn
Coevolution
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