EDU 3105 Interactive Multimedia
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Transcript of EDU 3105 Interactive Multimedia
8/14/2019 EDU 3105 Interactive Multimedia
http://slidepdf.com/reader/full/edu-3105-interactive-multimedia 1/23
Question 10: Explain how to produce good interactivemultimedia product. Then, elaborate the importantelements in the process of developing this product.
Presented by:
NUR AMYLEA SYAZLINA BINTI ISMAIL
NURUL AMALINA BINTI CHE AZMI
(PISMP TESL 2)
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Definitions
“a multimedia system in which related items of information are
connected and can be presented together”
Source: http://www.thefreedictionary.com/interactive+multimedia
“…Interactive media usually requires control, input, and active
user response. Most interactive media are now using digital
technologies. Examples of IM are websites, digital video
recorder (DVR), computer games, online forum, E-mail and
social networking”
Source: Noriati et. al. (2012); Teknologi dalam P&P
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Interactive media is the integration of digital media including
combinations of electronic text, graphics, moving images, andsound, into a structured digital computerised environment thatallows people to interact with the data for appropriate purposes.
The digital environment can include the Internet, telecoms andinteractive digital television.
The important concepts to hold on to are „interactive‟ and„media‟ across a range of „delivery channels‟ or „platforms‟.
Source: http://www.atsf.co.uk/atsf/interactive_media.pdf
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Functions of IM
• As a drill or exercise to master basic skills
• To develop the writing skill
• Use in problem solving
• Increase the understanding of the concepts of mathematicsand science
• For data manipulation
• To master the computer skills
• To access and communicate
• As remote access by teachers and students
• For individual and cooperative learning
• For administration and management of classroom activity
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Development of Multimedia InteractiveLearning Package
• Involves a systematic and thorough process
• Model used: ADDIE
– Analysis
– Design
– Development
– Implementation
–
Evaluation
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Analysis phase
i. Analyse your pupils (make assumptions about the condition of yourstudents)
ii. Think about the students attitude, existing knowledge, skills andlearning styles
iii. Analyse the syllabus, topic or sub-topic for the T&L aids that will beconstructed
iv. Examine the structure of the title‟s concept v. Think the sequence should be mastered by students
vi. Think the support materials needed
vii. Think the materials (media) can be built or found according to themajor content and support materials
viii. Ensure the learning outcomes of the subjects is comply with curriculumand based on students abilities
ix. Discuss the way of learning suppose to be conducted
x. Think the appropriate activities and assignments to develop ameaningful, fun, relevant learning to achieve the learning outcomes
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Design Phase
i. Consider the aspects of design, contents, arrangement/layout forthe display and interface
ii. Build the navigation plan
iii. Build the storyboard
iv. Defining the interactivity level
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Development Phase
i. Find and select the appropriate materials/media
ii. Modify the existing media if necessary
iii. Build your own media including appropriate audio, graphics, animation
video, etc.
iv. Use appropriate software to edit graphics; audio, video, animationv. Convert all media materials into digital form
vi. Choose an appropriate authoring tool
vii. Based on the storyboard, compose it using selected authoring software.
viii. Input the multimedia element you had fixedix. Build a menu to access the topics, activities, training and resources
x. Create a link from title, activities, assignments, training, and other
resources; link back to the menu
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Implementation Phase
i. Run the multimedia packages that have been developed to find
bugs. This test level is called as „Alpha Testing‟
ii. Apply your multimedia package to your students and correct the
bugs. This test level is called „Beta Testing‟
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Evaluation Phase
i. Conduct an assessment regarding the effectiveness of the media
prepared
ii. Conduct an assessment regarding the T&L process you have
planned
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Interactivity Design
Consists of 6 major components (Shedroff, 1994)
i. Feedback (user performance response)
ii. Control (navigation and interactivity)
iii. Creativity (users develop something)
iv. Productivity (content)
v. Communication (communication with others)
vi. Easily adapted
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Advantages of using IM
i. Facilitate the student-centered learning. It provides many optionsfor learning and introducing a lot of new material
ii. Fulfil the requirements of a variety learning styles to provide a
large selection of learning approaches
iii. Motivate interaction, experimentation and students cooperativelearning
iv. Help the learning process based on the theme
v. Enhance the constructivist learning
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Suitable to be used in complex le rning situ tions such as:
i. Material or content that is difficult to visualize such as complexprocesses
ii. The learning of 3 dimensional content which is usually difficult
to view in 2D
iii. Dynamic processes that require an understanding of the
relationship between moving objects
iv. Comprehensive content ; some ideas need to be combined to
understand the entire content
v. Simulation of a complex or expensive process in which no
opportunity to use real equipment
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IMPORTANT ELEMENTS
1. Animated Narratives
2. Audio & Video
3. Discussion Environments
4. Games
5. Illustrated Essays
6. Interactive Images
7. Interactive Maps
8. Interactive Simulations
9. Interactive Timelines
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Animated Narratives
• These graphic features reveal information
progressively or along a user-determined
path.
• can be used for storytelling or to explain a
phenomenon graphically.
• employ plug-ins such as Flash.
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Audio & Video
• can make audio and video clips available on theWeb using plug-ins such as RealPlayer,QuickTime, or Windows Media.
•audio files are smaller in size than video, so itmay be possible to use audio with still images tosave on bandwidth.
• Since these files take a while to download, they
may only be useful to users with higher-bandwidth Web connections, such as cablemodems or DSL.
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Discussion Environments
• provide a sense of community for Web users.
• some cases, users can share their submissions
with the larger audience, but this requires
moderation on your part. It's also possible to
simulate submissions for non-moderated use.
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Games
• These features are fun, and there may be a
way to "win," even though an educational
agenda may be lurking within!
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Illustrated Essays
• These "standard" Web pages of HTML text and
graphics can serve as an effective way to get
information across, as long as text is properly
"chunked" to make the content digestible tousers.
• Various graphic layout options can add
interest. They are the least expensive type ofWeb page to produce.
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Interactive Images
• These graphic features let users roll their
cursor over or click on an image to provide
greater text or graphic detail, or panoramic
views.
• They may require a plug-in such as Flash or
QuickTimeVR.
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A map is a visual representation of an area-a
symbolic depiction highlighting relationships
between elements of that space such as
objects, regions, and themes.
Interactive Maps
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A special kind of physical simulation, often
referred to as a human in the loop simulation, in
which physical simulations include human
operators, such as in a flight simulator or adriving simulator
Interactive Simulation
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• a linear representation of important events in
the order in which they occurred.
Interactive Timeline