Ed. tech 2 (it based projects)

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Transcript of Ed. tech 2 (it based projects)

IT-Based Projects

… it is the students themselves who

demonstrate higher thinking skills and

creativity through such activities

searching for information, organizing and

synthesizing ideas, creating

presentations, and the like.

IT-Based Projects

Key elements of a Constructivist

Approach to instruction:

(a.) the teacher creating the learning

environment

(b.) the teacher giving students the

tools and facilities, and

(c.) the teacher facilitating learning.

IT-Based Projects

Four IT-Based Projects

I. RESOURCE-BASED PROJECTS

• Steps out of the traditional role.

• Lets the students find their own facts and

information.

• Make the students go beyond the

textbook. • Importance of Inquiry-Based or

Discovery Approach.

IT-Based Projects

General flow of events in Resource-

Based Projects:

1. The teacher determines the topic for the

examination of the class.

2. The teacher presents the problem to the

class.

3. The students find information on the

problem/question.

4. Students organize their information in

response to the problem/questions.

IT-Based Projects

Traditional and Resource-Based Learning

ModelsTraditional Learning

Model

Resource-Based

Learning Model

Teacher is expert and

information provider.

Teacher is a guide and

facilitator.

Textbook is a key source of

information.Sources are varied.

Focus on facts.

Information is packaged.

Focus on learning

inquiry/quest/discovery.

IT-Based Projects

Traditional and Resource-Based Learning

ModelsTraditional Learning

Model

Resource-Based

Learning Model

The product is the be-all

and end-all of learning.Emphasis on process.

Assessment is quantitative.Assessment is quantitative

and qualitative.

IT-Based Projects

Four IT-Based Projects

II. SIMPLE CREATIONS

• Students create their own software

materials to supplement the need for

relevant and effective materials.

IT-Based Projects

Available software materials:• Creative Writer (Microsoft)

• KidWork Deluxe

(Davidson)

Available software materials:

IT-Based Projects

IT-Based Projects

• MediaWeave (Humanities Software)

Available software materials:

IT-Based Projects

Kind of skills combine to creativity:

• Analyzing

• Synthesizing

• Promoting

Creativity should not be equated with

ingenuity or high intelligence. It is more

consonant with planning, making,

assembling, designing, or building.

IT-Based Projects

Five key tasks to develop creativity:

1. Define the task.

2. Brainstorm.

4. Act.

5. Adopt flexibility.

3. Judge the ideas.

IT-Based Projects

Four IT-Based Projects

III. GUIDED HYPERMEDIA

PROJECTS• Production of self-made multimedia

projects can be approached in two

different ways:

1. Instructive Tool

2. Communication Tool

IT-Based Projects

Four IT-Based Projects

IV. WEB-BASED PROJECTS

• Creating webpages may be too

sophisticated and time consuming.

• Posting of webpages in the Internet

allows the students a wider audience.

• It may be too ambitious as a tool in the

teaching-learning process.

The Computer as a

Tutor

It should be made clear, however, that the

computer cannot totally replace the

teacher since the teacher shall continue

to play the major roles of information

deliverer and learning environment

controller.

Computer

COMPUTER-ASSISTED

INSTRUCTION (CAI)

The computer can be a tutor in

effect relieving the teacher of many

activities in his/her personal role as

classroom tutor.

The Computer as a Tutor

The Computer as a Tutor

The Computer as a Tutor

The Computer as a Tutor

Even with the availability of computer

and CAI software, the teacher must:

• insure that students have the needed

knowledge and skills.

• decide the appropriate learning objectives.

• plan the sequential and structured

activities to achieve objectives.

• evaluate the students’ achievement by

ways of tests.

The Computer as a Tutor

The students in CAI play their own

roles as learners as they:

• receive information.

• understand instructions for the computer

activity.

• keep in mind the information and rules.

• apply the knowledge and rules.

The Computer as a Tutor

The computer plays its roles during the

computer activity proper as it:

• acts as a sort of tutor.

• provides a learning environment.

• delivers learning instruction.

• reinforces learning through drill-and-

practice.• provides feedback.

CAI Integrated with Lessons

• CAI works best in reinforcing learning

through repetitive exercises.

The Computer as a Tutor

• Common types of drill and practice:

vocabulary building, math facts, basic

science, and history/geography facts.

The Computer as a Tutor

Suggestions on how and when

teachers integrate drill and practice to

their lessons:• Use for basic skills and knowledge that

require rapid response.

• Ensure that it conform to the lesson plan.

• Limit to 20-30 minutes to avoid boredom.

• Use to assist students with particular

weakness in basic skills.

The Computer as a Tutor

The tutorial software should:

• be able to teach new content.

• provide comprehensive information.

• effectively used for remediation, review, or

enrichment.

• teacher introduce follow-up questions.

• permit group activity for cooperative

learning.

SIMULATION PROGRAMS

Simulation software materials are

another kind of software that are

constructivist in nature.

The Computer as a Tutor

The Computer as a Tutor

SimCity

Students are allowed to manage a

imaginary city environment.

The Computer as a Tutor

Simulation

Software:• teaches strategies and rules applied to

real-life problems/situations.

• asks students to make decision on models

or scenarios.

• allows students to manipulate elements of

a model and get the experience of the

effects of their decision.

INSTRUCTIONAL GAMES

Instructional computer games add

the elements of competition and

challenge.

The Computer as a Tutor

The Computer as a Tutor

GeoSafari

Introduces adventure activities for

Geography, History and Science.

PROBLEM SOLVING SOFTWARE

Allow students to learn and improve on their

problem solving ability by employing higher

thinking skills such as: logic, recognition,

reflection, and strategy-making.

The Computer as a Tutor

The Computer as a Tutor

Thinking Things 1Team learners must help each other by

observing and comparing.

MULTIMEDIA ENCYCLOPEDIA

AND ELECTRONIC BOOKS

The Computer as a Tutor

• Multimedia Encyclopedia

- Can store a huge database.

- Students can access any desired

information, search its contents and

download/print data.

• Multimedia Encyclopedia

The Computer as a Tutor

MULTIMEDIA ENCYCLOPEDIA

AND ELECTRONIC BOOKS

The Computer as a Tutor

• Electronic Books

- Provide textual information for reading.

- These are useful for learning reading,

spelling and word skills.

The Computer as a Tutor

• Electronic Books

• Computer is a Tutor.

CONCLUSIONThe Computer as a Tutor

The Computer as a Tutor

CONCLUSION• New task of teacher.

The Computer as a Tutor

CONCLUSION• Integral component of the future

classroom.

Thank You!