Ea RPGS Basic Rules Player Guidebook 20120725p

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    by Hawke

    Revision: 1.2012-07-27.01:16:56

    ontents Summary

    1 Introduction......................................................................................4

    2 E RPG Basic Rues !"er"iew.............................................................#

    3 $%aracter $reation..........................................................................1&

    4 Race'$uture...................................................................................11

    ()ttributes........................................................................................ 21

    * Pursuit +Professions'$asses,...........................................................2(

    # E-ui/ent......................................................................................2#

    0 Heat% Rating..................................................................................33

    $%aracter Growt%............................................................................33

    1&)endices...................................................................................34

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    Table of ontents

    1 Introduction..............................................................4

    1.1 %at is a Roeaying Ga/e............................4

    1.1.1 ) Brief e5a/e of a roeaying session.. .(

    1.2 How is 6%e E RPG 7yste/ 8ifferent fro/ ot%er

    roeaying ga/e syste/s.......................................*

    1.2.1 E RPG !"er"iew......................................*

    2 E RPG Basic Rues !"er"iew.....................................#

    2.1 9o :7e $asters; for P$s.................................

    2.2 7kis................................................................

    3 $%aracter $reation..................................................1&

    3.1 $%oose 7ong of )rda or 7efdeter/ination......1&

    4 Race'$uture...........................................................11

    4.1 7eect or Ro Race..........................................11

    4.2 Ho/eands.....................................................12

    4.3 8war"es.........................................................13

    4.3.1 Heig%t < eig%t.....................................13

    4.3.2 Ho/eands.............................................14

    4.4 E"es..............................................................1(

    4.4.1 Ef )ge...................................................1(

    4.4.2 E"es and see......................................1(

    4.4.3 Heig%t < eig%t.....................................1(

    4.4.4 Ho/eands.............................................1*

    4.( Hobbits..........................................................1#

    4.(.1 Heig%t < eig%t.....................................1#

    4.(.2 Ho/eands.............................................10

    4.* =en................................................................1

    4.*.1 =en Heig%t < eig%t..............................1

    4.*.2 Ho/eands.............................................2&

    ( )ttributes....................................................... ....... ..21

    (.1 7efdeter/ination /et%od +Points,..................22

    (.1.1 7wa Points +!P6I!9)>,.........................22

    (.2 7ong of )rda =et%od +Ros,.............................23

    * Pursuit +Professions'$asses,....................................2(

    *.1 $%aracter Pat% >ist..........................................2*

    # E-ui/ent..............................................................2#

    #.1 7tarting E-ui/ent.........................................2#

    #.2 )dditiona E-ui/ent.................................. ....20

    #.3 =oney? co//erce? and barter in =iddeeart%. .2

    #.4 E-ui/ent >ists..............................................2

    #.4.1 $ot%ing < Persona Ite/s.......................2

    #.4.2 @ood < 8rink.........................................3&

    #.4.3 eaons................................................31

    #.4.4 Protecti"e Gear +)r/or < 7%ieds,...........32

    0 Heat% Rating...........................................................33

    $%aracter Growt%....................................................33

    1& )endices................................................. ....... ...34

    Special thanks to everyone who contributed and helped with play testin! includin but not li"ited to:#awke! $irt! %hil! $aty! &illia"! 'rennan! (rake! )iles! *ackson! +rank! and everyone else who helped with play testin! suestions! and any other contributions.

    9!6EA 7ee if? w%en in fina rintabe for/at? wit% cou/ns? and artwork? etc? if t%e ayers guide can be ket to no /ore t%an 24 ages rinted. !r ess $oud it be scaed

    down to ony 1&12 ages +not counting artwork, 6%e s%orter and si/er? t%e -uicker and easier for new ayers and G=s to be abe to Cu/ in and begin aying wit% a

    /ini/u/ of %a"ing to read e"eryt%ing. )ternati"ey? Cust work on t%e ayout so t%at it gets t%e/ started wit% a c%aracter rig%t away. 6%en %a"e t%e action and co/bat rues

    fa on t%e G= to earn and e5ain searatey

    8iscai/ersA 6%e E Roe Paying Ga/e 7yste/? E RPG7? E RPG? E RPG Basic Rues +E RPG BR,? E RPG 7tandard Rues +E RPG 7R,? and E RPG )d"anced Rues +E

    RPG )R, are not aro"ed? icensed? or endorsed by 6%e 6okien Estate? 6okien 6rust? 6%e 7au Daent $o/any d'b'a 6okien Enterrises ' =iddeeart% Enterrises? 9ew

    >ine $ine/a? 8eci%er? Iron $rown Enterrises? $ubice #? 7o%isticated Ga/es? or any of t%e /any 6okien coyrig%t or trade/ark %oders ast or resent.

    E Roeaying Ga/e 7yste/ Basic Rues

    byHawkeis icensed under a

    $reati"e $o//ons )ttribution9on$o//ercia7%are)ike 3.& Fnorted >icense.

    Page 3 of 34

    http://www.earpg.com/http://www.earpg.com/http://www.earpg.com/http://creativecommons.org/licenses/by-nc-sa/3.0/http://www.earpg.com/http://creativecommons.org/licenses/by-nc-sa/3.0/
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    1 Introduction

    players' Guide1 Introduction

    eco/e to t%e word of .R.R. 6okiens i/agination. If you %a"e enCoyed reading t%e books or

    watc%ing t%e /o"ies based on %is works incuding 6%e Hobbit? 6%e >ord of t%e Rings? 6%e 7i/ariion?

    and %is /any ot%er works? and wis%ed you coud de"e furt%er and enCoy ad"enturing in t%ose ric%y

    created ands? t%en you wi find t%e E RPG7 +Roeaying Ga/e 7yste/, your gateway to enCoying

    /any /ore %ours and years of fun e5oring t%is "ast i/aginary rea/.

    1.1 What is a Role-playing GameRoeaying ga/ing +RPGing, is a cooerati"e? nonco/etiti"e? recreationa acti"ity su//ed

    u as :interacti"e storyteing.; Roe aying ga/es +RPGs, are cooerati"e? i/ro"isationa? so/ew%at

    structured but argey free for/ :interacti"e stories; t%at take ace in t%e articiants i/agination?

    usuay seated around a tabe and using aer and enci to track e"ents? ocations? and ersons of

    note. 6yicay one of t%e articiants is c%osen to act as t%e referee? known "ariousy as t%e Ga/e

    =aster +G=,? 8ungeon =aster +8=,? 9arrator? or ot%er tites. 6%e G= creates or /odifies t%e settings in

    w%ic% t%e ot%er articiants? t%e Payer $%aracters +P$s,? wi interact wit% eac% ot%er and wit% "arious

    9onPayer $%aracters +9P$s, under t%e contro of t%e G=. 6%e grou of articiants t%en dyna/icay

    unfod a series of socia interactions and e"ents for an i/ro"isationat%eaterike e5erience? wit%out

    %ysicay acting out any t%e acti"ities of t%eir c%aracters.

    6%e articiants create i/aginary c%aracters in a story run by t%e G= w%o acts as writer?

    director? and referee of t%is i/aginary ay. Particiants gat%er around a tabe? write down notes and

    statistics about t%eir c%aracter? and t%roug% diaog? wit% so/e occasiona dice roing or ot%er

    rando/iing de"ice? unfod t%e story. 6%e acti"ity is si/iar to c%id%ood :ets retend; ga/es? but

    wit% so/e key differences. 6%e ayers are not dressing u or %ysicay acting out t%e acti"ities as

    t%ey use t%eir i/aginations and "erbay describe t%eir c%aracters actions to eac% ot%er? and t%ere are

    ceary defined rues wit% t%e G= acting as /oderator and faciitator to kee t%e ga/e ay fowing.

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    1 Introduction

    1.1.1 ! "rief e#ample of a role-playing session.

    6%e Ga/e =aster and t%e ayers /eet in a co/fortabe setting around a tabe. 6%e G= and

    ayers %a"e created :c%aracter s%eets; wit% infor/ation about t%e "arious c%aracters t%ey wi be

    using. 6%e G= tyicay ro"ides so/e background story? and t%en so/e oortunity for c%oice and

    action decarations by t%e ayers. Here is an e5a/e of a w%at a G= /ig%t describe to t%e ayers as

    a s%ort sceneA

    ou and your friends %a"e Cust waked into t%e

    courtyard of an ancient buiding. 6%e courtyard is

    aro5i/atey forty feet s-uare. 6%e was? buit of a tan

    coored stone /ateria aarenty indigenous to t%e

    area? aear to be constructed in aign/ent wit% t%e

    four oints of t%e co/ass. 6%ey are about t%irty feet%ig%. ou entered fro/ an oening in t%e sout% wa.

    ou see t%e nort% wa %as so/e stairs going u? and

    t%e east wa on your rig%t %as w%at aears to be a

    soid /eta door %anging oen on rusted %inges. 6%e

    was are cru/bing in aces? and /uc% is o"ergrown wit% i"y and weeds. In t%e center is a arge

    fountain about fifteen feet %ig% in w%at aears to be t%e for/ of a series of t%ree fowerike terraces.

    7urrisingy? t%e fountain is currenty souting cear and coo ooking water on t%is %ot? dry? dusty day.

    >ooking at t%e water? you are /ore acutey aware of %ow dry your /out%s are after t%e ong days %ike

    to arri"e %ere? wit% no water re"iousy in sig%t.6%e wind is beginning to ick u as a stor/ fro/ t%e sout%? wit% ig%tning and dark couds

    gat%ering? -uicky aroac%es. It is getting cooer and windier by t%e /inute...

    2%at do you do4

    )t t%is oint? t%e ayers eac% take turns "erbay describing to t%e G= and t%e ot%er ayers

    w%at actions t%eir c%aracters wi take. 7o/e wi %a"e /undane actions and resuts? ot%er action

    atte/ts coud %a"e surrising conse-uences.

    8ice are fre-uenty used to si/uate t%e rando/ e"ents t%at can occur in ife? and /ake it

    unknown in ad"ance? e"en to t%e G=? w%at e5acty wi %aen ne5t. @or e5a/e? so/eone /ay

    decide to ci/b t%e stairs? w%ere t%ere are so/e oose stes? and using t%e ro of a die to deter/ine

    %ow agie t%e ayers c%aracter is? /ay ea to t%e to unscat%ed? or /ay %a"e a bit of a fa to dea

    wit%. !f course? t%ere aso coud be troube in t%e for/ of iintentioned bandits urking be%ind t%e

    entrance of t%e door....

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    1 Introduction

    1.$ %o& is The ( R)G System *ifferentfrom other role-playing gamesystems

    =any ga/e syste/s are designed for :generic; ca/aign ocations? intentionay ea"ing t%e

    rues oen and broad so t%at t%e syste/ can be used in a "ery wide "ariety of settings. 7o/e syste/s

    focus on a secific genre suc% as fantasy :sword and sorcery;? science fiction? etc? but wit%out being

    i/ited to a secific :word; or ca/aign setting. 7ti ot%ers focus on secific ca/aign'uni"erse

    settings suc% as 7tar 6rek? 7tar ars? ing )rt%ur? $a of $t%u%u +%orror,? %ee of 6i/e +fantasy,?

    etc. E RPG7 fits into t%e ast category? a syste/ designed secificay to fit into a 6okienbased

    ca/aign setting? wit% rues t%at atte/t to en%ance t%at e5erience.

    6%ere %a"e been a nu/ber of atte/ts at creating ga/e syste/s adated to .R.R. 6okiens

    =iddeeart% since t%e /id 1#&s. 6%e origina 8ungeons < 8ragons was %ea"iy based on 6okiens?a/ong ot%ers settings? incuding :%obbits; as a ayer c%aracter race? but 8

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    1 Introduction

    6%e E RPGis 9!6 based on any of t%e /o"ie? 6J? radio? or audio interretations of 6okiens

    works. !ny %is written works ubis%ed w%ie .R.R. 6okien i"ed? and t%en /any ot%er works

    ubis%ed ost%u/ousy by $%risto%er 6okien? are used as source /ateria. E"ery atte/t is /ade tofoow t%ese resources in as consistent a /anner as ossibe? t%oug% t%is often resents c%aenges

    due to t%e /any contradictions between different "ersions of 6okiens works? t%oug% t%is is generay

    not an issue in %eing to en%ance t%e feeing of aying in =iddeeart% and t%e surrounding areas. In

    areas w%ere :6okien canon; +a %ea"iy argued toic unto itsef in t%e 6okien co//unity, directy

    conficts? efforts are /ade to offer a defaut aroac% as consistenty as ossibe. 7o/eti/es t%ere wi

    aso be incuded otiona aroac%es to t%e sa/e toic +usuay in t%e E RPG )d"anced Rues, for

    G=s and ayers w%o do not refer t%e defaut aroac%.

    $ '( R)G "asic Rules+,er,ie&

    6%e E RPG Basic Ruesare designed to %e you create a c%aracter as -uicky as ossibe? so

    t%at you can begin aying rig%t away. it% t%e guidance of a G= w%o %as aready read t%e rues? a

    tyica first ti/e c%aracter creation rocess s%oud ony take about 1( /inutes to be ready for ay?

    assu/ing you do not Cust use a regenerated c%aracter ro"ided to you by your G=. Pay testing %as

    indicated t%at once ayers %a"e /ade one c%aracter? t%e subse-uent c%aracter creation rocess can

    be co/eted in as itte as ( /inutes.

    6%e E RPG7 Basic Rues are e5acty t%at? basic. E"ery atte/t is /ade to kee c%aracter

    generation "ery si/e and -uick? a"oiding co/e5 /ec%anics for fes%ing out t%e c%aracter in ter/s

    of ga/e statistics. Instead of /any attribute scores? t%e basic rues use ony 4. Instead of a ong ist of

    skis trying to co"er e"ery concei"abe action or ski i/aginabe? Cust t%ese 4 attributes are used in

    conCunction wit% a die ro to deter/ine success or faiure for certain c%aenges or e"en for co/bat.

    Instead of /any different sies and s%aes of dice? ony one si5 sided +1d*, die is needed. 6%is e"e

    of si/icity can create robe/s for ong ter/ ay? but work fine for s%ort ca/aigns. 6%is syste/ is

    reay ony designed for first ti/e ayers +and ga/e /asters, to di t%eir toes into t%e roeaying

    ga/e e5erience. E5erienced roeaying ga/ers wi ikey find t%e syste/ acking in /any areas.

    Hoefuy t%ose w%o articiate in using t%ese basic rues wi enCoy it so /uc%? t%ey wi want /ore?

    and be ready to take t%e ne5t ste by earning t%e E RPG7 7tandard Rues.

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    2 E RPG Basic Rues !"er"iew

    6%e E RPG Basic Ruesuse a singe si5 sided die +1d*,. 6%is is to /ake it as si/e as ossibe

    for a new grou to get aying rig%t away wit%out %a"ing to find any seciaied dice. =ost %o/es %a"e

    si5 sided dice fro/ board ga/es and ot%er resources. If you do not %a"e a si5 sided die? you can

    easiy find t%e/ at /ost %obby? ga/e? and bookstores. 6%e E RPG Basic Ruesare geared forbeginner ayers? and is not intended for engt%y ca/aigns? t%erefore it does not incude /any

    i/ortant features of a roe aying ga/e syste/ designed for engt%y use o"er /any years. )fter

    co/eting an ad"enture or two? /ost ayers and G=s +Ga/e =asters, wi want to begin using t%e E

    RPG7 7tandard Ruesand /aybe e"en e"entuay work u to t%e E RPG7 )d"anced Rues.it% t%at

    ca"eat in /ind? if your grou reay wants to kee using t%e basic rues? your G= does %a"e so/e

    otiona infor/ation in t%e G=s guide t%at %es e5tend t%e basic rues for onger use if desired.

    6%ese otions incude a rudi/entary skis otion? basic c%aracter ad"ance/ent? "an ot%er features

    necessary for a /ore co/ete roeaying ga/e syste/.

    )s was stated before? t%e E RPG7

    Basic Ruesuse a si5 sided die for a ros.

    6%e difficuty in succeeding at an atte/ted

    task is rated by using a scae fro/ 1 +east

    difficut, to 1& +/ost difficut,. 6%e basic

    rues do not ro"ide :casses; aka

    :rofessions;? and do not ro"ide :skis;?

    instead ony using t%e aroriate attributes

    for any gi"en task. 6%e E RPG7 Basic Rues

    a"oids using tabes and c%arts as /uc% as

    ossibe for action resoution? and uses "ery

    si/e /at%.

    @or /ore e5erienced roe aying

    ga/ers? and t%ose wit% a itte /ore

    atience? you /ay wis% to go a%ead and

    read t%e ot%er sections t%at ro"ide /ore

    background infor/ation in rearing a itte /ore detai for your c%aracter. Re/e/ber? t%is book

    describes t%e E RPG Bas i c Ru es ?w%ereas t%e E RPG 7 t anda rd Ru es and t%e E RPG ) d " an c e d

    Ru es %a"e far /ore otions for significanty /ore detai.

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    2 E RPG Basic Rues !"er"iew

    $.1 o Spell Casters/ for )CsP$s +Payer $%aracters, in t%e Basic Rues /ay not be se casters. =agic in =iddeeart% in t%e

    Basic Rues is "ery abstract and generay not i/e/ented by t%e Payer $%aracters. Generay

    /anifestations of :/agic; in =iddeeart% wi be seen as natura'suernatura /anifestations?

    e5%ibited by 9P$s +9onPayer $%aracters,? or e/bedded in ite/s suc% as runes? swords? ar/or?

    buidings? secia ocations? %erbs? widife? weat%er? etc. 7ince /agic in =iddeeart% is bot% subty

    si/e and terriby co/e5 in its ra/ifications for use? /agic rues do not fit we into suc% a Basic

    Rues syste/ intended for beginning ayers. )fter so/e e5erience wit% t%e basic rues? if a ayer

    reay wis%es to %a"e a P$ t%at can use /agic? t%en generay t%at ayer s%oud be steered towards

    earning t%e 7tandard or )d"anced "ersions of t%e E RPG after t%ey %a"e earned t%e basics wit% t%e

    basic rues? sans /agic user tye ayer c%aracter.

    6%e toic of /agic in =iddeeart% is e5tre/ey co/e5? and +arguaby, can not be

    aroriatey addressed wit%out adding significant co/e5ity to t%e syste/. If t%e ayers reay wis%

    to be se caster tye c%aracters? t%en t%e G= s%oud re"iew t%e rues for :=agic in =iddeeart%; fro/

    t%e E RPG 7tandard Rues and /ay atte/t to integrate t%ose rues as best as ossibe. Howe"er? if

    a t%e ga/e articiants +incuding t%e G=, are new to roe aying ga/es? it is best to earn t%e basic

    rues first? and t%en introduce it sowy as t%ey /igrate to t%e 7tandard Rues.

    $.$ S0ills6%e basic "ersion of t%e E RPG Basic Rues do not ro"ide /ec%anics for isting secific skis.

    Instead? any ti/e a c%aracter atte/ts to o"erco/e a c%aenge? t%ey si/y use t%e aroriate

    attribute and a 1d* ro to see if t%ey succeed at t%e task. 6%e G= deter/ines %ow difficut a task is to

    o"erco/e based on a rating between 1 to 1&? wit% 1& being t%e /ost difficut.

    6%oug% t%e core basic rues do not ro"ide infor/ation for skis and ski de"eo/ent? t%e

    Ga/e =aster does %a"e infor/ation about %ow to use )ttributes in ieu of skis? and so/e otiona

    rues to introduce skis in ater c%aracter de"eo/ent. )s a Payer? you ony need to understand t%e

    basic concet of %ow to use your c%aracters attribute to acco/is% tasks. our Ga/e =aster can %e

    carify t%is if you %a"e any -uestions? but generay you wi earn %ow to do t%is in t%e course of ga/e

    ay? t%roug% t%e guidance of t%e G=.

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    3 $%aracter $reation

    Character Creation

    6%e stes for creating a c%aracter using t%e

    E R G Bas i c Ru es

    areA

    1. $%oose creation /et%odA

    7e f 3 de t e r/ina t ion + a oca t e o i n t s , o r 7ong o f ) rda

    + ro d i ce , .

    $%ater 3.1

    2. 7eect'Ro raceA

    8war f ? E f ? Hobb i t ? o r Hu/an .

    $%ater 4.

    3. )ocate'Ro ) t t r ibu t e "a ues A H rKa + body , ? $ e egL + ag i i ty , ? HandL + i n t e ec t ,? and

    @Ma + s i r i t , .

    4. $acuate Heat% Rating +HR,

    (. Ro or seect t%e c%aracter s ursu i t +career'rofession'cass,

    *. @i out %ysica descrition? %o/eand? and ot%er detais

    #. 8eter/ine if t%e c%aracter needs to urc%ase additiona e-ui/ent? weaons?

    ar/or? food? etc.

    0. Begin ayingN

    .1 Choose Song of !rda or Self-determination6%e first decision you need to /ake is t%e aroac% to creation? 7efdeter/ination +oints

    aocation, or 7ong of )rda +fate'rot%edice generation,.

    )s a fan of .R.R. 6okien and %is works? you /ay aready %a"e an idea of t%e tye of c%aracter

    you wis% to ay. Payers wit% /ore e5erience fro/ ot%er RPG syste/s /ay %a"e "ery detaied ideas

    of t%e c%aracter t%ey wis% to create. If t%is descrition fits you? t%en c%oose t%e :7efdeter/ination;

    /et%od of c%aracter creation.

    If you are not t%at fa/iiar wit% 6okien? roeaying ga/es in genera? or ony %a"e a "ague

    idea of w%at you woud ike to ay? t%en /aybe et t%e 7ong of )rda +fate? aka dice roing, %e you

    de"eo your c%aracter.

    ee in /ind? you and your G= aways %a"e a c%oice w%et%er to use t%e :7ong of )rda;? or

    :7efdeter/ination; otions t%roug%out eac% ste of your c%aracters de"eo/ent rocess. If you

    know so/e arts of w%at you want? but not ot%er arts? t%en si/e c%oose w%at you want during t%e

    stes you know? and t%en ro for t%e stes you do not %a"e a cear "ision.

    Page 1& of 34

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    4 Race'$uture

    2 Race3Culture

    !ne of t%e /aCor defining c%aracteristics of 6okiens =iddeeart% +and beyond, is t%e ric%y

    de"eoed races and cutures described in %is works. 6%oug% t%ere are ony a %andfu of :@ree

    Peoes; as distincti"e races? t%ere are /any cutura differences wit%in t%ose races. 6%e E RPG BR

    ony defines t%e races? and ea"es t%e subdi"ision of cuturesfor t%e 7tandard and )d"anced "ersions

    of t%e E RPG 7yste/ for si/icity sake. 6%e 4 Payer $%aracter races areA

    8warf

    Ef

    Hobbit

    =en

    6%oug% t%ere are /any ot%er races and cutures a"aiabe in 6okiens word for ayers to encounter

    as nonayer c%aracters? as an introductory syste/? Cust t%ese 4 races are a"aiabe to ayer

    c%aracters.

    2.1 Select or Roll RaceIf you are using sefdeter/ination aroac% si/y seect w%ic% race you refer your c%aracter

    to be. If you are using t%e 7ong of )rda :fate; aroac%? t%en si/y ro your die to deter/ine w%ic%

    race your c%aracter isA

    8ie Ro +1d*, Resut

    1 8warf

    2 Ef

    3 Hobbit

    4* =en +6okien used t%e ter/ :=en; for a %u/ans,

    Page 11 of 34

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    4 Race'$uture

    2.$ %omelands

    6%oug% t%e Basic Rues wi not ist e"ery ossibe %o/eand fro/ 6okiens deey de"eoed

    word? so/e of t%e /ore we known are isted in t%e race descrition sections to %e wit% t%e

    c%aracter de"eo/ent rocess. If you aready know =iddeeart% we enoug% to c%oose a %o/eand

    aroriate for your c%aracter? you /ay c%oose w%ate"er %o/eand you wis%? wit% your G=s aro"a

    of course. Ho/eands are isted for eac% of t%e races.

    @or t%ose not as fa/iiar wit% =iddeeart% and t%e ands beyond? a brief ist is ro"ided in t%e

    racia descrition section? wit% t%e otion to ro for t%e so/e of t%e better known ocations

    aroriate to eac% race. ou /ay si/y seect one you ike? or use et 7ong of )rda to decide for

    you.

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    4 Race'$uture

    2. *&ar,es8war"es are t%e descendants of t%e 7e"en @at%ers? t%e

    origina ords crafted fro/ t%e eart% by t%e Jaa )uM. He is t%e

    :7/it% of t%e Jaar;? t%e gi"er of /ountains and /aster of

    crafts? and t%e 8war"es ca %i/ =a%a +%udu +8war"is%, for

    :=aker;,. 6%e 8war"es were created first? but Eru forced %is

    ser"ant )uM to deay t%eir awakening unti after t%e co/ing of

    E"es and =en. @oowing t%eir birt%? t%e 7e"en ings for/ed

    tribes based on t%eir ines and searated. 6%ese se"en tribes

    are t%e Backocks? Broadbea/s? @irebeards? >ongbeards

    +8urins fok? t%e /ost we known,? Ironfists? 7tiffbeards? and

    7tonefoots. )t%oug% t%ese 7e"en 6ribes %a"e since sread

    across =iddeeart%? t%ey %a"e re/ained cose and sawned a uni"ersa reutation for ruggedness?

    racticaity? and unwa"ering oyaty. =ost grous fa"or t%e rocky %ig%ands and dee ca"erns of t%e

    /ountains? for t%e 8war"es? er%as /ore t%an any race? re/e/ber t%eir origin and %eritage.

    8war"es tend to be s%ort? stocky? and wit% e5cetionay strong i/bs. 6%ey %a"e tre/endous

    endurance and can carry great burdens o"er ong distances wit% itte rest. =aes a"erage 4 ; and 1(&

    ounds? w%ie fe/aes a"erage 4(; and 13( ounds. Hair coor tends to be back? red? or dark brown?

    and t%ey grow ong beards? of w%ic% t%ey are "ery roud. 6%ey usuay %a"e a fair to ruddy co/e5ion.

    8war"es usuay i"e around 2&&4&& years. Because of t%eir e5tensi"e underground ife? 8war"es can

    see e5cetionay we in di/ ig%t? t%oug% t%ey cannot see in tota darkness.

    2..1 %eight 4 Weight

    If using t%e 7ong of )rda roing otion to generate a c%aracter? you /ay ro a d* to deter/ine

    %eig%t and weig%t.

    =ae

    Heig%tA )"erage O 4;

    8ie ro resutA

    1 O 4#;2 O 40;

    34 O 4;

    ( O (&;

    * O (1;

    Page 13 of 34

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    4 Race'$uture

    eig%tA )"erage O 1(& bs.

    1 O 13&

    2 O 14&

    34 O 1(&( O 1*&

    * O 1#&

    @e/ae

    Heig%tA )"erage O 4(;

    8ie ro resutA

    1 O 43;

    2 O 44;

    34 O 4(;

    ( O 4*;

    * O 4#;

    eig%tA )"erage O 13( bs.

    1 O 11(

    2 O 12(

    34 O 13(

    ( O 14(

    * O 1((

    2..$ %omelandsIn t%e Basic Rues ro"ides %o/eands for t%e 8war"es ony fro/ one of two ocations? eit%er originay

    fro/ a ine t%at once resided in =oria? or ese t%ose in t%e >oney =ountain. 6%e od ocations in t%e

    Bue =ountains were destroyed ong ago? uness t%e G= is running a ca/aign set during t%e @irst )ge.

    13 =oria +%aaddu/, in t%e =isty =ountains

    4* >oney =ountain +Erebor, by >aketown.

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    4 Race'$uture

    2.2 l,es6%e Edar +first born, were t%e first to awaken and "enture into

    =iddeeart%. 6%ey are a gracefu and nobe race of i//orta beings

    w%o rese/be =en? but :s%ine; wit% an inner gow +grace, w%ic%

    betrays t%e sirit of uni-ue t%oug%ts and gifts. 9o race %as been

    bessed /ore? or cursed so /uc%? by t%e Hand of @ate.

    6%oug% basicay si/iar to /orta =en? E"es %a"e se"era

    i/ortant? if subte differences. )s a race t%ey are taer t%an

    %u/ans.

    2.2.1 'lf !ge

    E"es initiay age nor/ay +ike :=en;, unti t%ey reac% %ysica /aturity around 102( years

    od? t%en t%eir %ysica /aturation sows so /uc%? t%at o"er t%e eriod of a t%ousand years t%eir

    aearance ony /atures a few years. 6%oug% t%ey do not wrinke? t%ere is an air of age and wisdo/

    as t%e years ass t%at increasingy s%ows in t%eir eyes and face w%ie retaining t%eir :ageess; -uaity.

    @or Ef ayer c%aracters t%en? t%eir :aarent age; is generay around 102(. 6%e a"erage actua age

    of beginning ayer c%aracters wi usuay be around 1&&*&& years.

    Ro 1d* and /utiy by 1&& to deter/ine age if using t%e 7ong of )rda c%aracter generation otion.

    2.2.$ 'l,es and sleep

    8o E"es need to see 6%is is a debated toic in t%e 6okien co//unity. @or t%e sake of

    si/icity in t%e Basic Rues? t%e foowing aies to E"es? uni-ue to t%eir race co/ared to t%e ot%er

    races. E"es nor/ay doneed to see t%e sa/e as =en? an a"erage around 0 %ours er day to be fuy

    rested. In t%e 7tandard and )d"anced Rues? detais on ot%er otions are a"aiabe.

    2.2. %eight 4 Weight

    If using 7ong of )rda roing otion to generate a c%aracter? you can ro a d* to deter/ine

    %eig%t and weig%t.

    =ae

    Heig%tA )"erage O *4;

    8ie ro resutA1 O *2;

    2 O *3;

    34 O *4;

    ( O *(;

    * O **;

    Page 1( of 34

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    4 Race'$uture

    eig%tA )"erage O 1(& bs.

    1 O 13&

    2 O 14&

    34 O 1(&( O 1*&

    * O 1#&

    @e/ae

    Heig%tA )"erage O *2;

    8ie ro resutA

    1 O *&;

    2 O *1;

    34 O *2;

    ( O *3;

    * O *4;

    eig%tA )"erage O 13& bs.

    1 O 11&

    2 O 12&

    34 O 13&

    ( O 14&

    * O 1(&

    2.2.2 %omelands

    6%ere are /any different branc%es of t%e E"es? and t%ey are scattered a o"er t%e word during

    different ti/es and )ges of )rda? but t%ere are a few key ocations w%ere concentrations of certain Ef

    kind %a"e usuay been found t%roug%out =iddeeart%? a brief ist of t%e /ore co//on ocations is

    isted beow.

    12 Ri"ende +I/adris,? est of t%e =isty =ountains

    3 >orien? +East of t%e =isty =ountains

    4 6%e Grey Ha"ens? Bue =ountains

    (* =irkwood

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    4 Race'$uture

    2.5 %obbitsHobbits are a diminutive folk, standing between two feet to a littleless than four feet on average. Hobbit men tend towards a robust

    build; Hobbit women are more often than not curvaceous. Theircomplexions are similar to those of the Eriadoran Men who live

    outside the Shire, with tanned faces and hair ranging from darkblonde to black. Hobbits are generall cheerful; though often war of

    !big folk! the aren!t familiar with. "n the whole, Hobbits are perhapsthe most peacefull ignorant people within the bounds of Middle#Earth, eas to cheer and with little understanding of the dangerousworld outside the borders of the Shire.

    2.5.1 %eight 4 Weight

    If using t%e 7ong of )rda roing otion to generate a

    c%aracter? you can ro a d* to deter/ine %eig%t and weig%t.

    =ae

    Heig%tA )"erage O 3&;

    8ie ro resutA

    1 O 22;

    2 O 20;

    34 O 3&;

    ( O 30;

    * O 311;

    eig%tA )"erage O & bs.

    1 O #&

    2 O 0&

    34 O &

    ( O 1&&

    * O 11&

    @e/ae

    Heig%tA )"erage O 21&;

    8ie ro resutA1 O 2&;

    2 O 2*;

    34 O 21&;

    ( O 3*;

    * O 3;

    Page 1# of 34

    Picture of Hobbit'Hobbits

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    4 Race'$uture

    eig%tA )"erage O 0& bs.

    1 O *&

    2 O #&

    34 O 0&( O &

    * O 1&&

    2.5.$ %omelands

    =ost Hobbits reisde in 6%e 7%ire? but t%ere are a nu/ber of areas t%roug%out t%e s%ire t%at are

    considered distinct to Hobbits? a brief seection is isted beow. 6%e 7%ire is broken into 4 distinct

    :fart%ings;? wit% /ore secific ocations wit%in. 6%e 7tandard Rues ro"ide /ore detai about eac%

    fart%ing and ocation? ony a few ocations are isted %ere.

    1 Hobbiton +estfart%ing,

    2 Hardbotte +9ort%fart%ing,

    3 =ic%e 8e"ing +estfart%ing? c%ief town,

    4 >ongbotto/ +7out%fart%ing,

    ( 6%e =aris% +Eastfart%ing,

    * Buckand

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    4 Race'$uture

    2.6 7en=en were t%e 7econdborn? and first arose in Ftter East during

    t%e @irst )ge. 6%ere? in a and caed Hidrien? t%ey awoke to

    find a wid continent? and it was so/e ti/e before t%ey first

    encountered t%e @irstborn +t%e E"es,. 6%e Edar +E"es, ga"e

    /en t%e na/e of Hidor +E. Q@oowersQ,? at%oug% t%ey are now

    /ore co//ony caed )tani +in t%e Hig% E"en uenya tongue,

    or Edain +In t%e Grey E"en 7indarin tongue, w%ic% bot% /ean

    Q7econd PeoeQ.

    =en differ fro/ t%e E"es in /any ways? t%e east subte of

    w%ic% is t%eir QGift of 8eat%Q. =en are /orta and i"e t%eir brief

    i"es wit% a fire and assion unike any ot%er race. 6%ey are aso /ore "aried in nature and often

    fawed and "unerabe. Fnike t%e @irstborn? t%ey are -uite suscetibe to disease and te/erature

    e5tre/es.

    2.6.1 7en %eight 4 Weight

    If using t%e 7ong of )rda roing otion to generate a c%aracter? you can ro a d* to deter/ine

    %eig%t and weig%t.

    =ae

    Heig%tA )"erage O (;

    8ie ro resutA

    1 O (4;

    2 O (*;

    34 O (;

    ( O *&;

    * O *4;

    eig%tA )"erage O 10& bs.

    1 O 14&2 O 1*&

    34 O 10&

    ( O 2&&

    * O 22&

    Page 1 of 34

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    =en'o/en

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    4 Race'$uture

    @e/ae

    Heig%tA )"erage O ((;

    8ie ro resutA

    1 O (&;2 O (2;

    34 O ((;

    ( O (#;

    * O (1&;

    eig%tA )"erage O 14& bs.

    1 O 11&

    2 O 13&

    34 O 14&

    ( O 1(&

    * O 10&

    2.6.$ %omelands

    6%e ands of =en are di"erse and /any. 6%e 7tandard Rues ro"ide far /ore c%oices? but a

    s%ort isting of so/e of t%e /ore fa/ous areas is isted %ere as a brief aide.

    1 Eriador

    2 Bree

    3 Gondor

    4 >aketown

    ( R%o"anion

    * Ro%an

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    ( )ttributes

    5 !ttributesour c%aracter %as certain attributes t%at ro"ide an aro5i/ate reresentation of %is'%er

    features and abiities? concets suc% as %ysi-ue? inteect? etc. it% t%e sefdeter/ination aroac%?

    you are ro"ided wit% a nu/ber of oints t%at you aocate w%ere you wis%? used as a reresentation

    of your c%aracters attributes. @or t%e E RPG Basic Rues t%ere are 4 basic attributes +t%ere are far

    /ore in t%e standard < ad"anced "ersions,.

    6%e 4 attributes areA

    HrKa +body,

    6%e %ysica body and a roug% /easure of t%e c%aracters %ardiness and strengt% and

    %ow we t%e c%aracter can resist disease? inCury? and deat%.

    $eegL+agiity,

    6%e ni/beness and /anua de5terity of t%e c%aracter. How we t%e c%aracter can

    baance on a narrow edge? or dodge to a"oid being %it.

    HandL+inteect,

    6%e c%aracters inteectua rowess. How -uicky t%e c%aracter can earn and reca

    infor/ation? and so"e co/e5 anaytica robe/s.

    @Ma +sirit,

    6%e non%ysica asect t%at /akes u t%e ersons :being;. Reresents %ow in tune

    t%e c%aracter is wit% t%e 7ong of )rda? and genera intuition.

    Eac% attribute is ranked on a scae of 1 to 1&. 1 being t%e owest or weakest? 1& being

    t%e %ig%est or strongest? and ( considered a"erage for a P$. >ess i/ortant 9P$s tend to %a"e

    a"erages around 23 for eac% attribute.

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    ( )ttributes

    5.1 Self-determination method 8)oints97ketc%ing an !utine +story tru/s syste/?, $%aracter 8e"eo/ent oints

    6%e sefdeter/ination aroac% uses a oint syste/ for creating your c%aracter? rat%er t%an

    roing dice for rando/ resuts. 6%is ro"ides you wit% /ore contro o"er t%e creation rocess of your

    c%aracter? if you aready %a"e so/e idea of t%e tye of c%aracter you want. 7tronger but ess

    inteigent? or witty and swift ou decide t%roug% different co/binations of aocated oints.

    %en using t%e sefdeter/ination /et%od of c%aracter generation? you begin wit% a c%aracter

    t%at is :a"erage; in a attributes. 6%is /eans a four attributesS HrKa+body,? $eegL +agiity,? HandL

    +inteect,? and @Ma +sirit, eac% begin at a (. ou wi now want to adCust t%ose attributes to better fit

    t%e strengt%s and weaknesses of %ow you en"ision your c%aracter to be. ou are ro"ided wit% 4

    :attribute oints; to add to any of t%e attributes t%at you wis%. ou /ay add a 4 oints to one

    attribute to raise it as %ig% as ? and ea"e t%e rest at (? or you /ay distribute t%e ( oints across t%e

    attributes as you wis%.

    %ie t%e a"erage P$ stats are around (T? /ost :reguar; c%aracters +9on Payer $%aracters U

    9P$s,? t%at P$s /eet wi a"erage /ore around 23 for eac% of t%eir )ttributes. P$s begin wit% %ig%er

    t%an a"erage attributes to reresent t%eir /ore :%eroic; and :ad"enturous; ersonaities t%at are /ore

    e5cetiona and :stand out fro/ t%e crowd;.

    E5a/eA

    6racy wis%es to /ake a %ysica strong but not "ery s/art fig%terstye %u/an c%aracter

    na/ed :Hrongar t%e Bod;. 6%is c%aracter begins wit% t%e foowing attributesA

    HrKa +body, O (? $eegL +agiity, O (? HandL +inteect, O (? @Ma +sirit, O (.

    6racy %as 4 oints a"aiabe to aocate. 7%e decides to /ake Hrongar stronger and faster? so

    Hrongars attributes now areA

    HrKa O #? $eegL O #? HandL O (? @Ma O (.

    5.1.1 S&ap )oints 8+)TI+!:9

    )ccording to G=s reference? you /ay additionay subtract oints fro/ t%e e5isting base of (?

    and aocate t%ose oints to anot%er attribute. 6%is is in addition to t%e 4 e5tra oints you initiay

    recei"e. ou can aocate t%ese oints w%ere you wis%. 8uring t%is initia c%aracter generation? and

    using t%e Basic Rues? you /ay n o t aocate oints t%at woud raise any of your attributes %ig%er t%an

    ? nor subtract fro/ any attribute so /uc% t%at it fas beow 2.

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    ( )ttributes

    E5a/eA

    6racy wis%es to /ake :Hrongar t%e Bod; e"en stronger and faster? but ess inteigent.

    7o s%e deducts 2 oints eac% fro/ HandL +inteect, and @Ma +sirit,? adding t%e/ to HrKa +body, and

    $eegL +agiity,. Hrongars attributes are nowAHrKa O ? $eegL O ? HandL O 3? @Ma O 3.

    Picture of :song of arda; so/e%ow +/aybe t%e Jaa singing in a grou,? and dice.

    5.$ Song of !rda 7ethod 8Rolls9@ate decides U 8ice roing /et%od

    If you do not reay know? or ony %a"e a genera sense? of w%at kind of c%aracter you wis% to

    create? t%en using t%e 7ong of )rda creation aroac% /ig%t be t%e course you want to take for

    generating your c%aracter. 6%is /et%od uses dice instead of oints aocation to rando/y create t%e

    asects of your c%aracter. ou sti %a"e /any c%oices t%roug%out t%e c%aracter creation %ases? but

    :fate; wi be /uc% /ore a deter/ining factor.

    Instead of using oints to adCust t%e attributes? t%is /et%od re-uires t%e ayer to ro dice to

    deter/ine w%at t%e scores are for eac% attribute. ) beginning c%aracter using t%e 8ice ro /et%od of

    c%aracter generation begins wit% a attributes beginning at 2.

    E5a/eA

    HrKa +body, 2

    $eegL +agiity, 2

    HandL +inteect, 2

    @Ma +sirit, 2

    6%e ayer wi t%en ro 1d* +one si5 sided die, four ti/es? writing t%e resut of eac% ro? in

    order? on a iece of scratc% aer.

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    ( )ttributes

    Ro e5a/eA

    1

    *

    24

    9ow t%e ayer adds eac% ro to t%e base attribute score? and t%is is now t%e tota attribute to write on

    t%e c%aracter s%eet. 6%e G= /ay offer to et t%e ayer assign t%e ros to attributes as t%ey wis%? but

    generay? using t%is 7ong of )rda +fate, aroac%? one s%oud Cust accet :fate; and aocate t%e ros

    in t%e order t%ey were roed.

    E5a/eA

    HrKa +body, 3 +2 T1 O 3,

    $eegL +agiity, 0 +2 T* O 0,

    HandL +inteect, 4 +2 T2 O 4,

    @Ma +sirit, * +2 T4 O *,

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    * Pursuit +Professions'$asses,

    6 )ursuit8)rofessions3Classes9

    :6%e Road goes e"er on and on

    8own fro/ t%e door w%ere it began.

    9ow far a%ead t%e Road %as gone?

    )nd I /ust foow? if I can?

    ursuingit wit% eager feet?

    Fnti it Coins so/e arger way?

    %ere /any at%s and errands /eet.;

    .R.R. 6okien? 6%e >ord of t%e Rings

    ou now c%oose w%at your c%aracters current ursuit wi be. 6%ese can be ceary defined

    :rofessions; or trades? as we as /ore abstract "ocations or caings.

    6%ere are /any at%s to c%oose fro/ as one tra"es t%roug% ife. 6%ere are /any branc%es in

    t%ese at%s. !ne /ig%t c%oose anot%er at% w%en t%e oortunity resents itsef? or re/ain on t%e

    at% t%ey %a"e been gi"en.

    In t%e Basic Rues? a ayer can ro or c%oose any at%'rofession'cass t%ey ike fro/ w%at

    woud e5ist in a nor/a Euroeanike setting sanning around 4&& ).8. 6o around 12&& ).8. 9o

    :se casters; tyes are aowed? but t%ere coud certainy be t%ose knowedgeabe about %erbs and

    %eaing? or %istory and ore. Howe"er? in t%e Basic Rues t%is doesnt reay c%ange any of t%e

    c%aracters statistics? ony %ow t%e ayer wi s%ae and ay t%e c%aracter? based on c%oices ranges

    fro/ e-ui/ent? back story? and /oti"ations? to c%oices /ade t%roug%out t%e course of ad"entures.

    6o kee t%e E RPG Basic Rues as si/e as ossibe? at%s'rofessions'casses are not fuy defined.

    6%ere are aro5i/ate categories? wit% so/e e5a/es of /ore secific tites. If you c%oose t%e :7ong

    of )rda; aroac% to c%aracter creation? you /ay si/y ro fro/ t%e ist resented. If you are using

    t%e sefdeter/ination /et%od of c%aracter generation? t%en si/y c%oose fro/ t%e ist? or /ake one

    u for aro"a by your Ga/e =aster.

    our c%aracter /ay c%oose at any ti/e to foow ot%er at%s as oortunities or w%i/s resent

    of course. Initiay %owe"er? a c%aracter begin wit% ony one $%aracter Pursuit.

    Page 2( of 34

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    * Pursuit +Professions'$asses,

    6.1 Character )ath :ist6%is section does ro"ide a engt%y ist of ossibe at%s +rofessions'casses, t%at t%e ayers

    can ick fro/? or t%e ayers can /ake u w%at t%ey want +wit% G=s aro"a of course, wit%ing t%e

    confines of aroriate for a =iddeeart% setting.

    $ategory 6ite $ategory 6ite $ategory 6ite

    1 )rts ore 3 orker

    1 )rtist

    2 =usician

    3 Perfor/er

    4 7cutor

    ( 7toryteer

    * riter

    1 Barrister

    2 U 7cribe

    3 @orrtuneteer

    4 Herbaist

    ( 6eac%er

    * Historian

    1 $rafts/an

    2 =erc%ant

    3 U 7aior +ci"iian,

    4 Hunter

    ( >aborer

    * $ook

    4 U =iitary ( !utaw * 9obe circes

    1 Guard +city watc%,

    2 !fficer

    3 7odier

    4 =essenger

    ( 7aior +/iitary,

    * 7cout

    1 Bandit

    2 U Beggar

    3 U $on )rtist

    4 8eserter

    ( Pickocket

    * 7y

    1 $ourtier

    2 U 9obiity

    3 Herad

    4 7er"ant

    ( ester

    * U Roya guard

    Page 2* of 34

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    # E-ui/ent

    ;

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    # E-ui/ent

    ;.$ !dditional

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    # E-ui/ent

    ;. 7oney= commerce= and barter in7iddle-earth

    8ifferent ands in =iddeeart% %a"e differing /onetary syste/s. Howe"er? for t%e sake of t%e

    E RPG Basic Rues? a "ery si/ified uni"ersa /onetary syste/ wi be used so t%at ayers do not get

    %ung u on t%e co/e5ities of /onetary e5c%ange rates and si/iar c%aenges. Pease note t%e

    7tandard and )d"anced syste/s offer /uc% /ore accurate and detaied /onetary istings.

    1 Roya +R, O 1& crowns +cr, O 1&& ennies +,

    Basic Rues =oney

    Penny $oer iece 1'1& si"er crown 1'1&& god roya

    $rown 7i"er iece 1& ennies 1'1& god roya

    Roya God iece 1&& ennies 1& si"er

    ;.2

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    # E-ui/ent

    @irestarting bow 3

    @int < 7tee 4

    >antern +%ooded, 1 cr

    >antern

    +buseye,

    2 cr

    !i fask (

    Pegs +1& wood, 2

    Pitons +1& iron, (

    Roe +(&

    reguar,

    1 cr

    Roe +(& %ig%

    -uaity,

    2 cr

    7ack +s/a, 3 1& b caacity 1 cubic foot

    7ack +arge, 4 (& b caacity or 3 cubic feet

    6obacco Pie #

    6ar +(50,

    6ent 2 cr

    6orc% 2

    ater'wine skin 2 2 int caacity

    ;.2.$ >ood 4 *rin0

    Ite/ rice 9otes

    Beer')e 1 Price "aries significanty on -uaity

    Brandy #

    $ider 3

    =ead (

    ine 2 Price "aries significanty

    9or/a rations 1 cr 1 week unreser"ed

    6rai rations 1( 1 week? reser"ed

    6obacco? a"erage 1 ounce ( Price "aries significanty

    6obacco? %ig% -uaity +7out% @art%ing, 2 cr 1 ounce? rice "aries significnaty

    Page 3& of 34

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    # E-ui/ent

    ;.2. Weapons

    Ite/ rice 8a/age +otiona, Range +feet, 9otes

    )rrows +12, 1 cr 13

    Battea5e 1 R 1*

    Boa 2 cr 12 If successfu %it? aso

    entanges

    Bots? $rossbow +2&,? %and 1 cr

    Bots? $rossbow +2&,? ig%t 2 cr

    Bots? crossbow +2&,? %ea"y 4 cr

    Bots? crossbow +2&,?

    baista

    1 R

    Bow? s%ort 1 cr 1&&

    Bow? ong 3 cr 2&&

    Bow? E"en riceess 3&& $ant buy in stores

    $atros +12, 1 cr 1 eac%

    Broadsword ( cr 1*

    $ub & 13 Grab iece of wood

    $rossbow +%and, ( cr 12 (&

    $rossbow +ig%t, 3 cr 13 1&&

    $rossbow +%ea"y, 1 R 1* 2(&

    $rossbow ' Baista ( R 212 (&& +siege weaon,

    8agger 1 cr 13

    @ai +foot/ans, 3 cr 13

    @ai +%orse/ans, ( cr 1*

    Haberd 1 R 212 =ust %a"e /ini/u/ HrKa 0

    Handa5e 3 cr 13 $an be t%rown too.

    a"ein 1 cr 13

    nife * 12 2& Hunting or t%rown

    =ace 1 cr 1*

    =orning 7tar 2 cr 1*

    =ounted >ance 1 R 212

    9et +co/bat? not fis%ing, 1 cr & 7uccessfu %it entanges

    uarterstaff 1 cr 1* !r can /ake fro/ tree i/b

    ui"er +arrows, ( $aacity O 12

    ui"er +crossbow bots, ( $aacity O 2&

    7cabbard 3 sword? dagger? or si/iar

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    # E-ui/ent

    7ci/itar 2 cr 1*

    7%ort 7word 2 cr 1*

    7ing ( #(

    7ing buets'stones +3&, ( ' & 13 7tones are free

    7ear 2 cr 1* (&

    6wo%anded 7word 1 R 212 =ust %a"e /ini/u/ HrKa 0

    ar Ha//er ( cr 1*

    ar =attock ( cr 1*

    %i 1 cr 1 ( $an entange if wis% on

    successfu %it. +=ust

    decare intent to entange

    before atte/ting to %it,

    eaons Bet (

    ;.2.2 )rotecti,e Gear 8!rmor 4 Shields9

    Ite/ rice 8a/age )bsortion 9otes

    >eat%er %e/ 1 cr 1 Protects %ead

    =eta %e/ +artia, 2 cr 2 Protects %ead ony

    =eta %e/ +fu, 3 cr 3 Protects %ead ony

    >eat%er ar/or 2 cr 1 Protects body

    $%ain /ai ar/or 4 cr 2 Protects body

    7%ied? s/a? wooden 1 cr 1 Protects body if %ed

    7%ied? s/a? stee 2 cr 2 Protects body if %ed

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    0 Heat% Rating

    ? %ealth Rating) c%aracter nor/ay begins t%e ga/e in eak %eat% wit% no inCury or iness. 6%e %eat% status

    of a c%aracter is deter/ined by %is'%er Heat% Rating on t%e c%aracter s%eet. 6%e c%aracter begins wit%

    a Heat% Rating +HR, e-ua to t%eir HrKa us t%eir @Ma.

    E5a/esA

    Hrongar t%e Bod %as a Hroa of ( and a @ea of 3 for a tota Heat% Rating of 0.

    !onwenes t%e swift %as a Hroa of 3 and a @ea of 3 for a tota Heat% Rating of *.

    @ Character Gro&thBy design? t%ere is no /ec%anis/ for c%aracter ad"ance/ent incuded in t%e reguar E RPG

    Basic Rues.6%is /eans t%at t%ere is not a /et%od for increasing skis +t%ere arent any searate

    :skis; in t%e Basic Rues,? increase attributes +t%oug% certainy /agic ite/s? %erbs? and ot%er de"ices

    /ay increase t%e P$s attributes during ga/e ay,? cass'rofession de"eo/ent +t%ere is no :cass;

    or :rofession; er se in t%e Basic Rues,? or ot%erwise :i/ro"e; t%e statistica infor/ation of t%e

    c%aracter.

    $%aracters can accu/uate reutation? reations%is? stories? e-ui/ent? roerty? weat%? and

    ot%er tangibe assets? but t%ey re/ain basicay :fat; in t%eir de"eo/ent of attributes and ot%er

    abiities. In t%e 7tandard and )d"anced Rues %owe"er? t%ere are e5tensi"e rues for c%aracter

    de"eo/ent. )gain? t%e goa wit% t%e E RPG Basic Rues is to %e introduce ayers +and G=s, to t%e

    bare /ini/u/ needed for a cassica aer and dice roe aying ga/e e5erience? for a few sessions?

    t%en if t%ey enCoy it enoug%? t%ey can earn t%e 7tandard Rues once t%ey %a"e t%e /ini/u/ basics

    under t%eir resecti"e bets. 6%is s%oud aso /ake Cu/ing into t%e 7tandard Rues ess o"erw%e/ing

    for new ayers? once t%ey %a"e ayed wit% t%e Basic Rues for a few sessions.

    If t%e Payers and t%e Ga/e =aster reay decide t%ey wis% to stick wit% t%e Basic Rues for a

    w%ie? t%en t%e G= d o es %a"e a coue of otiona rues a"aiabe t%at coud be i/e/ented to

    ro"ide so/e a/ount of c%aracter de"eo/ent.

    Page 33 of 34

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    1& )endices

    1A !ppendices

    !lphabetical Inde#

    agiity,...............................................................22

    )r/or...............................................................32

    $eegL...................................................1&? 21.

    $eegL +agiity,..................................................1&

    c%aracter creation...................................#? 1&? 2(

    $%aracter $reation............................................1&

    $%aracter Pat%...............................................2*.

    $%aracter Pursuit..............................................2(

    $asses.............................................................2(

    $ot%ing............................................................2

    8rink................................................................3&

    8war"es......................................................13? 20

    E RPG Basic Rues.............................................0

    E RPG7 )d"anced Rues.....................................0

    E RPG7 7tandard Rues......................................0

    Edar.................................................................1(

    E"es..........................................................13? 1(

    @Ma..............................................................21.

    @Ma +sirit,........................................................1&

    @ood.................................................................3&

    G=.................................3.? #.? 24? 2*.? 33

    HandL....................................................1&? 21.

    Heat%...............................................................33

    Heat% Rating....................................................33

    %obbit..............................................................20

    Hobbit...........................................4? 1&.? 1#? 20

    HR....................................................................33

    HrKa............................................................21.

    HrKa +body,.......................................................1&

    =en......................................................13? 1(? 1

    nonayer c%aracters........................................11

    9onPayer $%aracters.....................................4?

    9P$..........................................................4? ? 22

    oeaying........................................................1&

    Payer $%aracter..................................4? ? 11? 22

    rofession............................................0? 2(.? 33

    Profession.........................................................2(

    Pursuit........................................................1&? 2(

    roeaying......................................................(.

    Roeaying........................................................4

    RPGing................................................................4

    sefdeter/ination....................................11? 21.

    7efdeter/ination.......................................1&? 22

    7%ied...............................................................32

    song of arda......................................................23

    7ong of )rda.................................1&.? 21? 23.

    se casters..................................................? 2(

    7e $asters.......................................................

    war"es..............................................................20

    eaons...........................................................31

    ................................................................8war"es

    ........................................................................13