E1 1 to 9 human factors design.ppt

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  • 7/25/2019 E1 1 to 9 human factors design.ppt

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    NLIS: Technology

    Option E1:

    Human

    factors design

    Ergonomics / Human factors design

    A field of study (like geology, anthropology)

    Definition:

    The study of the interaction between userand product or process

    The aspects of the design of the product that

    affect this interactionErgonomics web page https://msc-technology.wikispaces.com/Option+E+-+Human+Factors+Design

    Ergonomics movie

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    Human

    factors design11!dentify the ob"ecti#es of

    human factors design

    Effectiveness (completeness and accuracy)

    Efficiency(speed and effort), eg bottle opener

    Engagement(pleasantness and satisfaction), shop design

    Error tolerance(error pre#ention and error reco#ery),parachute

    Learnability(predictability and consistency), remotecontrol

    $with which acti#ities can be carried out and how human#alues, for e%ample, &uality of life, impro#ed safety,reduced fatigue and stress, increased comfort le#elsand "ob satisfaction, are enhanced

    aspects of o!"ecti#e in car design

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    NLIS: Technology

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    Human

    factors design1.2'isibility

    ontrols should be #isibleand it should beob#ious how theywork They should

    con#ey the correctmessage, for e%ample,with doors that needto be pushed, thedesigner must pro#ide

    signals that indicatewhere to push

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    Human

    factors design1.3eedback

    eedback is the pro#ision ofinformation, for e%ample, anaudible tone to a user, as a resultof an action The tone on a

    telephone touchpad or the clickof a key on a computer keyboardpro#ides feedback to indicatethat a key has been pressed The*egg timer+ icon on a computer

    screen tells the user that anaction is being undertaken

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    Human

    factors design1.4apping

    apping relates to thecorrespondence betweenthe layout of the controlsand their re&uired actionor e%ample, the layout

    of the controls on acooker hob can takead#antage of physicalanalogies and culturalstandards to facilitate a

    user-s understanding ofhow it works

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    Human

    factors design1.5Affordance

    Affordance is the property ofan ob"ect that indicates howit can be used .uttonsafford pushing, and knobsafford turning n a door,handles afford pulling,whereas push plates affordpushing onsider how theuse of a handle on a doorthat needs to be pushedopen can confuse users, andhow in an emergency thismight impact on safetyconsiderations

    !ad door design

    http://www.baddesigns.com/doors.htmlhttp://www.baddesigns.com/doors.html
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    NLIS: Technology

    Option E1:

    Human

    factors design

    3ood/ poor ergonomics4

    5hich consideration4

    'isibility, feedback, mapping, affordance, constraints

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    NLIS: Technology

    Option E1:

    Human

    factors design

    'isibility,

    feedback,

    mapping,

    affordance,

    constraints

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    NLIS: Technology

    Option E1:

    Human

    factors design

    'isibility,

    feedback,

    mapping,

    affordance,

    constraints

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    NLIS: Technology

    Option E1:

    Human

    factors design16isuse due to ill concei#ed

    ergonomics

    !t is not always ob#ious from looking at

    products how they should be used

    onsider #isibility, feedback, mapping,affordance and constraints

    ritically e#aluate mobile phone in terms of ergonomics

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    Human

    factors design17Aims of ergonomics may

    conflict with other design aims

    E%amine the notionof optimum

    compromise and

    consider cost,form, function,

    which may bemore important

    aims to achie#e ina specific design

    conte%t

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    Human

    factors design 18Ergonomic data re&uired in systems design

    onsider an operator of a system or a user of a system9educed system efficiency and failures that occur early inthe life cycle are fre&uently caused by poor humanfactors design

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    Option E1:

    Human

    factors design seful links

    : http;//wwwhumanics0escom/recc0

    ergonomicshtm

    : http;//wwwergonomicsorguk

    case of outdated design stereotype