E-Stamp Client Software Prototype 1 Nikhil. R Bandodkar Charles Weddle Jidong Long.
Transcript of E-Stamp Client Software Prototype 1 Nikhil. R Bandodkar Charles Weddle Jidong Long.
E-Stamp Client SoftwarePrototype 1
Nikhil. R Bandodkar
Charles Weddle
Jidong Long
Goals for Prototype 1
Study the Pooka E-Mail Client Software source code.
Learn the technology used in the software. Modify the source code to:
– Incorporate the E-Stamp option.– Buy E-Stamp from vendor.– Send E-Mail with E-Stamp.– Receive E-Mail with E-Stamp.
Study the Pooka Source Code
Add Links Here
Learning the Technology involved
Pooka is written in Java. Obtaining all necessary library files. Compiling the Code Using Ant. Understanding Swing.
Modify the source code to Incorporate the E-Stamp option
This Menu item provides 3 options, namely;– ‘Configure’ E-Stamp Purchase – ‘Help’ topics on E-Stamp. – ‘About’ E-Stamp.
Buying the E-Stamp from Vendor
The software uses the vendor information that is provided at the configure screen.
The software provides the following information to the vendor;– The Receiver E-Mail address.– The Sender E-Mail address.– Password and Credit Card Information
The vendor returns a digitally signed E-Stamp.
Send E-Mail with E-Stamp
The Client Software sends the E-Stamp along with the E-Mail as an attachment. Attachment#1 is by default set as the E-Stamp.
The Stamp is recognized by its .est extension.
Receive E-Mail with E-Stamp
The E-Mail is received with the E-Stamp. It is put in the Client Inbox.
Future Directions
Implementing the Sort and Check Stamp mechanism.
Replying to Stamped E-Mail. Configuring the Stamp as Single Use or Multi
Use.