DWS15 - Game Summit - Three Gates - Don Geyer

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Don Geyer CEO – Three Gates Studio Visby, Sweden Bachelor of Science Game Design and Programming Gotland University Master’s Degree Game Design Uppsala University PhD Research Game Mechanics Uppsala University

Transcript of DWS15 - Game Summit - Three Gates - Don Geyer

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Don Geyer CEO – Three Gates StudioVisby, Sweden

Bachelor of Science Game Design and ProgrammingGotland University

Master’s DegreeGame Design Uppsala University

PhD ResearchGame MechanicsUppsala University

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Founded 2010

Offices in:

Visby, Sweden

Nanjing, China

Game Development

Unity Experts

Technical Solutions

Simulation

3D Visualization

Threegates.com

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Starting your Studio

You have the best game idea ever!

What to do?

What everybody will tell you.

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Starting your Studio

You have the best game idea ever!

You need money.

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The Publisher

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The PublisherNetworking

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The PublisherThe Big Meeting

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The Publisher

No Hit

No Deal

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The PublisherMorning Period

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Reality

Worlds greatest game idea

We need a company

We need a stable team

We need a demo

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Reality

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Reality

Worlds greatest game idea

We need a company

We need a stable team

We need a demo

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Reality

Recruiting your team

We need a good GDD

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Reality

Worlds greatest game idea

We need a company

We need a GDD

We need a stable team

We need a demo

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Reality

Present your idea - What you expect

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Reality

Recruiting your team

Stakeholders want influence...

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RealityYou rationally present the best game ever

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RealityPotenial team members may have strong opinions

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RealityThey might be dangerous

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RealityIn the end cooler heads prevail and you get your way

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Reality

Worlds greatest game idea

We need a company

We need a GDD

We need a team

We need a demo

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Reality

Worlds greatest game idea

May take more time and resources than you have

It might be a little harder than you thought

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Reality

Worlds greatest game idea

So do you cut features?

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Reality

Worlds greatest game idea

So do you cut features? NO

You do a Kickstarter

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Reality

Worlds greatest game idea

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Reality

Worlds greatest game idea

We need a company

We need a GDD

We need a team

We need a demo

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Reality – Step 2

Release the game

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Reality – Step 2

Release the game

Get a publisher to help

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Reality – Step 2

Released the game on Steam and Boxes

Total 85,000 copies

– but not nearly enough to cover the time and resources we spent on the project – 22 person team

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Things we learnedThings we learned

Too many stakholders in a game project = dangerous

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Things we learnedThings we learned

Only one project is too risky for our small studio

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Things we learnedThings we learned

Familiarity is important

Add too many new features you really need time to user test them thoroughly

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Things we learnedThings we learned

A short runway can result in low quality or not hitting feature requirements

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Things we learnedThings we learned

We learned allot about the team members

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What NextStudio Survival

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What NextStudio Survival

Streamline the team – cut costs

Went from 22 down to 11 team members

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What NextStudio Survival

Multiple revenue streams

Work for hire

While we figured out what to do we decided to take whatever work we could.

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Studio StrategyStudio assessment

Internally and externally with consultants

Strengths – Weaknessess

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Studio StrategyMission Statement

We created a very defined mission statement of what the studio was and where we planned on going.

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Studio StrategyBusiness Plan

Creating the business plan really helped us to define our goals and strategies both creatively and financial.

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Studio StrategyPut out the word for work

Calling all contacts

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Work for HireWork for Hire

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Work for Hire

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Work for Hire

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Work for Hire

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Work for Hire

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Work for Hire

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Work for Hire

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Work for Hire

All the time we were doing WFH projects we were learning, improving and squezzing in our own stuff.

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Work for Hire

So when we built a new tech we would try and see if we could create a cool game mechanic using it.

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Studio Projects

Also just look at doing some small projects based solely on popularity

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Studio Projects

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Studio Projects

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Studio Projects

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Studio Projects

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Studio Projects

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Studio Projects

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Conclusions

Sharpen your teeth on work for hire projects

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Conclusions

Be prepared for hard times

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Conclusions

Have a contingency plan

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Conclusions

Develop a long-term Studio Strategy

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Questions?

Don Geyer [email protected]