Dust Warfare Babylon Campaign

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description

Babylon Campaign for Dust Warfare V2.0

Transcript of Dust Warfare Babylon Campaign

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Cairo

E G Y P T

S U D A NC H A D

N I G E R

P A L E S T I N E

L E B A N O N

C Y P R U S

C R E T E

T R A N S -J O R D A N

T U R K E Y (NEUTRAL)

L I B Y A

T U N I S I A

I T A L Y

M E D I T E R R A N E A N S E A

B L A C K S E A

AXIS F A T H E R L A N D

NORDAFRIK A

LIBER ATED AFRIC AN

PROTEC TOR ATE

alexandria

SARDINIA

CORSICA

Tobrukbenghazi

Tripoli

Tunis

palermo

rome

aThens

isTanbul

sevasTopol

beiruT

Jerusalem

kharToum

buCharesT

odessa

ankara

amman

sophia

belgrade

naples

milan

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meCCa

S A U D I A R A B I A

O M A N

A D E N

T R U C I A L C O A S T

I R A NI R A Q

S Y R I A

SSU M O T H E R L A N D

ALLIED F R E E T E R R I T O R I E S

C A S P I A N S E A

P E R S I A N G U L F

R E D S E A

G U L F O F O M A N

zverograd

baku

Tehrān

baghdad

riyadh

babylon

musCaT

basrah

damasCus

rosTov

See maps on pages 4, 14, 30, and 48.

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Any force may field Mercenary platoons, units, and heroes. Mercenary heroes still count towards the hero limit of the force. Mercenary units may be added as a Support Unit in any platoon.

Captured vehicle were rare but not unheard of in some of the more elite units. A player may add a captured vehicle to any force. The captured vehicle costs an additional 5 AP for being captured. You may only have one captured vehicle in your army. This vehicle may not be armed with any Phaser, Tesla or Laser weapons nor can it be a Rare vehicle. A captured vehicle is added as a support unit but does not count towards your limit.

Through its colonial empire and strong regional ties developed since last century, the Allied bloc dominates the whole region. The Middle East has been in the sphere of influence of former nations now pillars of the Allies, Great-Britain and France mostly, for more than a hundred years. They intend to keep it that way to preserve the colossal resources found in this part of the world, and a “land line” open to India and the Far East. Crossing the Suez canal is no longer an option for Allied boats with such a strong SSU presence in Eastern Africa. And although the discovery of VK has changed forever how war machines are built and fueled, all the armies on the planet still rely very strongly on oil to “power” their armies. Loosing the Arabic Peninsula and Iran petrol reserves is unthinkable for the Allies: supply trucks and planes run on good old fashioned oil. Although of crucial strategic importance, this region is not very well defended by the Western Powers. A few elite regiments, relying on their superior mobility, are there to do the job. But the region is so vast and its climate so unfriendly that the task is extremely difficult. Allied units are pretty much fortified in small outposts, mostly around any place where water can be found. From there they patrol as much ground as they can when not in garrison duty. But this leaves vast swathes of lands that enemy forces can cross to get in and out of the region.

US MARINE CORPS IN THE MIDDLE EAST

Captured Equipment

Mercenary Units and Heroes

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The Axis is a major power in North Africa and the Middle East, mostly through one of its most famous military forma-tion: the NDAK. The Neue Deutsche Afrikakorps, reborn on the ashes of the original Afrikakorps that surrendered to Allied forces in May 1943, is a huge army group that operates on three different fronts. Its main base of operation is in Tripoli, Libya, which houses the headquarters of Heeresgruppe Afrika (Army Group Africa). It’s also home of the High Command for the North African theater and the Middle Eastern theater. Its second large base is in Libreville, in the Gulf of Guinea, home of the High Command for the Central African theater. Officially the Axis is not present in the Middle East, a large part of which is under tight Allied control. But everyone knows well how German forces and personnel are a very familiar sight in Turkey. Although neutral and an active member of the NNO, this country has had a long relationship with the Axis, whose citizens are more welcome than others on Turkish soil.The ASOCOM and SMERSH have suspected for quite some time the presence of a large secret Axis base in Turkish Kurdistan, far too close to Northern Iran and Iraq for the Allies’ taste. SSU forces already have a very bad time holding what they have left of the Caucasus, under constant pressure coming from the North from Heeresgruppe West Asien (West Asia). An attack from the South -if made possible- could split the Soviet Caucasus in half, paving the way for the Axis to gain control of Grozny oil fields.

For quite some time now the SSU has tried to get a foothold in the area. As mentioned above, the situation of Soviet troops is dire in the Caucasus. Even with constant resupply coming through the Caspian Sea directly from the Motherland, the pressure from the North is unbearable. And the extensive fleet of Allied rapid patrol boats equipped with torpedoes launch constant raids from Northern Iran on SSU naval lines. If the Union could open a new front down South, it could relieve some pressure on its Caucasian army. The Stavka has just recently fixed a new goal to achieve this: Syria needs a Marxist revolution. From there SSU backed forces could destabilize Turkey, which would cause an Axis involvement, and attack Iraq West border. The Allied would then need to move some troops from Northern Iran to face this new threat. All SSU special operations and intelligence agencies are now focused on Syria, with a huge involvement of SMERSH personnel of course. They have to act fast if the Caucasian Red Army is to be saved. Deep in the desert between Syria and Iraq, the SSU has started to build a few very remote small bases filled with elite troops: the famed Spetsnaz. Used to the heat that goes with the region and the type of fighting that’s made there, these soldiers recon what they can without making too much noise. For now only a handful of Allied patrols have “disappeared” during big sandstorms. Surely more bad luck than anything else... At least that’s what the 1st Mesopotamian Army command thinks for now. The Axis attacks on Iraq are going to accelerate SSU operations on the same soil. Nothing is more convenient for Spetsnaz to operate than ambient chaos.

SSU SPETSNAZ OPERATIONS

NEUE DEUTSCHES AFRIKAKORPS

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COMMAND (Mandatory):An USMC Expeditionary platoon is always led by a “Mustangs” USMC Command Squad or a Hero with the Leader special ability

1st Section (Mandatory):• “Devil Dogs” USMC Fire Squad• “Mavericks” USMC Rifle Squad• “The Saints” USMC Demolition Squad• “Force Recon” USMC Recon Squad

2nd Section (Optional):• “Devil Dogs” USMC Fire Squad• “Mavericks” USMC Rifle Squad• “Choppers” USMC heavy machine gun team• “Force Recon” USMC Recon Squad

3rd Section (Optional):• “Mavericks” USMC Rifle Squad• “Devil Dogs” USMC Fire Squad• “Steel Marines” USMC Heavy Engineer Squad• “Hot Shots” USMC Anti Tank Squad • “Hell Blazers” USMC Assault Squad• Any Light Assault Walker

4th Section (Optional):• “Steel Marines” USMC Heavy Engineer Squad• “Leathernecks” USMC Heavy mortar team• “Hell Blazers” USMC Assault Squad • “Hot Shots” USMC Anti Tank Squad• “The Saints” USMC Demolition Squad

Support Unit (One per Two Sections) • “Artillery Scouts” USMC Observer Squad• “Leathernecks” USMC Heavy mortar team• “Choppers” USMC heavy machine gun team• Any Light Assault Walker• Barking Dog• “Mickey” M2-A Medium Combat Walker• Recon Mickey• Any M6 Series Assault Walker• Any M7 Series Support Walker• Any P-48 Pelican aircraft

USMC PLATOONSUSMC Expeditionay Platoon

Special Order USMC Expeditionary Platoons have access to the following Order:

“War Cry”The command section can issue the order once per command phase. The unit receiving the order must be a USMC unit. The unit begins whooping and howling and shouting battle cries. A single enemy unit within 16” of the activated unit receives two suppression markers. The ordered unit does not gain a reaction marker.

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Command Section (Mandatory):An USMC Expeditionary Platoon is led by a “Mustangs” USMC Command Squad. This platoon may also be led by Crazy Jimmy.

1st Section (Mandatory):• “Leatherneck” USMC Mortar Team • “Choppers” USMC Heavy Machine Gun Team• “Long Tom II” HSW M7

2nd Section (Mandatory):• “Leatherneck” USMC Mortar Team • “Choppers” USMC Heavy Machine Gun Team• “Long Tom II” HSW M7

3rd Section (Optional):• “Leatherneck” USMC Mortar Team • “Choppers” USMC Heavy Machine Gun Team• “Long Tom II” HSW M7• “Force Recon” USMC Recon Squad

4th Section (Optional):• “Leatherneck” USMC Mortar Team • “Choppers” USMC Heavy Machine Gun Team• “Sky Sweeper” HSW M9

Support Section (One per 2 Sections)• “Force Recon” USMC Recon Squad • “Artillery Scouts” UMC Observer Squad

Command Support Sections:An USMC Expeditionary Platoon led by a “Mustangs” USMC Command Squad may purchase one additional Support Section or Mobile HQ. This unit does not count towards the total Support Sections but otherwise must be purchased as normal.

Platoon Rules:Specialized platoon: An USMC Expeditionary Platoon cannot take any platoon upgrades and does not have a platoon order.

USMC Weapon Support Platoon

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6”

1214 1211 1X M47 BAR16”

1416 12 1X PAIRED MACHETES

C

13 1316 12 11 11 11

1 1 12 2 23 3 34 4 5 6 7

1X .45 AUTO COLT PISTOL AND GRENADE

RANGE

11 11 11 11

A

DAMAGE: 4

MACHETE MACKGUNNERY SERGEANT Q. “MACK”

MACDONALD, USMC• BADASS • ENTRENCH •

• EXPERT: M47 BAR, MACHETES • .45 AUTO COLT PISTOL AND GRENADE: GRENADE •

• SCOUT • CLIMB • LEADER •

C 1112 11

1 1 12 2 23 3 34 4 5 6 7

1X BARE KNUCKLES

RANGE

1316 12 11 11 1111 1X .30 CAL VICTORY MG16”

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DAMAGE: 4

QUIET JACKMASTER SERGEANT

FRANK STONE, USMC• BADASS • ENTRENCH •

• CHEAT DEATH • AND STAY DOWN •• MEDAL OF HONOR •

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MACHETE MACKGUNNERY SERGEANT Q. “MACK”

MACDONALD, USMC

LEADER: Can lead a USMC Platoon.BADASS: Can never be reduced below one action.ENTRENCH: If this unit has not Moved or Disembarked this turn it negates the fi rst point of damage.EXPERT: Invert dice rolls when attacking with M47 BAR or Paired Machetes.SCOUT: In its fi rst activation of the game, this units gains Fast DW: CR PG 56, or start Reserved DW: CR PG 54.CLIMB: When moving ignore terrain less than 6” tall.GRENADE: Targeted unit takes at least one Suppression Marker, even if no results are rolled. Targeted unit cannot use cover to reduce damage.

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QUIET JACKMASTER SERGEANT FRANK STONE,

USMC

BADASS: Can never be reduced below one action.ENTRENCH: If this model has not Moved this turn it negates the fi rst point of damage it takes attacked.CHEAT DEATH: Once per game, Before taking Amour rolls, roll one die. On a result, ignore all damage from the attack.AND STAY DOWN: On an attack action this unit always causes a Suppression marker to be placed on a target unit, even if they do not score a .MEDAL OF HONOR: This model and any Units he joined automatically remove all Suppression markers at the start of their activation.

MACHETE MACK

QUIET JACK

LEADER May lead any USMC platoon. He Still counts towards the Hero limit of the force.

HERO Counts towards the Hero limit of the force.

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6”

C

16

16

1 1 12 2 23 3 34 4 5 6 7 1X .45 AUTO COLT PISTOL AND GRENADES

1X PAIRED MACHETES

RANGE

13

14

13 11 11 11 11 11 1112

12

12

12

DAMAGE: 4

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LITTLE MACKLIEUTENANT BLAKE MACDONALD,

USMC• LEADER • BADASS •

• CLIMB • FRENZY •• FAST • EXPERT: MACHETES •

6”

6”

C

15

14

14

1 1 12 2 23 3 34 4 5 6 7 1X SHOTGUN

1X .45 AUTO COLT PISTOL

1X MACHETE

RANGE

13 12

12 11 11

12 11

DAMAGE: 3

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CRAZY JIMMYFIRST SERGEANT

JAMES T MURPHY, USMC• LEADER • BADASS • RED LEG RALLY •

• TOP KICK • HOT COFFEE •• LUCK OF THE IRISH •

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LITTLE MACKLIEUTENANT BLAKE MACDONALD, USMC

LEADER: Little Mack may lead any USMC platoon.BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.CLIMB: When moving this unit can ignore terrain that is less than 6” tall, but can’t end its movement on Impassable terrain. May move 6” vertically rather than the usual 3”. FAST: Once per turn during any Move action a Fast unit may move an additional 6”. The Fast ability cannot be used as part of a Move reaction.EXPERT: Invert dice rolls when attacking with Paired Machetes. FRENZY: After rolling for an Attack action, roll an additional die for each scored. The miniature does not continue rolling more dice after this second roll. Only generated in the initial Attack action roll additional dice.

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CRAZY JIMMYFIRST SERGEANT

JAMES T MURPHY, USMC

LEADER: Crazy Jimmy may lead any USMC platoon. BADASS: See DW CR PG 52.TOP KICK: May join a Command Section of any USMC platoon in the force, increasing command range to 15”. HOT COFFEE: Once per game, Crazy Jimmy may remove one suppression marker from Allied units within 12”.RED LEG RALLY: Once per game Crazy Jimmy may issue the Red Leg Rally order. All Artillery Units within 12” of him that have not already acted in the command phase take an immediate Reload Action for free. Crazy Jimmy (or the unit he is with) then receives a reaction marker.LUCK OF THE IRISH: Once per turn One Unit with Artillery that is within 12” of Crazy Jimmy may re-roll one result.

LITTLE MACK

CRAZY JIMMY

LEADER May lead any USMC platoon. He Still counts towards the Hero limit of the force.

LEADERMay lead any USMC platoon. He Still counts towards the Hero limit of the force.

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1 1 12 2 23 3 34 4 5 6 7RANGE

1214 1211 1X M47 BAR16”

1214 1211 2X .45 SMG M412”

1214 11 5X MACHETE

C

1315 12 2X SHOTGUN

6”

1316 12 11 5X .45 AUTO COLT PISTOL AND GRENADE

6” 13 11 11 11 11 11 11

A

MUSTANGSUSMC COMMAND SQUAD

• BADASS • ENTRENCH • COMMAND SQUAD •• .45 AUTO COLT PISTOL AND GRENADE:

GRENADE •

1 1 12 2 23 3 34 4 5 6 7RANGE

1214 1211 5X M47 BAR16”

1214 11 5X MACHETE

C

1316 12 11 5X .45 AUTO COLT PISTOL AND GRENADE

6” 13 11 11 11 11 11 11

A

MAVERICKSUSMC RIFLE SQUAD

• BADASS • ENTRENCH • FAST •• .45 AUTO COLT PISTOL AND GRENADE:

GRENADE •

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MUSTANGSUSMC COMMAND SQUAD

COMMAND SQUAD: Commands a USMC platoon. This unit uses the Artillery Strike, Mechanic, Medic, Radioman rules from the Command Card.BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.GRENADE: Targeted unit takes at least one Suppression Marker, even if no results are rolled. Targeted unit cannot use cover to reduce damage.

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UNIT LEADER

MAVERICKSUSMC RIFLE SQUAD

FAST: Once per turn during any Move action a Fast unit may move an additional 6”. The Fast ability cannot be used as part of a Move reaction.BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.ENTRENCH: If this unit has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.GRENADE: Targeted unit takes at least one Suppression Marker, even if no results are rolled. Targeted unit cannot use cover to reduce damage.

MUSTANGS

MAVERICKS

PLATOON DISPATCH Command Section of a USMC Expeditionary Force Platoon.

PLATOON DISPATCH The Mavericks USMC Rifle Squad is available as a 1st and 2nd Section for any Allied platoon.

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1 1 12 2 23 3 34 4 5 6 7RANGE

1112 21 21 21 21 21 21 2111 11 5X DEMOLITION CHARGE

6”

1214 11 5X MACHETE

C

1315 12 3X SHOTGUN

6”

1214 11 11 5X .45 AUTO COLT PISTOL

6”

1214 1211 2X .45 SMG M412”

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THE SAINTSUSMC DEMOLITION SQUAD

• BADASS • ENTRENCH • SCOUT •

1 1 12 2 23 3 34 4 5 6 7RANGE

1316 12 11 11 1111 1X .30 CAL VICTORY MG16”

1214 1211 3X M47 BAR16”

1214 1211 1X .45 SMG M412”

1316 12 11 5X .45 AUTO COLT PISTOL & GRENADES

6”

1214 11 5X MACHETE

C

11 11 11 11 11 11 11

A

DEVIL DOGSUSMC FIRE SQUAD• ALL IN ONE •

• BADASS • ENTRENCH •• GRENADES: GRENADE •

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UNIT LEADER

THE SAINTSUSMC DEMOLITION SQUAD

BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.SCOUT: In its fi rst activation of the game, a Scout unit gains the Fast ability (DW CR page 55). Alternatively, the Scout may be Reserved (DW CR page 56).

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UNIT LEADER

DEVIL DOGSUSMC FIRE SQUAD

ALL IN ONE: Once per game double the number of dice this unit rolls for an Attack or Sustained Attack action and gain a Suppression marker. BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.GRENADES: Targeted unit takes at least one Suppression Marker, even if no results are rolled. Targeted unit cannot use cover to reduce damage.

THE SAINTS

DEVIL DOGS

PLATOON DISPATCH The Saints USMC Demolition Squad is available as any Section of an Allied platoon that may field a Devil Dogs USMC Fire Squad.

PLATOON DISPATCH The “Devil Dogs” USMC Fire Squad is available as a Support Unit for any Allied Platoon. It may also be selected in place of a Ranger Weapon Squad.

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16”

6”

6”

C

16

14

14

14

1 1 12 2 23 3 34 4 5 6 7 1X .30 CALIBER VICTORY MG

4X SHOTGUN

5X .45 AUTO COLT PISTOL

5X MACHETE

RANGE

13

12

12

12

12 11 11 1111

11

11 11

11

A

FORCE RECONUSMC RECON SQUAD

• BADASS •• ARTILLERY STRIKE •

• CLIMB • RADIOMAN •• ASSAULT •

12”

6”

C

6”

15

1

14

1 1 12 2 23 3 34 4 5 6 7 3X M4 .45 SUBMACHINE-GUN

2X FLAMETHROWER

5X MACHETE

RANGE

12

1

12

12

41 41 41 41 41 41 41

11

1

11

1

14 5X .45 AUTO COLT PISTOL

12 11 11

A

HELL BLAZERSUSMC ASSAULT SQUAD

• BADASS • ENTRENCH •• FLAMETHROWER: BURST, SPRAY •

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FORCE RECONUSMC RECON SQUAD

UNIT LEADER

ASSAULT: When making a March Move action, enemy units may only react to the unit before it moves.ARTILLERY STRIKE: Other friendly units with weapons using Indirect Fire may draw line of sight from the Artillery Strike miniature instead of from themselves.RADIOMAN: Once per Command phase, the Radioman may be used when his unit issues an order, allowing the order to affect a unit outside of Command range.BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.CLIMB: When moving this unit can ignore terrain that is less than 6” tall, but may not end its movement on Impassable terrain. It may also move 6” vertically (or two fl oors) rather than the usual 3”.

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HELL BLAZERSUSMC ASSAULT SQUAD

UNIT LEADER

BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.BURST: Targeted unit cannot use cover to reduce damage.

SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.

FORCE RECON

HELL BLAZERS

PLATOON DISPATCH The Force Recon USMC Recon Squad is available as any Section of an Allied platoon that may field a Devil Dogs USMC Fire Squad.

PLATOON DISPATCH The Hell Blazers USMC Assault Squad is available as 2nd Section for any Allied platoon. They are also available as any Section of an Allied platoon that may field a Ranger Observer Team or Ranger Sniper Team including when using a Command Section’s Additional Support special ability.

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24”

16”

C

6”

15

14

1 1 12 2 23 3 34 4 5 6 7 2X M18 RECOILLESS RIFLE

3X M47 BAR

RANGE

13

12

13

11

13 12 12 11 1112

11

12

14 5X MACHETE

12 11

14 5X .45 AUTO COLT PISTOL

12 11 11

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HOTSHOTSUSMC ANTI-TANK SQUAD

• BADASS •• ENTRENCH •

• M18 RECOILLESS RIFLE: RELOAD, ALL IN ONE •

16”

6”

6”

C

14

15

16

14

1 1 12 2 23 3 34 4 5 6 7 1X M47 BAR

1X SHOTGUN

2X .45 AUTO COLT PISTOL AND GRENADE

2X MACHETE

RANGE

12

13

13

12

13 11 11 11 11 11 11

11 11

12

12

11

12

A

ARTILLERY SCOUTSUSMC OBSERVER SQUAD

• ARTILLERY STRIKE •• BADASS • ENTRENCH • • RADIO MAN • TEAM •

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HOTSHOTSUSMC ANTI-TANK SQUAD

UNIT LEADER

BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.ALL IN ONE: Once per game double the number of dice this unit rolls for an Attack or Sustained Attack action and gain a Suppression marker. RELOAD: When this weapon fi res the unit gains an Out of Ammo marker, and cannot fi re until the marker is removed using a Reload action.

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ARTILLERY SCOUTSUSMC OBSERVER SQUAD

ARTILLERY STRIKE: Other friendly units with weapons using Indirect Fire may draw line of sight from the Artillery Strike miniature instead of from themselves.RADIOMAN: Once per Command phase, the Radioman may be used when his unit issues an order, allowing the order to affect a unit outside of Command range.BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.ENTRENCH: Negate the fi rst point of damage it takes each time it is attacked if it hasn’t moved this turn.TEAM: Teams in Soft cover count as in Hard cover instead. Teams that are already in Hard cover gain no additional benefi ts.

UNIT LEADER

HOTSHOTS

ARTILLERY SCOUTS

PLATOON DISPATCH Hotshots USMC Anti Tank Squad is available as any Section of an Allied platoon that may field a Devil Dogs USMC Fire Squad.

PLATOON DISPATCH The Artillery Scout USMC Observer Squad is available as any Section of an Allied platoon that may field a Ranger Observer Team or Ranger Sniper Team including when using a Command Section’s Additional Support special ability.

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1 1 12 2 23 3 34 4 5 6 7RANGE

1214 22 22 22 22 22 22 2211 11 1X M10 BAZOOKA16”

11 41 41 41 41 41 41 411 1 2X FLAMETHROWER

6”

1111 31 31 31 31 31 31 3111 12 3X POWER DRILL

C

A

STEEL MARINESUSMC HEAVY ENGINEER SQUAD

• FLAME THROWER: BURST, SPRAY •• POWER DRILL: PENETRATOR •

36”

16”

16

16

1 1 12 2 23 3 34 4 5 6 7 1X TWIN M20 75MM RECOILLESS RIFLES

1X .30 CALIBER VICTORY MG

RANGE

14

13

16

12

16

11

15 15 14 14 13

11 11

13

11

12

DAMAGE: 3

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BUSHMASTERM1D LIGHT ASSAULT WALKER,

ANTI-TANK• SCOUT VEHICLE •

• TWIN M20 75MM RECOILLESS RIFLES:PENETRATOR, ALL IN ONE •

FRONT

FRONT

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UNIT LEADER

STEEL MARINESUSMC HEAVY ENGINEER SQUAD

BURST: Targeted unit cannot use cover to reduce damage.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.

PENETRATOR: Target Vehicle within 24” halves the number of dice rolled (rounded up) when making its Armour roll.

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BUSHMASTERM1D LIGHT ASSAULT WALKER, ANTI-TANK

SCOUT VEHICLE: In its fi rst activation of the game, a Scout Vehicle gains the Fast ability. Alternatively, the Scout Vehicle may be Reserved.PENETRATOR: Target Vehicle within 24” halves the number of dice rolled (rounded up) when making its Armour roll.ALL IN ONE: Once per game double the number of dice this unit rolls for an Attack or Sustained Attack action and gain a Suppression marker.

STEEL MARINES

BUSHMASTER

PLATOON DISPATCH The Steel Marines USMC Heavy Engineer Squad is available as any Section of an Allied platoon that may field a Heavy Ranger Assault Squad. It may also be selected in place of a Ranger Observer Team or Ranger Sniper Team when using a Command Section’s Additional Support special ability.

PLATOON DISPATCH The Bushmaster M1D Light Assault Walker, Anti Tank is available as a support unit for any Allied platoon.

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1 1 12 2 23 3 34 4 5 6 7RANGE

1519 19 19 18 18 17 17 1713 13 1X SIX M40 RECOILLESS GUNS36”

1316 12 11 11 11 11 1111 1X .50 CAL VICTORY MG16”

1316 12 11 11 1111 1X .30 CAL VICTORY MG16”

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DAMAGE: 4

TURRET

TURRET

FRONT

BARKING DOG(LIGHT)

MCW M2-G• JUMP • ALL IN ONE •

• M40 RECOILLESS: RELOAD •

1 1 12 2 23 3 34 4 5 6 7RANGE

11 13 13 12 121 1 1X 75MM HOWITZER24”

1316 12 11 11 11 11 1111 1X .50 CAL VICTORY MG16”

1316 12 11 11 1111 1X .30 CAL VICTORY MG16”

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DAMAGE: 4

• FAST • JUMP • SELF REPAIR •• 75MM HOWITZER: TANK KILLER •

MICKEY (LIGHT)MEDIUM COMBAT

WALKER M2-A

TURRET

TURRET

FRONT

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BARKING DOG (LIGHT)MCW M2-G

ALL IN ONE: Once per game double the number of dice this model rolls for an Attack or Sustained Attack action and gain a Suppression marker. JUMP: Ignore terrain less then 9” tall when moving. This unit may not rotate after Jumping.RELOAD: When this weapon fi res the unit gains an Out of Ammo marker, and cannot fi re until the marker is removed using a Reload action.

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FAST: Once per turn during any Move action a Fast unit may move an additional 6”. The Fast ability cannot be used as part of a Move reaction. JUMP: Ignore terrain less then 9” tall when moving. This unit may not rotate after Jumping.SELF REPAIR: This model may make a Self Repair action to remove one effect from the Vehicle Damage Table and on a roll of remove one point of damage.TANK KILLER: Invert the dice rolled on the Vehicle Damage Table, treating as , and as .

MICKEY (LIGHT)MEDIUM COMBAT

WALKER M2-A

BARKING DOG (LIGHT)

MICKEY (LIGHT)

PLATOON DISPATCH Light Variants: Light Variants of a vehicle are available in the same sections as their regular counterparts.

PLATOON DISPATCH Light Variants: Light Variants of a vehicle are available in the same sections as their regular counterparts.

Page 16: Dust Warfare Babylon Campaign

16

24”

16”

16”

1

16

16

1 1 12 2 23 3 34 4 5 6 7 1X PETARD MOTAR

1X .50 CALIBER VICTORY MG

1X .30 CALIBER VICTORY MG

RANGE

1 41 41 41 41 41 41 411 1

13 12 11 11 11 11 1111

13 12 11 11 1111

DAMAGE: 3

A

STEEL RAIN (LIGHT)M3-F2 LIGHT ASSAULT WALKER

ANTI-TANK• PETARD MORTAR: INDIRECT FIRE,

RELOAD, TANK KILLER, LONG RANGE  •• JUMP •

FRONT

TURRET

FRONT

1 1 12 2 23 3 34 4 5 6 7RANGE

1418 17 17 16 16 15 15 1412 12 1X 17 POUNDER GUN36”

1316 12 11 11 11 11 1111 1X .50 CAL VICTORY MG16”

1316 12 11 11 1111 1X .30 CAL VICTORY MG16”

A

DAMAGE: 3

• JUMP •

POUNDER (LIGHT)MEDIUM COMBAT WALKER M2-C2

TURRET

TURRET

FRONT

WA692014

A

STEEL RAIN (LIGHT)M3-F2 LIGHT ASSAULT WALKER

ANTI-TANK

INDIRECT FIRE: This weapon may fi re using Indirect Fire like artillery to a maximum range of 24”. LONG RANGE: Minimum range is 12”.RELOAD: When this weapon fi res the unit gains an Out of Ammo marker, and cannot fi re until the marker is removed using a Reload action. TANK KILLER: Invert the dice rolled on the Vehicle Damage Table, treating as , and as .JUMP: Ignore terrain less then 9” tall when moving. This unit may not rotate after Jumping.

WA682014

A

JUMP: Ignore terrain less then 9” tall when moving. This unit may not rotate after Jumping.

POUNDER (LIGHT)MEDIUM COMBAT WALKER M2-C2

STEEL RAIN (LIGHT)

POUNDER (LIGHT)

PLATOON DISPATCH Light Variants: Light Variants of a vehicle are available in the same sections as their regular counterparts.

PLATOON DISPATCH Light Variants: Light Variants of a vehicle are available in the same sections as their regular counterparts.

Page 17: Dust Warfare Babylon Campaign

17

1 1 12 2 23 3 34 4 5 6 7RANGE

1818 34 34 34 34 34 34 3418 18 1X 480W ASSAULT PHASER24”

14110 14 13 12 13 13 1212 12 1X DUAL .50 CAL MG24”

1418 13 12 13 1312 1X DUAL .30 CAL MG16”

A

DAMAGE: 10

DEVASTATORM7D HEAVY ASSAULT WALKER, PHASER

• DOZER BLADE •• 480W ASSAULT PHASER: PHASER •

WA602014

A

DEVASTATORM7D HEAVY ASSAULT WALKER, PHASER

DOZER BLADE: This vehicle ignores Diffi cult terrain and rolls one extra die when rolling Armour rolls against attacks made by units in its Front arc.PHASER: Targeted unit cannot make Amour rolls, but still benefi ts from Cover.

DEVASTATOR

PLATOON DISPATCH The Devastator M7D Heavy Assault Walker is available as a support unit for any Allied platoon that can field a M6 Series Heavy Assault Walker as a Support Unit.

Page 18: Dust Warfare Babylon Campaign

18

Command Section (Mandatory):An Afrika zBV platoon is always led by a “Fox Cubs” NDAK Command Squad or a Hero with the Leader special ability

1st Section (Mandatory):• “African Lions” NDAK Tank Hunter Squad• “Sand Vipers” NDAK Battle Grenadier Squad• “Desert Scorpions” NDAK Recon Grenadier Squad• “Tomb Cleaners” NDAK Security Grenadier Squad

2nd Section (Optional):• “Sand Vipers” NDAK Battle Grenadier Squad• “Desert Scorpions” NDAK Recon Grenadier Squad• “African Lions” NDAK Tank Hunter Squad• “Sturmaffe” Blutkreuz Korps Kampaffen Pioneer Squad • “Battle Grenadiers”• “Heilige Tod” Blutkreuz Korps Ubertoten Suicide

Squad• “Laser Grenadiers”

3rd section (Optional):• “African Lions” NDAK Tank Hunter Squad• “Desert Sun” Wehrmacht Heavy Flame Grenadier

Squad• “Sand Vipers” NDAK Battle Grenadier Squad• “Tomb Cleaners” NDAK Security Grenadier Squad• “Sturmaffe” Blutkreuz Korps Kampaffen Pioneer Squad • “Battle Grenadiers”• “Braineaters” Blutkreuz Korps Ubertoten Assult Squad • “Recon Grenadiers” Aufklarer Sturmgrenadier Squad.

4th section (Optional):• “Desert Scorpions” NDAK Recon Grenadier Squad• “African Lions” NDAK Tank Hunter Squad• “Desert Sun” Wehrmacht Heavy Flame Grenadier

Squad• “Laser Grenadiers”• “Recon Grenadiers” Aufklarer Sturmgrenadier Squad. • “Sand Storm” NDAK Mortar Squad

Support section (1 Per Two Sections)• “Sand Storm” NDAK Mortar Squad• “Desert Scorpions” NDAK Recon Grenadier Squad• “African Lions” NDAK Tank Hunter Squad• “Sand Vipers” NDAK Battle Grenadier Squad• Support Unit (One per Two Sections) • “African Lions” NDAK Tank Hunter Squad• Any Horten HO-347 or HO-357• Any Light Panzer I Series Walker• Any Medium Panzer II Series Walker• Any Heavy Panzer VI Series Walker• “Desert Eagles” NDAK Observer Squad• “Jagdluther” Panzerkampflaufer IV-A• “Konigslothar” Schwerer Panzerkampflaufer VI-E

(Rocket)• “Leopold” Panzerkampflaufer II-C (Flak)• “Sturmleopold” PANZERKAMPFLAÜFER II-F

(FLAK)• “Jagdwotan” PANZERKAMPFLAÜFER IV-E

(LASER)• “Loth (Trop)” PANZERKAMPFLAÜFER II-F

(ENGINEER)• “Otto” Panzerspahlaufer KV47 (R) Tank Hunter• “Sand Storm” NDAK Mortar Squad• “Sand Vipers” NDAK Battle Grenadier Squad• “Desert Scorpions” NDAK Recon Grenadier Squad• “Stummel” Schutzenpanzerlaufer VI-G

Command Support Sections:An Afrika zBV Platoon led by a Fox Cubs unit may purchase one additional Support Section. It does not count towards the total Support Sections but otherwise must be purchased as normal.

NDAK PLATOONSAfrika zBV (zur Besonderen Verwendung, “Special Purpose”) Platoon

Special OrderAfrika zBV Platoons have access to the following Order:

“Desert Fighters”Once per command phase the command section can issue the Desert Fighters order to one unit. The unit performs a move action. At the end of the move the unit is considered to have used the Entrench special ability (Campaign Book Icarus Page 20) and is not counted as having moved. The unit does not receive a reaction marker.

Page 19: Dust Warfare Babylon Campaign

19

Command Section (Mandatory):An Artillerie-Gruppe Platoon is led by “Fox Cubs” NDAK Command Squad. This platoon may also be led by either Rolf or Rommel.

1st Section (Mandatory):• “Sand Storm” NDAK Mortar Squad • “Jagdgrenadiere”

2nd Section (Mandatory):• “Sand Storm” NDAK Mortar Squad • “Jagdgrenadiere”• “Desert Scorpions” NDAK Recon Grenadier Squad

3rd Section (Optional):• “Sand Storm” NDAK Mortar Squad • “Jagdgrenadiere”• “Desert Scorpions” NDAK Recon Grenadier Squad

4th Section (Optional):• “Sand Storm” NDAK Mortar Squad • “Heinrich (Trop)” Panzerspähflaüfer I-E (Light Flak)• Support Section (One per 2 Sections)• “Desert Scorpions” NDAK Recon Grenadier Squad • “Desert Eagles” NDAK Observer Squad

Command Support Sections:An Artillerie-Gruppe Platoon led by a “Fox Cubs” NDAK Command Squad may purchase one additional Support Section. It does not count towards the total Support Sections but otherwise must be purchased as normal.

Platoon Rules:Specialized platoon: An Artillerie-Gruppe Platoon cannot take any platoon upgrades and does not have a platoon order.

Artillerie-Gruppe Platoon

1112 1X COMBAT KNIFE

C 11 11

1X LASER-PISTOLE B1 1 12 2 23 3 34 4 5 6 7RANGE

A

DESERT FOXGENERALFELDMARSCHALL

ERWIN ROMMEL, WEHRMACHT• LEADER • DESERT FOX •

• POUR LE MERIT • BLITZKRIEG • LASER PISTOLE B: LASER •

1316 11 11 1112 1112”

DAMAGE: 4

WX582014

A

DESERT FOXGENERALFELDMARSCHALL

ERWIN ROMMEL, WEHRMACHT

LEADER: May lead any Axis Platoon except Totenmeister’s, Markus’, or Blutkreuz. He still counts toward the hero limit of the force.DESERT FOX: May add or subtract one die when rolling for terrain or determining who commits the fi rst Scenario Point. Has the Command Squad ability and may issue orders anywhere on the tableBLITZKRIEG: See DW CR PG 116.POUR LE MERIT: Unit automatically removes all Suppression markers at the start of its activation.LASER: After rolling for an Attack action using a Laser weapon, roll an additional die for each scored. See DW CR PG 58.

THE DESERT FOX

LEADERMay lead any Axis platoon, except Markus’ Gorilla Platoon and Totenmeister’s Zombie Platoon. He still counts towards the Hero limit of the force.

Page 20: Dust Warfare Babylon Campaign

20

16”

16”

6”

C

16

15

12

12

1X FLIEGERFAUST

1X MODIFIED FG 47 ASSAULT RIFLE

1X GRENADES

1X KNIFE

1 1 12 2 23 3 34 4 5 6 7RANGE

13 13 13 12 13 13 1212 11

11 11 11 11 11 11 11 1111 11

14 12 11 11 13 12 1112 11

11

DAMAGE: 4

A

ROLFLEUTNANT ROLF SAMMT,

LUFTWAFFE• LEADER • EXPERT: FLEIGERFAUST

• BIG GUNS • FLEIGERFAUST: BURST •

C

1213 11 1X LUGER

6”

1112 11 11 1X COMBAT KNIFE

C

12 1114 11

1 1 12 2 23 3 34 4 5 6 7

1X HYENA BITE

RANGE

A

DAMAGE: 6

TINA AND HYANEMAJOR TINA BAUMANN, NDAK

• LEADER • BADASS •• BLACK OPS • EXECUTION • HEADSHOT •

• EXPERT: HYENA BITE •

WX752014

ROLFLEUTNANT ROLF SAMMT,

LUFTWAFFE

LEADER: Can lead an NDAK platoon. EXPERT: Invert dice rolls when attacking with the Fliegerfaust.BURST: Fliegerfaust may fi re as a Burst weapon. If it does, the targeted unit cannot use cover to reduce damage, but this unit gains an Out of Ammo marker, and cannot fi re until the marker is removed using a Reload action. BIG GUNS: May only fi re one his Fliegerfaust or his Modifi ed FG 47 Assault Rifl e during an attack action. However, during a sustained attack he can fi re them both, but may not reroll misses or may fi re one of the weapons and reroll misses as normal.

WX592014

A

TINA AND HYANEMAJOR TINA BAUMANN, NDAK

EXPERT: Invert dice rolls when attacking with Hyena Bite.LEADER: May lead the following Platoons; Sturmgrenadier, Blutkreuz, Panzer Walker Platoon, Babylon Platoon.BADASS: This unit can never be reduced below one action due to Suppression and Reaction markers.BLACK OPS: During the Command phase, may issue an order regardless of its position on the battlefi eld.EXECUTION: Tina can use her Luger as a C weapon in close combat.HEADSHOT: You may halve you combat dice to ignore Cover and Amour rolls. (doesn’t effect Hyena Bite)

ROLF

TINA AND HYANE

LEADER May lead a NDAK platoon. He still counts towards the Hero limit of the force.

LEADERMay lead any Axis platoon, except Markus’ Gorilla Platoon and Totenmeister’s Zombie Platoon. He still counts towards the Hero limit of the force.

Page 21: Dust Warfare Babylon Campaign

21

6”

C

12

12

1 1 12 2 23 3 34 4 5 6 7 1X MAUSER

1X KNIFE

RANGE

11

11

11 11

DAMAGE: 3

A

ANGELAANGELA WOLF,

BLUTKREUZ KORPS SPY• EXPERT: MAUSER •

WHOSE SIDE IS SHE ON? • FRENZY • SNIPER •

WX672014

A

ANGELAANGELA WOLF,

BLUTKREUZ KORPS SPY

WHOSE SIDE IS SHE ON?: Angela cannot join a unit. This model may not be targeted with an Attack action or Reaction until she has declared her fi rst attack action. Once she has declared an Attack action during a game, she may be the target of enemy Attack actions or reactions as normal for the remainder of the game.EXPERT: Invert dice rolls when attacking with the Mauser.FRENZY: After rolling for an Attack action, roll an additional die for each scored. The miniature does not continue rolling more dice after this second roll. Only generated in the initial Attack action roll additional dice. SNIPER: Targeted unit cannot use cover to reduce damage, and cannot make Armour rolls.

ANGELA

HERO Counts towards the Hero limit of the force.

1 1 12 2 23 3 34 4 5 6 7RANGE

1316 12 11 11 11 11 1111 1X MG 4816”

1214 1211 3X MP 4612”

1213 11 1X LUGER

6”

1112 5X KNIFE

C

A

FOX CUBSNDAK COMMAND SQUAD

• ASSAULT •• COMMAND SQUAD • ENTRENCH •

• ADDITIONAL SUPPORT •

WX602014

A

UNIT LEADER

FOX CUBSNDAK COMMAND SQUAD

COMMAND SQUAD: Commands a NDAK platoon. This unit uses the Artillery Strike, Mechanic, Medic, Radioman rules from the Command Card. ADDITIONAL SUPPORT: Platoon may include an additional Sand Storm Mortar Team or NDAK Observer Squad. ASSAULT: When making a March Move action, enemy units may only react to the unit before it moves.ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.

FOX CUBS

PLATOON DISPATCH The Fox Cubs are available as command sections for NDAK platoons.

Page 22: Dust Warfare Babylon Campaign

22

1316 12 11 11 11 11 1111 2X MG 4816”

1112 1111 3X STG 4716”

1112 5X KNIFE

C

1 1 12 2 23 3 34 4 5 6 7RANGE

A

SAND VIPERSNDAK BATTLE GRENADIER SQUAD

• ENTRENCH •• ALL IN ONE •

• ASSAULT •

1112 5X KNIFE

C

1214 1211 5X MP 4612”

1112 21 21 21 21 21 21 2111 11 5X PANZERFAUST 10016”

1 1 12 2 23 3 34 4 5 6 7RANGE

A

AFRICAN LIONSNDAK TANK HUNTER SQUAD

• ENTRENCH •• ASSAULT •

WX612014

AA

A

SAND VIPERSNDAK BATTLE GRENADIER SQUAD

ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.ALL IN ONE: Once per game double the number of dice this model rolls for an Attack or Sustained Attack action and gain a Suppression marker.ASSAULT: When making a March Move action, enemy units may only react to the unit before it moves.

UNIT LEADER

WX622014

A A A

AA

AFRICAN LIONSNDAK TANK HUNTER SQUAD

ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.ASSAULT: When making a March Move action, enemy units may only react to the unit before it moves.

UNIT LEADER

SAND VIPERS

AFRICAN LIONS

PLATOON DISPATCH The Sand Vipers NDAK Battle Grenadier Squad is available as any Section of an Axis platoon that may take Battle Grenadier units.

PLATOON DISPATCH The African Lions NDAK Tank Hunter Grenadier Squad is available as any Section of an Axis platoon that may take Recon Grenadier units.

Page 23: Dust Warfare Babylon Campaign

23

12”

12”

12”

6”

C

12

15

14

1

12

2X PANZERFAUST

1X MP 47 SUBMACHINE-GUN

3X MP 46 SUBMACHINE-GUN

1X FLAMMENWERFER 44

5X KNIFE

1 1 12 2 23 3 34 4 5 6 7RANGE

11 21 21 21 21 21 21 2111 11

12

12 1211

1 41 41 41 41 41 41 411 1

11

A

TOMB CLEANERSNDAK SECURITY GRENADIER SQUAD

• ENTRENCH •• CHARGE • PANZERFAUST: RELOAD •

• FLAMMENWERFER 44: SPRAY, BURST •

WA102014

A

A

TOMB CLEANERSNDAK SECURITY GRENADIER SQUAD

FRENZY: After rolling for an Attack action, roll an additional die for each scored. The miniature does not continue rolling more dice after this second roll. Only generated in the initial Attack action roll additional dice.ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.CHARGE: After a March Move action, this model may attack with all Range 6” or lower weaponry it possesses.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.BURST: Targeted unit cannot use cover to reduce damage.

UNIT LEADER

TOMB CLEANERS

PLATOON DISPATCH The Tomb Cleaners NDAK Security Grenadier Squad is available as any Section of an Axis platoon that may take Laser Grenadier units.

36”

16”

12”

C

11

12

14

12

1 1 12 2 23 3 34 4 5 6 7 1X SNIPER GEWEHR PSG1

3X STG 47 ASSAULT RIFLE

1X MP 46 SUBMACHINE-GUN

5X KNIFE

RANGE

11 11 1111

11 1111

12 1211

11

A

DESERT SCORPIONSNDAK RECON GRENADIER SQUAD

• ARTILLERY STRIKE •• RADIOMAN • ENTRENCH • CLIMB •

• SG 45 SNIPER RIFLE: PENETRATOR •

WA102014

A

DESERT SCORPIONSNDAK RECON GRENADIER SQUAD

ARTILLERY STRIKE: Other friendly units with weapons using Indirect Fire may draw line of sight from the Artillery Strike miniature instead of from themselves.RADIOMAN: Once per Command phase, the Radioman may be used when his unit issues an order, allowing the order to affect a unit outside of Command range.PENETRATOR: Target Vehicle within 24” halves the number of dice rolled (rounded up) when making Armour rolls.ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.CLIMB: When moving this unit can ignore terrain that is less than 6” tall, but may not end its movement on Impassable terrain. It may move 6” vertically.

UNIT LEADER

DESERT SCORPIONS

PLATOON DISPATCH The Desert Scorpions NDAK Recon Grenadier Squad is available as any Section of an Axis platoon that may take Recon Grenadier units.

Page 24: Dust Warfare Babylon Campaign

24

11 41 41 41 41 41 41 411 1 3X FLAMMENWERFER 47

8”

1112 3X COMBAT KNIFE

C 11 11

1 1 12 2 23 3 34 4 5 6 7RANGE

A

DESERT SUNWEHRMACHT

HEAVY FLAME GRENDIER SQUAD

• DAMAGE RESILIENT •• FLAMMENWERFER 47: BURST,

INCENDIARY, SPRAY •

12”

C

14

12

1 1 12 2 23 3 34 4 5 6 7 2X MP 46 SUBMACHINE-GUN

2X KNIFE

RANGE

12

11

1211A

DESERT EAGLESNDAK OBSERVER SQUAD

• ENTRENCH •• TEAM • RADIO MAN •• ARTILLERY STRIKE •

WX632014

A

A

A

UNIT LEADER

DESERT SUNWEHRMACHT HEAVY FLAME

GRENADIER SQUAD

DAMAGE RESILIENT: Roll one additional die when making Armour rolls.BURST: Targeted unit cannot use cover to reduce damage.INCENDIARY: Always applys the External Fire result on the Vehicle Damage Table.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.

WX682014

AA

DESERT EAGLESNDAK OBSERVER SQUAD

ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.ARTILLERY STRIKE: Other friendly units with weapons using Indirect Fire may draw line of sight from the Artillery Strike miniature instead of from themselves.RADIOMAN: Once per Command phase, the Radioman may be used when his unit issues an order, allowing the order to affect a unit outside of Command range.TEAM: Teams in Soft cover count as in Hard cover instead. Teams that are already in Hard cover gain no additional benefi ts.

UNIT LEADER

DESERT SUN

DESERT EAGLES

PLATOON DISPATCH The Desert Sun Wehrmacht Heavy Flame Grenadier Squad is available as any Section of an Axis platoon that may take Heavy Flak Grenadier units.

PLATOON DISPATCH May be taken as a Command Additional Support or Support Unit for any Axis platoon and as Additional Support for a Sand Storm unit.

Page 25: Dust Warfare Babylon Campaign

25

A

12”

6”

C

1

14

13

12

1X 12CM SGW43

3X MP 46 SUBMACHINE-GUN

1X LUGER PISTOL

4X KNIFE

1 1 12 2 23 3 34 4 5 6 7RANGE

1 31 31 31 31 31 31 311 1

12 11

12 1211

11

DAMAGE: 4

A

SANDSTORMNDAK MORTAR SQUAD

• ENTRENCH • ARTILLERY • • 12CM SGW43: SPRAY •

WX762014

A

SANDSTORMNDAK MORTAR SQUAD

ARTILLERY: This weapon fi res Direct Fire or Indirect Fire. Direct Fire is an Attack action with a minimum range of 12” and a maximum range of 36”. Indirect Fire is a Sustained Attack called in by a miniature with the Artillery Strike ability. ENTRENCH: If this model has not Moved or Disembarked during this turn it negates the fi rst point of damage it takes each time it is attacked.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.

SANDSTORM

PLATOON DISPATCH Sand Storm NDAK Mortar Squad is available to any Axis Platoon as a Support Section.

30”

16”

110

16

1 1 12 2 23 3 34 4 5 6 7 1X QUAD 3CM FLAK V 43 GUNS

1X MG 44

RANGE

15

13

24 15

12

24 15

11

23 12 11 14

11 11

14

11

13

DAMAGE: 3

A FRONT

FRONT

HEINRICH (TROP)PANZERSPÄHFLAÜFER I-E

(LIGHT FLAK)

• SCOUT VEHICLE •

WX702014

A

HEINRICH (TROP)PANZERSPÄHFLAÜFER I-E

(LIGHT FLAK)

SCOUT VEHICLE: In its fi rst activation of the game, a Scout Vehicle gains the Fast ability. Alternatively, the Scout Vehicle may be Reserved.

HEINRICH (TROP)

PLATOON DISPATCH Tropical Variants: Tropical Variants of a vehicle are available in the same sections as their regular counterparts.

Page 26: Dust Warfare Babylon Campaign

26

24”

16”

12

16

1 1 12 2 23 3 34 4 5 6 7 1X DUAL LEICHTE ZW-LASERKANONE

1X MG 44

RANGE

11

13

31

12

31

11

31 31 31 31 31

11 11

11

11

11

DAMAGE: 3

A FRONT

FRONT

HERMAN (TROP)PANZERSPÄHFLAÜFER I-D (LASER)

• SCOUT VEHICLE •DUAL LEICHTE ZW-LASERKANONE:

LASER, OVERCHARGE •

WX712014

A

HERMAN (TROP)PANZERSPÄHFLAÜFER I-D (LASER)

SCOUT VEHICLE: In its fi rst activation of the game, a Scout Vehicle gains the Fast ability. Alternatively, the Scout Vehicle may be Reserved.LASER: After rolling for an Attack action using a Laser weapon, roll an additional die for each scored. The miniature does not continue rolling more dice after this second roll. Only generated in the initial Attack action roll additional dice.OVERCHARGE: In a Sustained Attack, you may double the number of dice instead of re-rolling misses. Unit gains an Out of Ammo marker. When using Overcharge, this unit also gains High Visibility Lasers.

HERMANN (TROP)

PLATOON DISPATCH Tropical Variants: Tropical Variants of a vehicle are available in the same sections as their regular counterparts.

16”

16110 16 15 14 12 16 16 1514 12 1X QUAD 3.7CM FLAKV 4336”

13 1216 11 11 11 11

1 1 12 2 23 3 34 4 5 6 7

2X MG 44

RANGE

A

DAMAGE: 4

LEOPOLD (TROP)PANZERKAMPFLAUFER II-C (FLAK)

WX642014

A

LEOPOLDPANZERKAMPFLAUFER II-C (FLAK)

LEOPOLD (TROP)

PLATOON DISPATCH Tropical Variants: Tropical Variants of a vehicle are available in the same sections as their regular counterparts.

Page 27: Dust Warfare Babylon Campaign

27

36”

16”

110

16

1 1 12 2 23 3 34 4 5 6 7 1X QUAD 3.7CM FLAK V 43

1X MG 44

RANGE

16

13

25 15

12

25 15

11

24 13 11 14

11 11

14

11

12

DAMAGE: 6

A FRONT

FRONT

STURMLEOPOLDPANZERKAMPFLAÜFER II-F (FLAK)

WX722014

A

STURMLEOPOLDPANZERKAMPFLAÜFER II-F (FLAK)

STURMLEOPOLD

PLATOON DISPATCH The Sturmleopold is available in any section (including support units) to Axis Platoons that may field “Any Medium Panzer II Series Walker”.

16” 13 1216 11 11

1 1 12 2 23 3 34 4 5 6 7

1X MG 44

RANGE

1619 19 19 19 19 18 18 1714 14 1X VK 7.5CM L/70 ZWEI36”

FRONT

FRONTA

DAMAGE: 6

JAGDLUTHERHEAVY PANZER WALKER IV

WX302014

JAGDLUTHERHEAVY PANZER WALKER IV

A

JAGDLUTHER

PLATOON DISPATCH The JagdLuther is available in any section (including support units) to Axis Platoons that may field “Any Medium Panzer II Series Walker”. In addition the JagdLuther may be taken as Additional Support by Panzerprinz.

Page 28: Dust Warfare Babylon Campaign

28

30”

16”

14

16

1 1 12 2 23 3 34 4 5 6 7 1X QUAD V-LASERKANONE

1X MG 44

RANGE

13

13

52

12

52

11

42 42 42 32 32

11 11

12

11

12

DAMAGE: 6

A

JAGDWOTANPANZERKAMPFLAÜFER IV-E

(LASER)

• QUAD V-LASERKANONE: LASER, HEUGABEL DES TEUFELS •

FRONT

FRONT

WX732014

A

JAGDWOTANPANZERKAMPFLAÜFER IV-E

(LASER)

HEUGABEL DES TEUFELS – “DEVIL’S PITCHFORK”: Due to the high concentration of laser fi re, add two to the result on the Vehicle Damage Table.LASER: After rolling for an Attack action using a Laser weapon, roll an additional die for each scored. The miniature does not continue rolling more dice after this second roll. Only generated in the initial Attack action roll additional dice.

JAGDWOTAN

PLATOON DISPATCH The JagdWotan is available in any section (including support units) to Axis Platoons that may field “Any Medium Panzer II Series Walker”.

C

16”

18

16

1 1 12 2 23 3 34 4 5 6 7 2X KAMPZANGE

2X MG 44

RANGE

14

13

14

12

14

11

14 14 14 14 14

11 11

14

11

14

DAMAGE: 3

A FRONT

FRONT

LOTH (TROP)PANZERKAMPFLAÜFER II-F

(ENGINEER)• CHARGE •

• KAMPFZANGE: MECHANIC,SELF REPAIR, OBSTACLE CLEARING •

WX742014

A

LOTH (TROP)PANZERKAMPFLAÜFER II-F

(ENGINEER)

CHARGE: After a March Move action, this model may attack with all Range 6” or lower weaponry it possesses.SELF REPAIR: This model may make a Self Repair action to remove one effect from the Vehicle Damage Table and on a roll of remove one point of damage.MECHANIC: This model is a Mechanic. See Core Rulebook page 55 for more details.OBSTACLE CLEARING : This model may take a special Attack action against a target obstacle within 3”. When it does, the unit rolls four dice; if any of them roll a , remove the targeted defence.

LOTH (TROP)

PLATOON DISPATCH Tropical Variants: Tropical Variants of a vehicle are available in the same sections as their regular counterparts.

Page 29: Dust Warfare Babylon Campaign

29

24” 11 14 14 13 13 131 1

1 1 12 2 23 3 34 4 5 6 7 1X 10.5CM KWK 46RANGE

13

13

16

16

12

12

11

11

11

11

11

11

11

11

1X MG 44

1X AA MG 4416”

16”

1418 13 12 13 1312 1X TWIN MG 44 ZWEI16”

A

DAMAGE: 6

STUMMELSCHUTZENPANZERLAUFER VI-G

• CARRY CAPACITY (6) • TANK RIDERS (6) •• 7.5CM KWK 36: BURST •

FRONT

FRONT

FRONT

TURRET

WX652014

A

STUMMELSCHUTZENPANZERLAUFER VI-G

CARRY CAPACITY (6): This vehicle can carry 6 Soldier 1 or 2 or 3 Soldier 3 or 4 miniatures. During deployment, a unit may deploy already embarked in the transport. See Core Rulebook page 54 for more details.TANK RIDERS (6): This vehicle can carry 6 Soldier 1 or 2 or 3 Soldier 3 or 4 miniatures. When this vehicle is hit the tank riders suffer a /1 attack, that ignores cover.BURST: Targeted unit cannot use cover to reduce damage.

STUMMEL

PLATOON DISPATCH The Stummel is available in any section (including support units) to Axis Platoons that may field “Any Medium Panzer II Series Walker” or “Axis Armor Transport TPW VI Series”.

16”

16”

1X SCHWER NW 42

13

14

12

13

16

18

11

12

11

12

11

13

11

13

1 1 12 2 23 3 34 4 5 6 7

1X MG 44

1X TWIN MG 44 ZWEI

RANGE

A

DAMAGE: 8

KONIGSLOTHARNDAK HEAVY PANZER

WALKER VI-E

• SCHWER NW 42: ARTILLERY, SPRAY •

11 18 18 18 18 18 18 181 1ATURRET

FRONT

FRONT

WX662014

A

KONIGSLOTHARNDAK HEAVY PANZER WALKER VI-E

ARTILLERY: This weapon fi res Direct Fire or Indirect Fire. Direct Fire is an Attack action with a minimum range of 12” and a maximum range of 36”. Indirect Fire is a Sustained Attack called in by a miniature with the Artillery Strike ability.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.

KONIGSLOTHAR

PLATOON DISPATCH The Konigslothar is available in any section (including support units) to Axis Platoons that may field “Any Heavy Panzer VI Series Walker”.

Page 30: Dust Warfare Babylon Campaign

Spetsnaz Special Operations Platoon

Command Section (Mandatory):A SPETSNAZ Special Operations Platoon is led by a “Task Force Command” SPETSNAZ Command Squad or a Hero with the Leader special ability.

1st Section (Mandatory):• “Killers” SPETSNAZ Kill Squad• “Saboteurs” SPETSNAZ Saboteur Squad• “Specialists” SPETSNAZ Anti-Tank Squad

2nd Section (Optional):• “Killers” SPETSNAZ Kill Squad• “Saboteurs” SPETSNAZ Saboteur Squad• “Heavies” SPETSNAZ Assault Squad

3rd Section (Optional):• “Killers” SPETSNAZ Kill Squad• “Saboteurs” SPETSNAZ Saboteur Squad• “Heavies” SPETSNAZ Assault Squad• “Red Storm” Red Guards Assault Squad • “Red Thunder” Red Guards Antitank Squad• Any KV-47 Aero, KV-47K (TSH), or KV-47 Repair

and Demolition Walker

4th Section (Optional):• “Killers” SPETSNAZ Kill Squad• “Saboteurs” SPETSNAZ Saboteur Squad• “Specialists” SPETSNAZ Anti-Tank Squad• “Red Storm” Red Guards Assault Squad • “Red Thunder” Red Guards Antitank Squad• Any KV-47 Aero, KV-47 (TSH), or KV-47 Repair and

Demolition Walker

Support Section (One per Two Sections) • “Killers” SPETSNAZ Kill Squad• “Saboteurs” SPETSNAZ Saboteur Squad• “Observers” SPETSNAZ Observer Squad• Any Steel Guard Fire Support Squad, Assault Squad or

Sniper Squad• Any KV-47, KV-47 Aero, KV-47K (TSH), or KV-47

Repair and Demolition Walker• Any KV-3 Heavy Walker• Any ISU-203, IS-5 or IS-48 Tank• Any MIL MI-45 and MI-46 Airborne Transport• Any MIL MI-47 Attack Helicopter

Command Support Sections:A SPETSNAZ Special Operations Platoon led by a SPETSNAZ Command Squad may purchase one addi-tional Support Section. It does not count towards the total Support Sections but otherwise must be purchased as normal.

Platoon Upgrades:SPETSNAZ Special Operations Platoons can purchase the following Platoon Upgrades: Cavalry Platoon, Improved Command, Resourceful, City Fighters (treat SPETSNAZ as Red Guard for the purpose of this rule).

New Special Ability:SPETSNAZ: The unit can be given Orders in the Command phase as if it were in Command range regardless of its position. In addition, the unit moves as if it had the Climb special ability.

SPETSNAZ PLATOONS

Special OrderSPETSNAZ Special Operations Platoons have access to the following Order:

“No Mercy”The SPETSNAZ are trained killers, and they are good at their job to the extent that they push themselves beyond their limit, past pain and fear to destroy the enemy. Once per Command phase, the Command Section of a SPETSNAZ platoon may issue one “No Mercy!” Order to one unit in with the SPETSNAZ special ability that does not have a suppression or reaction marker. The unit gains the Frenzy special ability for this attack but receives a suppression marker in addition to their normal reaction marker for taking this order. Unlike the normal Frenzy special ability, this order may be used multiple times by the same unit, but not more than once per turn on the same unit.

30

Page 31: Dust Warfare Babylon Campaign

Udarny Weapons Platoon

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Command Section (Mandatory):An Udarny Weapons Platoon is led by a “Medvedi” SSU Command Squad or Iron Joe.

1st Section (Mandatory):• “Hailstorm” Mortar Team• “Red Lightning” SSU Tesla Gun Teams

2nd Section (Mandatory):• “Hailstorm” Mortar Team• “Red Lightning” SSU Tesla Gun Teams• “Red Rain” BR 47-200• “Red Fury” BR 47-200

3rd Section (Optional):• “Hailstorm” Mortar Team• “Red Lightning” SSU Tesla Gun Teams• “Red Rain” BR 47-200• “Red Fury” BR 47-200• “Heavies” Spetsnaz Assault Squad

4th Section (Optional):• “Hailstorm” Mortar Team• “Red Lightning” SSU Tesla Gun Teams• “Red Rain” BR 47-200• “Red Fury” BR 47-200

Support Section (One per 2 Sections)• “Heavies” Spetsnaz Assault Squad• “Observers” Spetsnaz Observer Squad

Command Support Sections:An Udarny Weapons Platoon led by a “Medvedi” SSU Command Squad may purchase one additional Support Section. It does not count towards the total Support Sections but otherwise must be purchased as normal.

Platoon Rules:Iron Joe: When leading this platoon Iron Joe armor is increased to armor 2 for the remainder of the game.Specialized platoon: An Udarny Weapons Platoon cannot take any platoon upgrades and does not have a platoon order.

C

1112 12111X AK-45

16”

1214 11

1 1 12 2 23 3 34 4 5 6 7

1X MACHETE

RANGE

A

THE RED BANNERPODLEYTENANT

VASILIY KIRITCHENKO, SPETSNAZ

• LEADER • FOLLOW ME •• SPETSNAZ •

DAMAGE: 4

WS572014

A

THE RED BANNERPODLEYTENANT

VASILIY KIRITCHENKO, SPETSNAZ

LEADER: Can lead a SPETSNAZ Expeditionary Platoon. A platoon containing The Red Banner automatically has the Red Banner Platoon Upgrade at no cost treating The Red Banner hero as the command section for all purposes involving the upgrade.FOLLOW ME: The Red Banner may issue itself this order once per Command Phase. When the Follow Me order is given all friendly Soldier units (including it and any unit Red Banner has joined) within 12” roll a dice, and on a

they may make a Move action.SPETSNAZ: Can be given orders in the command phase as if it were in Command range regardless of its position. Moves as if it had the Climb special ability.

THE RED BANNER

LEADERCan Lead a SPETSNAZ Expeditionary Platoon. He still counts towards the Hero limit of the force.

31

Page 32: Dust Warfare Babylon Campaign

6”

C

12

12

1 1 12 2 23 3 34 4 5 6 7 1X TT-46

1X KNIFE

RANGE

11

11

11

DAMAGE: 4

A

IRON JOEPOLKOVNIK IOSEF

AKERSOVICH KAMERON, SPETSNAZ• COMMANDER • LEADER •

• ARTILLERY STRIKE • ADDITIONAL SUPPORT •• ARTILLERY BATTERY •

C

16”

2424 23 12

1 1 12 2 23 3 34 4 5 6 7

1X PAIRED MEAT CLEAVERS

RANGE

1315 12 11 11 11 11 1111 11 1X DSHK 12.7MMA

DAMAGE: 5

IVAN THE BUTCHERSERZHANT IVAN POPOV, SPETSNAZ

• HEADSHOT • FRENZY • CHARGE •• FAST • EXPERT: MEAT CLEAVERS •

• SPETSNAZ •

WS672014

A

IRON JOEPOLKOVNIK IOSEF

AKERSOVICH KAMERON, SPETSNAZ

LEADER: Iron Joe may lead a Spetsnaz or Defense platoon.COMMANDER: Has the Command Squad special ability (DW CR PG 55). Even if not taken as a command section.ADDITIONAL SUPPORT: May include one additional Support unit, which must be a SSU Heavy Mortar Team.ARTILLERY STRIKE: Other friendly units with weapons using Indirect Fire may draw line of sight from the Artillery Strike miniature instead of from themselves.ARTILLERY BATTERY: SSU Heavy Mortar Team are always in command range of Iron Joe. SSU Heavy Mortar Teams gain entrench. If Iron Joe is removed from play, the entrench ability is retained until a SSU Heavy Mortar Team moves.

WS582014

A

IVAN THE BUTCHERSERZHANT IVAN POPOV, SPETSNAZ

HEADSHOT: May halve your combat dice to ignore Cover and Amour rolls.FRENZY: Roll an additional Combat die for each scored. Only generated in the initial Attack action roll additional dice.CHARGE: After a March Move action, this model may attack with all Range 6” or lower weaponry it possesses.FAST: Once per turn during any Move action may move an additional 6”. Cannot be used as part of a Move reaction.EXPERT: Invert attack dice with Paired Meat Cleavers.SPETSNAZ: Can be given orders regardless of its position. Has the Climb special ability.

IRON JOE

IVAN THE BUTCHER

LEADER Can Lead a SPETSNAZ Expeditionary platoon or a Defense platoon. He still counts towards the Hero limit of the force.

HERO Counts towards the Hero limit of the force.

32

Page 33: Dust Warfare Babylon Campaign

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1 1 12 2 23 3 34 4 5 6 7RANGE

1316 13 12 1113 12 1X AUTO GRENADE LAUNCHER16”

1112 1X KNIFE

C

1112 11 11 11 11 11 11 1111 11 1X GRENADES

6”

A

RED YANASTARSHINA DIANA BONDARENKO

• FIGHTING SPIRIT •• LEADER • PILOT (VEHICLE) •

• EXPERT GRENADE LAUNCHER •• AUTO GRENADE LAUNCHER: GRENADE •

• GRENADES: GRENADE •

DAMAGE: 4

WS662014

A

RED YANASTARSHINA DIANA BONDARENKO

LEADER: Red Yana may lead any SSU platoon.FIGHTING SPIRIT: Once per game, after completing a Move action, the SSU unit using the Fighting Spirit special ability resolves an Attack action, inverting the Combat Die results, treating a as a and a as a .PILOT (VEHICLE): Red Yana can pilot Vehicles.EXPERT: Invert dice rolls when attacking with Grenade Launcher. GRENADES: Targeted unit takes at least one Suppression Marker, even if no results are rolled. Targeted unit cannot use cover to reduce damage.

RED YANA

LEADER May lead any SSU platoon. She still counts towards the Hero limit of the force.

C

6”

16”

16”

1214 11

1 1 12 2 23 3 34 4 5 6 7

5X MACHETE

RANGE

11 41 41 41 41 41 41 411 1 1X SULFUR THROWER

1112 1211 3X AK-45

1316 12 11 11 11 11 1111 1X DPM MG

A

TASK FORCECOMMAND

SPETSNAZ COMMAND SQUAD• COMMAND SQUAD • HEADSHOT • SPETSNAZ •

• SULFUR THROWER: BURST, SPRAY, INCENDIARY •

WS592014

A

AA

TASK FORCECOMMAND

SPETSNAZ COMMAND SQUAD

COMMAND SQUAD: Commands a Spetsnaz Expeditionary platoon. Uses the Artillery Strike, Mechanic, Medic, Radioman rulesHEADSHOT: You may halve you combat dice to ignore Cover and Amour rolls.SPETSNAZ: Can be given orders regardless of its position. Has the Climb special ability.BURST: Target cannot use cover to reduce damage.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.INCENDIARY: Always applies the External Fire result on the Vehicle Damage Table.

UNIT LEADER

TASK FORCE COMMAND

PLATOON DISPATCH Command Section of a SPETSNAZ Special Operations Platoon.

33

Page 34: Dust Warfare Babylon Campaign

6”

16”

C

11 2112 11 21 21 21

1 1 12 2 23 3 34 4 5 6 7

5X DEMO CHARGE

RANGE

5X AK-45

1112 1211

1214 115X MACHETE

11 21 2121

A

SABOTEURSSPETSNAZ SABOTEUR SQUAD

• HEADSHOT •• FAST • SPETSNAZ •

C

6”

16”

16”

16”

12 1114 115X MACHETE

1 1 12 2 23 3 34 4 5 6 7RANGE

1X SULFUR THROWER

11 41 41 41 41 41 41 411 1

1112 12113X AK-45

1316 12 11 11 11 11 11111X DPM MG

2121 21 21 21 21 21 21 2121 212X RPG-1

A

KILLERSSPETSNAZ KILL SQUAD

• HEADSHOT • SPETSNAZ •• SULFUR THROWER: BURST, SPRAY,

INCENDIARY •• RPG-1: RELOAD, GRENADE •

WS612014

A A A

AA

UNIT LEADER

SABOTEURSSPETSNAZ SABOTEUR SQUAD

HEADSHOT: You may halve your combat dice to ignore Cover and Amour rolls.FAST: Once per turn during any Move action a Fast unit may move an additional 6”. The Fast ability cannot be used as part of a Move reaction.SPETSNAZ: Can be given orders in the command phase as if it were in Command range regardless of its position. Moves as if it had the Climb special ability.

WS602014

A

UNIT LEADER

KILLERSSPETSNAZ KILL SQUAD

HEADSHOT: You may halve your combat dice to ignore Cover and Amour rolls.SPETSNAZ: Can be given orders in regardless of its position. Has the Climb special ability.BURST: Targeted unit cannot use cover to reduce damage.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.INCENDIARY: Always applys the External Fire result on the Vehicle Damage Table.RELOAD: When this weapon fi res it gains an Out of Ammo marker (Needs an Action to remove). GRENADE: Targeted unit takes at least one Suppression Marker, even if no results are rolled.

SABOTEURS

KILLERS

PLATOON DISPATCH May be taken as 3rd or 4th Section of any SSU Platoon except Steel Platoon and may be taken as a Support unit in a Steel Platoon. The Saboteurs may also be taken as a 1st, 2nd, 3rd or 4th section of a SPETSNAZ Special Operations Platoon or as a support unit.

PLATOON DISPATCH May be taken as 2nd or 4th Section of any SSU Platoon except Steel Platoon and may be taken as a Support unit in a Steel Platoon. The Killers may also be taken as a 1st, 2nd, 3rd or 4th section of a SPETSNAZ Special Operations Platoon or as a support unit.

34

Page 35: Dust Warfare Babylon Campaign

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16”

16”

C

21

12

14

1 1 12 2 23 3 34 4 5 6 75X RPG-1

5X AK-45

5X MACHETE

RANGE

21

11

12

21

11

21 21 21 21 21 2121

11

11

21A

SPECIALISTSSPETSNAZ ANTI-TANK SQUAD

• SPETSNAZ • HEADSHOT •• RPG-1: RELOAD, GRENADE •

WS772014

A A A

AA

SPECIALISTSSPETSNAZ ANTI-TANK SQUAD

HEADSHOT: You may halve your combat dice to ignore Cover and Amour rolls.SPETSNAZ: Can be given orders regardless of its position. Has the Climb special ability.RELOAD: When this weapon fi res the unit gains an Out of Ammo marker, and cannot fi re until the marker is removed using a Reload action. GRENADE: Targeted unit takes at least one Suppression Marker, even if no results are rolled.

UNIT LEADER

SPECIALISTS

PLATOON DISPATCH May be taken as a Support Section for any SSU Platoon and as a 3rd-4th Section for a Political or Red Platoon.

16”

16”

6”

C

16

12

12

14

1 1 12 2 23 3 34 4 5 6 71X DPM MG

4X AK-45

5X TT-46

5X MACHETE

RANGE

13 12 11 11 11 11 1111

11 1211

11 11

12 11

A

HEAVIESSPETSNAZ ASSAULT SQUAD

• HEADSHOT •• SPETSNAZ • ASSAULT •

• RADIOMAN • ARTILLERY STRIKE •

WS762014

A

HEAVIESSPETSNAZ ASSAULT SQUAD

HEADSHOT: You may halve your combat dice to ignore Cover and Amour rolls.SPETSNAZ: Can be given orders regardless of its position. Has the Climb special ability.ASSAULT: When making a March Move action, enemy units may only react to the unit before it moves.RADIOMAN: Once per Command phase, the Radioman may be used when his unit issues an order, allowing the order to affect a unit outside of Command range.ARTILLERY STRIKE: Other friendly units with weapons using Indirect Fire may draw line of sight from the Artillery Strike miniature instead of from themselves.

UNIT LEADER

HEAVIES

PLATOON DISPATCH May be taken as a Support Section for any SSU Platoon and as a 3rd-4th Section for a Defense or Red Platoon.

35

Page 36: Dust Warfare Babylon Campaign

24”

16”

C

1 1 12 2 23 3 34 4 5 6 7RANGE

1X DUAL DSHK 12.7MM

2X 20MM AUTO GUN

11 16 14 11 11 13 13 121 1

1518 14 13 13 13 1214 13

1314 12 12 11 1112 113X STEEL GLOVE

A

STEEL WALLSTEEL GUARD FIRE SUPPORT SQUAD

• GRIZZLED VETERANS •• 20MM AUTOGUN: SPRAY •

16”

C

12

14

1 1 12 2 23 3 34 4 5 6 72X AK-45

2X MACHETE

RANGE

11

12

1211

11

A

OBSERVERSSPETSNAZ OBSERVER SQUAD

• SPETSNAZ •• ARTILLERY STRIKE •• RADIOMAN • TEAM •

WS622014

A

A UNIT LEADER

STEEL WALLSTEEL GUARD FIRE SUPPORT SQUAD

GRIZZLED VETERANS: A unit with the Grizzled Veterans upgrade does not gain a Suppression marker from an attack if none of its miniatures are eliminated.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.

WS752014

A A

OBSERVERSSPETSNAZ OBSERVER SQUAD

ARTILLERY STRIKE: Other friendly units with weapons using Indirect Fire may draw line of sight from the Artillery Strike miniature instead of from themselves.RADIOMAN: Once per Command phase, the Radioman may be used when his unit issues an order, allowing the order to affect a unit outside of Command range.TEAM: Teams in Soft cover count as in Hard cover instead. Teams that are already in Hard cover gain no additional benefi ts.SPETSNAZ: Can be given orders regardless of its position. Has the Climb special ability.HEADSHOT: You may halve your combat dice to ignore Cover and Amour rolls.

UNIT LEADER

STEEL WALL

OBSERVERS

PLATOON DISPATCH May be taken as a Support Section for any SSU Platoon and as a 1st, 2nd or 4th Section for a Steel Guards Platoon.

PLATOON DISPATCH May be taken as a Command Additional Support or Support Unit for a SPETSNAZ Special Operations Platoon.

36

Page 37: Dust Warfare Babylon Campaign

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24”

16”

C

1

18

14

1 1 12 2 23 3 34 4 5 6 72X TESLA GUNS

1X DUAL DSHK 12.7MM

3X STEEL GLOVE

RANGE

1

15

13

14

12

13

12

313131

11

21

11

21 11 11

13 13 12

1

14

12

1

13

11

A

STEEL LIGHTNINGSTEEL GUARD TESLA-SQUAD

• GRIZZLED VETERANS •• TESLA GUN: SPRAY, TESLA WEAPON •

WS732014

AA

STEEL LIGHTNINGSTEEL GUARD TESLA-SQUAD

GRIZZLED VETERANS: A unit with the Grizzled Veterans upgrade does not gain a Suppression marker from an attack if none of its miniatures are eliminated.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.TESLA WEAPON: Sustained Attacks may optionally target a second enemy within 6” of the fi rst instead of re-rolling results.

UNIT LEADER

STEEL LIGHTNING

PLATOON DISPATCH May be taken as a Support Section for any SSU Platoon and as a 3rd-4th Section for a Steel Guards Platoon.

16”

16”

C

18

14

1 1 12 2 23 3 34 4 5 6 72X RPG 12

1X DUAL DSHK 12.7MM

3X STEEL GLOVE

RANGE

15

13

14

12

13

12

51515112 11 11 11

11

51

11

51 51 51

13 13 1214

12

13

11

A

STEEL THUNDERBOLTSTEEL GUARD ANTI-TANK SQUAD

• GRIZZLED VETERANS •• RPG 12: TANK KILLER, RELOAD •

WS742014

A A

STEEL THUNDERBOLTSTEEL GUARD ANTI-TANK SQUAD

GRIZZLED VETERANS: A unit with the Grizzled Veterans upgrade does not gain a Suppression marker from an attack if none of its miniatures are eliminated.RELOAD: When this weapon fi res the unit gains an Out of Ammo marker, and cannot fi re until the marker is removed using a Reload action. TANK KILLER: Invert the dice rolled on the Vehicle Damage Table, treating as , and as .

UNIT LEADER

STEEL THUNDERBOLT

PLATOON DISPATCH May be taken as a Support Section for any SSU Platoon and as a 3rd- 4th Section for a Steel Guards Platoon.

37

Page 38: Dust Warfare Babylon Campaign

24”

16”

1 1 12 2 23 3 34 4 5 6 7RANGE

1315 12 11 11 11 11 1111 111X DSHK 12.7MM

11 32 32 32 22 22 12 121 11X DUAL TESLA GUNA

DAMAGE: 3

ANATOLY (TSH)KV-47L (TSH),

LIGHT TESLA WALKER

• DUAL TESLA GUN: SPRAY, TESLA WEAPON •

FRONT

FRONT

30”

1 1 12 2 23 3 34 4 5 6 7RANGE

1X DUAL MAXIM GATLING GUN

19112 15 14 13 12 1118 17

1315 12 11 11 11 11 1111 111X DSHK 12.7MM

16”

16 16 15A

DAMAGE: 3

ALEKSEI (TSH)KV-47K (TSH),

LIGHT GATLING WALKER

FRONT

FRONT

WS642014

A

ANATOLY (TSH)KV-47L (TSH),

LIGHT TESLA WALKER

TESLA: Sustained Attacks may optionally target a second enemy within 6” of the fi rst instead of re-rolling results.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.

WS632014

A

ALEKSEI (TSH)KV-47K (TSH),

LIGHT GATLING WALKER

ANATOLY (TSH)

ALEKSEI (TSH)

PLATOON DISPATCH May be be taken as a Support Section for any SSU Platoon.

PLATOON DISPATCH May be be taken as a Support Section for any SSU Platoon.

38

Page 39: Dust Warfare Babylon Campaign

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24”

16”

1 1 12 2 23 3 34 4 5 6 7RANGE

1315 12 11 11 11 11 1111 111X DSHK 12.7MM

14 13 12 12 1118 14 13 122X 45MM HOWITZERA

DAMAGE: 3

FRONT

FRONT

NATASHA (TSH)KV47-B (TSH)

• ALL IN ONE   •• 45MM HOWITZER: GRENADE •

WS712014

AA

NATASHA (TSH)KV47-B (TSH)

ALL IN ONE: Once per game double the number of dice this model rolls for an Attack or Sustained Attack action and gain a Suppression marker. GRENADES: Targeted unit takes at least one Suppression Marker, even if no results are rolled. Targeted unit cannot use cover to reduce damage.

NATASHA (TSH)

PLATOON DISPATCH TSh Variants of a vehicle are available in the same sections as their regular counterparts.

C

8”

16”

18

1

1 1 12 2 23 3 34 4 5 6 71X PINCER

1X SULPHUR JET

RANGE

14 141414141414141414

1 41414141515151 11 111 1

151X DSHK 12.7MM

13 12 11 11 11 11 1111 11

DAMAGE: 3

A

MIKHAIL (TSH)KV47-G (TSH)

• ENGINEER VEHICLE •• MECHANIC • SELF-REPAIR •

• SULFUR JET: BURST, INCENDIARY, SPRAY •

FRONT

FRONT

FRONT

WS702014

A

MIKHAIL (TSH)KV47-G (TSH)

ENGINEER VEHICLE: This vehicle can resolve a special Attack action targeting an obstacle within 3” to remove it. MECHANIC: This model is a Mechanic. See Core Rulebook page 55 for more details.SELF REPAIR: This model may make a Self Repair action to remove one effect from the Vehicle Damage Table and on a roll of remove one point of damage.BURST: Targeted unit cannot use cover to reduce damage.

SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.INCENDIARY: Rather than rolling on the Vehicle Damage Table, this weapon always applies the External Fire result.

MIKHAIL (TSH)

PLATOON DISPATCH TSh Variants of a vehicle are available in the same sections as their regular counterparts.

39

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30”

11 51 51 51 51 51 51 511 11X ATO-45

8”

13

15

15

110

12 11 11 11

11

11

11

11

11

11

13

11

13

2X TURRET DSHK 12.7MM

16”

1315 12 11 1111 111X DSHK 12.7MM

16”

FRONT

TURRET

TURRET

TURRET

110 19 18 17 16 15 141X 183MM D-47T GUN

1 1 12 2 23 3 34 4 5 6 7RANGE

A

DAMAGE: 8

IOSEF STALINIS-5C HEAVY ASSAULT TANK

• TRACKS • DAMAGE RESILIENT •• 183MM D-47T GUN: GRENADE •

• ATO-45: BURST, SPRAY • TANK RIDERS (6) •

16”

16”

1 1 12 2 23 3 34 4 5 6 7RANGE

1315 12 11 11 11 11 1111 111X DSHK 12.7MM

61 61 61 61 61 61 6112 11 11 112X RPG-47A

DAMAGE: 3

NINA (TSH)KV-47D (TSH),

LIGHT ANTI-TANK WALKER

• RPG-47: TANK KILLER •

FRONT

FRONT

WS652014

A

IOSEF STALINIS-5C HEAVY ASSAULT TANK

DAMAGE RESILIENT: Roll one additional die when making Armour rolls.TANK RIDERS (6): This vehicle can carry 6 Soldier 1 or 2 or 3 Soldier 3 or 4 miniatures. When this vehicle is hit the tank riders suffer a /1 attack, that ignores cover.TRACKS: Roll a die when moving through Diffi cult terrain. A result stops movement. CR: PG 56BURST: Targeted unit cannot use cover to reduce damage.

SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.GRENADE: Targeted unit takes at least one Suppression Marker, even if no results are rolled. Targeted unit cannot use cover to reduce damage.

WS722014

AA

NINA (TSH)KV-47D (TSH),

LIGHT ANTI-TANK WALKER

TANK KILLER: Invert the dice rolled on the Vehicle Damage Table, treating as , and as .

IOSEF STALIN

NINA (TSH)

PLATOON DISPATCH May be be taken as a Support Unit to Defense platoons, SPETSNAZ Special Operations Platoons and Political platoons. It is also available as a 3rd section of a Red Platoon.

PLATOON DISPATCH TSh Variants of a vehicle are available in the same sections as their regular counterparts.

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SSU

Spe

tsna

z O

pera

tion

s

36”

16”

16”

1

15

15

1 1 12 2 23 3 34 4 5 6 71X TWIN HEAVY TESLA GUN

2X DSHK 12.7MM

1X DSHK 12.7MM

RANGE

1 33 33 33 23 23 22 221 1

13 12 11 11 11 11 1111 11

13 12 11 11 11 11 1111 11

DAMAGE: 8

A

ALEKSANDRVASILEVSKY

IS-5D, HEAVY TESLA TANK• DAMAGE RESILIENT • TRACKS •

• TANK RIDERS (6) • TWIN HEAVY TESLA GUN:SPRAY, TESLA WEAPON •

TURRET

TURRET

FRONT

WS682014

A

ALEKSANDRVASILEVSKY

IS-5D, HEAVY TESLA TANK

DAMAGE RESILIENT: Roll one additional die when making Armour rolls.TANK RIDERS (6): This vehicle can carry 6 Soldier 1 or 2 or 3 Soldier 3 or 4 miniatures. When this vehicle is hit the tank riders suffer a /1 attack, that ignores cover.TRACKS: Roll a die when moving through Diffi cult terrain. A result stops movement. See Core Rulebook page 56 for more details.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.TESLA WEAPON: Sustained Attacks may optionally target a second enemy within 6” of the fi rst insteadof re-rolling results.

ALEKSANDR VASILEVSKY

PLATOON DISPATCH May be be taken as a Support Unit to Defense platoons, SPETSNAZ Special Operations Platoons and Political platoons. It is also available as a 3rd section of a Red Platoon.

36”

16”

16”

16”

112

15

15

15

1X 203MM D-30S GUN

1X DSHK 12.7MM

1X DSHK 12.7MM

1X DSHK 12.7MM

1 1 12 2 23 3 34 4 5 6 7RANGE

16 34 34 34 34 33 33 3314 14

13 12 11 11 11 11 1111 11

13 12 11 11 11 11 1111 11

13 12 11 11 11 11 1111 11

DAMAGE: 8

A

SERGEI SHTEMENKOISU-203, HEAVY ASSAULT GUN• TRACKS • DAMAGE RESILIENT •

• 203MM D-30S GUN: TANK KILLER, PENETRATOR, GRENADE •

TURRET

FRONT

FRONT

REAR

WS692014

A

SERGEI SHTEMENKOISU-203, HEAVY ASSAULT GUN

DAMAGE RESILIENT: Roll one additional die when making Armour rolls.TRACKS: Roll a die when moving through Diffi cult terrain. A result stops movement. See Core Rulebook page 56 for more details.TANK KILLER: Invert the dice rolled on the Vehicle Damage Table, treating as , and as .PENETRATOR: Target Vehicle within 24” halves the number of dice rolled (rounded up) when making its Armour roll.GRENADE: Targeted unit takes at least one Suppression Marker, even if no results are rolled.

SERGEI SHTEMENKO

PLATOON DISPATCH May be be taken as a Support Unit to Defense platoons, SPETSNAZ Special Operations Platoon and Political platoons. It is also available as a 3rd section of a Red Platoon.

41

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Command (Mandatory):A Mercenary Cleaning Platoon is always led by “Red Yana” – Sister Diana Bondarenko

1st Section (Mandatory):• “Sisters of Demolition” Mercenary Cleaning Team

2nd Section (Mandatory):• “Sisters of Demolition” Mercenary Cleaning Team

3rd Section (Optional):• “Sisters of Demolition” Mercenary Cleaning Team

4th Section (Optional):• “Sisters of Demolition” Mercenary Cleaning Team

Support Section (One per 2 Sections)• “Sergei Shtemenko” ISU-203, Heavy Assault Gun• “Aleksei (TSH)” KV-47K (TSH) Light Gatling Walker• “Heinrich (Trop)” Panzerspähflaüfer I-E (Light Flak)• “Stummel” Schutzenpanzerlaufer VI-G• “Steal Rain (Light)” M3-F2 Light Assault Walker

Anti-tank• “Barking Dog (Light)” MCW M2-G

MERCENARY PLATOONMercenary Cleaning Platoon

Special Order:Mercenary Cleaning Platoons have access to the following Order:

“Battlefield Mechanics” The command section can issue the order once per command phase. The unit receiving the order must be a “Sisters of Demolition” Mercenary Cleaning Team. The targeted unit may take a single Special Repair action as if they were a Mechanic. The unit does not receive a reaction marker.

Command Support Sections:A Mercenary Cleaning Platoon led by “Red Yana” – Sister Diana Bondarenko may purchase one additional “Sergei Shtemenko” ISU-203, Heavy Assault Gun. The ISU-103 does not count towards the total Support Sections but otherwise must be purchased as normal.

Platoon Rules:Mercenary Support Sections: Each support choice taken counts as a Mercenary unit and costs an additional 5AP.

42

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Mer

cena

ries

• S

iste

rs o

f Dem

olit

ion

1 1 12 2 23 3 34 4 5 6 7RANGE

1316 13 12 1113 121X AUTO GRENADE LAUNCHER

16”

11121X KNIFE

C

1112 11 11 11 11 11 11 1111 111X GRENADES

6”

A

RED YANASISTER DIANA BONDARENKO

• FIGHTING SPIRIT •• MERCENARY • LEADER • PILOT (VEHICLE) •

• EXPERT GRENADE LAUNCHER •• AUTO GRENADE LAUNCHER: GRENADE •

• GRENADES: GRENADE •

DAMAGE: 4

16

8

6

1

11

1

12

2312131316

21

12

21

11

21 21 21 21 21

1

11

1

11

3X AUTO GRENADE LAUNCHER

2X SULPHUR JET

3X DEMO CHARGE41 41 41 31 31 31 31 21 21

A1 1 12 2 23 3 34 4 5 6 7RANGE

SISTERS OF DEMOLITIONMERCENARY CLEANING TEAM

• MERCENARY •• AUTO GRENADE LAUNCHER: GRENADE •

• SULPHUR JET: BURST, INCENDIARY, SPRAY •

Armour

WM022014

A

RED YANASISTER DIANA BONDARENKO

LEADER: Red Yana may lead a Mercenary platoon. May only give orders to Mercenary Units.MERCENARY: Can be fi elded by any Bloc. FIGHTING SPIRIT: Once per game, after completing a Move action, the Mercenary unit using Fighting Spirit resolves an Attack action, inverting the Combat Die results, treating a as a and a as a .PILOT (VEHICLE): Red Yana can pilot Vehicles.EXPERT: Invert dice rolls when attacking with Grenade Launcher. GRENADES: Targeted unit takes at least one Suppression Marker, even if no results are rolled. Targeted unit cannot use cover to reduce damage.

WM012014

A

AA

SISTERS OFDEMOLITION

MERCENARY CLEANING TEAM

MERCENARY: Can be fi elded by any Bloc. Cannot be given Orders in the Command Phase.BURST: Targeted unit cannot use cover to reduce damage.SPRAY: Roll one die for each of the miniatures in the target unit, dealing damage as normal.INCENDIARY: Always applys the External Fire result on the Vehicle Damage Table.GRENADE: Targeted unit takes at least one Suppression Marker, even if no results are rolled.

RED YANA

SISTERS OF DEMOLITION

LEADERRed Yana may Lead any Mercenary platoon. May only give orders to Mercenary units. She Still counts towards the Hero limit of the force.

PLATOON DISPATCH May be be taken as a Support Section for any Platoon.

43

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44

Credits

Dust CreatorPaolo Parente

Game DesignAndy Chambers and Mack Martin

Project LeaderAndrew Haught

Content DevelopmentGregory F. Withrow, Major Malfunction, and C.S. Barnhart

EditingPhil Yates, Terrance Trudgett, and Gregory Withrow

Graphic DesignCasey Davies and Victor Pesch

DUST STUDIOSGame Design and Continuity

Olivier Zamfirescu

Art DirectionVincent Fontaine

Product Code D217 ISBN 9781940825243

www.DUST-TACTICS.Com©Copyright Battlefront Miniatures Limited, 2014. All rights reserved.

All photos, illustrations and characters, are Copyright © 2014 Dust Studio Ltd