DnD4 Psion Power Cards by AaronFoss
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Transcript of DnD4 Psion Power Cards by AaronFoss
Memory of a Thousand LifetimesDeva Racial Power, PHB2
Add +1d8 to an attack roll, saving throw, skill check, or ability check
Personal Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll.
Ascendant Lineage: You roll 1d8 rather than 1d6.
DisheartenPsion Attack 1, PHB3
Attack: +14 vs. WillDamage: 1d6+12 Psychic Area: Burst 1 within 10
Key Words: Implement, Psionic, PsychicAction: StandardArea: Burst 1 within 10Target: Each creature in burstAttack: Intelligence vs. Will
Hit (0): 1d6 + Intelligence modifier (+5) psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Hit (1): As above, and the target cannot make opportunity attacks until the end of your next turn.
Hit (2): 2d6 + Intelligence modifier (+5) psychic damage, and the target takes a penalty to attack rolls equal to your Charisma modifier (+4) until the end of your next turn.
Mind ThrustPsion Attack 1, PHB3
Attack: +14 vs. WillDamage: 1d10+12 Psychic Range: 10
Key Words: Implement, Psionic, PsychicAction: StandardRange: 10Target: One creatureAttack: Intelligence vs. Will
Hit (0): 1d10 + Intelligence modifier (+5) psychic damage. This may be used as a basic ranged attack.
Hit (1): As above, and the target takes a penalty to Will equal to your Charisma modifier (+4) until the end of your next turn.
Hit (2): 2d10 + Intelligence modifier (+5) psychic damage, and the target takes a penalty to all defenses equal to your Charisma modifier (+4) until the end of your next turn.
Force GraspPsion Attack 7, PHB3
Attack: +13 vs. FortitudeDamage: 1d8+8 Force Range: 10
Key Words: Force, Implement, PsionicAction: StandardRange: 10Target: One creatureAttack: Intelligence vs. Fortitude
Hit (0): 1d8 + Intelligence modifier (+5) force damage, and the target is slowed until the end of your next turn.
Hit (1): As above. Target one creature or two creatures adjacent to each other.
Hit (2): 2d8 + Intelligence modifier (+5) force damage, and the target is immobilized until the end of your next turn. Target one or two creatures.
DistractPsion Feature, PHB3
Targets grant combat advantage to the next creature that attacks them
Key Words: PsionicAction: MinorRange: 10Target: One or two creatures
Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.
DistractPsion Feature, PHB3
Targets grant combat advantage to the next creature that attacks them
Key Words: PsionicAction: MinorRange: 10Target: One or two creatures
Effect: The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Send ThoughtsPsion Feature, PHB3
Send ThoughtsPsion Feature, PHB3
Use telepathy to communicate briefly with the target Target can respond
Use telepathy to communicate briefly with the target Target can respond
Key Words: PsionicAction: FreeRange: 20Target: One creature
Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.
Key Words: PsionicAction: FreeRange: 20Target: One creature
Effect: You send a mental message of 25 words or fewer to the target. The target can respond in kind as a free action.
Mental TraumaPsion Attack 1, PHB3
Attack: +14 vs. WillDamage: 3d8+12 Psychic Range: 20
Key Words: Implement, Psionic, PsychicAction: StandardRange: 20Target: One creatureAttack: Intelligence vs. Will
Hit: 3d8 + Intelligence modifier psychic (+5) damage. Half damage on a miss.
Effect: Target gains vulnerable 5 psychic (save ends).
Arcane MutteringsArcana Utility 2, PHB3
Use Arcana instead of Bluff, Diplomacy, or Intimidate
Action: FreePersonalTrigger: You would make a Bluff, Diplomacy, or Intimidate check
Effect: You make an arcana check in place of the Bluff, Diplomacy, or Intimidate check.
Hypnotic PulsePsion Attack 5, PHB3
Attack: +14 vs. WillDamage: 2d6+12 Psychic Range: 10
Key Words: Implement, Psionic, PsychicAction: StandardArea: Burst 1 within 10Target: Each enemy in burstAttack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier (+5) psychic damage, and the target is dazed (save ends).
Miss: Target is dazed until the end of your next turn.
Prescient ManeuverInsight Utility 6, PHB3
Shift 3 as an immediate interrupt in response to enemy movement within 5 squares
Action: Immediate InterruptPersonalTrigger: An enemy within 5 moves willingly
Effect: You shift up to to half your speed.
Mind BlastPsion Attack 9, PHB3
Attack: +14 vs. WillClose Blast 5: Each CreatureStun (save ends)
Key Words: Implement, PsionicAction: StandardClose: Blast 5Target: Each creature in blastAttack: Intelligence vs. Will
Hit: The target is stunned (save ends).
Miss: Target is dazed until the end of your next turn.
Mind Over FleshPsion Utility 10, PHB3
Save against a Daze, Dominate, or Stun effect as an immediate interrupt to negate the effect
Key Words: PsionicAction: Immediate InterruptPersonalTrigger: An effect dazes, dominates, or stuns you
Effect: You make a saving throw against the triggering effect. If you save, the triggering effect doesn’t affect you.
Prophecy of DoomDivine Oracle Attack 11, PHB
Upgrade one hit against the target to a critical hit
Key Words: DivineAction: Standard Range: 5Target: One creature
Effect: You or an ally who hits the target with an attack can choose to make the attack a critical hit. This power lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit.
Healing WordCleric Feature, PHB
You or one ally in close burst 10 may spend a healing surge +3d6
Key Words: Divine, Healing Action: Minor Close: Burst 10 Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 3d6 hit points.
Crystal Orb of Bonded Fate +3Magic Implement 13, PHB
Weaken or Immobilize one enemy when another is dropped to zero HP
Slot: ImplementType: OrbEnhancement: +3 to attack and damage rollsCritical: +3d6 damage
Daily Power: Free Action.Trigger: An enemy within 10 squares of you drops to 0 hit points or less.Effect: Immobilize or weaken (save ends) one enemy within 10 squares of you.
Energized: +3 to damage with Psychic powersUndeniable: +1 to hit when targeting Will
Lightning Shroud +2Magic Armor 10, AV2
Resist 5 LightningDamage and Daze an enemy that targets you with an attack
Slot: ArmorType: ClothEnhancement: +2 to AC
Property: Resist 5 lightning.
Encounter Power: Free Action. Trigger: You take lightning damage. Effect: Until the end of the encounter, this armor’s daily power gains a +1 bonus to the attack roll and deals 1d10 extra lightning damage.
Daily Power: Free Action. Trigger: An adjacent enemy targets you. Effect: Make an attack against the triggering enemy at +13 vs. Fortitude; On a hit, deal 2d10 lightning damage, and the enemy is dazed until the end of your next turn.
Frostfire Choker +2Magic Item 9, PHB
Resist 5 Cold and resist 5 Fire+2 bonus to Endurance checks
Slot: NeckEnhancement: +2 to Fortitude, Reflex, and Will
Property: Resist 5 cold and resist 5 fire.
Property: +2 item bonus to Endurance checks.
Ioun’s RevelationMagic Item 3, DMG2
+2 to all skill checksDaily: You and all allies gain +1 to all checks with chosen skill
Slot: Divine Boon
Property: +2 item bonus to all skill checks.
Daily Power: Minor Action. Effect: Until the end of the encounter, you and your allies gain a +1 bonus to skill checks with a single skill of your choice.
Aura SightMagic Item 5, AV
+2 to Heal checksEncounter: See current / max HP, and any Diseases or Poisons
Slot: Head
Property: +2 item bonus to Heal checks.
Encounter Power: Minor Action. Range: 10 Target: One creature Effect: Learn the target’s current and maximum hit point values, any current disease or poison conditions on the target, and any disease or poison effects that the target can cause.
Quick Step CharmMagic Item 9, AV
Encounter: Gain a move action
Slot: Feet
Encounter: Minor. Effect: Take an additional move action.
Last Sight VisionRitual 2, OG
Arcana or ReligionSee the last moments of a creature’s life
Component Cost: 25 GP Category: Divination Casting Time: 10 minutes Duration: 2 or more rounds Key Skill: Arcana or Religion
Effect: Use this ritual on a corpse or a skull to see and hear a replay of the moments before that creature’s death from its perspective.
The skill check result determines how far back into the life of the creature you can see:
19 or lower: 2 rounds 20–29: 4 rounds 30–39: 6 rounds 40 or higher: 10 rounds
Seek RumorRitual 2, FRPG
ArcanaUse as a Streetwise check to gather information
Component Cost: 20 GP Category: Divination Casting Time: 30 minutes Duration: Instantaneous Key Skill: Arcana
Effect: Your Arcana check for this ritual counts as a Streetwise check for gathering information. You learn only information you could pick up by a normal use of the Streetwise skill.
Special: Treat the Streetwise DC as 5 higher.
Comprehend LanguageRitual 1, PHB
ArcanaUnderstand a recently seen or heard language
Component Cost: 10 GP Category: Exploration Casting Time: 10 minutes Duration: 24 hours Key Skill: Arcana
Effect: Choose a language you have heard or a piece of writing you have seen within the past 24 hours.
Using this ritual on a language you have heard spoken or seen written allows you to understand the language for the next 24 hours.
Special: An Arcana check result of 35 or higher allows you to speak and write the language.
Tenser’s Floating DiskRitual 1, PHB
ArcanaCreate a small floating disk to help carry heavy burdens
Component Cost: 10 GP Category: Exploration Casting Time: 10 minutes Duration: 24 hours Key Skill: Arcana
Effect: Create a disk of force that floats 1’ off the ground. The disk is 3’ in diameter and 1” deep.
The Arcana check result determines the maximum carrying capacity for the disk:
9 or lower: 250 pounds 10–24: 500 pounds 25–39: 1,000 pounds 40 or higher: 2,000 pounds
Special: The disk will follow you automatically, and can be moved up to your speed for a move action.
Object ReadingRitual 5, AP
ArcanaSee images related to the past of an object
Component Cost: 25 GP Category: Divination Casting Time: 1 hour Duration: 5 minutes Key Skill: Arcana
Effect: You see images of your choice that are related to an object’s past.
The Arcana check result determines the number of images you see:
9 or lower: 1 image 10–19: 2 images 20–29: 3 images 30 or higher: 5 images
SendingRitual 6, PHB
ArcanaSend short messages across great distances
Component Cost: 50 GP Category: Exploration Casting Time: 10 minutes Duration: Instantaneous Key Skill: Arcana
Effect: You send a message of up to 25 words to a person you know. If the target is within range, he or she receives the message and can respond.
The Arcana check result determines how far you may send your mesage:
9 or lower: 10 miles 10–19: 100 miles 20–29: 500 miles 30–29: 1000 miles 40 or higher: Same plane