DLNA Confidential Who Owns the Home Network? Glen Stone Director, Standards & Strategy Sony...

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DLNA Confidential Who Owns the Home Network? Glen Stone Director, Standards & Strategy Sony Electronics Inc. Chair: DLNA Technical Committee 2006 IEEE CCNC Conference Las Vegas MA1-1 Plenary Panel Presentation

Transcript of DLNA Confidential Who Owns the Home Network? Glen Stone Director, Standards & Strategy Sony...

Page 1: DLNA Confidential Who Owns the Home Network? Glen Stone Director, Standards & Strategy Sony Electronics Inc. Chair: DLNA Technical Committee Glen Stone.

DLNA Confidential

Who Owns the Home Network?

Glen StoneDirector, Standards & Strategy

Sony Electronics Inc.Chair: DLNA Technical Committee

2006 IEEE CCNC ConferenceLas Vegas

MA1-1 Plenary Panel Presentation

Page 2: DLNA Confidential Who Owns the Home Network? Glen Stone Director, Standards & Strategy Sony Electronics Inc. Chair: DLNA Technical Committee Glen Stone.

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Agenda

» Overview of the Digital Living Network Alliance (DLNA)

» A CE perspective of the home network

» Overview of the Digital Living Network Alliance (DLNA)

» A CE perspective of the home network

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The DLNA Vision

Consumers want theirdevices to work together

and share content

Consumers want theirdevices to work together

and share content

MEDIAPre-Recorded Content

Personal Media

MOBILE MULTIMEDIAEntertainment,

Personal Pictures and Video, Services

BROADCASTServices,

Entertainment

BROADBANDEntertainment,

E-Business, IPTV Services

Consumers want theirConsumers want theirdevices to work togetherdevices to work together

and share contentand share content

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The DLNA Vision

» Consumer friendly home networks Consists of IT and CE devices Content shared between devices

from different manufacturers A platform for the distribution of

personal content A platform for services and

commercial content

» Consumer friendly home networks Consists of IT and CE devices Content shared between devices

from different manufacturers A platform for the distribution of

personal content A platform for services and

commercial content

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The DLNA Approach

» Deliver design guidelines based on a framework of open standards to ensure interoperability between manufacturers’ devices

» Provide a common baseline of media formats (to ensure interoperability at the media level)

» Accelerate market acceptance through compliance testing

» Deliver design guidelines based on a framework of open standards to ensure interoperability between manufacturers’ devices

» Provide a common baseline of media formats (to ensure interoperability at the media level)

» Accelerate market acceptance through compliance testing

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The DLNA Approach

» DLNA is not an SDO, DLNA does not create standards

» Uses existing standards and Identifies when new standards are required

» Liaisons with SDO’s to create required standards Examples: CEA - OpenEPG, RemoteUI UPNP- QoS additions DVB - Media Formats

» DLNA is not an SDO, DLNA does not create standards

» Uses existing standards and Identifies when new standards are required

» Liaisons with SDO’s to create required standards Examples: CEA - OpenEPG, RemoteUI UPNP- QoS additions DVB - Media Formats

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DLNA Participants

Over 225 contributor companies = BoD company

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DLNA Organization

Legend

Board of Directors

TechnicalInteroperability and

ComplianceMarketing and

Public RelationsEcosystem

Industry LiasonCertification

and Logo

Compliance Test

Home Network V1

Mobile -Handheld

Use Case

Media Formats

RTP

WMM

Technology

Content ProtectionPre-Certification

Committee

SubCommittee

Task Force

Board

Use Case FuturesContent

Test Assertion

Device Virtualization

Media Format Adaptation

Network Connectivity

Content Protection

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Guidelines Creation Process

Develop Use Cases

• Technical Input• Ecosystem Input• Marketing Input• Prioritize

Generate Technical

Requirements

• Connectivity: Ethernet and 802.11

• Networking: All devices use IP protocols

Create Design

Guidelines

• Very specific details• Clarifies ambiguity

in a given standard• Identifies which

options to implement

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The devices depicted in these scenarios are for illustrative purposes onlyand have no relation to specific products planned by any manufacturer.

User is watching TV, wants to view pictures

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Device Classes

Functionality also includes file transfers, QoS and printing

Selects Servers and Renders for connection and controlsHTTP

AV ControlDigital Media Control Point(DMC)

Renders content, discoverableHTTP Client

Media Renderer

Digital Media Render (DMR

Selects, controls, and renders selected media content, NOT discoverable on the network

Serves up media content

Functional Description

HTTP ClientMedia Renderer Control Point

Digital Media Player (DMP)

HTTP ServerMedia Server Device

Digital Media Server (DMS)

Media Transport Components

UPnP AV Components

DLNA Device Class

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Interoperability Framework

Content Sharing Framework

Networking & Connectivity

(IPv4, Ethernet, 802.11)

How devices physically connect together and communicate

Device Discovery & Control

(UPnP Device Arch)

How devices discover and control each other

Media Management (UPnP AV)

How media content is identified, managed, and distributed

Media Transport(HTTP)

How media content is transferred

Media Formats(Images, Audio, AV)

How media content is encoded and identified for interoperability

Complete set of components to deliver user experience for sharing content

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DLNA Conclusion

» Creation of guidelines was use case driven and filtered by both marketing and technical criteria

» “Ownership” of the home network is out of scope of DLNA

» The very nature of the design guidelines insures all devices are discoverable and accessible

» DLNA Interoperability Guidelines v1.0 addresses content sharing interoperability between a DMS and DMP and is available now at www.dlna.org

» Creation of guidelines was use case driven and filtered by both marketing and technical criteria

» “Ownership” of the home network is out of scope of DLNA

» The very nature of the design guidelines insures all devices are discoverable and accessible

» DLNA Interoperability Guidelines v1.0 addresses content sharing interoperability between a DMS and DMP and is available now at www.dlna.org

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CE observations

» The Consumer will attach a diverse array of devices to their home network There cannot be one “owner”

» They will get their content from multiple sources, based on: Cost Ease of acquisition Flexibility (usage rules)

» Who will the consumer call when things go wrong? Who knows…it could be:

» The device manufacturer» The service provider» The content provider» Their neighbor» Their son (in the case of my Mom)

» The Consumer will attach a diverse array of devices to their home network There cannot be one “owner”

» They will get their content from multiple sources, based on: Cost Ease of acquisition Flexibility (usage rules)

» Who will the consumer call when things go wrong? Who knows…it could be:

» The device manufacturer» The service provider» The content provider» Their neighbor» Their son (in the case of my Mom)