Disk Management and File Systems - Seattle...
Transcript of Disk Management and File Systems - Seattle...
Disk Management andFile Systems
Dr. Yingwu Zhu
Review: Want Standard Interfaces to Devices
• Block Devices: e.g. disk drives, tape drives, Cdrom– Access blocks of data– Commands include open(), read(), write(), seek()
– Raw I/O or file-system access– Memory-mapped file access possible
• Character Devices: e.g. keyboards, mice, serial ports, some USB devices– Single characters at a time– Commands include get(), put()
– Libraries layered on top allow line editing
• Network Devices: e.g. Ethernet, Wireless, Bluetooth– different enough from block/character to have own interface– Unix and Windows include socket interface
• Separates network protocol from network operation• Includes select() functionality
– Usage: pipes, FIFOs, streams, queues, mailboxes
Review: How Does User Deal with Timing?
• Blocking Interface: “Wait”– When request data (e.g. read() system call), put process to
sleep until data is ready– When write data (e.g. write() system call), put process to
sleep until device is ready for data
• Non-blocking Interface: “Don’t Wait”– Returns quickly from read or write request with count of bytes
successfully transferred– Read may return nothing, write may write nothing
• Asynchronous Interface: “Tell Me Later”– When request data, take pointer to user’s buffer, return
immediately; later kernel fills buffer and notifies user– When send data, take pointer to user’s buffer, return
immediately; later kernel takes data and notifies user
DeviceController
readwritecontrolstatus
AddressableMemoryand/orQueuesRegisters
(port 0x20)
HardwareController
Memory MappedRegion: 0x8f008020
BusInterface
Review: How does the processor talk to the device?
• CPU interacts with a Controller– Contains a set of registers that
can be read and written– May contain memory for request
queues or bit-mapped images
• Regardless of the complexity of the connections and buses, processor accesses registers in two ways: – I/O instructions: in/out instructions
• Example from the Intel architecture: out 0x21,AL– Memory mapped I/O: load/store instructions
• Registers/memory appear in physical address space• I/O accomplished with load and store instructions
Address+Data
Interrupt Request
Processor Memory Bus
CPU
RegularMemory
InterruptController
BusAdaptor
BusAdaptor
Other Devicesor Buses
Review: Memory-Mapped Display Controller Example
• Memory-Mapped:– Hardware maps control registers and display
memory to physical address space• Addresses set by hardware jumpers or
programming at boot time– Simply writing to display memory (also
called the “frame buffer”) changes image on screen• Addr: 0x8000F000—0x8000FFFF
– Writing graphics description to command-queue area • Say enter a set of triangles that describe
some scene• Addr: 0x80010000—0x8001FFFF
– Writing to the command register may cause on-board graphics hardware to do something• Say render the above scene• Addr: 0x0007F004
• Can protect with page tables
DisplayMemory
0x8000F000
0x80010000
Physical AddressSpace
Status0x0007F000
Command0x0007F004
GraphicsCommandQueue
0x80020000
Our focus
• Disk Performance
– Hardware performance parameters
– Queuing Theory (introduced)
• File Systems
– Structure, Naming, Directories, and Caching
• Programmed I/O:– Each byte transferred via processor in/out or load/store– Pro: Simple hardware, easy to program– Con: Consumes processor cycles proportional to data size
• Direct Memory Access:– Give controller access to memory bus– Ask it to transfer data to/from memory directly
• Sample interaction with DMA controller:
Transferring Data To/From Controller
A Kernel I/O Structure
• Device Driver: Device-specific code in the kernel that interacts directly with the device hardware– Supports a standard, internal interface– Same kernel I/O system can interact easily with different device
drivers– Special device-specific configuration supported with the ioctl() system call
• Device Drivers typically divided into two pieces:– Top half: accessed in call path from system calls
• implements a set of standard, cross-device calls like open(),close(), read(), write(), ioctl(), strategy()
• This is the kernel’s interface to the device driver• Top half will start I/O to device, may put thread to sleep until finished
– Bottom half: run as interrupt routine• Gets input or transfers next block of output• May wake sleeping threads if I/O now complete
Device Drivers
Life Cycle of An I/O Request
Device DriverTop Half
Device DriverBottom Half
DeviceHardware
Kernel I/OSubsystem
UserProgram
I/O Device Notifying the OS• The OS needs to know when:
– The I/O device has completed an operation– The I/O operation has encountered an error
• I/O Interrupt:– Device generates an interrupt whenever it needs service– Handled in bottom half of device driver
• Often run on special kernel-level stack– Pro: handles unpredictable events well– Con: interrupts relatively high overhead
• Polling:– OS periodically checks a device-specific status register
• I/O device puts completion information in status register• Could use timer to invoke lower half of drivers occasionally
– Pro: low overhead– Con: may waste many cycles on polling if infrequent or unpredictable I/O
operations• Actual devices combine both polling and interrupts
– For instance: High-bandwidth network device: • Interrupt for first incoming packet• Poll for following packets until hardware empty
Hard Disk Drives
IBM/Hitachi Microdrive
Western Digital Drivehttp://www.storagereview.com/guide/
Read/Write HeadSide View
Properties of a Hard Magnetic Disk
• Properties– Independently addressable element: sector
• OS always transfers groups of sectors together—”blocks”– A disk can access directly any given block of information it
contains (random access). Can access any file either sequentially or randomly.
– A disk can be rewritten in place: it is possible to read/modify/write a block from the disk
• Typical numbers (depending on the disk size):– 500 to more than 20,000 tracks per surface– 32 to 800 sectors per track
• A sector is the smallest unit that can be read or written• Zoned bit recording
– Constant bit density: more sectors on outer tracks– Speed varies with track location
Track
Sector
Platters
Disk I/O Performance
Response Time = Queue+Disk Service Time
UserThread
Queue[OS Paths]
Co
ntro
ller
Disk
• Performance of disk drive/file system– Metrics: Response Time, Throughput– Contributing factors to latency:
• Software paths (can be loosely modeled by a queue)• Hardware controller• Physical disk media
• Queuing behavior:– Can lead to big increases of latency as utilization
approaches 100%
100%
ResponseTime (ms)
Throughput (Utilization)(% total BW)
0
100
200
300
0%
• Cylinder: all the tracks under the head at a given point on all surface
• Read/write data is a three-stage process:– Seek time: position the head/arm over the proper track (into proper cylinder)– Rotational latency: wait for the desired sector
to rotate under the read/write head– Transfer time: transfer a block of bits (sector)
under the read-write head
• Disk Latency = Queueing Time + Controller time +Seek Time + Rotation Time + Xfer Time
• Highest Bandwidth: – transfer large group of blocks sequentially from one track
Magnetic Disk Characteristic Sector
Track
Cylinder
Head
Platter
SoftwareQueue(Device Driver)
Hard
ware
Co
ntro
llerMedia Time(Seek+Rot+Xfer)
Req
uest
Resu
lt
Typical Numbers of a Magnetic Disk
• Average seek time as reported by the industry:– Typically in the range of 8 ms to 12 ms– Due to locality of disk reference may only be 25% to 33% of the advertised
number
• Rotational Latency:– Most disks rotate at 3,600 to 7200 RPM (Up to 15,000RPM or more)– Approximately 16 ms to 8 ms per revolution, respectively– An average latency to the desired information is halfway around the disk: 8
ms at 3600 RPM, 4 ms at 7200 RPM
• Transfer Time is a function of:– Transfer size (usually a sector): 1 KB / sector– Rotation speed: 3600 RPM to 15000 RPM– Recording density: bits per inch on a track– Diameter: ranges from 1 in to 5.25 in– Typical values: 2 to 50 MB per second
• Controller time?– Depends on controller hardware—need to examine each case individually
DeparturesArrivals
Queuing System
Introduction to Queuing Theory
• What about queuing time??– Let’s apply some queuing theory– Queuing Theory applies to long term, steady state
behavior Arrival rate = Departure rate• Little’s Law:
Mean # tasks in system = arrival rate x mean response time
– Observed by many, Little was first to prove– Simple interpretation: you should see the same number of
tasks in queue when entering as when leaving.• Applies to any system in equilibrium, as long as
nothing in black box is creating or destroying tasks– Typical queuing theory doesn’t deal with transient
behavior, only steady-state behavior
Queue
Co
ntro
ller
Disk
Disk Scheduling• Disk can do only one request at a time; What order do
you choose to do queued requests?
• FIFO Order– Fair among requesters, but order of arrival may be to random
spots on the disk Very long seeks• SSTF: Shortest seek time first
– Pick the request that’s closest on the disk– Although called SSTF, today must include
rotational delay in calculation, since rotation can be as long as seek
– Con: SSTF good at reducing seeks, but may lead to starvation
• SCAN: Implements an Elevator Algorithm: take the closest request in the direction of travel– No starvation, but retains flavor of SSTF
• S-SCAN: Circular-Scan: only goes in one direction– Skips any requests on the way back– Fairer than SCAN, not biased towards pages in middle
2,3
2,1
3,1
0
7,2
5,2
2,2 HeadUser
Requests
1
4
2
Disk H
ead
3
Building a File System
• File System: Layer of OS that transforms block interface of disks (or other block devices) into Files, Directories, etc.
• File System Components– Disk Management: collecting disk blocks into files– Naming: Interface to find files by name, not by blocks– Protection: Layers to keep data secure– Reliability/Durability: Keeping of files durable despite
crashes, media failures, attacks, etc• User vs. System View of a File
– User’s view: • Durable Data Structures
– System’s view (system call interface):• Collection of Bytes (UNIX)• Doesn’t matter to system what kind of data structures you want
to store on disk!– System’s view (inside OS):
• Collection of blocks (a block is a logical transfer unit, while a sector is the physical transfer unit)
• Block size sector size; in UNIX, block size is 4KB
Translating from User to System View
• What happens if user says: give me bytes 2—12?– Fetch block corresponding to those bytes– Return just the correct portion of the block
• What about: write bytes 2—12?– Fetch block– Modify portion– Write out Block
• Everything inside File System is in whole size blocks– For example, getc(), putc() buffers something
like 4096 bytes, even if interface is one byte at a time• From now on, file is a collection of blocks
FileSystem
Disk Management Policies• Basic entities on a disk:
– File: user-visible group of blocks arranged sequentially in logical space
– Directory: user-visible index mapping names to files• Access disk as linear array of blocks. Two Options:
– Identify blocks as vectors [cylinder, surface, sector]. Sort in cylinder-major order. Not used much anymore.
– Logical Block Addressing (LBA). Every block has integer address from zero up to max number of cylinders.
– Controller translates from address physical position• First case: OS/BIOS must deal with bad blocks• Second case: hardware shields OS from structure of disk
• Need way to track free disk blocks– Link free blocks together too slow today– Use bitmap to represent free space on disk
• Need way to structure files: File Header– Track which blocks belong at which offsets within the logical
file structure– Optimize placement of files disk blocks to match access and
usage patterns
Designing the File System: Access Patterns
• How do users access files?– Need to know type of access patterns user is likely to throw at system
• Sequential Access: bytes read in order (“give me the next X bytes, then give me next, etc”)– Almost all file access are of this flavor
• Random Access: read/write element out of middle of array (“give me bytes i—j”)– Less frequent, but still important. For example, virtual memory backing file:
page of memory stored in file– Want this to be fast – don’t want to have to read all bytes to get to the
middle of the file
• Content-based Access: (“find me 100 bytes starting with ABCD”)– Example: employee records – once you find the bytes, increase my salary by
a factor of 2– Many systems don’t provide this; instead, databases are built on top of disk
access to index content (requires efficient random access)
Designing the File System: Usage Patterns
• Most files are small (for example, .login, .c files)– A few files are big – images, videos– However, most files are small – .class’s, .o’s, .c’s, etc.
• Large files use up most of the disk space and bandwidth to/from disk– May seem contradictory, but a few enormous files are
equivalent to an immense # of small files • Although we will use these observations, beware usage
patterns:– Good idea to look at usage patterns: beat competitors by
optimizing for frequent patterns– Except: changes in performance or cost can alter usage
patterns. Maybe UNIX has lots of small files because big files are really inefficient?
How to organize files on disk• Goals:
– Maximize sequential performance– Easy random access to file– Easy management of file (growth, truncation, etc)
• First Technique: Continuous Allocation– Use continuous range of blocks in logical block space
• Analogous to base+bounds in virtual memory• User says in advance how big file will be (disadvantage)
– Search bit-map for space using best fit/first fit• What if not enough contiguous space for new file?
– File Header Contains:• First sector/LBA in file• File size (# of sectors)
– Pros: Fast Sequential Access, Easy Random access– Cons: External Fragmentation/Hard to grow files
• Free holes get smaller and smaller• Could compact space, but that would be really expensive
• Continuous Allocation used by IBM 360– Result of allocation and management cost: People would
create a big file, put their file in the middle
How to organize files on disk• Second Technique: Linked List Approach
– Each block, pointer to next on disk
– Pros: Can grow files dynamically, Free list same as file– Cons: Bad Sequential Access (seek between each
block), Unreliable (lose block, lose rest of file)– Serious Con: Bad random access!!!!– Technique originally from Alto (First PC, built at Xerox)
• No attempt to allocate contiguous blocks
Null
File Header
Linked Allocation: File-Allocation Table (FAT)
• MSDOS links pages together to create a file– Links not in pages, but in the File Allocation Table (FAT)
• FAT contains an entry for each block on the disk• FAT Entries corresponding to blocks of file linked together
– Access properies:• Sequential access expensive unless FAT cached in memory• Random access expensive always, but really expensive if FAT not
cached in memory
How to Organize Files on Disk
• Third Technique: Indexed Files– System Allocates file header block to hold array of pointers big
enough to point to all blocks• User pre-declares max file size;
– Pros: Can easily grow up to space allocated for index Random access is fast
– Cons: Clumsy to grow file bigger than table sizeStill lots of seeks: blocks may be spread over disk
Multilevel Indexed Files (UNIX 4.1) • Multilevel Indexed Files: Like multilevel address translation (from
UNIX 4.1 BSD)– Key idea: efficient for small files, but still allow big files– File header contains 13 pointers
• Fixed size table, pointers not all equivalent• This header is called an “inode” in UNIX
– File Header format:• First 10 pointers are to data blocks• Block 11 points to “indirect block” containing 256 blocks• Block 12 points to “doubly indirect block” containing 256 indirect blocks for
total of 64K blocks• Block 13 points to a triply indirect block (16M blocks)
• Discussion– Basic technique places an upper limit on file size that is approximately
16Gbytes• Designers thought this was bigger than anything anyone would need. Much
bigger than a disk at the time…• Fallacy: today, EOS producing 2TB of data per day
– Pointers get filled in dynamically: need to allocate indirect block only when file grows > 10 blocks. • On small files, no indirection needed
Example of Multilevel Indexed Files• Sample file in multilevel
indexed format:– How many accesses for
block #23? (assume file header accessed on open)?• Two: One for indirect block,
one for data– How about block #5?
• One: One for data– Block #340?
• Three: double indirect block, indirect block, and data
• UNIX 4.1 Pros and cons– Pros: Simple (more or less)
Files can easily expand (up to a point)Small files particularly cheap and easy
– Cons: Lots of seeksVery large files must read many indirect block (four I/Os per block!)
Attack of the Rotational Delay• Problem: Missing blocks due to rotational delay
– Issue: Read one block, do processing, and read next block. In meantime, disk has continued turning: missed next block! Need 1 revolution/block!
– Solution1: Skip sector positioning (“interleaving:)• Place the blocks from one file on every other block of a track: give
time for processing to overlap rotation– Solution2: Read ahead: read next block right after first,
even if application hasn’t asked for it yet.• This can be done either by OS (read ahead) • By disk itself (track buffers). Many disk controllers have internal
RAM that allows them to read a complete track• Important Aside: Modern disks+controllers do many
complex things “under the covers”– Track buffers, elevator algorithms, bad block filtering
Skip Sector
Track Buffer(Holds complete track)
How do we actually access files?• All information about a file contained in its file header
– UNIX calls this an “inode”• Inodes are global resources identified by index (“inumber”)
– Once you load the header structure, all the other blocks of the file are locatable
• Question: how does the user ask for a particular file?– One option: user specifies an inode by a number (index).
• Imagine: open(“14553344”)– Better option: specify by textual name
• Have to map nameinumber– Another option: Icon
• This is how Apple made its money. Graphical user interfaces. Point to a file and click.
• Naming: The process by which a system translates from user-visible names to system resources– In the case of files, need to translate from strings (textual names) or icons to
inumbers/inodes– For global file systems, data may be spread over globeneed to translate
from strings or icons to some combination of physical server location and inumber
Directories
• Hierarchical name space: Files named by ordered set (e.g.: /programs/p/list)
• Directories: a special type of relation– Just a table of (file name, inumber) pairs– Question: how is the relation stored?
• Directories often stored just like files• Can store inumber for directories or files in other directories
– Question: how is the directory structured?• Needs to be quickly searchable!
Directories
Where are inodes stored?• In early UNIX and DOS/Windows’ FAT file system,
headers stored in special array in outermost cylinders– Header not stored anywhere near the data blocks. To read
a small file, seek to get header, seek back to data.– Fixed size, set when disk is formatted. At formatting time,
a fixed number of inodes were created (They were each given a unique number, called an “inumber”)
• Later versions of UNIX moved the header information to be closer to the data blocks– Often, inode for file stored in same “cylinder group” as
parent directory of the file (makes an ls of that directory run fast).
– Pros: • Reliability: whatever happens to the disk, you can find all of the
files (even if directories might be disconnected)• UNIX BSD 4.2 puts a portion of the file header array on each
cylinder. For small directories, can fit all data, file headers, etc in same cylinderno seeks!
• File headers much smaller than whole block (a few hundred bytes), so multiple headers fetched from disk at same time
Summary• I/O Controllers: Hardware that controls actual device
– Processor Accesses through I/O instructions, load/store to special physical memory
– Report their results through either interrupts or a status register that processor looks at occasionally (polling)
• Disk Performance: – Queuing time + Controller + Seek + Rotational + Transfer– Rotational latency: on average ½ rotation– Transfer time: spec of disk depends on rotation speed and
bit storage density• Queuing Latency:
– M/M/1 and M/G/1 queues: simplest to analyze– As utilization approaches 100%, latency
Tq = Tser x ½(1+C) x u/(1 – u))• File System:
– Transforms blocks into Files and Directories– Optimize for access and usage patterns– Maximize sequential access, allow efficient random access
Directories• Directory: a relation used for naming
– Just a table of (file name, inumber) pairs• How are directories constructed?
– Directories often stored in files• Reuse of existing mechanism• Directory named by inode/inumber like other files
– Needs to be quickly searchable• Options: Simple list or Hashtable• Can be cached into memory in easier form to search
• How are directories modified?– System calls for manipulation: mkdir, rmdir– Ties to file creation/destruction
• On creating a file by name, new inode grabbed and associated with new file in particular directory
• Directory Hierarchy– Directories organized into a hierarchical structure
• Seems standard, but in early 70s it wasn’t• Permits much easier organization of data structures
– Entries in directory can be either files or directories– Files named by ordered set (e.g.: /programs/p/list)
Directory Structure
• Not really a hierarchy!– Many systems allow directory structure to be organized as an acyclic graph
or even a (potentially) cyclic graph– Hard Links: different names for the same file
• Multiple directory entries point at the same file– Soft Links: “shortcut” pointers to other files
• Implemented by storing the logical name of actual file• Name Resolution: The process of converting a logical name into a
physical resource (like a file)– Traverse succession of directories until reach target file– Global file system: May be spread across the network
Directory Structure
Directory Structure (Con’t)• How many disk accesses to resolve
“/avi/book/count”?– Read in file header for root (fixed spot on disk)– Read in first data bock for root
• Table of file name/index pairs. Search linearly – ok since directories typically very small
– Read in file header for “avi”– Read in first data block for “avi”; search for “book”– Read in file header for “book”– Read in first data block for “book”; search for “count”– Read in file header for “count”
• Current working directory: Per-address-space pointer to a directory (inode) used for resolving file names– Allows user to specify relative filename instead of absolute
path (say CWD=“/avi/book” can resolve “count”)
Where are inodes stored?• In early UNIX and DOS/Windows’ FAT file system,
headers stored in special array in outermost cylinders– Header not stored near the data blocks. To read a small
file, seek to get header, seek back to data.– Fixed size, set when disk is formatted. At formatting time,
a fixed number of inodes were created (They were each given a unique number, called an “inumber”)
• Later versions of UNIX moved the header information to be closer to the data blocks– Often, inode for file stored in same “cylinder group” as
parent directory of the file (makes an ls of that directory run fast).
– Pros: • UNIX BSD 4.2 puts a portion of the file header array on each
cylinder. For small directories, can fit all data, file headers, etc in same cylinderno seeks!
• File headers much smaller than whole block (a few hundred bytes), so multiple headers fetched from disk at same time
• Reliability: whatever happens to the disk, you can find many of the files (even if directories disconnected)
• Open system call:– Resolves file name, finds file control block (inode)– Makes entries in per-process and system-wide tables– Returns index (called “file handle”) in open-file table
• Read/write system calls:– Use file handle to locate inode– Perform appropriate reads or writes
In-Memory File System Structures
File System Caching• Key Idea: Exploit locality by caching data in memory
– Name translations: Mapping from pathsinodes– Disk blocks: Mapping from block addressdisk content
• Buffer Cache: Memory used to cache kernel resources, including disk blocks and name translations– Can contain “dirty” blocks (blocks yet on disk)
• Replacement policy? LRU– Can afford overhead of timestamps for each disk block– Advantages:
• Works very well for name translation• Works well in general as long as memory is big enough to
accommodate a host’s working set of files.– Disadvantages:
• Fails when some application scans through file system, thereby flushing the cache with data used only once
• Example: find . –exec grep foo {} \;
• Other Replacement Policies?– Some systems allow applications to request other policies– Example, ‘Use Once’:
• File system can discard blocks as soon as they are used
File System Caching (con’t)• Cache Size: How much memory should the OS
allocate to the buffer cache vs virtual memory?– Too much memory to the file system cache won’t be
able to run many applications at once– Too little memory to file system cache many
applications may run slowly (disk caching not effective)– Solution: adjust boundary dynamically so that the disk
access rates for paging and file access are balanced• Read Ahead Prefetching: fetch sequential blocks early
– Key Idea: exploit fact that most common file access is sequential by prefetching subsequent disk blocks ahead of current read request (if they are not already in memory)
– Elevator algorithm can efficiently interleave groups of prefetches from concurrent applications
– How much to prefetch?• Too many imposes delays on requests by other applications• Too few causes many seeks (and rotational delays) among
concurrent file requests
File System Caching (con’t)• Delayed Writes: Writes to files not immediately sent
out to disk– Instead, write() copies data from user space buffer to
kernel buffer (in cache)• Enabled by presence of buffer cache: can leave written file
blocks in cache for a while• If some other application tries to read data before written to
disk, file system will read from cache – Flushed to disk periodically (e.g. in UNIX, every 30 sec)– Advantages:
• Disk scheduler can efficiently order lots of requests• Disk allocation algorithm can be run with correct size value for a
file• Some files need never get written to disk! (e..g temporary
scratch files written /tmp often don’t exist for 30 sec)– Disadvantages
• What if system crashes before file has been written out?• Worse yet, what if system crashes before a directory file has
been written out? (lose pointer to inode!)
Important “ilities”• Availability: the probability that the system can accept and
process requests– Often measured in “nines” of probability. So, a 99.9% probability is
considered “3-nines of availability”– Key idea here is independence of failures
• Durability: the ability of a system to recover data despite faults– This idea is fault tolerance applied to data– Doesn’t necessarily imply availability: information on pyramids was very
durable, but could not be accessed until discovery of Rosetta Stone
• Reliability: the ability of a system or component to perform its required functions under stated conditions for a specified period of time (IEEE definition)– Usually stronger than simply availability: means that the system is not only
“up”, but also working correctly– Includes availability, security, fault tolerance/durability– Must make sure data survives system crashes, disk crashes, other problems
How to make file system durable?• Disk blocks contain Reed-Solomon error correcting codes
(ECC) to deal with small defects in disk drive– Can allow recovery of data from small media defects
• Make sure writes survive in short term– Either abandon delayed writes or– use special, battery-backed RAM (called non-volatile RAM or
NVRAM) for dirty blocks in buffer cache.• Make sure that data survives in long term
– Need to replicate! More than one copy of data!– Important element: independence of failure
• Could put copies on one disk, but if disk head fails…• Could put copies on different disks, but if server fails…• Could put copies on different servers, but if building is struck by
lightning…. • Could put copies on servers in different continents…
• RAID: Redundant Arrays of Inexpensive Disks– Data stored on multiple disks (redundancy)– Either in software or hardware
• In hardware case, done by disk controller; file system may not even know that there is more than one disk in use
Hardware RAID: Subsystem Organization
CPUarraycontroller
single boarddisk controller
single boarddisk controller
single boarddisk controller
single boarddisk controller
hostadapter
manages interfaceto host, DMA
control, buffering,parity logic
physical devicecontrol
often piggy-backedin small format devices
• Some systems duplicate all hardware, namely controllers, busses, etc.
RAID 1: Disk Mirroring/Shadowing
• Each disk is fully duplicated onto its "shadow“– For high I/O rate, high availability environments– Most expensive solution: 100% capacity overhead
• Bandwidth sacrificed on write:– Logical write = two physical writes– Highest bandwidth when disk heads and rotation fully
synchronized (hard to do exactly)• Reads may be optimized
– Can have two independent reads to same data• Recovery:
– Disk failure replace disk and copy data to new disk– Hot Spare: idle disk already attached to system to be used
for immediate replacement
recoverygroup
• Data stripped across multiple disks – Successive blocks
stored on successive (non-parity) disks
– Increased bandwidthover single disk
• Parity block (in green) constructed by XORingdata bocks in stripe– P0=D0D1D2D3– Can destroy any one
disk and still reconstruct data
– Suppose D3 fails, then can reconstruct:D3=D0D1D2P0
RAID 5+: High I/O Rate Parity
IncreasingLogicalDisk Addresses
StripeUnit
D0 D1 D2 D3 P0
D4 D5 D6 P1 D7
D8 D9 P2 D10 D11
D12 P3 D13 D14 D15
P4 D16 D17 D18 D19
D20 D21 D22 D23 P5
Disk 1 Disk 2 Disk 3 Disk 4 Disk 5
Remote File Systems: Virtual File System (VFS)
• VFS: Virtual abstraction similar to local file system– Instead of “inodes” has “vnodes”– Compatible with a variety of local and remote file systems
• provides object-oriented way of implementing file systems
• VFS allows the same system call interface (the API) to be used for different types of file systems– The API is to the VFS interface, rather than any specific type
of file system
Network File System (NFS)• Three Layers for NFS system
– UNIX file-system interface: open, read, write, close calls + file descriptors
– VFS layer: distinguishes local from remote files• Calls the NFS protocol procedures for remote requests
– NFS service layer: bottom layer of the architecture• Implements the NFS protocol
• NFS Protocol: remote procedure calls (RPC) for file operations on server– Reading/searching a directory – manipulating links and directories – accessing file attributes/reading and writing files
• NFS servers are stateless; each request provides all arguments require for execution
• Modified data must be committed to the server’s disk before results are returned to the client – lose some of the advantages of caching– Can lead to weird results: write file on one client, read on
other, get old data
Schematic View of NFS Architecture
Summary• Multilevel index files
– Inode contains pointers to actual blocks, indirect blocks, double indirect blocks, etc
– Optimizations for sequential access: start new files in open ranges of free blocks
– Rotational Optimization• Naming: act of translating from user-visible names to actual
system resources– Directories used for naming for local file systems
• Important system properties– Availability: how often is the resource available?– Durability: how well is data preserved against faults?– Reliability: how often is resource performing correctly?
• RAID: Redundant Arrays of Inexpensive Disks– RAID1: mirroring, RAID5: Parity block
• VFS: Virtual File System layer– NFS: An example use of the VFS layer