Diploma in Hospitality Management · Web viewDiploma in Hospitality Management Subject MASTER...
Transcript of Diploma in Hospitality Management · Web viewDiploma in Hospitality Management Subject MASTER...
Game Physics and Game Configuration
03Game Physics and Game
Configuration
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Guidelines: Encourage active student participation and facilitate an interactive learning atmosphere.
Game Physics and Game Configuration
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Guidelines: Begin the session by giving a basic introduction to the session.
Conclude this screen by listing down the objectives of the session.
Quick Tips:Before commencing the session, students may express their knowledge about previous session.
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Game Physics and Game Configuration
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Guidelines: Explain how physics works in Unity. Explain the need of physics components with example. Explain the 2D and 3D physics engines with their differences and applications. Explain how to add and remove a physics component.
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Game Physics and Game Configuration
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Guidelines: Explain and demonstrate the Rigidbody Component. Show the different options on the component and how they effect the
GameObject.
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Game Physics and Game Configuration
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Guidelines: Explain the need for collision detection in Unity. List different Collider Components and use them on an sample object. Explain how to create compound collider using multiple colliders.
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Game Physics and Game Configuration
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Guidelines: Explain Physics materials.
Demonstrate how to apply physics materials to colliders.
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Game Physics and Game Configuration
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Guidelines: Explain and demonstrate the function and use of triggers. Explain different collision and trigger functions.
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Game Physics and Game Configuration
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Guidelines: Explain different types of input devices supported in Unity. List different options in the Input Manager. Demonstrate how to change the settings in the Input Manager.
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Game Physics and Game Configuration
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Guidelines: Explain to students what features or modules of the game they will be
developing in this session. Explain what features and functionalities of Unity will be used for the game
development. Explain the process to Configure Club and Ball Basic Physics.
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Game Physics and Game Configuration
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Guidelines: Explain the process to add code to hit the ball.
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Game Physics and Game Configuration
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Guidelines: Explain the process to Rotate the Club Around Pivot.
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Game Physics and Game Configuration
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Guidelines: Explain the process to Configure the Hole. Change different properties of the collider and explain their effects to the
students.
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Game Physics and Game Configuration
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Guidelines: Explain the need to re-initiate the components such as Club, Ball, and score
board. Explain the circumstances where re-initiation is required. Explain the process to Re-initiate the Components.
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Game Physics and Game Configuration
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Guidelines: Explain where and when to re-spawn the Club. Also mention students to update and track the score board for maximum
number of tries. Explain the process to Re-spawn the Club to New Location.
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Game Physics and Game Configuration
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Guidelines: Try out different values - initial and incremental values. Explain the process to Add Variable Force to the Club. Also, change the keys for increasing and decreasing the force values.
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Game Physics and Game Configuration
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Guidelines: Summarize the session. Highlight the key points covered in the session and provide an introduction of
the next session. Facilitate a group discussion; ask open-ended questions in relation to the
session that was conducted. Invite responses from the participants.
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Game Physics and Game Configuration
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~~~ End of Session ~~~
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