Digital tool presentation: AppsGyeser

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Digital Tool Presentation Course: Emerging Technologies for Learning I (EDTC 645 ) Fall 2015 Digital Tool: AppsGyeser Course Instructor Noelle Wall Sweany, Ph.D. Clinical Associate Professor Educational Technology Program Texas A&M University By Suresh Chandra Joshi Graduate Student Learning Sciences, EDTC (EPSY) Texas A&M University October 12’ 2015 Category: Cloud-Based Collaboration, Content Curation, and Social Media

Transcript of Digital tool presentation: AppsGyeser

Page 1: Digital tool presentation: AppsGyeser

Digital Tool PresentationCourse: Emerging Technologies for Learning I (EDTC 645 )

Fall 2015

Digital Tool:

AppsGyeser

Course InstructorNoelle Wall Sweany, Ph.D.Clinical Associate ProfessorEducational Technology ProgramTexas A&M University

BySuresh Chandra Joshi

Graduate StudentLearning Sciences, EDTC (EPSY)

Texas A&M University

October 12’ 2015

Category: Cloud-Based Collaboration, Content Curation,

and Social Media

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1. To provide learners with individualized differentiated instructions through an asynchronous (freedom of time and place) virtual learning

tool

2. To make learners understand concepts kinaesthetically

3. To make learners critical thinkers and problem solvers through

inquiry

1. Increasing interactivity thus narrowing down distraction challenges

2. To increase (and study) actual gain of conceptual understanding of learners in a particular course

3. To study efficacy of mobile apps in arresting declining interest of learners and making them self – directed

4. To study efficacy of mobile apps as a tool for blending learning and flipping classrooms

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Instructional Learning Objectives

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Description of the ActivityIntegrating AppsGyeser in teaching – learning Process

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‘Key idea is to develop a mobile app based on

a specific topic and push it to the learners mobile device for an interactive session’

App may include text, activities,

visuals, quizzes, ….

Anything!!

Here is

what

your app

will look

like on a

mobile

screen

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About AppsGyeser

It is a free web

platform that

allows

conversion any

content into an

App in three

simple steps.

http://www.appsgeyser.com/

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Demonstration Steps

Developing an App on a specific topic on AppsGyeser

and pushing it to the learners mobile,

Learners will download it and use it for whichever time

they want (and wherever they want)

Instructor has the record of how learners have done in a

particular test (if it is designed for a test)

Scope of feedback is there…

So

It completely engage the learners

and enhances their learning !!

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Developing an App with AppsGyeser

1. Login to http://www.appsgeys

er.com/2. Choose your App

name,3. Fill the entries

4. Click the ‘CREATE’ button and you are

done5. Send the URL 6. Install it on an Android or iPhone

(There are 48 – 50 option available on AppsGyeser to

create Apps of different types)

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What all do we need to develop an

App through AppsGyeser?

A Laptop (or a PC)

Internet

Android or iPhone

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Evidence describing AppsGyeser

in practice:

Article or Case Study: Still in infancy stages of implementation

(New for academics, slowly picking up)

Here is an App that I have developed

through AppsGyeser in 2014 for my

students to practice a quiz on

‘Force and laws of motion’

It contains MCQ’s based on distance, displacement, force,

impulse and velocity-time graph

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An App on ‘Force and laws of motion’

http://www.appsgeyser.com/712677

URL: Try it out !!

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At the end of the quiz it gives a

comparative study as shown:

You can download it on your Mobile!

Here is the link!!http://app.appsgeyser.com/Understanding%20

of%20force%20and%20laws%20of%20motion

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It is an open source platform

It helps students engage through assignments,

quizzes and blog app for the best possible outcomes

Attempting a quiz on mobile or responding to an

assignment through mobile is exciting and rewarding

It makes reinforcement and assessment informal and

enjoyable.

Availability of free market is the potential advantage

It keeps the readers engrossed and make them feel

special

Increases the visibility of the content

Advantages with AppsGyeser :

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Cost effectiveness and

Usability of AppsGyeser:

It does not cost

anything from us as a

user,

Highly user-friendly,

easy to access.

According to a report on the web social marketing it

was proven that most AppsGeyser’s App makers is

effective amongst all developers in the world.

http://kontax.com/GCL_states_Social_Marketing_Was_Proven_Most_Effective_Amongst_AppsGeyser_App_Makers-13779-en.html

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How ‘using AppsGyeser as a tool’ addresses major trends in Emerging

Technologies (Horizon Reports – 2015 for K – 12 and Higher Education?

K-12:

As the use of AppsGyeser captures attention of digital natives by bringing the necessity of using

the gadget (mobile) of their own century at center of teaching – learning, so it compel educators

to rethink on working of our schools where these devices are not a necessary part of the

active classrooms. (Long-Term Impact Trends)

Addresses mid – term impact trends as use of AppsGyeser talks about students developing

their own apps using their own creativity s it is shift from students as consumers to creators

Addressing short – term impact trends as the app developed can be used as a tool for

blending learning (BL) which highlights the increasing use of BL.

Higher Education:

As it focusses on studying actual gain of conceptual understanding and use of mobile apps in

arresting declining interest of learners towards studies so it definitely addresses growing focus

on measuring learning. In addition, using mobile apps for blending learning and flipping

classrooms is nothing but the proliferation of open educational resources (which is indeed the

part of the first objective) (mid – term trends of driving Ed Tech adoption in higher education)

It also focusses on one of the short - term trends of driving Ed Tech adoption in higher

education that is increasing use of Blended Learning.

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AppsGyeser on Criterion of Evaluation Rubric

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1

Below

Expectations

2

Progressing to

Criteria

3

Meets Criteria

4

Exceeds Criteria

Curriculum

Connection

Can be used in

only one or two

content areas

and/or grade

levels.

Can be used in

some content

areas and/or grade

levels.

Can be used

across most

content areas

and/or grade

levels.

Can be used

across all

content areas

and/or grade

levels.

Usability App is very

difficult for

student to use.

Or doesn’t work

properly.

Student needs

help navigating

and operating the

app every time it's

used.

Student needs to

have some basic

instruction on how

to use the app.

Student can open

and navigate

through the app

with no direction

from teacher.

Differentiation No options for

differentiation.

All students

receive the same

questions and

content in the

same order, at

the same level.

Offers one to two

options for

varying degrees of

difficulty for

students.

Offers several

options to tailor

learning for

individual

students including

varying difficulty

levels as well as

scaled

questioning.

Allows for a

completely

individualized

learning track for

each student.

Teacher & Student

Feedback

No feedback is

provided.

Vague feedback is

provided.

General feedback

is provided.

Specific feedback

is provided.

Student Engagement

/ Motivation

Student has no

desire to use the

app and avoids

it.

Student has to be

told to use the app

when needed.

Student uses the

app with little or

no direction.

Student is

excited and

wants to use the

app.

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My mobile Apps on AppsGyeser

http://www.appsgeyser.com/getwidget/Game%20Based%20Teaching%20Model

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http://app.appsgeyser.com/Suresh%20Joshi%20blog

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Links to Additional Instructional or Help

Resources1. http://www.appsgeyser.com/create/start/

2. https://www.youtube.com/watch?v=jER7pjOy6lM

3. http://www.appsgeyser.com/712677

4. http://kontax.com/GCL_states_Social_Marketing_Was_Proven_Most_Effec

tive_Amongst_AppsGeyser_App_Makers-13779-en.html

5. http://www.appsgeyser.com/getwidget/Game%20Based%20Teaching%20M

odel

6. http://app.appsgeyser.com/Suresh%20Joshi%20blog

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Thanks to:

Dr. Sweany, Instructor EDTC 625, for her

guidance,

Dr. Susan Pedersen, my advisor, for her all time

support

Financial assistance from Learning sciences,

EDTC, EPSY, TAMU

&

All of you for your time & patience!

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Dis

cussio

n

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