Digital rights management (drm) and you

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Introduction to DRM and how it affects our conception of what ownership is, what you can do with the materials you buy and (to a lesser degree), how it affects work in libraries.

Transcript of Digital rights management (drm) and you


2. PROBLEM WITH TERMINOLOGY DRM means different things in different environments: Music/Movies/Games Operating Systems and other software No one body defines the term 3. WHAT IS DRM? Also known as: Copy Protection Copy Control Copy Prevention Digital locks 4. WHAT IS DRM AS COPY PROTECTION? Intends to limit copying. 5. WHAT IS DRM? Intends to limit copying or access to digital content 6. WHAT IS DRM? Intends to limit copying or access to digital content 7. WHAT IS DRM? Intends to limit copying or access to digital content. Used to protect the rights of the authors, artists, creators, programmers, publishers 8. HOW DOES DRM WORK? DRM adds an extra layer of protection around a file It does so by embedding code Needs a key (license to unlock) 9. 2 GENERATIONS OF DRM 1st generation Limited copying. 2nd generation Limits access (what you can do with) digital content. 10. USAGE OF DRM? DRM is used to limit copying of and access to: Music Ebooks Movies Software Programs Games 11. SHORT HISTORY OF DRM Altair BASIC for Altair 8800 12. SHORT HISTORY OF DRM Altair BASIC for Altair 8800 13. HISTORY OF DRM Bill Gatess Open Letter to Hobbyists (1976) As the majority of hobbyists must be aware, most of you steal your software. Hardware must be paid for, but software is something to share. 14. SHORT HISTORY OF DRM Bill Gates Open Letter to Hobbyists (1976) One thing you do do is prevent good software from being written. Who can afford to do professional work for nothing? What hobbyist can put 3-man years into programming, finding all bugs, documenting his product and distribute for free? The fact is, no one besides us has invested a lot of money in hobby software. 15. SHORT HISTORY OF DRM Floppy disks Paraphrases Code wheel Puzzle solving Code sheets CD-keys Dongle Pieces of hardware that were plugged to a computer 16. SHORT HISTORY OF DRM: MOVING ONLINE Steam Origin Games for Windows LIVE Uplay iTunes 17. DRM PROS AND CONS Pros: Help protect intellectual property from being stolen: in other words, they prevent piracy (albeit not completely). Helps transfer content only to authorized consumers. Complete product and support: since hundreds of man- hours were put into creation of proprietary software, bug fixes etc. are done by the owner of the software. (Maybe?) 18. DRM PROS AND CONS Cons: DRM might prevent the possibility of making backup copies of software. Prevents lending of material Limits materials for research/education under fair dealing. 19. DRM PROS AND CONS Cons: Creates a situation where you potentially have to pay twice for the same product e.g. if you buy a computer with a copy of Windows and then have to format your computer. Limits having the same material on multiple devices since not all formats are compatible with or transferable to other devices. 20. 2 FACES OF DRM 1. Limits illegal copying and distribution 2. Sets limits on access of legally obtained materials 21. RELEVANCE TO LIBRARIES/MUSEUMS/ARCHIVES 2 different DRMs 1. Lending materials 2. Programming software 22. RELEVANCE TO LIBRARIES/MUSEUMS/ARCHIVES Can be implemented in digital libraries by: Controlling access to materials through encryption and watermarking Ensuring the content is accessed only by authorized consumers and remains unmodified 23. RELEVANCE TO LIBRARIES/MUSEUMS/ARCHIVES Limits coding Open software a viable alternative 24. DRM ALTERNATIVES The GNU Project Linux Open Source Software Copyleft 25. DRM ALTERNATIVES Munich completely open source 26. DRM FUTURE Is DRM changing? iTunes DRM-free 27. DRM: ETHICAL ISSUES Do you own the material you buy? Well, not really! Can you resell your content? Well, not really! Can you modify your content? Well, not really! Where does fair use doctrine fit? 28. DRM QUESTIONS 1. Is DRM an answer to piracy? Does it create more problems than it solves? 2. Where do you think DRM will take us? Will we forget the idea of ownership for the idea of access? Is ownership relevant in the online world?