Digital Launch Strategy
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Transcript of Digital Launch Strategy
XXX Digital Strategy
XXX Launch – Digital Strategy
XXX Digital StrategyOverview
• Purpose of Deck
• Situation
• Launch Targets & Objectives
• Target Technology Adoption & Use
• XXX Social Conversations
• Our Current Communities
• Strategic Recommendations
– Primary consumer value propositions
– Device emphasis
– Channel emphasis
– Recommended Experience Model
– High level digital tactics
– Comments on digital concepts
• To further ideation - of interest but not included:
– Insights for launch ideation (trends, topical interests, memes, shared social experiences or events -
using values, media’s activities. etc.)
– Messaging strategies (to come)
– Cross-channel plans, experience maps
XXX Digital StrategyPurpose of Deck
• The purpose of this deck is to outline a strategic approach for the
communication of the XXX within digital channels / cross-channel
planning.
• This strategy is informed by the following elements:
– Target’s attitudes about life
– The target’s general attitudes about technology
– Target behaviors in digital channels (general online, Web, social and mobile)
• Gap: gaming
– A profile of our own Facebook channel and fans
– Conversations about the XXX online (topics and sentiment)
– Client feedback on nature of launch (i.e. “the most social launch”)
– Pre-launch efforts and purpose
– Learning theory, device use/user context
Situation
XXX Digital StrategyXXX Situation
• Role in Portfolio
– Signal the next chapter in XXX’s Car resurgence by exemplifying the new
XXX Car DNA (Kinetic 2.o)
– Drive dealer traffic / volume on Cars – CD segment is a heavily cross-
shopped industry segment
• CD391 Position
– Segment leadership in green performance, tech and design on a brilliant
foundation will disrupt segment leaders in their equities (rational) and
dominate them in their deficits (expressive)
• Launch Approach
– XXX’s most transformational, social launch ever
Page 5
Launch Target & Objectives
XXX Digital StrategyXXX Targets
• Aspirational
– 50/50 M/F mix
– 29-49yrs old
– Couples (but “me” is still very
important, this their car)
– Not important to represent kids
– $75-90k Median Household
Income
– 47% Conquest (Trade in non-
XXX represents 7ppt increase
from current)
• Consumption
– 55yrs Median Age (40% under
50yrs)
– 57% Male
– $69k Median Household Income
– 79% Married
– 25% w/ kids in the household
– 90% Caucasian
– 40% Conquest (trade in non-
XXX)
Media TargetReward Seekers are between the ages of 25-49 and purchased a segment vehicle,
Median HHI $90K+ and responded to 8+ psychographic statements
XXX Digital StrategyTarget Attitudes
• The following psychographic statements capture the essence of the
communications brief with emphasis on a youthful “open-minded” individual.
Quality, design, technology and ambition are pivotal.
• Respondents must agree with 8 or more of the following statements:
– 1st consideration in choosing vehicle is exterior styling
– Vehicle as basic transportation – Disagree
– Technology helps make my life more organized
– Willing to pay more for high quality items
– Must admit my interests are somewhat narrow and limited – Disagree
– Versatile vehicle to accommodate my busy lifestyle is important to me
– Having a vehicle that is fun to drive is a top consideration in my
purchasing decision
– Curiosity, wanting to explore new things
– Like trying new things
– Ambition, aspiring to get ahead
– Being creative and imaginative
– Desiring equal opportunity for all
XXX Digital Strategy
9
Launch Objectives, 1/2
Business
• Increase favorable opinion for the XXX primary brand.
• Increase [XXX brand] favorable opinion from 62 to 68.
• Increase XXX purchase consideration from 55% to 57%, equal to the XXX Escape
(Q3 2011 XXX / page 22).
• Achieve 40% increase in total sales (cycle avg. over 2012 MY).
– 362K total units (42K HEV, 12.5 PHEV, 307.5 gas)
• of which 30% of the gas units are fleet, 10K of the HEV’s are fleet and 1.5K of the
PHEV’s are fleet
• Achieve <PA> approved 12.3 share of segment (top 3 CD segment).
• Largest YOY (Cycle Avg.) increase in volume for any XXX car in last 5 years
• Increase XXX conquest source of sales by 6 ppts. (from 41% to 47%).
Sources: XXX, CD391 LR1 final 12-16.pptx, and CD391 SC Placemat 7-16-11.ppt.
XXX Digital Strategy
10
Launch Objectives, 2/2
Marketing
• Sell XXX as a product leader/segment benchmark: achieve parity on rational
drivers and differentiate on emotional drivers
• Continue to leverage Hybrid as halo for the Brand, especially in areas of fuel-
economy and technology (Canada + U.S. only)
Communications
• Disrupt the sedan status quo and establish XXX as a world-class category leader
and XXX Car cornerstone vehicle
• U.S: Drive Nameplate Favorable Opinion and Shopping to correlate with
forecasted Primary Brand metrics (XXX)*
Sources: XXX, CD391 LR1 final 12-16.pptx, and CD391 SC Placemat 7-16-11.ppt.
XXX Digital Strategy
High-level Digital Launch Goals
Awareness
Favorable Opinion
Consideration
Shopping
Purchase
• XXX primary brand
• XXX brand
• XXX
• XXX
• Pre-launch “100 to 1”
Target Technology Adoption & Use
XXX Digital StrategyKey Target Digital Behaviors, 1/4
• General Technology
– Tech Optimists: Technology is a positive force that helps them complete
tasks and entertain themselves.
– Target displays behaviors typical of Gen Xers: tech-as-tool, utilitarian, task-
oriented use
– Practically, they are adopters of a certain age: they have GPS devices,
DVRs, digital cameras, MP3 devices, laptops; cell phones
• 2/3 did intend to get a tablet;
• Those who have smartphones tend to use their smartphones like a
feature phone (get email, text, check scores, etc. vs. listening to music,
using SMS, watching videos, etc.); and they do no t appear to know the
difference between an app that comes on their phone (email) vs. one
that is downloaded
Source: Experiential Brand Strategy analysis of Forester Q32011 Technographics data.
Adopters of a certain age
XXX Digital StrategyKey Target Digital Behaviors, 2/4
• Online & Web
– They are primarily motived to entertain themselves, with activities centering
around hobbies, travel, news, sports, celebrities/gossip and TV/movies.
– Other online activities are utilitarian: planning, sending photos via email,
posting to photo sharing sites, looking up events, reading reviews, and
socializing.
– Heavy users of Facebook (not Twitter)
Source: Experiential Brand Strategy analysis of Forester Q32011 Technographics data.
They entertain themselves online.
XXX Digital StrategyKey Target Digital Behaviors, 3/4
• Social
– They are primarily Joiners and Spectators: they don’t create content (video
or written)/sites/etc.; they don’t participate in forums
– But they do comment on friends walls/statuses, they might comment on a
blog;
Source: Experiential Brand Strategy analysis of Forester Q32011 Technographics data.
They are socially curious and use it to stay in touch,
not for business, but they are not content creators.
They “watch” and “comment.”
XXX Digital StrategyKey Target Digital Behaviors, 4/4
• Mobile
– Have cell phones
• 1/2 have smartphones, 1/3 have iPhone or Google OS
– Activities & Behaviors
• Text, access email and Internet, MMS, update calendar
• Look up directions, access social sites, take photos/video
• ½ play games
• 1/3 play music
• 1/3 use apps
– It is unclear if they know what an “app” is so more may be
using them but don’t know it
– Typical topics: map, games, social networking, news,
weather)
• Do not research or purchase products on their phone
• Rarely watch TV/video on phone
• Aren’t IM-ing
Source: Experiential Brand Strategy analysis of Forester Q32011 Technographics data.
Phone as utility,
not lifestyle:
They might have
smartphones but
use the features
like they are
feature phones.
XXX Social Conversations
XXX Digital Strategy
Where XXX ConversationIs Happening
– Topics: new XXX purchases, recall news, AR app, XXXs for sale, dealers/dealer
groups posting XXX news, etc.
• Forums
– focusfanatics.com, Edmunds, mustangworld.com, svtperformance.com
• Blogs
– Example: XXXXXXFan.com
• Carspyshots.com
– spy shots of the XXX
Forums will be added for use in channel ideation.
Source Cymfony, December 2011.
XXX Digital StrategyConversation Sentiment
• Overall, sentiment is positive
• Some recent negative posts about the price of the Focus EV counter
with the option of the coming XXX hybrid electric
• Some negatives involve older model problems (e.g. 2003 XXX)
– Others involve accidents/crashes with a XXX XXX
Source Cymfony, December 2011.
XXX Digital StrategyTopics of Conversation
• Power
• EVs, PHVs, Hybrids
• Engine
• Design
• Innovative
• XXX mentioned alongside competitors
– Toyota, GM, Honda
• Awards (2011 Top Safety Pick)
• Reviews
• Recalls
Source Cymfony, December 2011.
Our Current Communities
XXX Digital StrategyFacebook
– 30,588 fans as of 1/10/12
– Fan growth for 2011Q4 was up 154% (17,894 fans added as of 1/5/12).
• No media support but might be attributable to app/press that launched
on 12/13, as most growth took place between 12/19-12/31.
– 0.4% average engagement rate (Q4 2011)
• Good but we haven’t posted often: XXX has only been posting a couple
times per month in Q4
– The community itself does interact with each other regarding hybrid vehicles,
their XXXs, gas mileage, fuel economy, technology, etc.
Source Buddy Media, 12.16.11.
XXX Digital Strategy
FACEBOOK PAGE STATS
MESSAGING THEME/CONVERSATION BUCKET MATCHUP
GOALS & PERFORMANCE 14,087 fans as of 12/16/11
Keep continuous rise of ‘likes’
Increase Overall ‘Likes’
Keep conversation fluid and involved
Increase Dialogue/Engagement
Brand Themes Community Themes
Progressive Leader
Insights: Large portion of actual audience skews younger than target demo.
Fuel Efficient
Branded Content
Conv. Starters
Technology
Branded Content
Conv. Starters
Brand Campaigns
Branded Content
Conv. Starters
Brand Campaigns
CGM Solicitation
Re-Sharing
Branded Content
CGM Solicitation
Re-Sharing
Branded Content
CGM Solicitation
Re-Sharing
Branded Content
SafetyGreen Innovation
XXX Targeted Audience Country %
United States
53.8
%
Canada 4.0%
Mexico 3.5%
India 3.3%
Brazil 3.3%
Venezuela 2.9%
Turkey 2.8%
Argentina 2.0%
Philippines 1.2%
Colombia 1.2%
Saudi Arabia 1.1%
Egypt 1.1%
Indonesia 1.0%
United Kingdom 0.9%
Pakistan 0.7%
Australia 0.6%
Ecuador 0.6%
italy 0.6%
Malaysia 0.6%
Source Agency analysis.
XXX XXX + Hybrid Facebook Persona (12.13.11)
These may change for the
XXX.
These may change for the
XXX.
XXX Digital StrategyYouTube & Twitter
Source Buddy Media, 12.16.11.
• No significant activity prior to reveal
• Activated 1/9 with “Tells Us What You Think” content
Strategic Recommendations
XXX Digital Strategy
Value Propositions, Device and Channel Emphasis
• Primary value propositions
– Entertainment
– Community/Social Engagement
• Device emphasis
– Wired/laptops
– Smartphones
– iPads/notebooks
• Channel emphasis:
– Media
– Social
– (Mobile)
XXX Digital Strategy
Recommended Experience Model:Semi-Discrete
• Given pre-launch experience model (most likely discrete) and emphasis on
awareness, launch should address FO and consideration and should be a semi-
discrete model.
• Tailor experiences to these 3 scenarios (not necessarily interconnected though
there will be contextually relevant pathways into more content or shopping
experiences).
Media
Properties
Experience
Syndication
Experience
Experience
Asset
(storied)
Asset
(storied)
Asset
(storied)
Asset
(storied)
Experience
(unique)
Contextually
Relevant Destination
(XXX.com, YouTube,
Etc.)
Linear pathing is not necessary in a semi-discrete model.
XXX Digital Strategy
High-level Digital Tactics
Awareness
Favorable Opinion
Consideration
Shopping
Purchase
• Media
• Facebook (messaging)
• Social functionality (lower barrier, related to value
props)
• Experience Layer-type “rational driver”
destination (e.g. FB, XXX.com)
• Social functionality
• XXX.com
• Mobile - M.XXX.com
• Pre-launch “100 to 1”
• XXX.com KBAs
XXX Digital Strategy
Digital Concepts
Awareness
Favorable Opinion
Consideration
Shopping
Purchase
Inte
rac
tive
Bea
uty
Dig
ita
l
Pro
vin
g
Gro
un
d
Lo
ve
/Lo
gic
Thank You
Appendix• Detailed Forrester Findings & Analysis Methodology
XXX Digital StrategyTarget Analysis Methodology
• User Experience process for analyzing data
• Data >> Affinity Diagrams outlining attitudes/behaviors for:
– General technology attitudes, interests
– Motivations for online activities
– Web behaviors
– Social participation (does not include our FB property)
– Social content/functionality
– Mobile activities
– Mobile behaviors
• Gaps: Tablet (target doesn’t have them); Gaming (no good data
resources for behaviors and can’t be cut by target demos)
XXX Digital Strategy
Affinity Diagram –General Technology
Tech
Optimists
Online
Several
Times a dayGo online
at home
and workHigh-speed
Internet
Have
laptops
Have
desktops
Favor the
Wii
Have
portable
MP3
players
Have
HDTVs@ ½ have
DVRs
Have digital
cameras
~ 1/3 have
portable
GPS
devices
Do not
have
tablets
> 1/3 don’t
intend to
buy a tablet
Adopters of a certain age
Source: Forrester, “Consumer Technographics” survey, Q3 2011.
XXX Digital Strategy
Affinity Diagram – Motivation for Online Activities
1/3 motivated
by
entertainment
1/3 motivated
by family
1/3 motivated
by career
NewsSports
TV/Movies
Celebrities/
Gossip
Travel
Hobbies
But online, they ENTERTAIN themselves
Source: Forrester, “Consumer Technographics” survey, Q3 2011.
XXX Digital StrategyAffinity Diagram – Web Behaviors
Sometimes
post photos
to Flickr,
etc.
@ ½ watch
videos on
YT
Read
reviewsView
photos on
Flickr, etc.
Send
photos via
Sign up for
samples or
coupons
Look up
local events
Are not active
consumers of
RSS feeds
<1/3 listen to
music online
Most don’t
listen to
podcasts
<25% play
games on
Facebook> 1/3
registered for
a
promotion/sw
eeps
Source: Forrester, “Consumer Technographics” survey, Q3 2011.
XXX Digital StrategyAffinity Diagram – Social Participation
@ 1/3 use
personal portal
sites like
iGoogle
> 1/3 have
become a fan
of a brand on
¾ don’t have a
Twitter account
2/3 won’t read
updates on
Visit Facebook
at least
daily/several
times per day
Will comment
on others’
social
profiles/pages
@ 1/3 are in
online
forums/discuss
ion groups
Social
Conversational
ists
Joiners+/- 50% have
been on a
social site for
3+ yearsUpdate their
social profiles
regularly They are
socially
curious and
use it to stay
in touch, not
for business,
but they are
not content
creators
Source: Forrester, “Consumer Technographics” survey, Q3 2011.
XXX Digital StrategyAffinity Map – Social Content
2/3 will not
tag content
Do not
publish or
maintain a
blogRarely
upload
video they
created to
YTRarely
upload music
they created
to public
website
Rarely
publish/upd
ate their
own sites
Rarely post
their own
writings on
the web
About ½ are
likely to
comment on
blogs¾ won’t
vote for
sites (Digg,
Reddit)
Spectators
~ 1/3 critics
They try things
But they don’t take them to the next level
Aren’t likely
to contribute
to forums/
discussion
groups
<1/3 are likely
to post
ratings/revie
ws
Source: Forrester, “Consumer Technographics” survey, Q3 2011.
XXX Digital StrategyAffinity Diagram – Mobile Activities
Have cell
phones
@ ½ have
Smartphones
ATT &
Verizon users
~ 1/3 can’t
identify their
mobile OS/don’t
know what an OS
is
~ 1/3 have
iPhone or
Google OS
Regular
textersEmail on
phone
Most do not
research
products on
their phone~ 1/3 update
a calendar on
their phone
Receive MMS
Access
Internet on
phone They might
have
smartphones
but use the
features like
they are feature
phones
Source: Forrester, “Consumer Technographics” survey, Q3 2011.
XXX Digital StrategyAffinity Diagram – Mobile Behaviors
½ play
games on
phone
1/3 play
music
regularly on
phone
½ access
social sites
on their
phone
Most aren’t
purchasing
products on
their phone
~ 1/3 look up
maps/directio
ns on their
phone
Aren’t IM-
ing on their
phone
Take
photos/vide
os w/ phone
Most rarely or
never watch
video/TV on
their phone
Phone as utility,
Not lifestyle
Source: Forrester, “Consumer Technographics” survey, Q3 2011.
XXX Digital StrategyAffinity Diagram – Smartphone Apps
~ 1/3 have a
social
networking
app
~ 1/3 have a
nav/mapping
app
~ 1/3 have
gaming app
~ 1/3 have a
weather app
~ 1/3 have a
news app
~ 1/3 use apps
Gap: which apps do they opt in for?
They may not know what an “app”
is…
Source: Forrester, “Consumer Technographics” survey, Q3 2011.