Developing a Digital Badging System for Metaliteracy

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DEVELOPING A DIGITAL BADGING SYSTEM FOR METALITERACY TRUDI JACOBSON, HEAD, INFORMATION LITERACY DEPARTMENT KELSEY O’BRIEN, ASSISTANT LIBRARIAN LILAC 2015 NEWCASTLE UNIVERSITY APRIL 8, 2015

Transcript of Developing a Digital Badging System for Metaliteracy

Page 1: Developing a Digital Badging System for Metaliteracy

D E V E L O P I N G A D I G I TA L

B A D G I N G S Y S T E M F O R

M E TA L I T E R A C YTRUDI JACOBSON, HEAD,

INFORMATION LITERACY DEPARTMENTKELSEY O’BRIEN, ASSISTANT LIBRARIAN

LILAC 2015NEWCASTLE UNIVERSITY

APRIL 8, 2015

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WHAT IS A DIGITAL BADGE?

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WHAT IS A D IG ITAL BADGE?

Image Source: Girl Guides of Canada, CC-BY

o Record of an accomplishment

o Corresponds to knowledge shown or abilities proven

o A component in the competency-based education movement

o Methods of gauging accomplishment varies

o For metaliteracy badges, reading by humans important, given nature of the learning

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WHAT IS METALITERACY?

Metaliteracy is envisioned as a comprehensive model for information literacy to advance critical thinking and reflection in social media, open learning settings, and online communities.Jacobson and Mackey, Proposing a Metaliteracy Model to Redefine Information Literacy, Communications in Information Literacy 7(2), 2013.

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METALITERACY LEARNING OBJECTIVESGoal 1: Evaluate content critically, including dynamic, online content that

changes and evolves, such as article preprints, blogs, and wikis

Goal 2: Understand personal privacy, information ethics, and intellectual

property issues in changing technology environments

Goal 3: Share information and collaborate in a variety of participatory

environments

Goal 4: Demonstrate ability to connect learning and research strategies

with lifelong learning processes and personal, academic, and professional

goals 

http://metaliteracy.org/learning-objectives/

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DESIGN

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DESIGN

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CURRICULUM MAPPING

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SCAFFOLDING

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GAMIFICATION

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FLEXIBILITY

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PLATFORM

•Wordpress

• BadgeOS

• Credly

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CONTENT

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WRITING QUESTS

•Different contributions, viewpoints, perspectives

•Multimedia, interactive, gamification

• Building from introductory ideas to more complex concepts

• Relevance to wide audience

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UNIVERSAL DESIGN

Open resource

Built for different audiences

Integration of campus-specific information literacy learning objectives

Each objective is linked to appropriate quests and challenges

http://metaliteracy.learningtimes.net/learning-objectives/

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IMPLEMENTATION & COLLABORATIONS• 4 engaged institutions – 2 year, 4 year,

distance learning, research university

• 9 courses, 21 sections

• 682 registered students, 415 active this semester

• In the works:

– Disciplinary badges (Criminal Justice, Forensics, Informatics)

– Mulitisites – unique installations for participating institutions

– International Student Orientation

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DISCIPLINARY INTEGRATION• APSY: Childhood Behavioral Disorders

• ECPY 204: Principals of Career and Life Planning

• ECPY 421: Intro to Counseling Psychology

• ESPY 120: The Psychology of Academic and Personal Effectiveness

• INF 200: Research Methods for Informatics

• RCRJ 490 Honors: Theory and Research

• UFSP 102: The World of Technology

• UFSP 102: World of Law and Justice

• UNI 110: Writing and Critical Inquiry

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MOOC: EMPOWERING YOURSELF AS A DIGITAL CITIZEN

https://www.canvas.net/browse/opensuny/courses/empowering-yourself-digital-citizen

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THE METALITERACY BADGING SYSTEM

• Metaliteracy.learningtimes.net tour

• Explore and earn a badge!

– How It WorksBadges 101

• Share with the group

Activity Code: lilacbadges727