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Transcript of Developing a Blended Learning Course on Psychiatric Diagnosis Shelley Levin, Ph.D. Clinical...
Developing a Blended
Learning Course on
Psychiatric Diagnosis
Shelley Levin, Ph.D. Clinical Associate Professor
Anthony Fulginiti, M.S.W. Doctoral Candidate
School of Social Work University of Southern California
Social Work Distance Education Conference
April 16, 2015
Introduction
VAC@USC Learning Preferences 3 Steps to Course Design Course Philosophy Diagnostic Process Identifying a Learning Model VARK Student and Instructor Learning Preferences Matching versus Stretching Course Design
2
Welcome!
Learning Preferences
3
“Individual
preferences for
acquiring,
organizing and
thinking about
information.”
(Fleming, 2005)
3 Steps to Course Design
4
Identify a suitable learning model for an online learning environment
1
2
3
Define the course philosophy
Design a course consistent with the philosophy and learning model
Course Philosophy: Process, Not Content
5
Can lead to the memorization of facts without developing a deep understanding of them
Lack of understanding makes it impossible to apply and transfer the knowledge to other areas
Enables the user to deal with the complexity of human beings
Doesn’t depend on the latest diagnostic standards or code numbers
Rote Learning Process
Diagnostic Process
6
Starting with a written or video vignette: List signs and symptoms Give differential diagnoses Give final diagnosis
Identifying a Learning Model
7
Increasingly being used to build and assess online courses
Free Easily availableVARK-learn.com Quick to use16 questions
M a n y P o s s i b i l i t i e s
Speech TherapyVARK is increasingly
being used in similar
applied disciplines
V A R K i s
Medicine
Physical Therapy
Occupational Therapy
Nursing
VARK
8
Lectures
Group discussions
Online chat
Aural
Concrete examples
Demonstrations
Kinesthetic
Diagrams
Graphs
Visual
Flow charts
Colors
Lists
PowerPoints
Read/Write
Handouts
Quotes
Student and Instructor Learning Preferences
9
Visual 2% Aural 7%Read/
Write 15%
Kines-thetic 12%
Bimodal 15%
Trimodal 13%
All Modes 36%
Visual 4% Aural7%
Read/Write21%
Kines-thetic13%
Bimodal14%
Tri-modal12%
All Modes
29%
Instructor Preferences
Student Preferences
Most education is mono- or bimodal
Most courses reflect the Instructor’s learning preferences
Shelley’s Learning Preference Profile
10
Visual Aural Read/Write
Kinesthetic
8 5 7 2
• Trimodal Preference (VAR)
• Trimodal Type One (total score 16-25)• Look at information to be learned and conveyed and choose
the mode they believe is the best one for each situation.• Switch easily from mode to mode.
• Trimodal Type Two (total score > 30)• Use all three modes in combination.• Sometimes criticized for taking a long time because they
carefully gather information.
Matching versus Stretching
11
Preferences don’t necessarily mean strengths
No evidence that
presentation
outside of learning
preference is
detrimental
Matching
Stretching
Research is mixed
Students will learn better when using the preferences in which they are successful
When teaching accommodates various preferences, more students will be successful
Course DesignAsynchronous Overview
Course starts with an introduction to the DSM-5
Second Unit is theMental Status Exam
Subsequent units cover 1-3 chapters in the DSM-5 each week
Every diagnosis in the chapter is discussed
Additional material in the chapter such as Prevalence and Culture-Related Diagnostic Issues is also covered
13
Students complete a diagnostic process for at least 1 video and 1 written vignette each week
Vignettes are submitted to the instructor at least 24 hours before the synchronous session begins
Course DesignSynchronous Overview
Begins with the instructor answering questions on the asynchronous content
Based on a review of the vignette submissions, the instructor may provide a brief discussion of material from the asynchronous session
Majority of time is spent discussing the vignettes
14
15
Course DesignActivities
Sought to provide
experiences of all 4
learning types in both
synchronous and
asynchronous content
Content Development Comparisons
24
Asynchronous Synchronous
Visual Medium Difficulty Medium Difficulty
Aural Low Difficulty Low Difficulty
Reading/writing Low Difficulty Medium Difficulty
Kinesthetic High Difficulty High Difficulty
Medium Difficulty Medium Difficulty
Medium Difficulty
Medium Difficulty: Easy to develop content; Dependent on platform capability
High Difficulty: Hard to develop content; Independent of platform capability
Low Difficulty: Easy to develop content; Independent of platform capability
Medium Difficulty: