Desinging for the Screen

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    Digital Creativity2000, Vol. 11, No. 1, pp. 1733

    1462-6268/00/1101-0017$15.00 Swets & Zeitlinger

    The integration of theory andpractice in teaching designing

    for the screenMary C Dyson and Chomoi Picho-Owiny

    The University of Reading, UK

    [email protected]

    Abstract

    Future typographic and graphic designers will need

    to be able to design for a range of media, both tosecure their role and to provide the necessary de-sign expertise in technological environments. Thispaper proposes an approach to teaching which in-troduces theoretical issues within a practical designproject to encourage the development of generalconcepts that can be transferred to different tech-nologies. A specific project on designing for thescreen is described, which is taught as part of a BAdegree in Typography & Graphic Communication.In the context of this project, reasons for introduc-ing theory are proposed, examples of the nature of

    the theory are given, and the methods used to in-troduce material are illustrated. A detailed accountof one students implementation of this project isused to demonstrate how theoretical issues canprovide direction in a design task. However, carefulconsideration needs to be given to how theory andpractice are integrated to encourage students to lookbeyond the short-term benefits of specific trainingto the development of more general knowledge.

    Keywords: analytical method, interfaces, naviga-tion, screen design, teaching approach, theoreti-cal knowledge, typography

    1. Introduction

    1.1 Context

    With the rapid increase in web sites over thepast few years, there has become an urgent

    demand for typographic and graphic designers

    who can work on screen. There is no shortage of

    people who develop web sites, but the lack of

    design input to these sites is apparent.

    The response to this situation is neatly

    summed up by Darrell Sano, user-interface

    designer with Netscape. He draws a comparison

    with the introduction of desktop publishing and

    the proliferation of quick-start books.

    The advertisements forgot to mention that

    various skills are required to design thosebeautiful pages.

    (Sano 1996 7)

    Students of typographic and graphic

    design are acquiring knowledge and learning

    skills that enable them to produce not only

    beautiful but also functional designs. Tradition-

    ally the focus has been on designing for print.

    Some of this teaching material will be applicable

    to designing for screen, such as general princi-

    ples (e.g. legibility, consistency of design) and

    working methods (e.g. project management, the

    need for familiarity with production con-

    straints). However, other more specific knowl-edge will need to be acquired to meet the

    demands of a qualitatively different medium.

    A designer who has successfully moved

    from book design to web design suggests that

    this transition requires an adaptation of skills

    (Niederst 1996 xi). Practising designers work in

    this way, gradually acquiring appropriate skills

    which can be finely tuned to meet the specific

    demands of the moment.

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    If this approach could be adopted by

    student designers, they may acquire skills that

    satisfy the demands of many future employers.

    Job advertisements for graphic designers or

    related posts typically specify certain skills. Web

    design could be taught by introducing HTML

    or direct manipulation authoring tools, along-

    side Quark,Illustratorand Photoshop to equip

    students with the appropriate tools for the job.

    However, from a pedagogical standpoint,

    which assumes an academic rather than voca-

    tional approach to education, this is unsatisfac-

    tory. In practical terms, student designers are less

    familiar with designing for print than experi-

    enced designers. Hence, it will be more difficult

    for them to adapt their skills. More fundamen-

    tally, it is important to introduce students to

    knowledge that relates specifically to the new

    medium. Such theoretical knowledge should not

    be tied to a particular technology, but should

    instead provide a basis for a more general

    understanding. Students are in the fortunate

    position of having time to learn about theoreti-

    cal concepts and put these into practice.

    1.2 Plan of the paperThe next section describes a project on Design-

    ing for the screen. This was offered as one of

    four specialisations for third- and fourth-year

    students as part of the practical unit of the BA

    degree course in Typography & Graphic

    Communication at the University of Reading.

    Sections 3 to 5 introduce the project by describ-

    ing three areas of theoretical knowledge that

    were incorporated into the project. Each section

    starts with reasons why the theory is relevant.This is followed by a brief outline of some of the

    theoretical areas, to give examples of the nature

    of the theory that was introduced. Finally, the

    specific methods used to apply the theory within

    the project are described. Sections 6 to 9 follow

    with a detailed description of one implementa-

    tion of the project. The last section, 10, com-

    ments on this particular interpretation of the

    project and describes possible modifications in

    the light of student feedback. The objectives of

    combining theory and practice are compared

    with the different outcomes, depending on

    students familiarity with HTML. Finally, the

    manner in which we impart general knowledge

    when educating future designers for new

    challenges is discussed.

    2 Outline of the project

    2.1 Aims of the projectThe project was devised to explore issues that

    need to be addressed when designing for the

    screen. It was not intended as training in, for

    example, How to design a web page, as such

    specific knowledge is soon outdated. A major

    aim of the project was to develop an under-

    standing of general principles, enabling students

    to design for a range of platforms.

    2.2 TaskThe task was presented in an outline form, as

    students were encouraged to write their own

    specific brief. The general requirement was to

    write or re-write an educational or informative

    document for reading from screen, to consideralternative structures and presentations and

    finally to implement the best solution or

    solutions.

    2.3 Plan of the teaching

    The teaching that was specific to the project was

    carried out through presentations (given by both

    staff and students), group discussions, work-

    shops and individual tutorials. However, some

    of the theory that was of relevance to the project

    was part of a lecture course in Electronic

    Publishing. This link between lectures andprojects is typical of the course curriculum.

    The project was split into two parts,

    spanning two terms, to avoid too great a

    concentration of a specialist activity in a single

    term. The first four-week period1 focused on

    theoretical approaches and planning and the

    second either introduced students to HTML or

    further developed their knowledge of it. Practi-

    cal hands-on experience was deliberately delayed

    to encourage a more considered design strategy.

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    3 Description and analysis

    3.1 Lack of existing categorisationOne of the problems in designing electronic

    documents2 is the lack of a clear means of

    describing and classifying the range of possibili-

    ties. To date, the only genre that appears to have

    been empirically identified is personal home

    pages (Dillon and Gushrowski3). One means of

    categorising web sites has been proposed by

    Shneiderman (1997), using the originator,

    number of pages, goals and success asdescriptors. This method does provide a means

    of imposing some order on the abundance of

    sites, but design features are not considered. In a

    practical design project, such features are

    critical.

    By introducing methods of analysing

    existing electronic documents, students are

    provided with a means of organising their init ial

    research. Identifying characteristics of the

    documents can help in locating examples of

    similar items which can then be used to generate

    ideas or suggest models.

    3.2 Analytic evaluation3.2.1 Metaphors

    One approach to categorisation that is related to

    global design features is to use the type of

    metaphor as the common feature. The use of

    metaphors is frequently encouraged in the

    design of electronic documents, using familiarity

    to aid interaction with unfamiliar objects.

    However, there are difficulties with this

    approach. Electronic documents do not neces-

    sarily make use of a metaphor. Alternatively, a

    number of metaphors may be simultaneously

    employed, one for the general concept (e.g.

    book) and a different one for interface objects

    (e.g. video controls). Also, the metaphor may

    not be identifiable.

    3.2.2 Frameworks

    Metaphors identify global aspects of electronic

    documents, but do not specify details. A

    framework can provide a focus and form the

    basis for a detailed analysis. Developed in a

    different context, one such framework identifies

    and defines characteristics of multimedia, such

    as the title, content, function, format, output

    channels and visual and auditory modes (Dyson,

    Andrews and Leontopoulou 1995).

    Typographic and graphic features can be

    added to this, such as: the choice of typeface,

    type size; the use of space (globally, around

    headings, interlinear, inter-word and inter-

    character); the choice of colours and consistency

    and appropriateness of use; the choice of

    illustrations and the relationship between text

    and illustrations; the use of symbols or icons,

    where they are positioned and their function.

    This list could be extended to include dynamic

    media such as animation, video and sound.

    This type of analysis is similar to analytic

    evaluations within the discipline of human

    computer interaction (HCI). The method can

    therefore also be used to familiarise students

    with aspects of usability testing.

    3.3 Employing analytical methods

    Surfing the web was proposed as a possiblemeans of identifying metaphors in use. A

    general impression can be gained of the type of

    documents that exist, examples of good and

    poor designs, and source code can be found.

    However, this technique almost encourages

    unfocused viewing.

    As a group, we examined a number of

    CD-ROMs and web pages and discussed them

    in fairly general terms. This initial step was

    intended to facilitate subsequent individual

    analyses. A number of issues were raised such as

    differences between CD-ROMs and web pages,user friendliness, navigation and structure,

    screen design, the use of audio and video,

    consistency of design and user interactions.

    Having identified which features may be

    relevant to an analysis, students then needed to

    decide how they could be described. For

    example, descriptions could be quantitative or

    qualitative, objective or subjective. Also,

    students were alerted to the need to consider the

    representativeness of the sample.

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    4 Navigation structures and devices

    4.1 Identifying alternativesElectronic documents afford a flexibility in the

    way in which the content can be organised. For

    example, alternative organisations are possible

    within the same document. Content can be

    accessed by an alphabetic listing, through

    analogy or metaphor, from general to specific, or

    from most to least important (adapted from

    Pfaffenberger 1997).

    As these students were relatively inexpe-rienced in designing electronic documents, it

    was felt to be important to identify alternative

    structures, devices and their features at the

    outset. Knowledge of the range of options, and

    factors that may affect the choice of options,

    should encourage an informed design decision

    with an underlying rationale.

    4.2 Characteristics of organisational structures

    4.2.1 Navigation structures

    Various structures for electronic documents can

    be defined: linear, hierarchical, network/web. Inall these cases, the way in which the content is

    divided into units, chunks or nodes needs to be

    carefully considered. This will involve the type,

    size and interrelationship of chunks (Begoray

    1990; Barker 1993). It may be necessary to edit

    text for display on screen, or even write specifi-

    cally for the medium.

    A purely linear structure resembles

    printed documents (e.g. novels) and restricts

    navigation to a single route through the mate-

    rial. Such a structure fails to exploit the poten-

    tial of hypertext, although this may be appropri-

    ate in certain circumstances.

    A hierarchical structure provides alterna-

    tive navigation routes and Sano (1996) suggests

    that this is a natural organisation as humans

    tend to think in terms of hierarchy. In this

    structure, information needs to be located at

    appropriate levels.

    A network structure allows for cross-

    referencing and imposes less constraint on users

    navigation. However, the amount of links that

    are provided should be carefully considered, as

    confusion and disorientation may otherwise

    develop.

    4.2.2 Factors affecting navigation structure

    A well designed navigation structure reflects

    the semantic structure, so that users can build

    a coherent mental model of the system. In

    addition to the specific content, other factors

    that may influence the navigation structure are

    the:

    nature of material represented (e.g. cata-

    logue, guided tour);

    context of use (e.g. private/individual vs.

    public);

    type of user (e.g. age, experience);

    function of the system (e.g. education,

    entertainment).

    4.2.3 Navigation devices

    Given the organisational structure, naviga-

    tional devices need to be employed which can

    be functional (e.g. return to home page) orlink to content (Pfaffenberger 1997). Whilst

    many browsers provide functional aids, there

    is an argument for combining content and

    function within the document. This will then

    serve to reinforce the close relationship

    between the semantic and navigational

    structure.

    4.3 Illustrating structureA short handout summarised the above issues

    in the form of a checklist of what to consider

    when designing an electronic document. It

    was emphasised that they should be consid-

    ered as a set of proposals. The material

    included some explanation of the issues, brief

    guidelines and examples, presented as pointers

    towards considered design.

    This was followed up by a demonstra-

    tion of selected work of previous students,

    which aimed to show examples of different

    structures and uses of navigational devices.

    Once again, it was felt important to have a

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    direction in looking at this work. This was

    established by the handout and discussion. The

    examples focused on the size of information

    units, the breadth and depth of the hierarchical

    structures, in relation to their semantic content,

    and navigation devices. One document was

    chosen as an example of good design with a

    simple hierarchical structure, small chunks of

    information and various navigational devices.

    Other examples showed (i) a rather confusing

    network of interconnections,(ii) a better use of

    interconnections with a clear path, (iii) advan-

    tages of providing an overview.

    5 Interface design

    5.1 Identifying relevant sourcesA rich body of knowledge has been accumulated

    on designing printed documents, from experi-

    ence and research, but this does not yet exist for

    electronic documents within the typographic

    field. Nevertheless, some general principles may

    be transferable from paper to screen. In addi-

    tion, details of the characteristics of screen-basedmedia may be acquired through exploring the

    theory and practice of user interface design.

    Students designing in a new medium

    need to make judgements as to what knowledge

    they can transfer from the familiar print

    medium, and when and where they must look

    for different sources. Introductions to relevant

    theories, practical guidelines, and research

    findings from various disciplines can provide a

    basis for such judgements.

    5.2 Psychology, HCI and typography5.2.1 Gestalt psychology

    A set of laws of perceptual organisation were

    developed by Gestalt psychologists. Two that are

    frequently applied to the arrangement of graphic

    material are the laws of proximity and similarity.

    These state that elements that are either located

    near to each other or are similar in nature are

    likely to be perceived as a group, i.e. related in

    some way. Instances where such laws have been

    disregarded can be used to illustrate poor layout

    (Lansdale and Ormerod 1994).

    5.2.2 HCI general guidelines

    Some general principles can be identified, drawn

    from both theory and practice. These draw

    attention to the importance of:

    identifying the knowledge and experience of

    users;

    consistency of design;

    providing the user with flexibility; introducing redundancy and reinforcement;

    avoiding interfering messages;

    legibility.

    5.2.3 Screen compared with print

    At the level of graphic elements, paper design

    guidelines are not entirely transferable to screen

    (Hartley 1994). Small screen size, colour, the

    prevalence of landscape format, and limited

    resolution are some of the factors that may

    influence legibility. Space or colour may be used

    to communicate structure on screen, wheretypographic variants (e.g. italic or bold) may be

    less perceptually salient.

    Legibility research has tended to focus on

    comparisons of reading from screen and paper,

    and less is known about the effect of typo-

    graphic variables on screen. However, research is

    developing in this area and there are findings on

    some of the conditions for optimal legibility on

    screen (e.g. Dyson and Kipping 1998).

    5.3 Considering design elements

    The pragmatic approach used with navigationalstructures was adopted to identify design

    elements that need to be considered in designing

    screens. The checklist identified typographic

    features and possible treatments, such as:

    layout of the text (relationship between type

    size, line length and interlinear space);

    setting style (justified, unjustified);

    paragraphs (indented, space after);

    type choice (serif/sanserif, character set,

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    site sections. It could be argued that when there

    are links at both the top and side, the top more

    logically refers to the site sections and the left to

    each sections pages. A place could be found for

    the department links by having them as part of

    the home page section. This rearrangement is

    simpler because it removes the need for the third

    level of navigation that presently exists.

    In looking at the style of different sites, it

    was apparent that features are treated differently

    according to the nature of the content. With

    Larabies informal content come striking colours(Figure 3), whereas restrained colours are used

    to reflect Typographys more formal content.

    The text on the page differs between, at one

    extreme, many headings and no body text for

    Larabie, to the other extreme of few headings

    and a fair amount of body text for Typography.

    In terms of visual metaphors, one might be

    compared to a computer game menu and the

    other, the page of a book.

    Typographic detailing differs little from

    the default settings. Adobe and Typography are

    similar in that neither alters interlinear spacing

    in the body text. However, Adobe and Larabie

    alter interlinear spacing in headings. Typeface

    specification is more varied. Two of the sites,

    Adobe and Typography, retain the broad

    distinction between sanserif and serif. In

    contrast, Adobe specifies a particular sanserif

    and Larabie specifies two or more distinctive

    display faces. Type size is wide-ranging with

    Adobe and Larabie, but limited with Typogra-

    phy. With all of the sites, there is seldom

    enough range between colours, sizes or typefaces

    on a page to make a striking impression.

    6.2 Applying the resultsSome of the points arising from this analysis

    were fed into the design of the projects sites. In

    terms of semantic groupings of items, a consist-

    ent grammar of space is used, whereby smaller

    amounts of space combine items in a group and

    larger amounts distinguish one group from

    another. The placing of items is worked outprimarily according to their hierarchical status.

    Colour schemes are deployed to describe item

    hierarchy and semantic groupings. Lastly

    graphic devices such as rules are used to rein-

    force groupings and hierarchy.

    In terms of stylistic features, colours are

    put together to make a strong impression on

    users. The two extremes of page style

    Larabies game menu and Typographys book

    page are both explored. Typographic

    detailing, such as interlinear space, typeface and

    size are also varied.

    7 Development of the project brief

    7.1 User considerationsThe activities of a nationwide youth organisa-

    tion were chosen as the content of the web site.

    The main user group is young people between

    the ages of nine and eighteen, all participants of

    the projects and events of the youth organisa-

    Figure 1.

    One page of

    Adobe Systems

    Incorporated

    website

    selected for

    analysis.

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    tion. Stylistically the genre needs to be strongly

    youth oriented, so users will not get bored or

    switch off.

    It is estimated that about sixty percent ofusers would be the main participants in the

    events, about thirty percent would be parents

    and the leaders involved in planning events, and

    the last ten percent would be newcomers. The

    site contains information on the activities and

    events of the organisation and has to cater for

    casual use or detailed reference. The material

    ranges from educational and anecdotal informa-

    tion about the childrens camp for nine-year

    olds, to dates of forthcoming events as reference

    for youth leaders planning their diaries.

    7.2 Content developmentThe original plan was to develop the text from

    existing word-processed documents about the

    organisations events and re-purpose them for

    electronic delivery and public consumption.

    Upon closer inspection, these electronic

    documents were found to be wholly lacking in

    substance. The text was re-written to great

    benefit: choice and length of words and struc-

    ture were reconsidered for reading on screen.

    While retaining a strong message, shorter more

    descriptive words were chosen with the aim of

    producing shorter paragraphs (by about sixty

    percent in some cases).

    This reduction in the length of texts is

    based on three considerations. Firstly it is

    considered important that users spend their paid

    Internet connection time profitably. Secondly,

    shorter texts are more likely to be contained

    within one screen at 640 x 480 pixels. Thirdly,

    what looks the right length on paper seems too

    long to read on screen.

    The only existing images are photo-

    graphs taken at an annual event. It was decided

    that these should form little more than a people

    gallery of those who attended.

    8 Navigation structure

    8.1 Description of structureAlthough the original material was substantially

    modified and developed, the original documents

    did suggest a particular structure which reflects

    the nature of the activities in the organisation.

    There are three main sections and topics within

    these sections. This seems the most logical way

    Figure 3.

    One page of

    Ray Larabies

    website

    selected for

    analysis.

    Figure 2. One page of the

    Department of Typography &

    Graphic Communications

    website selected for analysis.

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    of structuring the material from the point ofview of the user who knows how these three

    events relate to one another.

    Before coding anything, the structure

    was worked out on paper with a conceptual site

    map (Figure 4). This consists of a front page

    (home), with general topic pages (about, soon,

    projects, help) and three section pages (youth

    group, camp, conferences). Each sections topic

    pages are reached only from their respective

    section page, e.g. the music topic page can only

    be reached from the camp section page. How-

    ever, all section pages and the front page areaccessible from anywhere in the site.

    Within a page, classes of text for differ-

    ent functions were developed. These make a

    hierarchy of page title, page introduction,

    headings, main body text, subsidiary note text,

    which are all to be read in full. Menu lists, text

    lists and captions to links are all to be scanned,

    rather than read through. Stylistically the text

    varies between factual, reportage, story-like and

    quiz-like.

    8.2 Navigation devicesWeb sites give the user control over their

    navigation through the content. This control is

    facilitated partly through the web sites interface,

    and partly through the browser interface. The

    web site interface may be totally new to the user

    and different from the browser. The operating

    system of the machine which hosts the browser

    may also introduce even more differences in

    interface design.

    One approach to simplifying the users

    task may therefore be to adopt some of the

    visual conventions of operating systems. Anargument has been made by Lynch that familiar-

    ity with the Macintosh or Windows GUI means

    that

    you can cope with very complex interactive

    environments as long as your software stays

    within basic interface guidelines of the operating

    system.

    (Lynch 1994)

    Figure 4.

    Map of the

    projects web

    site Sourozh

    youth. White

    pages can only

    be reached

    from the

    page above,

    but black

    pages can be

    reached from

    anywhere i n

    the site.

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    9 Interface designs

    Two interface approaches were conceived as

    alternative methods for navigating around a web

    site: a verbal and a graphic interface. The verbal

    approach explores the nature of linearity and

    continuity with long paragraphs requiring

    scrolling. These sites rely solely on HTML and

    do not require an up-to-date browser. The

    graphic interface aims to minimise verbal

    elements and explores graphic elements such as

    windows and icons, exploiting JavaScript andCascading Style Sheets.

    The verbal interface uses:

    sequence;

    linking to other content within the same page;

    scrolling;

    words instead of icons;

    text-heavy pages.

    The linear nature of continuous text is

    maintained by using a single web page for one

    topic, minimising the need to split the content

    across pages.In contrast, the graphic approach to the

    interface incorporates visual elements of GUIs.

    This is based on the premise that users are

    generally familiar with Mac and Windows

    GUIs. The interface includes:

    icons and images;

    floating windows;

    objects and 3D modelling;

    pull down menus.Figure 5. First verbal interface site.

    Figure 6.

    Second

    verbal

    interface

    site.

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    A distinction is made between the

    interface (graphic) and the content (mainly

    verbal). The text is divided into discrete units to

    avoid scrolling and separate pages are linked.

    Having set up two approaches to the

    interface, it was difficult to keep strictly within

    either one or the other. Although each web site

    design pushes the interface in a certain direc-tion, the designs sometimes borrow an element

    from the alternative interface approach. Both

    approaches were interpreted in parallel, and they

    eventually feed into each other to create a third

    approach, combining both graphic and verbal

    elements freely as required.

    9.1 Verbal interface web sites

    The first verbal interface site (Figure 5) employs

    vertical space as the major visual element for

    distinguishing groups of items on the page.

    Type size, weight and some colour define the

    hierarchical order of text blocks. Space is

    proportioned into two columns, with navigation

    aids in the first column and content in the

    second. The text in paragraphs is deliberately

    written in full sentences to emphasise the

    flowing nature of the text. This site is given

    minimal treatment so that it can serve as a

    baseline from which other sites are developed.

    The second verbal interface site (Figure

    6) keeps the same vertical space, but horizontal

    space is introduced to further distinguish classes

    of text. This reinforces the hierarchy and defines

    semantic groups (e.g. heading with text). In

    effect, this produces a more complex four-

    column grid where even the link list has a level

    of hierarchy with section links indented. The

    bars at the top of the screen aim to emphasise

    both the site and page titles. Paragraphs are

    shorter, bullet points are used, and the text is

    further edited to give quick access to the

    information.

    The third verbal interface site (Figure 7)uses vertical and horizontal space in a simple

    three-column grid. Developing from the

    previous design, the chunks of different text

    classes are formalised with rules further dividing

    the page into sections. A coloured background

    diffuses the clinical looking white of the last site,

    while the title bar is also different (as it was

    considered too graphic). Even though the rules

    and typographic symbols are generated in

    HTML, they may also be considered graphic. In

    general, the rigidity of the page layout (horizon-

    tal and vertical spatial relationships) is reminis-cent of design for print, such as timetables and

    newspaper grids.

    9.2 Graphic interface web sitesThe first graphic interface site (Figure 8) is again

    regarded as a baseline for this approach. Graphic

    items appear as 3D objects above a background.

    The overall style of the page is similar to

    Larabies computer game menu, with striking

    colour (blue and orange) filling the screen. The

    Figure 7.

    Third verbal

    interface

    site.

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    only text that is part of the interface is the site

    and page title and the topic heading. Links to

    site sections on the navigation bar have conven-

    tional footnote symbols in place of words.

    (These symbols were arbitrarily chosen as it was

    difficult to devise symbols to represent the

    content.) For this site design, each sections

    floating items use a different colour, whereas the

    white element at the top of the page is constant

    and provides the site-wide navigation. The

    buttons enable deeper navigation of the section,

    with plus signs to indicate that there is more

    about a topic at the end of the link. They are,

    however, supported by a short verbal description

    in the browser window status bar, activated

    when the user moves the mouse over the item.

    The second graphic interface site (Figure

    9) keeps the graphic symbols to enable naviga-

    tion, here in the form of grey toolbar buttons

    (found in Word for Windows). When the site

    button is clicked, a sub menu of buttons is

    revealed. These are different in nature to the

    main site section buttons as they provide further

    information on content. Again the symbols aresupported by a short verbal description in the

    browser window status bar. The content is

    always displayed in a frame to the right of the

    window and the text is edited to fit this rela-

    tively small space. The user may have to repeat-

    edly follow links to get to some of the content,

    which is buried at the bottom of the hierarchy.

    Bands of background colour define semantic

    groupings and hierarchy, with a separation

    between content and navigation.

    The third graphic interface site (Figure

    10) has two windows: one in the backgroundand one in the foreground. The image in the

    background window changes to reflect the

    nature of each section. The content and naviga-

    tion facilities are in the foreground window.

    There are no headings as these are provided by

    the navigation tools, which are in the form of

    pull down menus, one for the site and one for

    the section. A further menu is added in the

    topic window if the topic needs a further level

    of hierarchy. As with the last site, the text is

    edited or re-written to fit the window.

    9.3 Verbal and graphic interface web sites

    Elements from both interfaces are combined tocreate a third approach. In both of the com-

    bined interface approach sites, it was considered

    important to keep a lot of text on the page,

    whilst splitting up the classes of text.

    The first combined interface site (Figure

    11) explores the landscape format of the screen.

    Scrolling is accepted in a horizontal direction.

    Navigation facilities are provided by an image

    on the left, but this does not include access to

    the sections. The user finds section topics by

    scrolling. This resembles the method of access-

    ing topics in the first verbal interface site (Figure

    5), except scrolling is now horizontal rather than

    vertical. Additional links on the left of the page,

    Figure 8.

    First graphic

    interface

    site.

    Figure 9.

    Second

    graphic

    interface

    site.

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    The integration of theory and practice

    Figure 10.

    Third graphic

    interface

    site.

    Figure 11.

    First combined

    interface site.

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    below the image map, change from page to page

    and offer less structured access.

    The second combined interface (Figure

    12) takes the idea of floating windows, but

    makes an attempt to integrate the two windows.

    A space is left in the background window so that

    nothing is obscured by the floating window. As

    with many graphic interface sites, the title is

    converted to an image to retain the appropriate

    typeface. The site links are on a vertical button

    bar with some unstructured links below. The

    introductory paragraph of the section is the only

    text content in the background window. This is

    followed by word links which call up the topic

    content in the floating window.

    10 Discussion

    10.1 Implementation of the project

    10.1.1 Specific example

    The outcome of the project described above is a

    particularly interesting interpretation of the brief

    as the project explores the limitations and

    possibilities of different interface features. Inadopting two contrasting approaches (verbal vs.

    graphic) a structure is created for this explora-

    tion.

    The analysis of web sites identifies both

    specific issues (e.g. use of space to group items)

    and more general characteristics (e.g. alternative

    genres: computer game menu vs. book). The

    web site designs then address the specific issues

    and determine the appropriateness of the style

    by considering the known user group. Knowl-

    edge of the user group and familiarity with the

    material also contribute to the development of alogical structure for the content.

    10.1.2 Uses of analytical evaluations

    Given the outcome of the analysis, a less formal

    approach may have sufficed. However, a detailed

    classification of specific features is a useful

    research tool, providing systematic description,

    that can be recognised as such. Another student

    in the group included in her project the specific

    aim of devising a schema for analysing electronic

    documents. The characteristics of screen-based

    information were evaluated to establish which

    design features should be included in construct-

    ing an electronic newspaper. In this particular

    case, the student chose to emphasise the

    analytical work in the development of the web

    site7.

    In the above example, the focus on the

    development of analytical techniques was

    appropriate and well executed. However, such

    an emphasis may be inappropriate if student

    designers merely wish to gather background

    information for a project. Nevertheless, a

    method seems to be necessary when exploring

    electronic documents, which are likely to be less

    familiar than printed artefacts, and multidimen-

    sional. The process of systematically analysing

    the documents may be more important than the

    outcome, the detailed descriptions.

    10.2 General feedback on the projectThe small group of students who carried out

    this project were asked for their feedback at theend of the project. There was a general consen-

    sus that they would have liked to have had

    hands-on experience earlier in the project. We

    discussed the reasoning behind delaying this

    activity, which is to encourage detailed planning

    and consideration of alternative solutions. It was

    generally acknowledged that once students were

    seated at a computer they would be distracted

    by their attempts to get to grips with HTML

    code. Our proposed solution for future projects

    was therefore to introduce the basics of HTML,

    with examples, near the beginning of the projectbut to keep the implementation of their own

    sites until the second stage.

    A similar dilemma is described by

    Crystal Waters when teaching web publishing

    classes at the San Francisco Digital Media

    Center8. The students are asked to spend time

    planning, looking at sites, storyboarding and

    critiquing ideas before they produce code.

    However, some students wish to learn code

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    The integration of theory and practice

    immediately and Waters suggests that such

    people may be driven by advertisements for

    $60,000-a-year web masters.

    10.3 Theory and practice

    10.3.1 Objectives

    There is usually some discrepancy between

    students perceptions of how they would like to

    be taught and how teachers feel they shouldlearn. This is particularly noticeable in relation

    to learning how to use specific software or

    writing code, as future job prospects may appear

    to demand such skills. We do seem to be

    moving in a vocational, rather than academic,

    direction in many spheres. When this is coupled

    with the use of computers in virtually all

    professional graphic design work, the demand

    from students for software training is under-

    standable.

    Nevertheless, educators are in a position

    to consider the needs of students in a broader

    context. The theoretical basis to this practical

    project was intended to encourage students to

    understand the context within which they were

    designing, to view the task from many different

    angles (e.g. differences between print and

    screen, metaphors, navigation structures) and to

    promote a range of alternative solutions. Theory

    can suggest methods to explore problems,

    provide what information we have based on

    current research and experience, and point to

    other relevant sources. This can compensate for

    our relative lack of knowledge of designing for

    screen, compared with print.

    However, the nature of the relationship

    between theory and practice is critical. Theoreti-

    cal issues may be seen as irrelevant if they do not

    relate specifically to the task at hand. Integrating

    theory into project discussions and workshops,

    as well as formal lectures, may alleviate this

    problem. In addition, timing is also important.

    10.3.2 Outcomes

    Those students who were unfamiliar with web

    pages and HTML at the beginning of this

    project had more difficulty in relating theory to

    practice. This caused problems with, for

    example, conceptualising their navigation

    structure. When they started to develop pages

    this was resolved but these students did not

    produce such a wide range of alternative

    solutions as others. Although this may have been

    due to time wasted trying to grasp the concepts,

    it is more likely a result of their HTML skillsbeing less developed. The proposed int roductory

    session on HTML should help in this respect.

    About half the group showed some

    indication of theoretical issues guiding their

    design. This was most evident in the presenta-

    tion and discussion of their design solutions.

    The project described in detail in this paper is

    an extreme example of the range of solutions

    explored and the thinking behind such experi-

    Figure 12.

    Second

    combined

    interface

    site.

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    The integration of theory and practice

    an electronic document to promote general issues

    involved in designing for screen, rather than the

    specifics of a particular medium (e.g. CD-ROM,

    web page) or content (e.g. academic writing,publicity).

    3 Dillon, A. and Gushrowski, B. Genres and the

    Web: is the personal home page the first uniquely

    digital genre? Draft paper for discussion at: http:/ /

    www.slis.indiana.edu/adillon/genre.html Accessed

    on 11 May 1999.4 Adobe Systems Incorporated, http://

    www.adobe.com. Accessed on 25 June 1997.5 Department of Typography & Graphic Communi-

    cation, The University of Reading. http://

    www.rdg.ac.uk/Typography. Accessed on 6 March

    1998.6 Ray Larabie. http://www.globalserve.net/~rlarabie/

    freefont.htm. Accessed on 25 June 1997.7 This student, Enola Wright, graduated in July 1998

    and is now a Web Site Manager for an electronic

    software distribution company.8 Crystal Waters, Web concept & design. ht tp:/ /

    www.typo.com/wcd/wcdintro.html. Accessed on 15December 1997.

    Mary Dyson is a lecturer in the Department of

    Typography & Graphic Communication at the

    University of Reading where she teaches

    Electronic Publishing. Due to a background in

    psychology, her teaching emphasises the user,

    rather than the technology. She has pursued her

    research interests in pedagogical and human

    factors aspects of electronic publishing by

    writing on the relationship between designing

    and software. She has also conducted empirical

    research evaluating multimedia and specifically

    legibility on screen.

    Chomoi Picho-Owiny obtained a first class BA

    (Hons) in Typography & Graphic Communica-

    tion from The University of Reading in July

    1999. Within his course he focused on the way

    web sites should function visually, efficiencies in

    digital text editing, and software automation for

    the typographer. Since then he has been with

    Moon, a small branding and communications

    consultancy based in London and New York.

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