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    Iowa State University

    Digital Repository @ Iowa State University

    Graduate Teses and Dissertations Graduate College

    2013

    Designing visitor experience for open-endedcreative engagement in art museums: A conceptual

    multi-touch prototype designKegeng LiuIowa State University, kgliu@iastate.edu

    Follow this and additional works at: hp://lib.dr.iastate.edu/etd

    Part of theArt and Design Commons

    ,Art Education Commons, and the Other History of Art,Architecture, and Archaeology Commons

    Tis Tesis is brought to you for free and open access by the Graduate College at Digital Repositor y @ Iowa State University. It has been accepted for

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    please contact hinefuku@iastate.edu.

    Recommended CitationLiu, Kegeng, "Designing visitor experience for open-ended creative engagement in art museums: A conceptual multi-touch prototypedesign" (2013). Graduate Teses and Dissertations. Paper 13559.

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    Designing visitor experience for open-ended creative engagement in art museums:

    A conceptual multi-touch prototype design

    by

    Kegeng Liu

    A thesis submitted to the graduate faculty

    in partial fulfillment of the requirements for the degree of

    MASTER OF FINE ARTS

    Major: Graphic Design

    Program of Study Committee:Lisa Fontaine, Major Professor

    Sunghyun KangDale NiederhauserBarbara Caldwell

    Iowa State UniversityAmes, Iowa

    2013

    Copyright Kegeng Liu, 2013. All rights reserved.

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    ii

    TABLE OF CONTENTS

    List of Figures ................................................................................................................... iv

    List of Tables ..................................................................................................................... x

    Acknowledgements ........................................................................................................... xi

    Research Questions .......................................................................................................... xii

    Abstract ........................................................................................................................... xiii

    Operational Definitions ................................................................................................... xiv

    Chapter 1: Introduction ...................................................................................................... 1

    Chapter 2: Literature Review ............................................................................................. 5Museum Design ............................................................................................................. 5

    Museum Interactivity ................................................................................................. 5

    Exhibition Design ...................................................................................................... 8

    Digital Interaction in Museum Design ..................................................................... 10

    Museum as Educational Infrastructure ........................................................................ 12

    Learning from Museums .......................................................................................... 12

    Art Education ........................................................................................................... 17

    Art Museum Education ............................................................................................ 20

    Human-Computer Interaction Design .......................................................................... 23

    User Interface Design............................................................................................... 23

    Multi-Touch Interface Design .................................................................................. 27Multi-touch Tabletop Research and Design............................................................. 31

    Summary ...................................................................................................................... 41

    Chapter 3: Methodology .................................................................................................. 44

    Introduction .................................................................................................................. 44

    Field Observations ....................................................................................................... 44

    Field Observations at Science Museums ................................................................. 45

    Field Observations at Natural History Museums ..................................................... 51

    Field Observation at Art Museums .......................................................................... 55

    Summary .................................................................................................................. 62

    The Conceptual Prototype for an Art Museum ............................................................ 63Rationales for Designing the Prototype ................................................................... 63

    Introduction of Instructional Content ....................................................................... 67

    Interactions Designed for Instruction ....................................................................... 70

    Basic Features of the Prototype ............................................................................... 74

    Information Architecture of the Prototype ............................................................... 76

    Designing the Interface ............................................................................................ 79

    Criteria for Effective Interaction ............................................................................ 136

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    iii

    Limitation of this Methodology ................................................................................. 140

    Chapter 4: Conclusion.................................................................................................... 142

    References ...................................................................................................................... 145

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    iv

    LIST OF FIGURES

    Figure 1. Interface design working flow. Concluded and createdby author. ....................................................................................................... 25

    Figure 2. Evolution of user interface. Created by August de losReyes. ............................................................................................................. 30

    Figure 3. "Lazy susan table" menu. ............................................................................... 34

    Figure 4. Futura interactive multi-touch tabletop. ......................................................... 35

    Figure 5. Futura user interface. ..............................................