Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the...

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Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

Transcript of Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the...

Page 1: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

Designing Learning Experiencesfor Teachers, Students, and the Public

An Introduction to the Principles of “Backwards Design”

Page 2: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

Time for a Test• A test item on a national 8th grade mathematics

assessment:

"How many buses does the army need to transport 1,128 soldiers if each bus holds 36

soldiers?"• Almost one-third of the 8th graders answered the

question, "31 remainder 12" (Schoenfeld, 1988, p. 84).

Why?

Page 3: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

To begin with the end in mind means to start with a clear understanding of

your destination. It means to know where you're going so that you better understand where you are now so that

the steps you take are always in the right direction.

Stephen R. CoveyThe Seven Habits of Highly Effective People

Page 4: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

What would we accept as evidence that learners have

attained the desired understandings and

proficiencies?

Page 5: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

Understanding by Design, by Jay McTighe and Grant P. Wiggins, 1998Prentice Hall Publishing, ISBN 013093058X

What would we accept as evidence that learners have attained the desired understandings and proficiencies -

BEFORE proceeding to plan teaching and learning experiences?

Page 6: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”
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June 28, 2003

M-Day

What would we accept as evidence that learners

have attained the desired understandings and

proficiencies?

Page 8: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

What are the questions?

How do you want the participants to be

DIFFERENT as a result of attending M-Day?(knowledge, attitudes, skills)

Page 9: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

Establishing Curricular Priorities 

THREE REALMS• Worth being familiar with:  What do we want

learners to read, view, research and otherwise encounter?

• Important to know & do:  Mastery required at this level.  Important knowledge (facts, concepts, & principles) and skills (processes, strategies, & methods).

• "Enduring" understanding: What we want learners to "get inside of." 

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Page 11: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

Essential Questionscannot be answered in a single sentence

• Is there enough to go around (e.g., food, clothes, water)? • Is history a history of progress? • Does art reflect culture or shape it? • Are mathematical ideas inventions or discoveries? • Must a story have a beginning, middle, and end? • When is a law unjust? • Is gravity a fact or a theory? • What do we fear? • Who owns what and why? • Is biology destiny?

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Clarifying Questions

Filter 1: To what extent does the idea, topic, or process represent a "big idea" having enduring value beyond the classroom?

Filter 2 : To what extent does the idea, topic, or process reside at the heart of the discipline?

Filter 3 : To what extent does the idea, topic, or process require uncoverage?

Filter 4 : To what extent does the idea, topic, or process offer potential for engaging students?

Page 13: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

Backwards Design

• What is worthy and requiring of understanding?

• What is evidence of understanding?

• What learning experiences and teaching promote understanding, interest, and excellence?

Page 14: Designing Learning Experiences for Teachers, Students, and the Public An Introduction to the Principles of “Backwards Design”

Resources

• Understanding by Design, by Jay McTighe and Grant P. Wiggins, 1998, Prentice Hall Publishing, ISBN 013093058X

• http://www.ascd.org/readingroom/books/wiggins98book.html

• http://www.pgcps.pg.k12.md.us/~croom/understanding_by_design.htm