Designing Intelligent Systems The Mood Agenda. A system that uses music to prepare you for certain...
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Transcript of Designing Intelligent Systems The Mood Agenda. A system that uses music to prepare you for certain...
Designing Intelligent Systems
The Mood Agenda
The Mood Agenda
A system that uses music to prepare you for certain activities.
The Mood Agenda
• Creates a more active mood when the user has an upcoming activity.
• Gives the user an indication of the time he or she has left, until the activity starts.
The Mood Agenda
• Music• BPM• Pitch• Volume
• User• Heartbeat• Blood preassure• Brain activities
The intelligent system
• Input: Heartbeat
• Output: BPM
The intelligent system
• Music affects different people on a different way.
• People listen to different musical styles and they have individual music libraries.
The intelligent system
• Example
Moment of relaxation Moment of activity
The intelligent system
• Example
Stable relaxation Increasing active mood Activity
1 hour before the activity
2 hours before the activity
Part 1: stable relaxation
• Uses random start bmp (Bs)• Uses a pre defined optimal heartbeat state (Ho)• Play random songs from the library with similar bpm’s (max Δ
5bpm)• If heartbeat input (Hi) moves towards Ho, the song will rank
+1, else -1.If Hi (endsong) – Ho < Hi (beginsong) – Ho
Rank + 1
ElseRank - 1
• After all numbers have been ranked, the system will only play the songs with an +1 rank and rank them again.
Part 2: Increasing active mood
• Uses the optimal found bpm from part 1 as start bpm (in this example 40).
• Uses a pre defined optimal heartbeat (Ho)• Uses a start bpm increase configuration.• Works in an hour time
Part 2: Increasing active mood
Song 1Song 2
Song 3 A
Song 1Song 2
Song 3 B
Song 1Song 2
Song 3 C
Song 1Song 2
Song 3 D
60 65 70 75 80 Ho
40 +i 60 +i+j 80 +i+j+k 100 +i+j+k+l 120 +i+j+k+l+m Bpm
Song are chosen randomly:Song 1 with a similar bpm of the start of the stageSong 2 with a similar bpm of the start bpm+ end bpm 2Song 3 with a similar bpm of the end of the stage
Part 2: Increase active mood
• Example for stage AIf Hi(end stage) – Hi(begin stage) = 15
i= 0Save song combinations + try new random combination next time
Else Don’t save + try a new random song combination next time
Song 1Song 2
Song 3 A
Song 1Song 2
Song 3 B
Song 1Song 2
Song 3 C
Song 1Song 2
Song 3 D
60 65 70 75 80 Ho
40 +i 60 +i+j 80 +i+j+k 100 +i+j+k+l 120 +i+j+k+l+m Bpm
Part 2: Increase active mood
Song 1Song 2
Song 3 A
Song 1Song 2
Song 3 B
Song 1Song 2
Song 3 C
Song 1Song 2
Song 3 D
60 65 70 75 80 Ho
If Δhi < 0i=i+1
40 +i 60 +i+j 80 +i+j+k 100 +i+j+k+l 120 +i+j+k+l+m Bpm