Designing for Lifestyle
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Transcript of Designing for Lifestyle
Designing for LifestyleExperience Sampling
Presented by Kelly Goto [email protected]
turing testalan turing circa 1950’s
concept: tara lemmey
Human-Human
voice touch
expression
words
concept: tara lemmey
concept: tara lemmey
Machine-Machinebinary
XML
concept: tara lemmey
SOAP
RDF
UDDI
EDI
concept: tara lemmey
Human-Machinevoice
touch visual
concept: tara lemmey
gesture
concept: tara lemmey
Machine-HumanGUI
ajax
communication
concept: tara lemmey
voice
imagery
Machine-Human
Communication-Interaction
Trust.
The Turing Test: Circa 1950
introduced Jan 1983$9,995.00 (today ~$21,693.00)
first GUI (graphical user interface) on a personal computer
resolution 720 x 364!
completely automated public turing test to tell humans apart
www.captcha.tv
http://childrenofthenineties.blogspot.com
http://childrenofthenineties.blogspot.com
http://blogs.knoxnews.com/munger/oracle.jpg
Wiimote
Motion Sensor Force Feedback Audio Speaker IR + Bluetooth
2-way CommunicationPointing DeviceIdentity Pairing
“Gets you off the couch!”
Brain - Computer Interface
Avatar Control EEG Sensor Headwear
BiofeedbackExtra Sensory DiscoveryGalvanic Skin Response
“Direct action by your mood!”
iPhoneiPod Touch
gesture + contextual navigationexperience sampling
personal media aggregatormobile communicator
proximity + location awarenessavatar managementaugmented reality
sneakernetplacelessness portal
wireless keychaincomplexity abstraction
“Every once in awhile...”
iPadgesture + contextual navigation
environment control panelpersonal media aggregator
mobile communicatorproximity + location awareness
avatar managementaugmented reality
sneakernetplacelessness portal
wireless keychaincomplexity abstraction
“... a revolutionary product comes along that changes everything!”
User Experience Components
convenient, accessible, economical, functional, utilitarian, reliable
intuitive, personal, unique, aesthetic, inspires desire, compelling, nostalgic
practical
emotional
User Experience Components
Talk Ask Observe Experience
Focus Groups Interviews Usability Testing Ethnography
Typically 4-9 people 1-on-1 1-on-1 1-on-1 or group
Discussion about critical aspects
Questionnaire Brainstorming
Users complete representative tasks
Experience sampling; live observation / testing
Moderator Conducted by Interviewer Observer/Moderator Self-reporting
implicit / explicit
1-2 hours 1-2 hours 1- 1.5 hours ongoing; iterative
Talk Ask Observe Experience
Focus Groups Interviews Usability Testing Ethnography
Typically 4-9 people 1-on-1 1-on-1 1-on-1 or group
Discussion about critical aspects
Questionnaire Brainstorming
Users complete representative tasks
Experience sampling; live observation / testing
Moderator Conducted by Interviewer Observer/Moderator Self-reporting
implicit / explicit
1-2 hours 1-2 hours 1- 1.5 hours ongoing; iterative
Talk Ask Observe Experience
Focus Groups Interviews Usability Testing Ethnography
Typically 4-9 people 1-on-1 1-on-1 1-on-1 or group
Discussion about critical aspects
Questionnaire Brainstorming
Users complete representative tasks
Experience sampling; live observation / testing
Moderator Conducted by Interviewer Observer/Moderator Self-reporting
implicit / explicit
1-2 hours 1-2 hours 1- 1.5 hours ongoing; iterative
Talk Ask Observe Experience
Focus Groups Interviews Usability Testing Ethnography
Typically 4-9 people 1-on-1 1-on-1 1-on-1 or group
Discussion about critical aspects
Questionnaire Brainstorming
Users complete representative tasks
Experience sampling; live observation / testing
Moderator Conducted by Interviewer Observer/Moderator Self-reporting
implicit / explicit
1-2 hours 1-2 hours 1- 1.5 hours ongoing; iterative
How People LiveWhat People Think
Experience Sampling
Experience Sampling
Experience Sampling
Experience Sampling
what device aare you using? where are you? what are you doing?
what “noise” is distracting you?
what time of day is it?
what limitations are there?
what stage of the task are you in?
are you able to complete your task?
how does it make you feel?
Experience Sampling
what device aare you using? where are you? what are you doing?
what “noise” is distracting you?
what time of day is it?
what limitations are there?
what stage of the task are you in?
are you able to complete your task?
how does it make you feel?
Experience Sampling
what device aare you using? where are you? what are you doing?
what “noise” is distracting you?
what time of day is it?
what limitations are there?
what stage of the task are you in?
are you able to complete your task?
how does it make you feel?
Experience Sampling
what device aare you using? where are you? what are you doing?
what “noise” is distracting you?
what time of day is it?
what limitations are there?
what stage of the task are you in?
are you able to complete your task?
how does it make you feel?
Experience Sampling
what device aare you using? where are you? what are you doing?
what “noise” is distracting you?
what time of day is it?
what limitations are there?
what stage of the task are you in?
are you able to complete your task?
how does it make you feel?
Experience Sampling
what device aare you using? where are you? what are you doing?
what “noise” is distracting you?
what time of day is it?
what limitations are there?
what stage of the task are you in?
are you able to complete your task?
how does it make you feel?
Experience Sampling
what device aare you using? where are you? what are you doing?
what “noise” is distracting you?
what time of day is it?
what limitations are there?
what stage of the task are you in?
are you able to complete your task?
how does it make you feel?
Experience Sampling
what device aare you using? where are you? what are you doing?
what “noise” is distracting you?
what time of day is it?
what limitations are there?
what stage of the task are you in?
are you able to complete your task?
how does it make you feel?
Experience Sampling
what device aare you using? where are you? what are you doing?
what “noise” is distracting you?
what time of day is it?
what limitations are there?
what stage of the task are you in?
are you able to complete your task?
how does it make you feel?
Experience Sampling
device place task
noise time limitations
state / stage result feeling
Experience Sampling
Experience Sampling
Experience SamplingExperience sampling or experience sampling method (ESM) refer to set of techniques to capture people's behaviors, thoughts, or feelings as they occur in real-time. This would include "naïve" accounts of critical events but also more "processed" representations.
Experience Sampling
Placelessnesswith mass communication, and
increasingly ubiquitous high technology, places become more
and more similar, so that locations lose a distinctive ‘sense of place’
(e. relph 1976)
http://www.lightindustry.org/crude_oil.jpg
Placelessness
MicroformatsDesigned for humans first and machines second, microformats are a set of simple, open data formats built upon existing and widely adopted standards.(from the microformats site)
Microformats
shoshinbeginner’s mind
"We loved having him, but he couldn't sing to save his life." McEnroe stuck with it, however, taking voice lessons and eventually recording 10 original tracks.
phot
o: A
lber
t Wat
son
It turned out that getting fired from Apple was the best thing that could have ever happened to me. The heaviness of being successful was replaced by the lightness of being a beginner again, less sure about everything. It freed me to enter one of the most creative periods of my life.I'm pretty sure none of this would have happened if I hadn't been fired from Apple.- Steve Jobsph
oto:
Alb
ert W
atso
n
The Future?
http://www.m-trends.org/2010/01/mobile-trends-2020.html
modes of:
communicationmodes of:
communicationinformation transfer
modes of:
communicationinformation transfer
interaction | experience
modes of:
communicationinformation transfer
interaction | experience
semantic
modes of:
communicationinformation transfer
interaction | experience
semanticsensing
modes of:
communicationinformation transfer
interaction | experience
semanticsensing
intelligence
modes of:
When machines talk, will we
LISTEN?In the future:
yoyu