Designing Business Simulation Games using STELLA®, iThink® and isee NetSim™ by Ken thompson

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Designing Business Simulation Games using STELLA/iThink and isee NetSim Tuesday, June 17, 2014 12:00 PM - 1:00 PM EDT 1 Ken Thompson Managing Director, Dashboard Simulations www.dashboardsimulations.com

description

Designing Business Simulation Games using STELLA®, iThink® and isee NetSim™ Business simulation games and game-based learning provide many opportunities to engage business leaders, policymakers, stakeholders, and students in both learning and better decision-making. In this webinar, Ken Thompson of Bioteams Design will present simulation games and explain effective design techniques for publishing games to the web using isee NetSim™. Gain an appreciation for how tools such as STELLA and iThink can be used to quickly build effective simulation games for learning and development. The webinar will start by providing context on the rapidly growing market for business simulation games, game-based learning, gamification, and informal learning. Examples of iThink business simulation games will then be presented. The webinar will conclude by covering the key aspects of STELLA/iThink which must be mastered to build simulation games. Specific STELLA/iThink topics include: Exploiting time-based graphical variables to automatically change the background game world Using arrays to manage complexity and create agent-based dynamics in a game Designing user interfaces for tablet and touchscreens, including sliders and on-off button combinations Incorporating images to professionalize simulations and to allow multiple languages Managing game parameters effectively with Excel Leveraging the power of isee NetSim as a means to securely deploy simulations over the web

Transcript of Designing Business Simulation Games using STELLA®, iThink® and isee NetSim™ by Ken thompson

Page 1: Designing Business Simulation Games using STELLA®, iThink® and isee NetSim™ by Ken thompson

Designing Business Simulation Games

using STELLA/iThink and isee NetSim

Tuesday, June 17, 2014 12:00 PM - 1:00 PM EDT

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Ken Thompson

Managing Director, Dashboard Simulations

www.dashboardsimulations.com

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Intended Audience:

System Designers and HR managers who want to gain an

appreciation of how tools such as iThink can be used to quickly

build effective simulation games for learning and development

and the key iThink techniques/functions which must be utilised

to achieve this.

Overview:

The webinar will start by giving some context on the rapidly

growing market for business simulation games, game-based

learning, gamification and informal learning. We will then

quickly review a couple of examples of what an iThink business

simulation game actually looks like. We will then conclude by

reviewing the key aspects of iThink which must be mastered to

build simulation games.

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Designing Business Simulation Games

using STELLA/iThink and isee NetSim

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Outline Agenda

o INTRODUCTIONS (2 MINS)

o THE CONTEXT AND RATIONALE FOR SIMULATION GAMES:

(10 MINS)

o EXAMPLE SIMULATION GAMES (10 MINS)

o USING ITHINK TO BUILD SIMULATION GAMES (15 MINS)

o WRAP UP (3 MINS)

o QUESTIONS/DISCUSSION (15 MINS)

o SELECTED BIBLIOGRAPHY

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Designing Business Simulation Games

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• The Global Gamification market is forecast to grow rapidly at a CAGR of

more than 99 percent over the period 2012-2016. [1]

• Other Analysts forecast the Gamification market to grow from $421.3

million in 2013 to $5.50 billion by 2018, at a CAGR of 67.2%. [2]

• 86 percent of respondents in a recent major UK survey plan to invest in e-

learning in the short-term and 14 percent in games and simulations. [3]

• By the end of 2014, 70% of large companies will have some application of

gamification at work within their organizations. [4]

• Whilst e-learning remains huge it is static however interest in simulation

games for learning has increased from 14% to 31% from 2013 to 2014 [3]

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A Large Market Opportunity and fast growth :

References

1. TechNavio

2. Gamification Market Worldwide Market Forecasts and Analysis (2013 - 2018) By:

marketsandmarkets.com June 2013

3. Impact Instruction Group's 2013 Learning & Development Technology Report

4. Gartner Research

The Context And Rationale For Simulation Games

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Social Learning

conversations

Behaviourism stimulus response

Le

arn

ing

Mo

de

s

Games can stimulate all 5 learning modes

Cognitivism knowledge flow

Constructivism Mental models

Experientialism

learning by doing

The Context And Rationale For Simulation Games

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Games can combine powerful learning disciplines

Informal Learning Accounts for 70-95% of

all learning 1. Formal

Learning is only 5-30%

effective1

Game-Based Learning

/ Gamification Makes people engage

more2, learn/retain

more3 and change

behaviour better4.

Business Simulations Are more effective than

case studies5, best if using

real data5, improve

learning6 and require

skilled facilitation7.

REFERENCES 1. Jay Cross, Informal Learning [Multiple Refs esp. Appendix B] (2007)

2. Peng & Heeter, “Darfur Game” Study (2010)

3. Traci Sitzmann, University of Colorado, video game players study (2010)

4. Luchini, Norris & Soloway, Maths Game User Research(2004)

5. Kenworthy & Wong, Management Simulator & Game Study (2005)

6. Andrew Feinstein, Food Service Industry Simulation Study (2009)

7. Samuel Certo, “The Role of the Experiential Exercise Instructor” (1976)

Informal

& Social

Learning

Game

Based

Learning

Business

Simulation

Models

The Context And Rationale For Simulation Games

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1. Defining your Game World

2. Making your Game World Dynamic

3. Creating Pleasing Look and Feel

4. Simplifying Player Decision-making

5. In-Game Player communications 1 - Enabling Game Strategy

6. In-Game Player communications 2 - Creating Engagement

7. In-Game Player communications 3 - Creating Excitement & Tension

8. Managing Game Complexity 1 - Object Complexity

9. Managing Game Complexity 2 - Dynamic Complexity

10. Web-based Deployment

10 Essential Ingredients of Business Simulation Game Design

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An iThink Business Simulation Game

EXAMPLE SIMULATION GAMES

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10 Essential Ingredients of Business Simulation Game Design

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An iThink Leadership Simulation Game

EXAMPLE SIMULATION GAMES

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10 Essential Ingredients of Business Simulation Game Design

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1. Defining your Game World

Using excel to set and manage game parameters effectively

10 Essential Ingredients of Business Simulation Game Design…..& iThink

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SEGMENT SIZE 1[RR, UK] 52

SEGMENT SIZE 1[RR, CH] 288

SEGMENT SIZE 1[RR, US] 714

SEGMENT SIZE 1[XF, UK] 56

SEGMENT SIZE 1[XF, CH] 391

SEGMENT SIZE 1[XF, US] 269

Microsoft Excel ISEE iThink

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2. Making your Game World Dynamic

Time-based graphical variables

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Years 1 2 3 4

SEGMENT SIZE 1[RR, UK] 52 52 52 52

SEGMENT SIZE 1[RR, CH] 288 317 348 383

SEGMENT SIZE 1[RR, US] 714 678 714 821

SEGMENT SIZE 1[XF, UK] 56 56 56 56

SEGMENT SIZE 1[XF, CH] 391 430 473 521

SEGMENT SIZE 1[XF, US] 269 255 269 309

Microsoft Excel

ISEE iThink

10 Essential Ingredients of Business Simulation Game Design….. & iThink

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3. Creating Pleasing Look and Feel

The use of images, text and buttons

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Image on a button

Image background

Text as Image

Invisible button placed on top of image

10 Essential Ingredients of Business Simulation Game Design….. & iThink

Graphical Buttons

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4. Simplifying Player Decision-making

Sliders and on-off button combos

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10 Essential Ingredients of Business Simulation Game Design….. & iThink

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5. In-Game Player communications 1: Enabling Game Strategy

Dashboards, Indicators and Traffic Lights

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10 Essential Ingredients of Business Simulation Game Design….. & iThink

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6. In-Game Player communications 2:

Creating Engagement Message Posting and Responses

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10 Essential Ingredients of Business Simulation Game Design….. & iThink

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7. In-Game Player communications 3: Creating Excitement/Tension

Off-sim Props

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10 Essential Ingredients of Business Simulation Game Design….. & iThink

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8. Managing Game Complexity 1: Object Complexity

ithink Arrays

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10 Essential Ingredients of Business Simulation Game Design….. & iThink

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9. Managing Game Complexity 2: Dynamic Complexity:

More iThink Arrays!

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ANDRE BEVERLY CAROL DIANE ED FERNANDO GARTH

ANDRE 0 1 1 1 0 1 0

BEVERLY 1 0 0 1 1 0 1

CAROL 1 0 0 1 0 1 0

DIANE 1 1 1 0 1 1 1

ED 0 1 0 1 0 0 1

FERNANDO 1 0 1 1 0 0 1

GARTH 0 1 0 1 1 1 0

HEATHER 0 0 0 0 0 1 1

10 Essential Ingredients of Business Simulation Game Design….. & iThink

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10 Web-based Deployment

Netsim and ISEE SDK

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Ithink (desktop) Netsim (browser)

10 Essential Ingredients of Business Simulation Game Design….. & iThink

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Good Books on Game Design

“Game Frame: Using Games as a Strategy for Success” by Arron Dignan

“War gaming for Leaders” by Herman, Frost and Kurz

“A Theory of Fun for Game Design” by Ralph Koster

“Reality is Broken” by Jane McGonigal

“The Art of Game Design” by Jesse Schell “Uncertainty in Games” by Greg Costikyan

Good Books on User Interface/Dashboard Design

“The Execution Premium” by Robert Kaplan and David Norton

“Balanced Scorecards and Operational Dashboards” by Ron Person

“Information Dashboard Design” by Stephen Few

“Information is Beautiful” by David McCandless “Don't Make Me Think!” by Steve Krug

Good Books on Game Mathematics/Complexity Management

“Managing Information and Statistics“ by Roland and Francis Bee

“How to Measure Anything” by Douglas Hubbard

“Guesstimation: Solving the World's Problems on the Back of a Cocktail Napkin” by

Lawrence Weinstein and John Adam 21

Selected Bibliography