Designing and evaluating the interactive central console...
Transcript of Designing and evaluating the interactive central console...
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HCI Project: Group 21
Designing and evaluating the
interactive central console system for
a car. Authors: Tom, Joe, Aaron, Alex and George
Abstract:
This research is intended to examine the current and past examples of
interactive dashboards and their related technologies. In doing so we
will analyse the advantages and disadvantages of their practical
implementations as well as addressing the epistemologies of their
design and development. The related technologies include aerial and
locomotive systems, Heads-Up Display (HUD), representations of
fuel economy and encouraging eco-friendly driving as well as the
interaction of the dashboard with social, visual and audio media.
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Introduction
Cars have been beginning to utilise digital displays on dashboards for a number of years.
While this may seem like a natural progression to make in the innovative industry of
automobile manufacturing, it is a common complaint that these systems are poorly designed
and lead many users to feel annoyed and frustrated with the way that these changes have been
implemented. There is therefore room for improvement in this area of car design and even
though the industry has started to acknowledge and work on improving this there is still areas
they have not yet capitalised on.
Definition of Problems Addressed
Traditional car dashboards make use of a combination of both digital and analogue displays
and instruments. This, combined with the common use of abstract symbols, can lead to user
confusion. Furthermore, the use of analogue instruments does not leave significant room to
display useful information, such as navigation features or speed limits that modern vehicles
enable. Further confusion is added by the large array of different systems used by different
manufacturers. Our new system will attempt to overcome some of these problems using some
of the following methods. We will design an all-digital touchscreen dashboard that will be
displayed on a LCD display. It will show a home screen displaying the controls that drivers
regularly use, such as climate control, volume and music track selection. In addition to this
the system will allow for other uses such as editing the satellite navigation (SatNav) route and
choosing music from different playlists. These options will exist in an app like display similar
to that of an iPad. Hopefully we can implement these functions in a way that that enables the
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system to become universal. This way the confusion that users experience when handling
contrasting systems can be diminished.
Review of related work
This section outlines a review of related systems and attempts at improving car dashboard
interfaces. Ranging from systems used in trains and planes to simple systems available to
download to smart phones. What follows is a summary and discussion of related interfaces.
A comparison between car, train and plane systems and how their human-computer
interaction is configured:
While at first glance the systems and interfaces used in locomotive and airline transport are
not at all similar to those within personal vehicles, there are some comparisons to be made.
All three of these modes of transport require a regulated level of safety features, they all
require a level of learnability so that their operators can master them successfully and they
need to be able to carry their passengers from A to B efficiently and with the lowest level of
inconvenience. However while some of these requirements may be similar and the method in
which they were designed can be learned from and applied to the user interfaces of cars, they
are still very different systems and this needs to be kept in mind.
The functionality and safety features of Europe’s railway infrastructure are overseen by the
European Rail Traffic Management System (ERTMS) which sets the standard for operating
systems (Abed, 2010). This high level of regulation for such a large and diverse region
provides a platform for universal systems to transgress the borders of countries and create a
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smoother environment for both the operators and passengers. There is a similar supranational
organisation which regulates the safety benchmarks and industry policies needed to uphold
standards that airline passengers now know and expect. This regulatory body is the
International Air Transport Association (IATA). Setting this level of standards makes sense,
especially when applied to the realm of health and safety. In the context of aerial
transportation security is also an area of concern. Putting these regulations in place can
reduce the number of accidents and well as improve the quality of service given when
travelling by plane or train. The train crash that occurred on the 24 July 2012 in north-west
Spain could have been avoided had ERTMS been installed on the system involved (Marks,
2013). In this instance, a well-designed program would have overrun the driver’s command
of the vehicle to prevent a crash. The interaction between human and computer was still
present as the computer would throw alerts for the driver to read, but would be able to
intervene if they were ignored for too long.
The umbrella organisation that governs automobile regulations in the UK is the Department
for Transport. This government body, similarly to those for plane and train systems, is largely
concerned with safety features and not universal ‘infotainment’ dashboards. But one can
often find safety features within the integrated dashboards many car manufacturers produce
today. An example is Audi’s Pre-Sense Plus feature which is built-in to stop the car
automatically if it is within a certain proximity to another car or object; this system is also
available from many other car manufacturers such as Lexus, Mercedes and Mazda. While this
system cannot be manipulated by the driver, it produces warning that are displayed on the
dashboard display, moving on to more severe phases if those alerts are ignored. This feature
resembles that which would have used had the Spanish train had the latest management
system installed. A potential feature which could be used on an interactive dashboard is a
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child-lock option which can be activated with the tap of a finger instead of flicking a switch
on the inside of the passenger doors. This would give the benefit of convenience as well as
protecting the safety of a child passenger, but it would have to be ensured that the system
could not be accidentally triggered which could endanger the child.
The operating systems of planes, cars and trains are starkly contrasted in their levels of
learnability. Pilots take months to learn how to fly a light aircraft, and it takes many years to
master flying a commercial airliner. It is also difficult to learn how to operate a train, as the
Spanish accident tragically demonstrates. Compared to those two methods of transport,
learning to drive a car is almost a simple task. But weighed onto the act of operating the
vehicle is the responsibility of carrying the passengers who are with you. Again, this
responsibility is staggered with planes having the most passengers and being the most
difficult to operate and cars having the least potential people on board and being the easiest to
manoeuvre. However improvements to the learnability of a car can always be made,
including the way an interactive dashboard works and how a user can manipulate its features.
Some of these features are purely for leisure, comfort and convenience purposes such as
music, heating and Satellite Navigation, but others such as child-lock and collision avoidance
systems can be critical to the safety of drives and passengers.
There are parallels between the way that trains, cars and planes are regulated and operated
and there are also contrasts. By learning about these similarities and differences we can
uncover ways of improving the safety and learnability of automobile systems and more
specifically an interactive dashboard system.
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Head up Displays:
In car entertainment and dashboard systems presently differ from manufacturer to
manufacturer and again vary by model. The user of the vehicle may wish to change the
console or dashboard but at present their choices of customisation are limited. There are some
options that are available to enable the user to change their car to suit their personal
preferences, such as the Head Up Displays (HUD’s).
Whilst there are practical and safety reasons that an entire dashboard couldn’t be replicated in
the windscreen, it may be possible for some components to be incorporated safely and may
in-fact increase the safety levels of drivers utilising these systems. Research suggests that the
market for the Automotive Head-up Display will grow by 28.61 percent between 2012-2016,
with one of the key factors for this being customer awareness of the need for vehicle safety
(CNBC.com, 2013). Studies have illustrated that driver’s process information up to 50%
faster with a HUD compared to a dashboard mounted device, therefore reducing the amount
of time which is spent not concentrating on controlling the vehicle (BMW.com, 2014). This
customer awareness and desire for greater safety may be attributed to government initiatives,
including focused efforts to increase awareness about vehicle safety through educational
activities, in addition to driver training to promote the use and importance of safety systems
in vehicles.
A current weakness in manufacturer installed HUD’s are that they are limited to premium
cars, such as BMW whose lowest price model which includes a HUD is £19,000 and the
cheapest saloon costs in excess of £30,000. More conservatively priced cars are likely to be
equipped with HUD’s in coming years, as the technology becomes more readily available and
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therefore carries lower costs. In addition, the systems currently on the market are designed to
be GPS systems with some safety features rather than any kind of dashboard replacement.
There are presently alternatives available to built in HUD’s, which are manufactured by third
parties, rather than the car manufacturer’s themselves. Some are listed below:
Pioneer NavGate HUD - £599
The NavGate system is a ‘Visor-mounted Digital Light Processing system’ that projects the
data onto a transparent sheet of plastic within the driver’s field of view. This again is
designed to prevent the driver needing to look down at GPS. It has a turn-by-turn navigation
with lane placement as well as current speedometer, speed limits, red light and speed cameras
alerts, a clock, estimated time of arrival and distance to your destination. It also has in-built
sensors, which detect the ambient light to adjust brightness to account for differences
between driving during the day and at night; there is also a dedicated app for mobile phones
which has the ability to control the various functions, such as which the brightness function
previously described.
This HUD is a GPS system with a speedometer incorporated into it, which is projected onto
the driver’s side of the windscreen. The weaknesses of this are that currently it is more
expensive than many of the other options available in the market, which will be looked at
next, meaning it won’t be as viable for many customers.
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HUDWAY/Garmin/Sygic Smartphone apps - Free:
The HUDWAY system is an application for Smartphone users which is designed to enable
the user to focus on the road, again rather than looking away at their GPS. This system also
claims that the lack of audio commands, which drivers don’t have to ‘interpret’, is less
distracting than systems which do have audible alerts; although this is debateable as audio
can be said to be an efficient method of delivering information in instances where increased
concentration is required, such as roundabouts.
This system utilises a mobile phone which is placed directly on the dashboard and does not
require any projectors; it also does not require installation of a film on the windscreen for it
be visible. This system is considerably cheaper than the NavGate, due to the application
being free to download and install and it can also said to be more convenient due to a large
proportion of vehicle owning smart phones which are able to use this software. In addition,
the HUDWAY provides you with useful information, such as current vehicle speed, distance
to the next sharp curve, and where it is best to slow down. All dangerous turns are displayed
in red and with marks on the road helping to visually measure the distance; the distance
between each mark is equal to 50 meters (or 200 feet). Unlike alternatives such as built-in
GPS systems and sat-nav’s, the HUDWAY does not require continual internet connection for
the system to work, as the route can be uploaded prior to starting the journey; this may be
useful in areas which have low network coverage or if the user does not wish to use their
data.
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There are other alternatives to the HUDWAY app, which include Sygic and Garmin
Smartphone apps, which have varying prices and some differing features, but can be said to
be relatively similar.
General Motors Enhanced Vision System:
This is a system whereby the whole screen is manufactured and installed into the car, which
is designed to ‘augment reality’; this includes taking real world images and bringing them
into a visual environment. For example, speed limit signs will be automatically recognised
prior to driver awareness of them, and will be displayed on the windscreen. Internal cameras
are used in addition to a variety of external ones, which can alter the display depending on
where the driver is looking. This results in the system’s ability to automatically highlight
many hazards that it feels the driver has not picked up on, and so it is claimed, the GMEVS
will improve safety. This may be particularly effective at night, as this system uses the same
technology as aircraft do when landing, and can therefore be said to be reliable and due to the
stringent guidelines set out in the aviation industry, it must also be safe.
As the system is still in the testing phase and is yet to be put into mass production, it is not
possible to get reliable feedback, and so it is difficult to identify its strengths and weaknesses.
Again this system doesn’t look to replace the dashboard, but enhance the driving experience
and augment what the driver sees with use of the infrared, night vision and object
recognition.
There is anecdotal evidence from customer reviews that having the speed at eye level,
whereby it is displayed on the screen rather than within the dashboard, is safer than looking
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down to the speedo which further strengthens the aforementioned study on the subject. It can
also be surmised that excessive amounts of information being given to a driver may be
detrimental to their driving and therefore an overly complex dashboard HUD can be said to
be unsafe and does not meet the requirements of the user.
Comparison of Head up Displays:
The NavGate system can be said to have a wider range of features than the HUDWAY,
which are closer to the driver's eye line, whereas the HUDWAY is displayed on a mobile
phone on the dashboard which in itself may be a distraction. The entire windshield HUD
boasts the potential for all this and more, with the infrared and night vision aspects being
potentially very useful, and the augmentation of vision means that users who may not be
aware of a hazard, the system automatically make them aware of it.
Summary of HUD’s:
Head up displays (HUD's) offer an alternative to built in car analogue and digital dashboards
and at present are a relatively new are in vehicular technology. Where HUD's differ in
comparison to the aforementioned examples is that they are projected onto the windscreen,
whereas traditional dashboards are integrated in the interior of the vehicle, often obstructed
by the steering wheel. This can make situations such as when average speed cameras are in
operation difficult, whereby the driver must take their eye off the road to monitor the speed
that the vehicle is going. In contrast, as a HUD is projected onto the screen it may allow focus
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to be more easily kept on the road when having to monitor speed; it has also been argued that
HUD's can draw attention away from the road and so be a danger themselves.
At present HUD's have limited capabilities, usually involving a form of satellite navigation,
speed and time. It may be possible to integrate other features which the user may find
beneficial, in the future, to further cater for the users increasing requirements as technology
becomes more integral in people’s lives. It is presently illegal to use a mobile phone whilst
driving in most European and Asian countries, Australia, and some states of Northern
America (CellularNews.com, 30/1/14) without the aid of a hands free device, but often this
will only allow the user to carry out a phone call. A study carried out by the RAC found that
up to 25% of driver between the age of 17 and 24 admitted to having checked social media
sites and emails whilst driving (Williams, D., 2012), therefore it can be surmised that if it
were possible to integrate these features into HUD's, whilst still keeping the level that the
driver is distracted to a minimum, that it could beneficial in reducing risk. One method in
which this could be achieved is through voice commands, which are already successful for
other systems in vehicles, such as accessing contacts and making phone calls, or in the
example of the Mercedes S class which is voice controlled for almost all features, except
driving the vehicle itself. Therefore it can said that it may be possible to update a status, send
a text, tweet or email or locate some music to listen to on the journey, without having to
physically touch or look at a mobile phone or the car's centre console and lower the risk of
undertaking these tasks which have previously shown to increase the risk of causing an
accident, regardless of their legality in being performed.
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An Analysis of Human Interaction with vehicle consoles and Dashboards:
Presently in car entertainment centres and centre consoles predominantly use buttons and
dials as a means for the user to interact with the interface, with a small number of higher end
models produced by BMW, Audi and Mercedes utilising touchscreens. When using
touchscreen consoles for media playback, it has been found that swipe gestures, which
involve continual contact with the screen, were the least distracting method for interaction for
the driver, whereas using buttons on the touchscreen was next and the kinetic method,
whereby the user swipes the screen and the menu continues to move which is dependent on
how quickly the user moves their finger on screen, was the most distracting (Lasch &
Kuajala, 2012). Therefore it may be possible to employ a touchscreen system, which employs
either a buttoned or swipe approach, whilst keeping distraction to a minimum and usability as
a core requirement.
It has been proposed to use hand gestures, similar to that utilised by the Xbox Kinect system
and a small number of Samsung Smart televisions, as an alternative method of interaction
with the system; the purpose of which is to reduce the amount of distraction the driver is
exposed to (Rahman, et Al. 2011). This system has been found to be perceived as appealing
by users and therefore may be easy to get new users to adopt; it is also possible to surmise
that car manufacturers will be able to utilise it as a marketing technique to increase their
sales. This proposed system has also been found to reduce the level of distraction the driver
has and is therefore a possible alternative to using traditional methods of interaction with in
car media systems (Rahman et. Al. 2012).
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Voice controls are already presently used by many different car manufacturers such as Honda
and Audi for control of mobile phones and SatNav systems, and recently both iOS and
Android have incorporated their systems in vehicles in an attempt to make it less distracting
for the driver to use their devices whilst in control of a vehicle.
New Systems in Car Dashboard Technology:
Apple is presently entering the car dashboard market, with manufacturers such as Ferrari,
Mercedes and Volvo looking to incorporate the systems into their vehicles.
(GadgetShow.co.uk, 2014) .The system which is called CarPlay allows iOS devices to be
integrated into the car’s dashboard, with features such as Siri, which allows users to use voice
commands to control the mobile phone or tablet, being available. The use of voice control
within the vehicle environment has been shown to be less distracting to drivers in comparison
to scrolling or buttons, although it has also been argued that performing tasks such as
listening to emails or text messages through the car’s system can increase the workload on
the drivers brain to a higher level than talking hands free on a mobile phone, and therefore
may increase the likelihood of having an accident (DailyMail.co.uk, 2014).
Google also has a system called Open Automotive Alliance, which may rival CarPlay,
whereby Android devices can be similarly integrated into the vehicle dashboard
(GadgetShow.co.uk, 2014). The Open Automotive Alliance consists of vehicle manufacturers
Audi, GM, Honda and Hyundai, in addition graphics card developer to Nvidia. With both of
these systems relying on the users’ mobile phone choice, it may result in users purchasing
vehicles which have the system suitable for their mobile phone or users purchasing mobile
phones which have the system their vehicle has. It may be more convenient to have a system
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which does not rely on the mobile phone market as this could complicate the consumers’
choice when purchasing either a mobile phone or car. In addition to the Apple and Google
systems for mobile phone integration in cars, Microsoft have a similar system which is used
in Ford vehicles under the guise ‘Sync’, which has less functions but still allows voice calls,
texts and emails to be made and received.
Mitsubishi have created a concept which utilises rear projection LCD which makes the
dashboard components look three dimensional; the system still supports touch interactions
(YouTube.com, 2011). The system looks to be fully customisable for each user, which could
result in the dashboard changing for each individual using it. This could bring car dashboards
more in-line with mobile phone and personal computers which allow each user to customise
the interface that they are interacting with to their own requirements and so allow the
dashboards to hold a higher level of utility for each user.
With the increased prevalence of smart technology within vehicles, drivers will be presented
with more distractions than were previously within the car environment. It can be surmised
that using swipe gestures may be the least distracting method of interaction when utilising a
touch screen system, but using voice commands can be said to be less distracting than this
method; although voice commands can still be said to hold a high level of distraction for the
driver and therefore it may be safer to not utilise systems which put additional strain on the
brain, when the user is driving.
A smartphone app called Dash looks to integrate the mobile phone with the car dashboard
and console, where it differs from Apple and Androids offerings is that it takes information
from the car rather than allowing use of the smartphones features when utilising the vehicles
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interface (TechCrunch.com, 2014). It looks to offer all the standard features offered presently
by competitors, such as speed and fuel efficiency, but also has additional features that will
automatically call emergency services when it recognises there has been an accident and to
also allow control of in car systems; for example the air conditioning or windows. The app is
also able to recognise car error codes, which at present either require a garage to analyse,
which will have financial implications or for the user to purchase a diagnostic machine and
connect to the vehicles system themselves.
Representing energy efficiency in current vehicle dashboards.
Current vehicle dashboards have made attempts to deliver drivers with information that will
help them understand how much fuel, or even electricity, they use in a given trip. For
example most modern cars are able to inform drivers of the average mileage they achieved
since the user last pressed the trip reset button on the dashboard. A modern dashboard should
ensure that drivers have access to all of the energy consumption data that a car records, and
should be able to access this data in an easily accessible way.
Tesla motors, an innovative California based manufacturer of electric cars, have been leading
the field in producing sophisticated in car systems which deliver driving data to users in an
accessible way. Their most recent model, the Tesla ‘Model S’, features a vertically mounted
17” screen in the centre console. This screen size allows the model S’ operating system to
display an energy consumption graph that plots the energy consumption over the course of a
journey. This gives users an ability to analyse their driving style and assess when they were
driving in an energy intensive manner. In order to improve upon this visualisation of data, our
design could incorporate an ability to plot acceleration data over a map of a particular
journey. This would allow for drivers to see at which points in a particular route they used a
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significant amount of energy, encouraging them to reconsider their
driving style if repeating a particular journey. Similarly, our design
could incorporate social networking features which allow users to
upload their driving statistics; as a result of this drivers could
compare their driving style on similar journeys. Car manufacturers
could incorporate an Xbox live style points system which rewarded energy efficient drivers
with ‘achievement points’ for being efficient drivers along particular routes.
Other manufacturers have incorporated driving style indicators in the vehicle instrument
panels which inform users how aggressively they are accelerating and braking. For example,
Renault offer a warning light in which green indicates measured, economical driving, yellow
indicates a need to adopt a calmer driving style, and orange indicates that the driver is driving
too fast. Furthermore, Renault incorporates a gear change indicator (number 1) which
recommend when a driver should change up or down.
The 2012/3 model BMW 7 series incorporates an ‘ECO pro’ mode which informs drivers of
the increased range they have gained as a result of driving efficiently. This is particularly
relevant in electric cars in which ‘range anxiety’ is a common problem as a result of the
limited range and long charging periods of electric vehicles. Moreover, the system
recommends when drivers should alter the force they put on the accelerator based on real-
time driving information such as data drawn from the in-car map. For example, if the vehicle
is approaching a hill the car will suggest removing pressure from the accelerator so that the
vehicle will gain the most economic benefit from coasting down the hill. The BMW system
also offers an ‘Eco Pro routes’ option which will recommend the most energy efficient route
for a particular destination.
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Finally, Volvo have piloted integrating traffic light data into their range of heavy goods
vehicles; when approaching a light that is red/about to turn red the truck instrument panel will
recommend that the driver avoids ‘hard acceleration’ in the approach to a red light. This
helps to avoid these HGVs coming to a full stop, which Volvo claims leads to energy
efficiency improvements of between 10--15% lower fuel use.
Analysis of User Requirements
This section of the report attempts to define several different users and the scenarios of tasks
that they would like to complete. This exercise has been carried out in order to further
understand what different kinds of people expect from the kind of system we are trying to
develop and design.
Company Car Driver
Background - Mary, Company Car Driver
Age: 28
Occupation: Loss prevention manager
Employer: Bathroom World
Technology level: Frequent user of internet,
office applications, mobile phones and tablets
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Main Points
-Wants to reduce the time spent commuting
-Wants to be able to effectively communicate while driving
-Wants to be ensured she meets the company driving efficiency targets
Pain Points
-Varied commuting distances - frequently driving to new stores
-Often driving long distances at rush hour - avoiding traffic is important
-Navigation system doesn’t interrupt audio systems
-Finds navigation system unintuitive, menus are difficult to navigate and required options are
often hard to find
Goals
-Ensure that company fuel targets are met
-Ensure that time is not wasted in operating navigation system
-Ensure that phone calls are made during most appropriate part of journey
Scenarios
-Needs to see live driving style feedback
-More intuitive and easy to read navigation system
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Description
Mary has just started her fourth year working as a loss prevention manager for the specialist
bathroom retailer Bathroom World. Mary’s day-to-day job is to travel around the country to
ensure that Bathroom World stores are complying with the company’s loss prevention policy.
Mary lives in central Birmingham, where the company is based, but her work covers a large
region which includes Wales, the South-West and the Midlands.
Mary has been put under considerable pressure by her managers to reduce the cost of her
driving, as her expense claims for fuel costs have shown that she is among the least efficient
drivers in the loss prevention team. Furthermore, loss prevention managers have been told
that they have to increase the number of stores they cover in a week as the team is being
downsized as a cost-saving measure.
As Mary spends a significant amount of her job driving, it is particularly important that
Mary’s vehicle navigation system is intuitive and easy to use, especially as she often
commutes to new stores. Time wasted as a result of a hard to use system costs the company
money. Mary finds the current system to be overly complicated. She often finds it difficult to
see what the next driving instruction is, as the mapping and route information display is
cluttered. Moreover, the option to get the navigation system to alter the route based on live
traffic information is hidden a number of stages down a menu. Furthermore, as the navigation
system is a standalone system, which does not integrate with the car stereo or communication
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systems, the satellite navigation commands are often not audible as other audio in the car is
not automatically interrupted.
Mary finds it difficult to determine what causes her driving style to be less economical than
the other loss prevention managers. Her current vehicle details the estimated mileage for a
trip, but does not offer any live driving-style tips.
Mary likes to utilise her commuting time by making phone calls to her colleagues at the
company headquarters, in order to reduce the amount of calls she has to make when back in
the office. She would like her phone to be integrated into the car systems without being too
distracting. Mary likes to restrict phone calls while driving to simple stretches of her
journeys, such as motorways. However, when driving on busy city centre roads Mary likes to
concentrate on driving, especially when driving a new route. Mary would like if her
navigation system could recommend a time to schedule calls for a particular journey, for
example on a Journey from Birmingham to Bristol, the navigation system would recommend
that phone calls could be made on the leg of the journey that crossed the M5. Mary often
finds it difficult to see who is calling her while driving as her dashboard does not display the
contact picture and name etc.
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Older Driver
Background:
Name: Mike Jones
Age: 87
Occupation: Retired
Former Profession: Teacher
Technology/Driving level:
Mike does not use any 'modern' technology in everyday life. He has never used a computer or
mobile phone as never felt need to 'move with the times. He struggles with anything other
than rudimentary television settings, and many of his kitchen appliances are very dated.
Driving level is competent but drives slowly and very carefully to compensate for reaction
time slowing.
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Main Points:
-Drives short distances, with multiple potential routes that vary in time due to traffic.
-Does not have any technological aptitude, and is not interested in learning many new skills.
-Doesn't drive every day, but has certain social events he wants to attend.
-Drives slowly, so getting caught in traffic can mean he misses these events.
-Enjoys eating at local pubs and restaurants.
-Enjoys radio for news channels and Classic FM.
Goals:
-To drive safely and comfortably over short distances without having to learn much about
new technologies.
-Lessen importance of reaction time due to technology automatically taking up slack.
-Wants to avoid traffic in local areas, as needs to be prompt for Bowls meetings.
-Would like to be able to more safely drive in inclement weather, especially at night.
Frustrations & Pain Points:
-Lacks confidence turning into oncoming traffic means that heavily prefers turning left.
-Gets confused easily with new technology and doesn't feel learning about new technology
will be of much use.
-Traffic jams when attending Bowls club often makes him late.
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Scenario:
-Mike has to drive to Bowls club at 6PM every Wednesday, but this can often be disrupted by
traffic. As Mike drives slowly to compensate for his reaction time slowing this can mean he
misses the start of the match which frustrates him.
-Mike wants to drive to a local restaurant at midday on Saturday, but doesn't want to drive in
traffic.
-Mike has to drive in inclement weather conditions to pick up his wife from the train station.
Description:
Mike is an 87 year old retired English teacher, who lives in Melton Mowbrey with his wife of
62 years Barbara and their dog Red. He attends weekly Bowls club with ex-colleagues which
is 12 miles away from his house near the school he taught at for 35 years. He also drives his
wife to local pubs and restaurants regularly but chooses times when traffic will be lighter as
he doesn't enjoy driving in heavy traffic. He doesn't feel totally confident driving, and as he
realises his reaction time is not as strong as it used to be which means he drives more slowly.
This can leave him vulnerable to driving in traffic, as he does not feel confident turning into
oncoming traffic and feels the extra awareness of his surroundings can be overwhelming.
Every Wednesday at 6pm Mike has to drive to his local bowls club, which is 12 miles away
from his home. As the club in nearer Leicester, he can sometimes come into contact with
traffic from commuters coming home. There are multiple potential routes, and Mike often
struggles to judge which one will have the least traffic as it can change depending on a
variety of factors.
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Mike and Barbara regularly eat out at different local pubs and restaurants, often without
planning or knowing where they are going to go before they leave the house. This can be
dependent on the weather, as well as driving factors such as how far Mike is willing to drive.
Traffic is also a key consideration here, as Mike does not want to drive in it so a restaurant on
a route with little to no traffic is key. As they often do not choose a restaurant prior to leaving
this can present a problem, where they have to try and predict the traffic. Mike often gets
quite stressed about this, which in turn worries Barbara.
Barbara goes down to visit her sister around Christmas time, but Mike stays home to look
after their dog. Mike drives to pick her up from the local train station, but due to the time of
year the weather is very difficult to drive in; visibility is a big issue, as Mike is struggling to
pick up road signs, which means he has to drive very slowly. This is stressful for both Mike
and Barbara and in future she may have to get a taxi or organise someone else to pick her up.
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Professional Driver
Background:
Name- Trevor Price
Age – 35
Occupation – Professional van driver
Technology Level – Comfortable with basic technology, for example with the basic functions
of smart phones and satellite navigation systems, but not completely computer literate; is able
to surf the internet but not comfortable with internet shopping.
Main Points:
-Uses technology to aid in the location of drop off points for parcels, and also utilises it to
locate café’s and petrol stations for breaks and fuel, but is on a pay as you go mobile phone
which has high data costs.
-The van which he drives is tracked to ensure that he is not taking unauthorised breaks or
using the van out of hours for personal use.
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-The van is also tracked to dissuade drivers speeding, as the company wishes for their drivers
to be as economical as possible whilst also delivering on time and to not break traffic laws
which have the potential for liability to fall back on the organisation; a bonus is given to
drivers who achieve an above average level of economic driving and who deliver packages
on time. It has been shown that stopping and starting again at traffic lights decreases
economy.
Goals:
-Trevor wishes to make deliveries on time and drive economically in order to be given the
monthly bonus.
-Be able to stay in touch with his family and friends whilst carrying out a job that has little
interaction with other people.
-He wishes to know how many deliveries he has remaining for that day and the time, and
distance required in being able to return home when his consignments have been completed.
-He requires to know how much of his allotted breaks he has remaining, which amount to 1
hour a day; these breaks can be taken all at once or divided up as the driver wishes and can be
taken at any location along the route.
-When taking a break he wishes to utilise local amenities such as café’s and service stations.
Frustrations & Pain Points:
-Trevor spends long periods away from his family and friends and is often required to start
and end runs at unsociable times due to the distances required to be covered.
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-He is occasionally required to stay away from home if the location is a great distance away
due to legislation limiting driving to 10 hours and the amount of time on duty to 11 hours
within any 24 hour period.
-When delivering to densely populated areas such as Birmingham and London, traffic can
cause him to make deliveries late or in an order which takes longer than it could if he had
been automatically redirected.
-Trevor became a vegan after meeting his wife who insisted she would not marry someone
who ate meat.
Description:
Trevor lives with his wife of 6 years and his 4 year old daughter who is starting school in
September. His wife has been unable to work due to being responsible for their daughter
whilst Trevor works, but will be returning to part time work once their daughter has started
school; this will mean Trevor will be able to work less hours as there will be additional
income in their household. He has been employed in this role for 4 years and was previously
a lorry driver, but changed to van driving once his daughter was born as lorry driving
required him to travel across both the country and Europe which meant he would not be able
to spend time with his family.
Scenarios:
-Trevor has 10 packages to deliver, 2 of which are long distances apart, and therefore he
wishes to know the quickest route to deliver all 10 within his maximum of 10 hours of
driving in order to be able to return home. This could be achieved by utilising a system which
automatically calculates the most efficient route, taking in to consideration traffic and all the
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delivery locations. This system may be expensive to create, but would allow the drivers to
make the maximum amount of drops in any work period and also reduce the amount paid in
wages to employees.
-A monthly bonus for economic driving and completing all scheduled deliveries is on offer
to drivers and Trevor wishes fulfil the requirements of the bonus to be able to use the money
towards a holiday. This could be achieved by integrating a system which displays the level of
economy being achieved, which utilises a gauge on the dashboard and allows the driver to
match their driving style accordingly. The system could also synchronise with traffic lights
and calculate where the next red light will be on the present trajectory and allow the driver to
reduce or increase speed in order to avoid having to stop and restart again, and therefore
increase fuel efficiency. This system would result in the organisation having to pay Trevor a
bonus, but this would not be greater than the value saved in fuel and the cost of implementing
the system.
-There are 15 parcels given to Trevor, out of which 10 have been delivered by 12:30pm. As
he is allowed to take a break whenever he wishes, so long as all parcels are delivered within
his maximum 11 hour shift, he chooses to take the entire one hour period at once and wishes
to find a café which serves vegan food, which can be hard to locate. This could be achieved
by using a system which calculates the time required for the remaining deliveries which also
be used to locate a specific location of the drivers choice and including the time taken as a
break in this. This system would allow for the employees needs to be catered for which may
increase their morale and so their efficiency when working.
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Younger Driver
Background
Age: 17
Gender: Male
Occupation: Student
Technology level: Very comfortable with technology using digital software daily for music,
entertainment and work.
Driving level: Just passed his test.
Main points
-Wants to be able to utilize his music collection whilst driving, as well as entertainment
system for passengers.
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-Wants to be able to connect to the internet in his car.
-Primarily drives short distances with friends but takes the occasional longer road trip.
-New driver meaning parents want to ensure his safety.
-Poor sense of direction and little experience means he doesn't really know how to get
anywhere.
-Not used to driving in bad conditions or in the dark.
Goals
-To get to his destination on time without getting lost, therefore needing to be directed due to
his poor sense of direction.
-To ensure entertainment for himself and his passengers throughout the journey.
-To control the entertainment and comfort systems in the car with minimal effort and minimal
distraction.
-To be prompted to perform safety critical tasks which he may forget due to his inexperience.
-To be able to split cost of journey between friends.
Frustrations and pain points
-Confusing in-car entertainment system with unnecessary amounts of controls, options and
information.
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-Too many separate and disperse technologies throughout the car such as heating/air con
system, sat-nav, speedometer and music system.
-Difficulty understanding road signs and planning route.
-Confusing warning signals within the car and unnecessary information given such as oil
levels.
-Often gets distracted by having to control his in-car media.
-Long distance driving can be boring and uncomfortable.
-Not knowing the cost of petrol per journey making it difficult to split petrol money between
friends.
Scenarios
-Driving to college every morning, picking up four friends from their houses on the way and
driving home at the end of the day.
-Taking road trips to cities for the weekend for nights out and driving back the next day. -
Involving driving in unfamiliar places and on unfamiliar roads.
-Driving to work on Saturdays and to the gym/football in the evening, again picking people
up along the way.
-Driving to Europe over the summer and road tripping around Western Europe with two
friends.
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Description
Joe is a 17 year old college student from Peterborough, he commutes to college Monday to
Friday picking up four friends along the way. He also uses his car to drive to work on a
Saturday, picking up work colleagues along the way.
As a big music fan, it is important for Joe and his friends to be able to listen to music whilst
they are on their journeys, Joe finds the music and entertainment systems annoying in cars
due to the unnecessary amount of controls, options and information given. Sorting out his
music and choosing a song can also be a major distraction when driving, he would therefore
like to be able to do this quickly and safely. It would also be ideal if his passengers could
control the entertainment system whilst he drives.
Joe is new to driving and therefore often forgets to perform safety critical tasks such as
turning his lights on and indicating, Joe would like a system that reminded him to do these
tasks, or even a system that automatically did them for him. Another issue that comes with
this is his poor knowledge of the roads and lack of sense of direction, this means he needs a
car with an intelligent navigation system that requires little attention so it doesn't distract him
from the road too much, it needs to give him as little information as possible whilst still
getting him to his destination.
For longer journeys Joe finds comfort and entertainment important, when visiting cities and
road tripping to Europe it is important to have an easy to use central system to control the
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climate and comfort of the car. Information such as how much petrol he has left is less
important, he is more concerned with how long he has to go until he runs out, and which
petrol station he must use if he is to not run out of fuel.
Joe often drives with passengers, it is important that they split the cost of their journeys, he
therefore needs to know how much each journey has cost him so he is able to split the cost of
the journeys evenly between his friends.
Having several different systems in the car to perform non-driving tasks such as a satnav,
music player, heating system and comfort systems can often be distracting, especially when
driving with a car full of friends. Therefore, it would be useful for Joe to have one centralized
system where all of this can be controlled from, he does not need unnecessary information,
such as what track number he is on or how far into a song he is. Nor does he need to know
how much oil is left in his car, he just needs to know when he should refill it.
Driving to cities for various nights out and road tripping around Europe means that Joe often
drives the day after a night of drinking. It is important that he does not drive whilst over the
legal drink drive limit, it would be useful for Joe if his car could tell him when he is, and is
not, safe to drive.
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Commuting Driver
Background
Name: Nick Nicholson
Age: 37
Occupation: Insurance broker in Manchester City Centre
Home: Buxton (30 miles from work)
Driving level: Experienced
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Technological competence: Moderate. Nick has an iPhone 5 that he uses for everyday
applications, some games and social media. Nick also uses standard office applications like
word processing, email and excel spreadsheets.
Main Points
- Nick likes to eat lunch at a variety of difference places within the proximity of his work as
break and to experience the broad range of culinary delights offered in Manchester.
- He usually gets the family's weekly shopping from Waitrose on the drive back from work on
Monday evenings. His wife Beatrice either texts him or messages extra items to add to the
normal list during the day.
- It sometimes takes Nick a while to get used to new things: e.g. it took him about two weeks
to get the hang of his iPhone when he first got it.
- Nick has got into the habit of never reading the manual for a new product he buys which
can lead him to difficulties when an unexpected scenario needs the said product to carry out
an unusual task.
Description
Nick moved out of Stretford in Manchester when he and his wife had saved up enough
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money to buy a country house in Buxton. This is because their new home was in a better
school catchment and they also thought a countryside atmosphere would be a better
environment to raise their three children in. However this does mean that Nick now has to
commute for around an hour to get to work, without factoring in the traffic problems around
the Greater Manchester area.
While Buxton has been a great place to raise their children, many of the best amenities and
services are still in Manchester. This means that as well as working 9-5 Nick also has to run
errands in town before or after work to collect items and solicit services from the businesses
in Manchester. Apart from the scheduled errands he has to run, Nick is also notified of extra
tasks by his wife at home. His wife works part-time in a local estate agents in Buxton but also
has to attend to the children's needs so does not have time to complete these tasks as well.
While Nick does work in a high-paying job the cost of living is always increasing and he is
always looking for money to save in order to afford the family's annual holiday and so they
can spend more on their children. One of the more significant bills is that which he spends on
petrol. Nick thinks he drives efficiently most of the time but would like a system that notifies
him if he is able to modify his driving behaviour to save on petrol.
Nick's current car does have a basic interactive dashboard utility, but it does not included
satellite navigation and he mostly uses it to stored music playlists and podcasts for his long
commute to work. The car displays driving information like speed and revolutions digitally
and has removed most of the traditional gauges. At first he thought this was novel and
futuristic but now slightly misses the conventional method of displaying this information.
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The car that Nick uses is predominantly for work and functional journeys as everything he
needs is within walking distance when he is at home in Buxton on the weekends. As most of
the chores have been completed during the week Nick likes to spend his free time with his
children and using the car as less as he can.
Goals
- Get to work safely and comfortably, while being entertained by audio material stored within
the interactive dashboard.
- Commute to work along the most optimal route possible according to traffic.
- Cut the journey time as much as possible still still being able to drive in an eco-friendly
manner to save on petrol costs.
- To not forget an errand that Beatrice has requested of me.
Frustrations & Pain Points
- Unexpected traffic jams adding an extra 30 minutes to the commute.
- Getting home to realise you forgot to pick up the specialist ingredient for the evening meal.
- Having to eat lunch at the same boring old sandwich shop before realising there is a great
Italian-style cafe just around the corner.
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- Incompatibility between the car's systems and his iPhone's so that files cannot be
transferred.
Scenarios
- Nick is about to leave work to go home. Just as he gets into his car Beatrice texts him
asking to get some shampoo from the supermarket. Nick then connects his phone to the
dashboard system, flags the text message which is displayed on his to-do list. He is also able
to mark a supermarket on his route home.
- On his way to work in the morning, the car's satellite navigation system alerts him of heavy
traffic on his normal route. It suggests several alternate routes that will bypass this traffic.
- In the middle of driving to work, the car notifies Nick that he should change up a gear in
order to maintain fuel efficiency.
First Generation Prototypes
Rationale
These first generation prototypes involve sketches of the entire dashboard as well as
alternative systems for the different classes of users. Our rationale was to take three broad
classes of users – Younger, Professional and Older Drivers – and design contrasting
dashboard interface models around the needs and expectations expressed in the
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persona/scenario exercise. This will help to form an idea of what we want our second
generation prototype to be compose of. Once these prototypes have been assessed and
evaluated, we can move on to thinking about the best way to further develop the prototypes.
Dashboard Overview
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Interface Panel
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Heads-up Display (HUD)
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Older driver’s model
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Professional driver’s model
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Older driver’s model (Version 2)
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Younger Driver’s Model
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Description and Evaluation of First generation prototypes
Evaluation of Professional Driver’s model
Prototype 1 aims to meet the requirements of the professional driver we discussed earlier. As
a key user requirement of the company car driver persona was increasing efficiency we will
also reference the review of current work relating to efficiency in passenger vehicles.
The prototype aims to surface the correct amount of information for a given driving situation.
The prototype envisages a large screen at the top of the dashboard, which extends beyond the
steering wheel. The section of the screen behind the steering wheel will function as the
instrument panel, while the rest of the screen can be dedicated to displaying a map. Below
this screen, in the centre console, is the secondary function screen. This is where the user will
adjust settings for the dashboard. and operate secondary functions such as the climate control
and media systems. We chose to focus the interaction on this screen, as is is not obstructed by
the steering wheel, as is at a comfortable height to touch. Despite this, we envisage all of the
dashboard being touch enabled. This will allow the user to easily get to the settings they wish
to alter. For, example if the user touches the speed display on the instrument panel section of
the primary screen, the secondary function display will display a settings menu for that
function, allowing the user to alter settings such as the units used and whether a speed limit
warning is enforced. If the user touched the map, the navigation menu would display on the
secondary function screen, if the user touched one of the fan outlets the climate control
settings would be displayed and so on.
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For example, the prototype does away with displaying the rpm of the engine in most
situations as this is unnecessary information. Instead the instrument display gives the driver
an indication of when to ‘shift up’ or ‘shift down’ a gear at the optimum time, which varies
depending on whether the car is in a ‘sport’ or ‘efficient’ mode. The choice to eliminate the
traditional engine rpm counter saves a great deal of space, allowing for more relevant
information to be displayed.
The instrument display prioritises readability over sticking to traditional analogue
instruments. The speed is displayed in a large font to ensure that the driver can determine
their exact speed at a glance. Below the current speed, the car displays the speed limit for the
current road. This information is obtained from a 3g/4g connection present in the vehicle.
Rather than displaying a fuel gauge, the instrument panel displays the estimated remaining
range of the vehicle. This ensures that drivers can plan a fuel stop at an appropriate point in a
journey. As the instrument panel is context-aware, if the fuel is running low, the panel will
inform the driver of the distance to the nearest petrol station. The user can ask the car to
navigate to this destination either by voice command, or by selecting the station using the
secondary function panel in the centre console.
The instrument panel integrates with the users devices, and is capable of displaying the media
playing of the user’s phone, and will display the optimum time to make a call scheduled in
the user’s calendar. For example, in the prototype, the dashboard is recommending that the
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user calls Dan in 10 minutes. The dashboard would recommend that the driver should make a
phone call on a simple stretch of road such as a motorway, which in this case is ten minutes
away.
Evaluation of Older Driver’s model
The prototype is very simplistic in design, as this fits the user’s needs perfectly. The user
wanted a relatively low tech dashboard, as he did not want to have to learn any new
technology to drive his car, whilst still being aided in driving as it is important for his social
life. The minimalist style I believe keeps only crucial features on the dashboard, whilst still
providing driving aids. Clearly features that other users would find useful such as climate
controls, Bluetooth controls and window controls would only confuse and clutter up the
dashboard here.
The prototype primary centred around the SatNav system, which automatically calculates the
quickest route taking into consideration traffic. This is because Mike's user requirements
found this to be the biggest impediment to his driving experience. This requires minor
technical understanding, merely inputting the address of the destination, and will provide a
real improvement to the driving experience. It should reduce the amount of traffic
encountered by Mike when he drives to his social events, which is the primary negative
experience he has whilst driving. To mitigate the amount of technical understanding required
for Mike, the keyboard is a physical object rather than a touch screen. This is because
keyboards are often easier to use than touch screens for typing due to their responsive nature.
The SatNav is a head up display, as I feel that taking his eyes off the road at this stage of his
driving is not something that Mike feels comfortable doing. However to ensure that the HUD
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is not to much of a distraction it is a very simple SatNav with no other features other than the
correct route and audio instructions.
The only other feature on the prototype is a radio control, which has been included due to
Mike’s enjoyment of classical music and news programs. The interface is very simple,
displaying the radio station, song/program name, a dial to find new stations and pre-
programed channels. As this interface has been standard issue on many cars for a number of
years, there is no new technical understanding required for this.
I believe that the potential flaws with this prototype are that it still does require technical
knowledge, even if the amount has been factored into the design. This means that it is by no
means perfect for the user requirements, however in order to improve his driving experience
he will have to improve his technical capability somewhat. The HUD may also be distracting
to Mike, as he hasn't driven with one before which may actually cause more of the problems
he was hoping to avoid. The HUD and glow in the dark buttons could potentially cause glare
inside the car, which may reduce visibility outside.
Evaluation of Younger Driver’s model
The prototype meets certain requirements of the new driver persona. Having a heads up
display on the windscreen enables the driver to drive without taking their eyes off the road,
this meets the users goals of a safer driving experience. The prototype also rids of the
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annoying unnecessary warning signal such as oil levels and petrol remaining, instead it
replaces these with a much more usful system which tells how many miles is left to go before
a refuel is needed, this integrates with the satnav to indicate when the driver needs to stop at
the next station.
The satnav is simple only indicating what the next move that needs to be made, the editing of
the route is controled in the central system on the dashboard. The satnav in the prototype is
ideal for new drivers as well as experienced drivers as it is a head up display meaning it is
already in their line of vision when driving, the same can be said for the speedometer, for
simplicity this is an anolgue stlye digital speedometer as these are easier to monitor speed.
Drivers, especially first time drivers, need to ensure they control their speed, they are often
concerned that they will accidentally break the speed limit, because of this the speed limit is
displayed in the center of the speedometer, this will then flash in red if the speed limit is
being broken.
This design has tried to rid cars of the unnecessary controls in the central dashboard panel, it
has done this by making it a touchscreen interface much like a large iPad, this has simple and
large controls for doing only the necessary things a driver wants to do such as choosing a
song, changing the volume and altering the heating. It also has a clever function that
calculates the price of petrol used per journey making it easier for car sharers to split the cost
of journeys. This touch screen can then be swiped across in order to access other functions
such as monitors showing all angles of the car to assist with parking and another to change
the settings of the car and key in where the driver wants the satnav to take them. This is a
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good system as it ensures only vital controls are visible when the driver is driving but the
more complex controls can be accessed when the driver is stationary in order to edit aspects
of the car such as the satnav or entertainment system.
However, the dashboard is not without its drawbacks. A touch screen system for the
dashboard controls could potentially be dangerous for the driver to use whilst driving, it
would need to be a very responsive touch screen in order for it to respond to the drivers touch
immediately so they did not have to take their eyes off the road in order to operate it. To
ensure this is the case the final model would have to be as responsive as an iPad, audio
confirmation that the drivers 'click' has successfully performed a task should be implemented,
as should a vibrating response so the driver can feel that their 'click' has worked.
Another drawback of this system could be distraction, by having the sat nat on the
windscreen the drivers may be distracted from focusing on the road, as such it should be
insured that the brightness of this system is able to react to the conditions outside, when it is
dark the display should be dimmed so it does not create a glare distracting the driver.
Practical evaluation - Interviews
In order to evaluate the three low-fidelity prototypes the method of interviewing real users
has been employed. Two users from each class defined earlier – professional, older and
younger drivers – were asked to simulate their usage of all the prototypes produced. From
this evaluation we shall be able to create a plan for the development of the second generation
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prototype.
It is worth mentioning that conducting a ten minute interview with two users per prototype
class in itself may not be reliable. This is due to the fact that people generally own cars for
years, allowing plenty of time for them to find the advantages and disadvantages of the
interactive dashboard system they are using (if there is one in their vehicle). Therefore a
simple series of interviews is not truly representative of the total user experience that would
occur with using on of these systems for an extended period of time.
We need this evaluation to have elements of validity and reliability so that the results can be
applied to the final design with confidence. For us to make the study valid and reliable there
must be continuity in the way the users are directed to 'use' the system before a set of
standard questions are asked. The interviewer will have the opportunity to expand on a
question if it is necessary but it must remain within the topic of the original question.
The user will first be asked to simulate the use of the system that correlates to their own class
(e.g. a delivery man will be asked to use the prototype tailored for professional drivers). After
they have completed this task they will be asked to use the system that catches their eye the
most, before taking on the third and final model. Once all three prototypes have been
dissected by the user they will be asked a variety of questions that are specified below.
From the answers to these questions we shall derive strength and weakness points for each of
the prototypes in order to draw conclusions as well as a plan for the next and ultimate
prototype.
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Questions:
- Q1: Which design do you feel most suits you as a driver and why?
- Q2: Could this design be improved in any way?
- Q3: Which design did you dislike the most and why?
- Q4: Did a particular design look more attractive to use than any of the others? Why?
- Q5: Are there any features in any of the designs that you did not like? Why?
- Q6: Do you think there are any features that we forgot or ones that you would include?
These questions are purposefully ambiguous in relation to the class of the prototype
corresponding to the users. This is because we are attempting to see if the user can tell that a
certain design has been built around their supposed needs. These questions are meant to test
the overall usability of the system as well as the specific features included and whether these
features are relevant to the user being interviewed.
User Profiles and Interview Transcripts
Interview No. 1
Name: Henry Bean
Age: 48
Occupation: AA Driver
User class: Professional driver
- Q1: Which design do you feel most suits you as a driver and why?
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“If I was on shift driving in my van I would prefer the first dashboard [Professional driver's
model] as it has a SatNav set up for the main options. A decent SatNav already built into the
van would definitely be a bonus.
There are also ways to get your phone or mp3 player to connect to the system which would
be great to play whatever you wanted on the way to a call. While most cars have either an
audio jack or Bluetooth, most rarely have both easily available to connect.”
- Q2: Could this design be improved in any way?
“I feel that if the system was fully interactive it would be great. If you could pick and choose
what and where you wanted certain options like on an iPhone it would more like most
technology you can buy today.”
- Q3: Which design did you dislike the most and why?
“I hated the third one I looked at [Older driver’s model] because it was too simple with not
enough features compare to the first two. You might as well have a traditional console with
knobs and buttons rather than a touch-screen with that one.”
- Q4: Did a particular design look more attractive to use than any of the others? Why?
“I think the SatNav on the first design appealed to me the most as I really like using them. It
also seemed like a more straightforward thing to use rather than the second system [Younger
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driver's model]. It was a lot less jumbled and it was obvious what things I had to press to do
what I wanted to do.”
- Q5: Are there any features in any of the designs that you did not like? Why?
“The features I found on all three designs were quite similar. I thought that the calendar
application on the third design was pointless. Why would you use that when you have those
kind of things on your phone or at home? I also did not think the the entertainment option
was necessary as surely you just just play things off your iPhone or something.”
- Q6: Do you think there are any features that we forgot or ones that you would include?
“If there was an option for AA to create an application for call-outs that would be a perfect
addition to the console. I think that links back to the interactive criticism I made earlier on”.
Interview No. 2
Name: Lyndsey Fell
Age: 20
Occupation: Student
User class: Younger driver
- Q1: Which design do you feel most suits you as a driver and why?
“I'm in between the first [Professional driver's model] and the second [Younger driver's
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model] screens that I chose to look at. The first one has a built-in SatNav that I always use
when driving somewhere unfamiliar but the second one has apps for Facebook and Twitter
that would be great when I'm stuck in traffic or waiting to pick a friend up from somewhere.”
- Q2: Could this design be improved in any way?
“If the the first one had some kind of social media portal button it would make it attractive to
a lot more people as you don't often get that convenient choice to browse in a car. But I guess
that could be a bit dangerous if someone decided to post a status on a motorway!
The same sort of thing applies to the second model as well as I think it could also have a
SatNav included. That would make the two screens pretty much the same though.”
- Q3: Which design did you dislike the most and why?
“I wasn't too sure about the third screen [Older driver's model] because it didn't have any of
the apps that I liked in the first two. It seemed quite basic and I think it was just like the first
two but with less of the good apps and a layout focussed on volume and radio settings. You
could get to these options by the touch of a button in the first two.”
- Q4: Did a particular design look more attractive to use than any of the others? Why?
“I still can't decide between the first and second designs but I think the immediate display of
the SatNav in the first screen seemed particular appealing to me. Having said that I also really
liked the availability of Twitter in the second one.”
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- Q5: Are there any features in any of the designs that you did not like? Why?
“Well I've already said why I didn't like the third one, but I thought the volume settings on
both the first and second could have been more user-friendly. Having to press a button to be
redirected to more specific volume and sound control seems like a bit too much as on a
normal car turning up the sound is only a touch away.”
- Q6: Do you think there are any features that we forgot or ones that you would include?
“I think being able to download and put on your own features to the screen would be an great
feature in itself. It would be like having an iPad in your car for the passenger to muck about
with.”
Interview No. 3
Name: Stanley Motherwell
Age: 73
Occupation: Carpenter (ret.)
User class: Older driver
- Q1: Which design do you feel most suits you as a driver and why?
“I preferred the third design [Older driver's model] as it was less cluttered and also because
its focus was on radio instead of playing your own digital music. There was also the option to
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use SatNav but it was after you had pressed button and not always on the screen.”
- Q2: Could this design be improved in any way?
“I would like it would if you could change the air conditioning settings straight away instead
of having to go to a button menu but that is only a small problem I suppose. There was also
the annoyance of having to slide the volume to turn it up instead of turning a dial but again,
this is a minor point.”
- Q3: Which design did you dislike the most and why?
“I thought that the second design had too many distracting elements in it. I think that having
things like Facebook available to use while driving is quite dangerous and might not get past
health and safety measures.”
- Q4: Did a particular design look more attractive to use than any of the others? Why?
“The one that I chose first was the most attractive and I chose it first on the premise that it
had radio set to normal with all the buttons to would conventionally expect on a car's central
console. It was also because, at first glance, it looked like the most intuitive design to use
with the fewest buttons and the most obvious purposes for those buttons.”
- Q5: Are there any features in any of the designs that you did not like? Why?
“I mentioned the potential downside of using Facebook in a car earlier. Apart from that I
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disliked the the way that the other two designs were more full of buttons and I found it
confusing to know which one to press when trying to turn up the heating, for example.”
- Q6: Do you think there are any features that we forgot or ones that you would include?
“I liked the calendar option in the third design so you can remember the appointments and
social events you have for later in the day but I think a reminder system to go with this would
be useful so wouldn't have to go into the calendar to check all the time.”
Summary and Results
From the interviews undertaken we can deduct some points to take on to the development of
the second generation prototype. The following are general points that related to the answers
of the users and how they interpreted the designs of the models:
- Users tended to go for the design that was catered towards them, with the excpetion of
Lyndsey who also like the design geared towards professional drivers.
- Users were inclined not to like features that were taken from convential car dashboard
layouts (volume, climate control etc) and hidden behind screen buttons.
- Younger and professional drivers did not like the older driver's model and the older driver
did not like the young and professional driver's models.
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Second Generation Prototype
Evaluation of tools for constructing the prototype
We decided that a combination of tools would be the best way for us to produce an in-depth
and clear second generation prototype. There are a variety of tools we could potentially have
used and I will evaluate their strengths and weaknesses and explain why we ended up using
the process we did. The process we eventually used was to used Microsoft PowerPoint on
the new Office 365 to stitch together images we felt illustrated what we wanted our prototype
to look like. Powerpoint also allowed us to design certain features and then illustrates what
those features did, for example if a button is pressed what action occurs.
There were however other tools that we could have used such as Microsoft Paint, LibreCAD,
Balsamiq Mockups, Adobe Photoshop or even a hand drawn version but we felt that these
had weaknesses that would have devalued our project which will be explained in due course.
Microsoft PowerPoint:
We used PowerPoint as a way of linking together parts of our prototype, so that if a button
was pressed on the dashboard we could then show what event occurred. We used PowerPoint
as we didn’t require any animations or graphics and in addition to this we were very familiar
as a group with PowerPoint’s functions, which saved time for the group as it minimised any
new skills we had to learn. We found that the photo editing software on Powerpoint was more
than adequate for our needs, meaning that we could remove features we didn’t like whilst
keeping those which were useful. We could also retouch, change the brightness and shading
on photos whilst combining them with the features we had designed in other programs to
make the prototype have a strong synergy. A slight issue with this tool was that we found that
some images would become pixilated when we increased their size.
Alternative tools:
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Balsamiq Mockups:
During our research for potential tools we came across specific prototype design software,
two examples of which are Balsamiq Mockups and MockupBuilder. They appeared to have
the potential to be very useful for neatly producing certain aspects of our prototype. We also
additionally liked the the ability of all members of the group to edit the document from a
central web page as it meant we could all have input on the design without the need to share
updated files around. Finally the fact it had a features we wanted to use as part of the design
kit was very useful as we could quickly design a Sat Nav which had all the features required,
and was very professional in appearance. In addition to this the free trial version of Balsamiq
Mockups lasted one month, meaning we had ample time to produce our second generation
prototype before it ran out. This meant we didn’t have to purchase any software but still
could produce a high quality piece of work. However upon us trying to begin using these
design software we discovered that certain aspects took a long time, and were often difficult
to get our exact specifications correct. This meant that instead of taking a long time to teach
ourselves about the software, we moved onto Powerpoint as it was already familiar to us and
still had many strong features.
LibreCAD/AUTOCAD 360
Another tool we considered to create any aspects of our prototype that didn’t currently exist
on other products was LibreCAD or AUTOCAD 360. These enable the user to create features
that do not already exist by drawing them ready for production. The strong points of
LibreCAD was that it was free to use, and whilst not the most feature heavy CAD software
would still have had enough for us to produce our prototypes. It seemed to have been
designed to be accessible, which was made it very useful for our prototype. Another CAD
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option for our group was AUTOCAD 360, which was certainly more feature rich than
LibreCAD and could be argued that it would have enabled us to make more detailed
prototype. However the downside to this would have been that it is a more complex system,
which could have taken up to much time to learn. Additionally it costs money in comparison
to LibreCAD which is free of charge, which is an obvious bonus.
The reason neither of these CAD options were used by our group was that after researching
existing products we realised that examples of all the features we required currently exist on
other products. This made designing our own versions of, for example, icons was not a
productive use of time.
Presentation Software:
We also could have used Microsoft Paint to synergise our prototype, however we felt it didn’t
compare to Powerpoints number and quality of features as well as being harder to manipulate
photographs in. In addition there is no way to link together files, which meant that we
couldn’t show what a button did when it was pressed.
PopApp is another type of presentation software which could have been used to link together
sections of our prototype, however it is far more complex and would have taken far too long
for what we required the software to do which is comparatively simple tasks.
Second Generation Prototype Description
The final prototype was constructed using the online Balsamiq application. We chose this
computer-aided design (CAD) program as it simulates the Android operating system that is
very commonly used at the moment. By making this choice we are attempting to ease the
transition for users from their everyday hand-held devices to the interface that would be in
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their car. This increases usability and saves time for the user. All Figures included within this
description are included within Appendix A after the main report.
Home Page
This screen (Figure 1) is what the user will see when they first sit in their car. We have tried
to keep the design and layout simple so that it is easier for the user to see where they should
press in order to complete the task. Keeping with the tangent of continuity there is a bar are
the top with options (Home, Navigate, Phone, Apps & Settings, Media, Energy and Cameras)
that are permanent regardless of the path your take in the interface 'directory'. This increases
the convenience for the user if they want to complete a task but don't want to keep pressing
'back' to return to the main menu before going where they need to go.
Immediately below this tab is the SatNav, including a route map with directions. There is also
essential information and options for media, volume, energy consumption, communications
and heating. These are all displayed on the home page so that the user may manipulate the
console rapidly without having to go through separate sub-menus. The information displayed
is the bare minimum that user needs to make in order to choose the options to make.
Navigate Page
Pressing the button for Navigate on the orientation tab expands the information and options
available for the SatNav system (Figure 2). The user has the choice of searching for a location
as well as a microphone icon to initiate voice recognition (expanded upon later). The map
displayed has a few more features in this page as the user is able to specify points of interest
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and a plus and minus for zooming in and out. After the map are options to change the route
(e.g. to a more eco-friendly version), view a summary of the directions, the map’s visual
configuration (satellite imagery on or off) as well as live traffic updates.
The main features of the navigation page are followed by another tab at the bottom for extra
functionality of the SatNav. These functions include Current Route, Explore, History,
Favourite and Navigation Settings.
Voice Recognition
When the microphone icon is pressed a panel appears that notifie