Designing a functional user experience for neuroscientists · designing the unknown. To gain the...

27
Designing a functional user experience for neuroscientists Ilaria Gatti, Lead Product designer Alberto Minelli, Senior UX designer at Tribal Worldwide London APRIL 2019

Transcript of Designing a functional user experience for neuroscientists · designing the unknown. To gain the...

Page 1: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

Designing a functional user experience for neuroscientists

Ilaria Gatti, Lead Product designer Alberto Minelli, Senior UX designer at Tribal Worldwide London

APRIL 2019

Page 2: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

Agenda 01. Who we are.

02. The challenge.

03. The process.

04. Learn to fly.

05. Team strategy.

06. Wrapping up.

Page 3: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

“If the whole team knows, loves and applies design thinking, there is a very good

chance of success”

FREELANCENERD BAKER

Ilaria Gatti, Lead UX / Freelance

01. WHO WE ARE

Page 4: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

ITALIANGEEK JEDI

Alberto Minelli, Senior UX at Tribal Worldwide London

01. WHO WE ARE

“If you think good design is expensive, you should look at the

cost of bad design.”

Page 5: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

These are exciting times for healthcare

MULTI-CHANNEL

ANALOGIC DIGITAL

02. THE CHALLENGE

Like banking and finance did a few years ago, healthcare is transitioning between systems of work and processes.

Although, there are complex challenges preventing it or making it harder such as compliancy, privacy of the data and technology constraints.

Page 6: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

The challenge is to create elegant simplicity in exponentially complex ecosystems.

Political, economic, cultural, technological ecosystem

Business ecosystem

Multi-channel ecosystem

Single touchpoint

02. THE CHALLENGE

Page 7: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

Digital transformation needs specific figures to help companies into transitioning from a traditional to an innovative approach.

We, UX specialists are among them.

02. THE CHALLENGE

Page 8: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

The importance of having a process.

DISCOVERY PROTOTYPE VALIDATION ITERATION

03. THE PROCESS

Page 9: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

The importance of having a process.

DISCOVERY PROTOTYPE VALIDATION ITERATION

03. THE PROCESS

Page 10: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

DISCOVERY PROTOTYPE VALIDATION ITERATION

TEAM WORK AND MULTI-DISCIPLINARY COLLABORATION

03. THE PROCESS

The importance of having a process.

Page 11: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

Let’s talk about the activities we’ve found more insightful and rewarding.

DISCOVERY PROTOTYPE VALIDATION ITERATION

TEAM WORK AND MULTI-DISCIPLINARY COLLABORATION

03. THE PROCESS

Page 12: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

RESEARCHERS,

PHDS

STUDENTS

HCPS

(NURSES, SURGEONS

AND SPECIALISTS)

Out of the comfort zone

During the past three years we both worked on different projects involving various clients and markets.

Elsevier, JnJ institute and Biogen were different because they required a huge step out of the comfort zone, to investigate needs and requirements for astrophysics, surgeons, neuroscientists.

04. LEARN TO FLY

Page 13: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

At first we knew nothing.(and it’s ok to admit it)

04. LEARN TO FLY

Page 14: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

Learn to fly - baby stepsWhen we don’t know our audience at all, it’s common to slip into a state of anxiety and be paralysed by the responsibility of designing the unknown.

To gain the needed information it’s good to just admit to yourself you need to learn more, taking the necessary time to run a discovery phase.

04. LEARN TO FLY

Running a discovery phase is

the best way to invest UX time during

the first weeks on a new project.

Page 15: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

04. LEARN TO FLY

01 IDENTIFY

02 ASK

03 COMPARE

04 UNDERSTAND

Discovery activities

Page 16: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

04. LEARN TO FLY

01 IDENTIFY

02 ASK

03 COMPARE

04 UNDERSTAND

QUALITATIVE

QUANTITATIVE

Discovery activities

Page 17: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

04. LEARN TO FLY

Business & users

High level benchmark

Concept testingStakeholders

interview

Intercept & online surveys Moderated

lab sessionsCollaborative

design

01 IDENTIFY

02 ASK

03 COMPARE

04 UNDERSTAND

Discovery activities

Page 18: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

04. LEARN TO FLY

DISCOVER DESIGN BUILD TEST

TIME

UN

CE

RTA

INT

Y

Checkin-in with ground control

Page 19: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

MANAGED BY PROJECT MANAGER/TEAM LEAD

Waterfall

A FACILITATOR EASING THE WORKFLOW IN CROSS-FUNCTIONAL TEAMS

Agile

05. TEAM STRATEGY

Page 20: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

PROJECT TIME

WO

RK

EFF

OR

T

DEVELOPMENTUX

05. TEAM STRATEGY

Waterfall approach

Page 21: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

05. TEAM STRATEGY

Agile framework

PROJECT TIME

WO

RK

EFF

OR

T

DEVELOPMENTUX

Page 22: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

Teamwork dynamics make a huge difference. A healthy team embraces

challenges, disagreements and failures like comrades. We are in this together.

06. WRAPPING UP

LIKE PIRATES

Page 23: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

02. BUILD THE RIGHT THINGS

Lean UX process

Design thinking

01. EXPLORE THE PROJECT 03. BUILD THE

THING RIGHT

Agile framework+ +

06. WRAPPING UP

Complementary methodologies

Page 24: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

Lookback

Optimizely

Usabilia

Usability hub

Stark plugin

Sketch

Axure

After Effects

RESEARCH DESIGN TEST COMMUNICATIONS

InVision

Silverback 3

One Note

Slack

Keynote /

Power Point

Google

spreadsheet

Google Docs

Useful tools

06. WRAPPING UP

Page 25: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

Include users and stakeholders in the creative process: you will create a product that will achieve both your client’s and their audience needs.

LAST TIP

06. WRAPPING UP

Page 26: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

01. IDENTIFY YOUR USER 02. UNDERSTAND

YOUR USER’S NEEDS 03. CO-CREATE WITH YOUR USERS

EXPLORE DEFINE EMPHATY INSIGHT IDEATE LEARNTEST

THE RIGHT PERSONA

THE RIGHT INSIGHT

THE RIGHT PRODUCT

LAST TIP

06. WRAPPING UP

Page 27: Designing a functional user experience for neuroscientists · designing the unknown. To gain the needed information it’s good to just admit to yourself you need to learn more, taking

THANK YOU

APRIL 2019

Alberto Minelli Senior UX designer at Tribal Worldwide London

[email protected]

Ilaria Gatti Freelance Lead Product designer

linkedin.com/in/ilariagatti