Designer Interview_ Patrick Le Qu_ment - Car Design News

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  • 8/12/2019 Designer Interview_ Patrick Le Qu_ment - Car Design News

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  • 8/12/2019 Designer Interview_ Patrick Le Qu_ment - Car Design News

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    Le quement provides direction to a group of designers at the RenaultDesign Center in Guyancourt, France

    Renault Initiale concept (1995)

    Renault Scenic (1997)

    Renault Vel Satis

    2014 Car Design News Ltd

    yesterday's products. The issue is not

    being liked but being preferred - so

    anything which enables us to better understand what moves customers in the

    field of furniture or hi-fi des ign - and try to understand why - might give us a

    leading edge".

    To an extent this is the biggest constant challenge in any field of design; to see

    over the horizon, to know and understand people in a way that will pre-empt their

    desires and lead them towards new possibilities, but what is the biggest specific

    challenge for Patrick le Quement in his current position?

    "The biggest challenge for us is how to succeed our third phase of design".

    The third phase of Renault design has been concentrating on making Renault

    cars more seductive (Touch Design being a component of this) which followed in2002 the second phase that has focused on developing a corporate visual

    identity which in turn followed the first phase that ran from 1988 -1995 and

    successfully established Renault's capability to consistently deliver innovative

    design.

    Clearly Renault has changed and developed over the last two decades, but how

    has its head of design changed and developed as a designer?

    "I've learnt to real ly, better unders tand from errors. I've been fortunate to have had

    many home runs, but I've had enough things which didn't work out which has

    helped me not to fall into the Jesus Christ syndrome, wanting to walk on water!"

    In recent years Renault has had two cars which have been commercially

    unsuccessful; the Avantime and the Vel Satis, both of which were designs

    compromised by proportions dictated by their technical package. Essentially

    these two cars were not good designs and in his view the two mos t significant

    failures that he has learnt from; "The learning was to know to really say no - I

    should have fought even more".

    So what then is good car design?

    "I think good car design is moving design. Walter Gropius said that 'the miss ion

    of the designer is to ins til a soul in the product born dead of the machine'. This is

    our greatest role - to make life a little less brutal."

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