Designer Interview_ Patrick Le Qu_ment - Car Design News
Transcript of Designer Interview_ Patrick Le Qu_ment - Car Design News
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8/12/2019 Designer Interview_ Patrick Le Qu_ment - Car Design News
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Le quement provides direction to a group of designers at the RenaultDesign Center in Guyancourt, France
Renault Initiale concept (1995)
Renault Scenic (1997)
Renault Vel Satis
2014 Car Design News Ltd
yesterday's products. The issue is not
being liked but being preferred - so
anything which enables us to better understand what moves customers in the
field of furniture or hi-fi des ign - and try to understand why - might give us a
leading edge".
To an extent this is the biggest constant challenge in any field of design; to see
over the horizon, to know and understand people in a way that will pre-empt their
desires and lead them towards new possibilities, but what is the biggest specific
challenge for Patrick le Quement in his current position?
"The biggest challenge for us is how to succeed our third phase of design".
The third phase of Renault design has been concentrating on making Renault
cars more seductive (Touch Design being a component of this) which followed in2002 the second phase that has focused on developing a corporate visual
identity which in turn followed the first phase that ran from 1988 -1995 and
successfully established Renault's capability to consistently deliver innovative
design.
Clearly Renault has changed and developed over the last two decades, but how
has its head of design changed and developed as a designer?
"I've learnt to real ly, better unders tand from errors. I've been fortunate to have had
many home runs, but I've had enough things which didn't work out which has
helped me not to fall into the Jesus Christ syndrome, wanting to walk on water!"
In recent years Renault has had two cars which have been commercially
unsuccessful; the Avantime and the Vel Satis, both of which were designs
compromised by proportions dictated by their technical package. Essentially
these two cars were not good designs and in his view the two mos t significant
failures that he has learnt from; "The learning was to know to really say no - I
should have fought even more".
So what then is good car design?
"I think good car design is moving design. Walter Gropius said that 'the miss ion
of the designer is to ins til a soul in the product born dead of the machine'. This is
our greatest role - to make life a little less brutal."
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