Design usability tests to make data-driven design decisions by Teresa Washburn and John McGloon
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Transcript of Design usability tests to make data-driven design decisions by Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon© 2013 Teresa Washburn and John McGloon
Design usability tests to make data-driven design decisions
John McGloonTeresa Washburn
© 2013 Teresa Washburn and John McGloon
Things we’ll cover
• Write better screeners by linking personas• Prioritize with task sampling and selection• Write a test script • Use various prototypes• Facilitate a test• Plan for observers• Incorporate additional methods (card sorts,
system usability scales)• Summarize a usability test
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Step 1: Have a plan• What are your goals?• What does success look like?
– Meet with your stakeholders and define success• Why should you define success with
stakeholders?– Gets everyone on the same page– When observing, everyone should be coming from
the same position– After the test, there will be less chance of
miscommunication© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
What are personas?
• Personas are a guide to help the team keep the user top of mind
• Audience and purpose• Make generalizations!
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Persona map
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Link personas to your screener!
• Write screener questions that only Taylor Biggs could answer
• Watch out for Taylor imposters• Constructing the right screener will get you
the right participant• Make better design decisions based on the
right set of participants
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Prioritize with task sampling and selection
• How do you decide what to have the participant do? – What are your goals?
• Complete a task analysis
Goal
SubtaskSubtask
Task TaskTask
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Task analysis: Checkout2.0
Scan products (repeat for ea. Item)
2.1Locate
barcode on
product
2.1.1No
barcode located
2.2Place
Barcode in
infrared beam
2.3Rotate
until price registers (“beep”)
2.4Verify
scanned price
=expected price)
2.3.1Price
does not register
2.4.1Price is
not correct
Go to 2.6 (FAIL)
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Write the Test Script
• Script everything – even your greeting. Consistency is key!
• Start with your goals• Consider how learnable your task is
– Switch the order of tasks• What are you trying to observe?
– Be careful not to help them if they get stuck
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Use various prototypes
• Prototyping: keep it simple• Don’t have enough budget? Consider paper
prototyping.
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Facilitate a test
• Facilitating is an art• Professionals learn as an apprentices with little
formal practice• The importance of “Think aloud”• Dumas’ and Loring’s (10) Golden Rules:
– Participants are the experts; you are in charge.– Let the participants speak!– Be unbiased.
• Moderator role: all logistics, pacing, interaction
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Plan for observers
Pros Cons
See the usability items under consideration
Can be distracting
Always surprised by what they see Can make participants feel uncomfortable
May build confidence in UX May latch on to single observation
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Incorporate additional methods (card sorts, system usability scales)
• Card sorts• System Usability scales• Product reaction cards
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloonCard sortsCard sorts
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Card sorts: results
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
System Usability Scale
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon 19
System Usability Scale results
Aggregate usability score:
81
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Product reaction cardsAccessible Desirable Gets in the way Patronizing Stressful
Appealing Easy to use Hard to use Personal Time-consuming
Attractive Efficient High quality Predictable Time-saving
Busy Empowering Inconsistent Relevant Too technical
Collaborative Exciting Intimidating Reliable Trustworthy
Complex Familiar Inviting Rigid Uncontrollable
Comprehensive Fast Motivating Simplistic Unconventional
Confusing Flexible Not valuable Slow Unpredictable
Connected Fresh Organized Sophisticated Usable
Consistent Frustrating Overbearing Stimulating Useful
Customizable Fun Overwhelming Straight Forward Valuable
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Product reaction cards: results
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Product reaction cards: results
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Summarize a usability test: sample outline
1. Overview or executive summary2. Goals3. Methodology4. Participant Profile5. Tasks6. Findings / Recommendations7. Appendix(And the “question” of highlights.)
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Summarize a usability test
• Audience and purpose• Budget and timing• Organizing
– By severity– By category– Content– By action required
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon 25
Overview Screen: Usability Issues
Update Numbers
Some participants were unsure what the update numbers referred to. One thought they represented summary info of the maintenance alerts below. Others thought they referred to the number of devices in each of those states.
Severity
3 - Moderate© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Questions about anything we’ve covered:
• Write better screeners by linking personas• Prioritize with task sampling and selection• Write a test script • Use various prototypes (no prototyping will be done,
but examples will be provided)• Facilitate a test• Plan for observers• Incorporate additional methods (card sorts, system
usability scales)• Summarize a usability test
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Further reading
• Moderating Usability Tests: Principles and Practices for Interacting (Interactive Technologies) by Joseph Dumas and Beth Loring.
• User and Task Analysis for Interface Design by JoAnn Hackos, and Janice Redish.
• A Practical Guide to Usability Testing by Joseph Dumas and Janice Redish.
© 2013 Teresa Washburn and John McGloon
© 2013 Teresa Washburn and John McGloon
Interested to learn more?
If you would like more information about usability testing, the user experience field, or how technical communication fits with those, feel free to provide your contact information and we’ll be in touch.
Thank you!
© 2013 Teresa Washburn and John McGloon